• Nintendo General - Where We Misdroppin' Boys?
    999 replies, posted
The only Nintendo franchises I can think of with a continuous timeline is Fire Emblem and Metroid. Possibly F-Zero...
I've always seen Zelda as the same story told by different people
Skyward Sword pretty much revealed itself to be a prequel to everything else at the end. It seemed like that was the beginning of a more cohesive timeline, but then Breath of the Wild threw the timeline out the window and just mashed everything together. The idea of an actual timeline can be pretty cool with things like visiting familiar places in the distance future, or the skeleton guy in Twilight Princess being Link from a previous game. But I'd say the freedom to do whatever without having to worry about making sense in a timeline is probably better for a series like Zelda. Especially since you can just borrow things from previous games anyway like Lon Lon Ranch in Breath of the Wild.
https://www.youtube.com/watch?v=ZeLIBBarq8Y Nintendo celebrated the era change in Japan with a SMM2 video. Confirms a non-airship sky theme and the return of SMW's athletic theme. Cat Mario will be fun for speedrunners.
There's something unsettling about sailing in Wind Waker, for the music to stop and the sky to darken with brief flashes of lightning before suddenly returning to the normal sunny day.
I wonder if it's actually possible to switch artstyle on the fly or it's just a trailer edit
Using the telescope to survey the waters around an island and see a flock of seagulls mysteriously circle over an open patch of sea has always made me super nervous. I know what's there, but it's just the feeling that a giant sea monster is so close is really unnerving. The Private Cabana is the same deal, the island itself is a nice resort getaway, but knowing that there are ReDeads in the basement makes me want to live on Fire Mountain instead.
the big octos in wind waker scared the SHIT out of me as a kid. i had actual nightmares i think those things rae the sole reason the sea makes me uneasy now
I'd take Fire Emblem off the list and replace it with Kirby Fire Emblem sometimes has things happen time-line related but just as often it just creates new worlds/settings.
Yeah, it is pretty obvious that the three timelines are an afterthought on Nintendo's part and plagued by the exact same problem since the days of Tolkien, namely that the world doesn´t develop internally. Apparently inventions and social progress are strictly forbidden in fantastland... Actually Star Fox of all things have a set continuity that more or less works without any major plotholes. I am pretty sure that I read in a interview (somewhere) that this was the original intention. Something Wind Waker is very good at overall is suddenly changing the mood without turning it into an outright mood whiplash. Oh god, that Teacher's cabana...it is not just that those Re-Deads are in a cave or something on the same island. Those are IN HER BASEMENT. And that sentient door butler with his schreecy voice, what is up with him. He is basically a jumpscare since you don´t expect him.
I was going to say Star Fox but they've restarted that continuity multiple times at this point so IDK anymore. I also don't know about Kirby; while it has backstory I'm finding it hard to say that something like the GB game relates to Star Allies.
https://www.gonintendo.com/stories/334479-rumor-forza-street-might-be-coming-to-switch
Just for the record, this isn't Nintendo Network. This is Nintendo Switch Online. Nintendo Network was their Gen8 offering for 3DS and Wii U, to replace Gen7's Nintendo Wi-Fi Connection for DS and Wii. It's what Miiverse ran on and was free, though it'll almost certainly be phased out once they discontinue the 3DS entirely. Nintendo Switch Online is a brand new incarnation of their service that has nothing to do with it: think of WFC as 1.0, NN as 2.0, and NSO as 3.0.
Everything in Kirby games kind of happens sequentially - King Dedede stealing all the food in the first GB game (later retold in Superstar) is part of his character's history, Dark Matter is kind of a continual entity that's beaten previously but returns in some shape or form as an antagonist, and every game references a prior one in some way. Meanwhile StarFox canon is completely up in the air. Is Star Fox 2 canon? Is StarFox Command's various ending canon? Is the StarFox team doomed to repeat the story of StarFox 64 over each console generation? Is Krystal even a part of the StarFox team anymore? Who the fuck knows.
Star Fox has three continuities as far as I see it, each starting with a different telling of the Star Fox 1 plot. The SNES continuity that SF2 is a part of, the SF64 continuity that includes Adventures, Assault, and Command, and the Star Fox Zero continuity that includes Star Fox Guard. And SF643D is just a remake of SF64 rather than starting its own. https://files.facepunch.com/forum/upload/198768/86bd6f3e-9971-40af-9bf1-220050e495e5/image.png As for which ending of Command is canon, you're on your own with that one. There are rumors that a "true" ending was planned, but nothing remains in the code that points to one. I think that's why they ended up making the SF0 continuity, because they realized "welp, the SF64 storyline is FUBAR after Command".
And then there's the Nintendo Power comic continuity, with pre-Krystal one-off Fara Phoenix and some comedic license involving Andross and his chief minion.
Star Fox didn't deserve a stupid convoluted timeline.
Think now that a sky theme is available, SMW's airship theme can have those amazing stormy clouds from SMAS?
Probably why they rebooted the series yet again with Zero.
Honestly nah. Connecting pieces of the timeline together in Zelda is just an extension of my love for the lore of the games. It's so exciting figuring out ways the games connect to each other, and I was so pleasantly surprised at the idea of a THIRD timeline stemming from OoT that I never thought of. I love Zelda for lots of parts of it, and its story and lore is definitely included. The timeline is such a fun part of that.
The thing is that although most series are direct sequels or prequels to one game or another, they don't. Not in the way you want anyway. There's no internal logic so you end up with a ton of contradictory evidence that is only answered by timeline fuckery and shoehorned retcon placements by the time you hit LTTP. You're basically pouring a bunch of lego pieces from different playsets into a pile and with enough effort you can find a use for every piece and pretend it was all meant to come together but you're still drawing your own conclusions. And then by the time you're done Nintendo makes a new game and throws in more pieces and you have to start disassembling it and starting over.
https://youtu.be/jiSMnQUhLA0
I saw the title without knowing what it was and I thought Nintendo had done a sequel to Duck Hunt at first.
So I'm slow and dumb as shit but I also didn't see anyone mention this, but maybe I'm also just illiterate too. So, the idea with Labo is that you buy the kit for the game cart and any special supplies, like magnets or string, along with the cardboard pieces, but when the cardboard is inevitably too worn or damaged Nintendo provides PDFs of the templates so you can make your own out of whatever cardboard you've got laying around. Shouldn't there be a way to homebrew Labo VR goggles? Or do you need to calibrate things with the LVR cart first before you can use it for BotW, keeping Nintendo's lock-in intact?
i came across this yesterday. i'm not usually a fan of hd texture packs for old games but i thought he's done a good job with this one, using official art as references for higher res textures. i'm not sure if there is any software limit for n64 games when it comes to how many tris a model can have but he plans on improving the games models and maps as well. https://www.youtube.com/watch?v=rLVLXJhC5cs
The difference between the non-HD observatory and the HD one is really nice.
You can really see they've put thought into maintaining the art style of the original game and how everything fits together rather than just slapping some cool HD textures on everything and calling it a day like a lot of fanmade texture packs do.
https://pbs.twimg.com/media/CWY4-33U8AAkhSK.png
https://twitter.com/APEastRegion/status/1124015037826371585
How did Solitaire get in over Half-Life?
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