hones I really wish that they just upscaled MM when they rereleased it, the gameplay changes were fucking stupid
If you're talking about the ability to quicksave at Owl statues, there was really no other way the game would've worked on a portable. Imagine if your battery dies before you notice, are you more likely to ragequit and drop the game for a while because you lost all that progress?
I'd assume it's all the terrible changes made to Link's different forms, whilst not altering the game world to suit those changes.
Seriously, Deku Link feels so awful to play when skipping across the lily pads in the remake. And don't even make me mention the Zora changes.
https://www.youtube.com/watch?v=cjcD0qzkgcw
Not your ordinary non-TAS speedrun.
FI
They literally took out swimming properly. It's fucking awful
they made like two or three bad changes out of a hundred good ones. hell, the "bad" changes they made make precision movement much easier
As someone who has only played MM on the 3DS can someone elaborate on what changed?
Quick rundown on the changes I remember:
Bunch of unnecessary visual changes. Some are really dumb like the moon, some are minor, some bug me personally like Zora Beach being noticeably more colourful and vibrant instead of unwelcoming and dreary.
The Bomber's Notebook now constantly bugs you whenever you do a sidequest.
Song of Double Time lets you choose what time you want to stop at rather than moving in six hour increments. Probably the best change.
A lot of changes to the way the forms work. Goron and Zora's attacks have been changed to be less fun to use in my opinion. Goron's attacks are faster but don't have the sweeping, long-lasting hitboxes that came with it. Deku no longer maintains momentum when you spin-dash into water, meaning you cover half the distance during water hopping. This feels painfully sluggish and kills one of the funnest parts of using Deku Link and that area in general.
The most notable change is Zora's swimming. Previously you had two types of swimming, regular swimming, and button held down for fast swimming. In the 3DS version you have regular swimming, button held down which is medium speed swimming, and the old swimming which is now tied into your magic bar and electric attack. So now you're slower, can't do any of the fun stuff with swimming, and have to put up with the screen darkening and constant sound effect of the electric attack. This also makes the beaver race way more tedious since you now have to grab magic pots along the way.
You can now save at owl statues.
You can no longer use ice arrows wherever you want, only on designated glowing areas where the game lets you.
All of the bosses have HIT ME HERE eyes added to them that range from dumb cosmetic changes to railroading you into defeating the boss in a particular way, particularly Odolwa who you could previously kill in any way you wanted. In general they're much more tedious.
In particular Twinmold's fight is completely different as the giant's mask makes you beat the shit out of it bare-handed instead of just getting larger. It's kinda fun in concept but less fun to play.
And there's probably a bunch of stuff I forgot but that's the major points, excluding additions like the fishing holes.
Man, Twinmold's new fight really pissed me off when I played MM3D a few months ago. I couldn't knock them over because they kept resetting their hit counters by stunning me and diving into the sand. I think I had less than two minutes left on the clock by the time I finally won.
when i played it i did the dungeons in reverse order so i had to fight twinmold with 3 hearts and i just thought that it was glitched cos it took me like a week to finally beat it.
That's not entirely true.
You do maintain momentum and go faster, there's just a buildup period before you hit the water. It's not "hit A right at the edge" anymore.
goron does a straight punch instead of a slow left hook, which means you no longer hit the wall next to you instead of what you're actually trying to attack
I thought the revamped Goron combat was better. It's faster, more responsive and I actually felt like I was hitting targets instead of dealing with slow swings and a buildup for a basic punch.
Bomber Notebook was actually a good change in my opinion. Made it way easier to keep track of sidequests.
The Zora portion of the moon dungeon is now the single most awful thing I have seen in a Zelda game. Instead of just going through a labyrinth you have to do exact jumps through hoops with the new swimming system. I gave up my 100% with a single heart piece missing, I just could not do it.
Yeah I hate the way they redid all the bosses. Every boss I was down to the minute left on the clock.
There's certain parts of the redesigned bosses that I like. The second phase with stunning Gyorg with luring sea mines, each version of Twinmold having different personalities which changed their speed and damage output.
Although, the fight with Twinmold felt inconsistent. Sometimes you'd punch one of them and they'd fall to the ground and there'd be other times where you could punch them for loads of ingame hours and nothing would incapacitate them.
I appreciate what they did with Gyorg and Twinmold fight compare to the N64 ones, but they do take more time than they should. Goht and Odolwa change is what I'm mostly pissed off in MM3D.
https://wccftech.com/interview-croteam-alen-ladavac-ante-vrdelja/
Good odds that Serious Sam and The Talos Principle will find its way to the Switch.
I thought the big balloon spots seemed really out of place. I would say I overall had a good time with it though. I would be interested to play the original.
I think Solitaire is pretty notable for coming with Windows 95 and being an excellent technical showcase of 95's mouse control and display engine. The drag-and-drop animations in Solitaire were a pretty impressive tech demo for the time, actually.
NES Games – Nintendo Switch Online – Online Multiplayer, NES Cla..
The piecemeal NES games for May are Clu Clu Land, Excitebike and Donkey Kong Jr.
breath of the wild's world is such a fantastic thing. at no point in playing through the game did i think about how the problems were designed to be solved but rather what do i have available to me to solve this. also i'm super jealous that i can't read japanese because the japanese font is leagues better than the english one.
Why not just put the trilogy out though? They put em out all together everywhere else.
Because it's Capcom. You want Devil May Cry 3 and 4? Well you'd better buy enough copies of DMC1 and we'll think about it. If you didn't, well, I guess Switch owners just don't want to play Devil May Cry after all.
To add to what was already said, there's a good bet it comes down to Capcom not wanting to front the money for the bigger cartridges, too.
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