• Metro Series - Singing PIPES
    270 replies, posted
This helps a lot with performance also, I'm also not sure what you lose if you go down to DX11
Assuming the game's ray tracing uses DXR, you'd lose that if you had an RTX GPU as DXR is exclusive to DX12. Otherwise, probably nothing. Kinda weird how there have been two DX12 supported games released recently (Metro Exodus and RE2 Remake) that seem to have WORSE performance in DX12 mode instead of better like one would theorize. Kind of the opposite of idTech 6 where Vulkan is usually absolutely better than OpenGL. Maybe it's a Windows 10 issue instead of a developer issue?
Yeah wait a second I thought DX12 was suppose to help performance.
The game is so damn cool, I've been waiting for a proper atmospheric FPS since Last Light. I'm a wuss tho, the monsters scare me too much. I just got to the place with mutants and I shat myself almost during one of those "jump scare" attacks.
I actually haven't tested the game with DX11 myself yet, I should see if it actually performs better or not. But I guess it's not unusual for devs inexperienced with writing for DX12 running into issues with it. Forza Horizon 4 uses DX12 I'm fairly sure and the game runs like butter, so I feel like it's more down to the implementations being lackluster.
The Baby Demons in the Caspian Map are the cutest things i saw in a while.
DX12 does help performance if it's implemented properly. Forza 7 runs better on DX12 than it does DX11. It's just most companies have released at most 2 games on DX12 and still don't know what they're doing. DX11 had a lot of bad implementations when it was relatively new too.
So... is it good?
Yes. As good as it's ever been, minus literally pasted in endings.
How the fuck do you use the tikhar capsules? I cant figure out how to change the ammo type
Is the metal detector bugged for anyone else? In one map it works and in the next one it doesn't. There's no sound feedback anymore.
Yeah TAB + R like @TheMask Said
How in the goddamn shit are you supposed to finish the pirate section stealthily and legit? The building with the gate switch is connected to the rest of the level with one pathway with a NPC standing on it, and another one overlooking it. I ended up throwing shit to distract them and jumping into the water so it'd respawn me in that building but I seriously doubt that's the intended way Also I know I've said this everywhere but god this game is gorgeous
dx12 just flat out wont launch for me. period. just wont get to the main menu, crashes and goes to safe mode. safe mode launches into dx11 (it defaults to dx12 hence, first time boot was a little worrying) but whatever. past that, no issues at all. performance is rock-solid on my gtx970/8gb ram/i5-4690 box from a few years ago. granted i am playing on low, tho having compared with the higher settings i dont notice much of a difference, so, whatever
Wish there was a NG+, I forgot I can mess with the weapon attachments without a workbench so I never even got to try some of the final ones, plus I also want to go on a power trip with the railgun and get the bad ending for completion's sake
I just slept to make it night then took them off one by one, it wasn't that difficult
https://clips.twitch.tv/BreakableAntsyWeaselDogFace Yes.
apparently you can change the map rotation so that you have all your weapons from the start https://steamcommunity.com/sharedfiles/filedetails/?id=1659608472 he doesn't say how to actually do this though
oh man you're a legend, this will make a 2nd playthrough so much better
Good to know the last bit, seeing as I'm still on a GTX 970 myself and planning to pick up the game shortly. The game has really sold me on the benefits of DXR (ray tracting) for Global Illumination, but fucking hell are the RTX GPUs expensive. Here's hoping, I guess, that AMD will come out with a GPU that supports DXR and undercuts NVIDIA's prices soon.
Anyone else kind of disappointed in the firefights in this game? Like.. groups of 4 or 5 dudes that drop like a bag of hammers with a single pop to the head. I honestly have exponentially more difficulty with mutants than humans.
That's always been a case in the Metro games, but if you're playing on the highest difficulty, you also drop like a bag of hammers with a single to couple shots to the body.
Does killing bandits effect the ending?
Nope, basically just avoid killing the hostile but not evil guys and you'll be good
The only ones only if you do it non stealthy in some of the desert areas because of the slaves they're guarding. As for ones in the other areas go nuts
I think the reason why getting the good ending is easier because the game explains the system better to you in these games. In the previous games it was like barely touched on even though it changed the endings heaps
honestly i have no idea what they were doing with the morality system in the earlier games, there's obvious stuff like pacifism and helping people but then you get points just for smoking some fine-ass kush or playing a balalaika. it's like a russian hippie trying to explain their complex weed and folk music-based system of cosmological ethics to you exclusively through the medium of interpretive dance, and they occasionally get mad and punch you in the dick for uncertain reasons
especially when you played on the max difficulty, like I you have to tap e on everything unless you actually know about them. It was a really smart decision to allow the hud to show up still in Exodus while on the higher difficulty.
There wasn't a morality system in the first two games. I don't know how people think it was based on morality when THE ENTIRE NARRATIVE of the first game is trying to jam a dick shaped message down your throat about open mindedness and not judging people based on assumption and pre-conceived notions. Both Bourbon and Khan, two diametrically opposed people morally, tell you outright that making assumptions is a stupid thing to do. Bourbon because he's a selfish individualist and he's trying to teach you how to look out for yourself, Khan because he's a spiritualist who believes that men are too selfish and close minded. It's purely about how open minded you are. The more you listen and learn about the world the more open minded you are - which unlocks the option to go for the good ending - and while just blazing through murdering everyone without a moment's hesitation will net you the bad ending. And no, killing does not have a large effect on the morality system. In the first game it literally didn't factor in at all, in the second it only gives negative points if you kill people who are surrendering. I just this week beat both games without knocking anyone out except people who surrendered and got the good ending on both, despite having hundreds of kills each game.
Going any other way would damage the immersion though. There's not a lot of people left out there, and making the enemies bullet sponges would discourage firefights at all to those playing on hardcore modes due to lack of ammo. Maybe I'm just such a lousy shot, but engaging in firefights on hardcore mode as it is already left me struggling for bullets more often than not.
Sorry, you need to Log In to post a reply to this thread.