• Metro Series - Singing PIPES
    270 replies, posted
Does going for the main objective nullify the side mission/areas marked with a "?" ?
I killed exactly one cultist by accident and got the bad ending for Volga, pretty disappointed. I did all the side quests, interacted peacefully with the small cultist camps, and saved another imprisoned group. Fak.
You should do them before progressing the story, yeah. Each area has a point of no return and it's sometimes hard to figure out when exactly it's gonna happen.
Anyone know where those goddamn other attachments for guns are? I cant find dick about the AK fore-grips that I know are a thing since Sam's got one with every AK he has, and I'm pretty sure a dev confirmed that there's a mod that turns the Valve into a semi auto beast, or more for the gatling, so where the fuck'd I find those?
the AK foregrip is just a good stock, it's called like "heavy stock and foregrip" or something. i think i got it in Volga by saving the fanatics from those bandits in the building near the terminal, one of the fanatics gives you a key to a place where you find a modded AK with it plus some night vision goggles.
I really, really made a mistake putting Ranger Hardcore on. I sure love watching a guy with a shotgun hit me from fifty feet away and instantly killing me
A shotgun can easily shoot and kill someone from 50 feet away though? People seriously underestimate the range of shotguns because of video games.
That doesn't suddenly make an enemy that only vaguely knows where I am being able to snap to me and just create a wall of death that I couldn't possibly avoid any fun. I've beaten the other two Metro Games on Ranger, I never had issues like this. It's even worse when my sensor says I'm hidden, I'm in a bush 20 feet away, and someone snaps around and yells "FUCKER" at me. Then I get shot twice and die. There is no way this game was balanced around this.
So what would you say is the perfect difficulty for this game?
Hardcore, easily. Even though the Hud is a bit obnoxious. At least Ranger definitely had more effort put into it than it did in Last Light, where you had legitimately zero way of checking anything you had. That was bad. Played well, except when you needed to... do anything that wasn't combat.
I'm pretty sure you were able to check what you had in LL by bringing up your journal?
My 1060 3gb is struggling so hard to play this while keeping it looking nice I've been forced to finally buy a new gpu
My RX 480 8GB runs this game like a dream comparatively, some drops below 60 FPS (mostly on Taiga) on High/1080p but otherwise pretty smooth, around 80 FPS a lot of the time. Also finished the game last night, that was a fun ride. I really adored the Dead City, really cool area. Probably my favorite area in the game. I got the good ending. Not sure how I feel about it, especially Miller just...dying. I was also kind of hoping for at least one last long train ride to listen to people talk about the events and see Anna. I was also hoping to find out what happens to Olga and her compatriots... Oh well.
The game does give you the option to have the hud just transparent on the higher difficulty, and tab shows what you have.
Spoilers! https://www.youtube.com/watch?v=e7p1LlbTCAA
he didn't say anything, he made a series of grunts
Definitely not ranger hardcore. I beat it two nights ago on that difficulty and there was many parts where I regretted it. It's the IDEAL way to play due to the hud being completely removed, which makes the game look amazing... but the ability to die so quickly in almost all situations, even those where you're perched up on a crane 600 feet from the ground and getting one dinked by bandits with melded together pistols. It's really sad how broken the hardest difficulty in this game is compared to the past two.
He speaks all the time in the loading screens, but I wish they had some small little sections where he goes BLYAT
cyka dlc
Hardcore it is then. All I knew about the difficulty in the previous games is that it worked like Stalker, highest difficulty increases damage for everyone. shame it's unbalanced in this game
https://www.youtube.com/watch?v=j6dgTVZLjBw I made a thing.
The damage isn't unbalanced at all in this, it's exactly the same as the previous games. The only difference is weapons are all effective at much longer range since you aren't confined to 50 metre long tunnels the entire game.
The "Improved AI" for Ranger Hardcore definitely falls into the unbalanced territory, they can sense your location way too easily even hidden.
Sorry man, but this couldn't be any further from the truth. The enemies practically have aimbot and can shoot you through walls from miles away.
To anyone who has an RTX 2060 on PC, I just want to report and say that it's pretty playable on Ultra settings with RTX features/Ray-tracing on. At 1440p it's at a stable 60-70fps, and if you turn on DLSS (if you don't mind the blurring) it can go upwards to 80fps on average. This also includes stuff like Hairworks and PhysX on.
oh I didn't mean the weapon damage is unbalanced, but rather the difficulty of the ai itself
it's a shame Artyom doesn't speak during gameplay in LL and Exodus, it was really endearing in 2033 when someone would say something and he would just barely-audibly mumble "okay" and shuffle off to find some borscht or a hardbass album
They really don't. The biggest risk is when you're inside and you have to go up against guys using shamblers. Just because enemies aren't shot shots doesn't mean they have aimbot accuracy.
This is probably a dissenting opinion, but I actually didn't enjoy Exodus that much. I really dislike how much time they spent taking control away from the player, and how sparse a lot of the levels felt. I also had a ton of issue with stealth, enemies would often spot me through walls, or spot bodies that were very far away (who's idea was it to allow enemies to spot bodies in a game where you can't move them?), plenty of enemies that would instantly do a 180 and spot me, inconsistent knockout prompts, etc. They also changed something about the shooting and reloading, Artyom is painfully slow now (even slower than in 2033) when it comes to reloading, and I had issues where guns wouldn't fire where the crosshair was. Overall, I think the series has gone down since 2033, production value is certainly up, but the design decisions have just really not jived with me. It think it's telling the most enjoyable part of the game for me, was that ending level.
I always found it a weird design decision when games feature a talking/fully fleshed out protagonist and prominently speaks in narration or in cutscenes, but during gameplay they're silent as a rock. TimeSplitters, specifically Future Perfect had the same thing with Cortez brimming with personality and was a blast to hear and see in cutscenes, but is oddly silent during actual gameplay.
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