• TF2 General Chat & Speculation Station V17 - Ms. Pauling Won't Stop Calling Me
    999 replies, posted
well at the very least we can count on a TF2C update this year.
For those unaware, TF2 Classic's website got updated very recently. TF2 Classic It contains a good FAQ to explain lots of things. For example: Deathmatch was split off to become a mod of its own, because working on it caused issues with the base mod and vice versa. Currently there's no public Discord for it. The focus of the next update to be published is VIP gamemode and some additional stuff for base game. The Espionage characters will be released eventually, but there won't be the Espionage gamemode because "As with Deathmatch, any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2." The next update will bring up-to-date TF Bots with it. Any of the previous iterations of the mod should not be interpreted as the direction TF2C is going anymore. Personally, I find it a shame that Espionage was canned. I would've loved to see a TF2-style TTT gamemode for the mod.
fantastic that sigsegv ported TFBOT. wonder if he got paid to do it?
there are no worst engie secondaries. only poor engie wrenches (the southern). every secondary has a place and works in a loadout. a "worst" (or even a bad) weapon has no use in any escenario or loadout. the pistol is capable of finishing players and will do so with enough aim, and with ammo to spare is perfectly capable to be fired almost endlessly.
So every so often I run into a dude that was permanently banned from a community I used to visit in part due to "probable wallhacks at the very least" due to the fact that he actively decimated multiple members of the community at once with a pre-change Panic Attack. Dude would always land his shots no matter what the circumstance. When he was banned, he continued on ctf_doublecross casual servers exclusively. Nowadays he runs the Loch-n-Load + Sticky Jumper + Eyelander combo and prefires pills and then kills with his melee almost consistently. There's a small ~1 hU "ledge" in those stilted buildings on ctf_doublecross that block the sightlines of the window of the battlements, but only on Red's side. You have to pretty much precisely jump and strafe from the window to it in order to ever be there as anybody besides a Scout, Soldier or Demoman. He's slipped up once time while I was a cloaked Spy standing on it which pretty much confirmed my suspicions. Every time I see him I call him out but because I swap aliases every few weeks he never knows who I actually am. <him> :  incoming cheater on red <him> :  kick death he is a cheater humid being :  <him> aren't you the famous doublecross panic attack/loch wallhacker Someone else calls a vote on him and it passes. The dude he was calling out for hacking was a Spy that got a lucky Ambassador headshot on him from long-distance and was a pretty subpar Spy in all other aspects.
I'm pretty sure the reason the pistol still has an insane ammo reserve is to encourage spamming it to spy check for cloaked enemies. It's got good range, fair damage, fires quickly and reloads quickly. It's great for nest Engineers to spam if they have their dispenser at the front lines out of reach from their sentry or cover, because running out of ammo with it never happens. It's better than wasting shotgun ammo to slowly check areas or running around ineffectively swinging in the air. It's great for flushing out Cloak and Dagger spies too. It also pairs exceptionally well when dealing with enemies out of the effective range of your shotgun (like Soldiers or Demomen), when using the Widowmaker (even people with godlike aim have to meatshot disguised spies who don't give ammo back, or have to build buildings in succession), and to hassle Snipers so they flinch and miss headshotting you while you run to cover. Right now the Wrangler is so OP that people don't have as much of a reason to take it, but it isn't as niche as Heavy's shotgun or stock melee weapons.
If we're a hive mind, we need a queen don't we? I nominate myself.
He did not get paid for it, it is hobby to reverse engineer stuff related to bots and mvm; Any work related to tf2c is unpaid every single one of the developers does it because of their passion for the project.
All hail our glorious queen! https://files.facepunch.com/forum/upload/239377/d60dcd27-d7ae-4f8a-87e2-0420aa6ed427/Heavy_Grand_Duchess_Set.png Graves autem infirma atque etiam habet multa contraria!
Queen Exor
Hm, tf2 lost quite a lot of online players recently, but teamwork.tf numbers are around the same 13k as they used to be. Looks like some bot farm died again. And actual players numbers are quite depressing in perspective. https://files.facepunch.com/forum/upload/219924/27caabc4-8a9d-4e79-9c8f-3f9748fb4d17/image.png
please dont start using a voice changer in high tower
https://www.youtube.com/watch?v=FAzP8pUdb98 maybe not tf2 but star is back under his tf2 channel with a vid.
oh shit star,i see he brought the basicaly series back to life.
Star is nothing without Jerma. Jerma always stole the show.
Jerma is the best entertainer to ever grace the TF2 universe. Even (especially?) when he's complete crap at the game, his antics and personality carry the show better than anyone else. An ideal broadcast would be him and Nathan Vetterlein with Nate doing the Scout voice and Jerma ...being Jerma. Star_ is an asshat.
Are lightwarps still a thing or is it from an age long past?
Ster is dead. He doesn’t make tf2 videos anymore and is no longer relevant to the tf2 community.
I wouldn't go that far. Star is definitrly not even relevant to TF2 anymore, and i'd say without hesitation that jerma vs star and the other videos where they're playing together like diaper teleporter, 2 vs 30, and homing crit rockets are easily tbe best on star's channel, but that's more because they were hilarious together and perfect for tf2 videos. Goofy good sniper main and dumb bad boston dude works really well and jerma had a great sense of humour. Also, i do genuinely enjoy some of star's solo tf2 videos, like trying to use the teacher program and ending up with a random new pyro in a hole in an idle map
Sorry if this is premature speculation, but I wonder if the new team for TF2C (not Deathmatch) will reconsider the ethically confusing "closed source" policy, because It seemed like it mostly pertained to the Deathmatch code. Players were able to find, report, and even mitigate some pretty ugly exploits in TF2C, back when the source was fully available. For example, the unimplemented "vote" concommand and the dev backdoor "powerplay," which could both crash a server instantly. TF2 "source mods" are sitting on a 2007 source leak, and Valve still hasn't officially consented to developers using/distributing it. Sorry if I sound like a broken record, but I don't think their stance ever changed. https://files.facepunch.com/forum/upload/257561/4e1ab17b-4401-457a-ad65-44353fd79025/lw.png https://files.facepunch.com/forum/upload/257561/89cfe1d6-7c39-4e44-9c7c-1f4da915b671/lw2.png I still care about custom lightwarps and exponent maps.
I'd certainly like to get some functioning consistent lightwarps for both players and weapons, I was always a fan of the beta-styled ones, and that one other lightwarp that made lighting on models a bit orange, and I don't know how well they work after all these years. It would be neat to install some to change up the game slightly after playing it for so long on the defaults.
I'm still using the beta-styled ones https://files.facepunch.com/forum/upload/57886/90dfcc7a-968c-494e-a23d-7d34d9762757/image.png with skins to boot
can i get a link to that lightwarp? would help me out a lot
I don't know what is wrong with arrow-type weapons like Crossbow, Ranger or huntsman but the way their projectile is invisible within the first second of the shot is kind of off-puting and getting old. it's very noticeable for the crossbow especially with its mutant rescaled syringue thing
Still are, there are quite a few being made. Talking about lightwarps, Valve added shitty lightwarps on random weapons in the Gun Mettle Update. The Visual Fix Pack I worked on with a few people fixes that, and when I finally get my ass off to finish the pack, I'm gonna release it (and send it to Valve).
That moment when you lose a game of CTF all because medigun needles block Dragon Furys fireball... But no guys, it's totally a feature.
when do you feel this happens? I've been able to track crusader bolts with my eyes many times now, never noticed them disappear...
trying to reflect them at mid range. they either never show up (when the med misses) or just teleport into me. Seriously, I just tested it out in a controlled environment and this thing is broken. https://files.facepunch.com/forum/upload/206867/6dfa58c0-b20d-4db7-bd74-3f9ddb4930f6/20190309110833_1.jpg this is the maxmium range it'll go before actually rendering the bolt https://files.facepunch.com/forum/upload/206867/a1821f9f-7766-4822-858a-385a390ac353/20190309110836_1.jpg the bolt is like a syringue model scaled x20 that shrinks back to about x5 when landing into a wall or player. it's long past it gets its own projectile that doesn't rely on such a jerry rigged method. but the invisible thing? this doesn't even pass basic combat guidelines. it's such a well accepted item that nobody even cares about this, nor its power creep or how valve keeps buffing it despite being the leader primary for a decade.
https://www.youtube.com/watch?v=yYJQke7-pPk
you should probably report this on github, I seriously doubt this is intentional
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