• TF2 General Chat & Speculation Station V17 - Ms. Pauling Won't Stop Calling Me
    999 replies, posted
Maybe i want to just try and manfight a spy, don't judge me
Is it just me, or I don't really have hitreg issues or facestabbing spies until I play in 100+ ping (that means American) servers? I pretty much only get melee hitting but no damage (I do have it very rarely in European servers, which is why it also really pisses me off when it happens), backstabbing people in the face in high ping servers. Enemy collision is still the most buggy and annoying thing for me, however. May it be because I live in Europe, in a country which has pretty good internet? Because I really wonder listening about these hitreg issues and rarely actually experiencing them in my region servers.
...dude... latency increases with distance... that's...that's just how the internet works. your connection is being wired overseas in real time, no shit there's going to be lag.
Players shouldn't be able to adjust interp themselves beyond a certain level. The only reason you'd need a ridiculously high lagspy interp setting, is if you're some shitter like starrykrow or a cheating bot.
I'm talking about the fact that I don't have these issues in my region's servers, while I keep hearing complaints about them, and people do not only play on 100+ ping servers.
you aren't having those issues in your servers because you aren't lagging in them. 100 ping is already fairly high, and if you're playing overseas, something as finnicky and stupid as knife hitreg is going to be incredibly inconsistent. it's not because european internet is particularly better or worse, it's because you're literally playing on servers that are located across the ocean. high latency means inconsistent hitreg, which means more facestabs and the other issues you're complaining about. is there something I'm missing here?
I think we all can agree in one change to the game: Nerf Sniper. I never liked that Staryskrow fella. He seems... Agressive, like, super aggresive.
I have a raging headache which is impeding my ability to form an even remotely coherent argument, but I'll say this: the Shiv gives a Sniper that's in a CQC fracas more "dance time" while battling a spy or scout (or any class, really.) It's a weapon more effective against pubbies than anyone skilled, I'll grant you. What I did not mention in my earlier post is that the Shiv also pairs really well with the SMG (or Carbine, I suppose...) WRT cheating fuck spies: I've noticed a new trend recently. Since the Amby has been nerfed into the dirt and using it with aimbot isn't as rage inducingly effective as it used to be, I've seen a lot more blatant cheaters using the stock revolver. The huge problem here (besides the obvious wall hacking and aimbotting) is that most TF2 cheats now have crit hacking. It's possible to store up a "random" crit and fire it on demand. On payload recently I've encountered a few blatant cheaters who were clearly aimbotting as spy. When I called them out, I began taking an awful lot of convenient "random" crits from them. The play style is similar to the amby: one crit hit (which of course does more on a stock revolver) and a followup non-crit. Reason 5096 why random crits need to be removed: cheating fuckmonkeys can't exploit them for their nefarious purposes.
https://www.youtube.com/watch?v=65vNTFl8YXk
I legit can't stand the vacc, it's the one weapon which sucks any and all fun from the match the moment it is equipped. And I always see it at random when one medic just oh so desperately wants to get a crutch win with the laziest skill-less medigun to ever grace the game. "Oh but it's the one medigun that takes the most skill" Pressing R takes skill now? If you say so Mr.NoFunAllowed, continue making excuses for bad design so you can continue getting wins you don't deserve.
Whenever I see someone use it, I tell them it'd be best for them to switch off of it since it encourages awful playing habits. If they still refuse I warn them that I'm about to suck any and all fun out of the match by switching to it myself because unlike a lot of Medics, I actually know how to use it.
remember when crits actually was its weakness and it was just fine that way
you saying this like its not about being fully aware of your surroundings, your patient, the incoming damage, who needs the uber the most and a couple more factors. that sure is far less complex than holding m1. I like it at times when it makes playing medic a whole new game of micro management similar to the ones you find in RTS games.
except the dude holding m1 (which I believe is the other mediguns you reference to) has 150 hp to work with, while vac has potential to go above hundreds and even thousands of dmg. "lots of different enemies!!" isn't an argument to make vac seem ok. See the other medics also have to deal with lots of different enemies.
https://youtube.com/watch?v=ndBjQo34rlQ
you phrased it very well: the vacc has the potential, but thats not a wild card in itself, as proven by the dum dums medics that use it as a unlock and never press R, nor are aware of its surroindings and are generally useless. the vacc can and will get overun if multiple sources of damage are in place, if sentries are in place, if the patient is focused, and if more often than desired you don't have a charge ready - wich is often the case for any team fight. even a heavy with its inmense health pool will get overrun if he can't deal with enemies fast enough. besides, the uber will only go fast if the patient is on fire thanks to it being a constant source of damage, unlike blast and bullet sources. its is a situational sidegrade as it is now, given than it can and will shine if used in the right time and moment, even more if used to support another medic. but its hardly something that can potentially stale a regular game just for being there.
but its hardly something that can potentially stale a regular game just for being there. Does a good job at pretty much nullifying most weaknesses the medic has. Can't roam or pick med off because 75% instant resistance if you try. Can't 'gang up on him' as many say is its weakness, because you forget there's an entire other team infront of them covering their ass. Can't snipe him because RIP crit damage and 75% bullet resistance. Its only REAL weakness, is melee and spy. Which is immediately useless by a pyro who realises they have a mouse 2 button, or the rest of the enemy team. Any medic worth their own can use vacc succesfully, it's not exactly a hard medigun to use since it's basically an on demand shield for yourself. As already stated it creates bad habits, you don't have to position yourself as cautiosly and neither does your patient. Not to mention it's an even bigger pain in the ass if there's a second med using any other medigun. In short; it's neither a fun or fair weapon to fight against when its one weakness everyone says it is, is 'ganging up' which never really happens when the med is behind an entire team.
What is your dream community event?
Frontline. It had the highest quality I've seen to date. Awesome maps Awesome cosmetics Awesome weapons (like they'd add them, but still) The entire theme suited TF2 perfectly, and I'm still dissapointed to this day that none of it is in the game. But who knows, maybe the Heavy Update will add some of it in, who knows at this point.
none what the game needs is valve-made events and content.
on the other hand, with every other medigun you're playing around all of these things aswell if you're playing it well anyway. There is a degree of skill when it comes to swapping the resistances, and yeah sure some people who are dogshit medics anyway do even worse with it, but I mean the point is generally that someone of average skill should generally be able to make decent usage of it half of the skill of playing medic is self preservation and to be honest the vacc takes all skill of that away from you, it's just whatever is on you, you just resist his entire clip, and the punishment for doing that, ala getting forced, is essentially nothing. You also are not really punished for dying so I guess it doesn't really matter in the first place. Now yes, there is a difference here because even though your positional and movement skills do apply in a way, the thing is that it's unemphasised so much that it kind of comes into question whther the skill of it is completely neutralised. I mean for instance, when you're playing with the vacc right and the soldier bombs you, you have 0 incentive to even bother going for a surf. Why risk surfing, and maybe getting airshot or something, when you could just sit on the ground, hit m2 and take like 40 damage from 3 rockets? The punish is only 6 seconds of building so that is pretty much always the correct play. Why bother even using good movement against scouts or anything, when you are always going to hit mouse2 anyway? I guess it's sort of a question of what you consider a skill to be, but imo the vacc certainly requires the least skill because of this
If someone goes VAC go Demoknight or Third Degree. There, you countered it. I haven't seen people that use the Vacc to suck the fun outta games, even I have troubles with it. But your average player don't use it (or fail to change resistances).
dearest div2 patient and co. please hold still while i melee you with gimmicks on bad classes. you don't evalute weapons around bad use. what are you trying to prove here when you even admit you can't use it well? Last night I saw a really bad soldier but doesn't mean soldier is bad.
Bad players are not an excuse as to why something is not troublesome
Invasion 2: No Revenue Boogaloo. Oh and frontline, that would work too.
I'd like to see Iron Gauntlet officially adopted , with new loot to go with it. Maybe have it drop some new strange parts: Damage Dealt to Robots (does what it says on the tin) Robots Hit (like Players Hit) and it works with Mad Milk/Jarate. Robot Projectiles Destroyed (works with the Minigun and anything else that can do so) Maybe a few more class specific robot parts (Robot Medics Destroyed etc) I already floated the idea of a new round of aussies.
You know what's weird? Like a year or two ago, I saw almost nobody talking about the Vacc, and even then it was positive more often than not. It was my favorite Medigun, so last May I got a strange Spec KS one. Ever since then, every single opinion I've seen has been negative. Anyone else have an experience like that? You get a new favorite weapon, then see a spike in hate on that weapon?
https://i.imgur.com/tMw408c.png https://i.imgur.com/hwqmNtK.jpg
https://files.facepunch.com/forum/upload/324780/e4982be4-7d5f-4c7c-bfdd-569d85704741/image.png I feel like the Manmelter needs a buff/rework. What do you guys think, or any suggestions?
A neat thing to do would be making the Manmelter's projectile not having an arc, and instead going in a straight line.
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