• TF2 General Chat & Speculation Station V17 - Ms. Pauling Won't Stop Calling Me
    999 replies, posted
About hecking time we get some attention.
Remember that skepticism is our best worst friend folks
I can't speak for not being able to votekick people on the other team. I forget if they ever even allowed it. I know swapping teams was restricted during Quickplay due to people just jumping back to their original teams when auto-balanced ( or spectator ), or stacking teams constantly or just jumping to the winning team because they never want to be on the losers team. So You can blame the community for the restrictions to swap team. MyM I believe was the one that made manually switching completely gone though, which is probably where it was going to go regardless even if MyM never hit. Where they pretty much removed spectator entirely, since you can no longer join spectator at that point.
Two patches in a week? That actually address the game’s problems?? Holy crap.
your standards are piss low if you feel blessed by 2 tiny medal updates. sure they adress the bot kick plague, but that shouldn't have been a possible thing in the first place.
I wish Valve would get innovative and just start flat-out fuckin' with the really blatant cheaters. Like if the game detects that you're blatantly cheating, it could crank the damage you do down to 1 dmg point per hit/shot. Or invert your movement keys Maybe also use the m_flHeadScale netprop to scale up the cheater's head (as well as the head hitbox) making them an easier target for non-cheater snipers to take out. It'd have to be fine-tuned enough to not accidentally trip on non-cheaters but it'd be funny watching cheaters run around ineffectively trying to kill people to no avail, or with giant-ass heads getting sniped every time they step outside.
I remember some community servers years ago had set ups to mess with cheaters instead of just instantly banning them. They'd make it that all damage they did was nullified and any damage taken would kill them regardless of how little damage they took was. Then it'd record the session till they left the server to be uploaded on youtube. It was rather funny... More so when it took the cheater a lengthy time to figure out something was wrong...
I never thought, that some Russian achievement/trade server would actually have a cup and medals added to the game. Did we hit the boundaries of medal madness?
This opens the door to more random communities getting their own items ingame. Hopefully Valve doesn't pull a huge dick-move and be incredibly judgemental on who can get medals/what-not in the game.
While this sounds funny it wouldn't really work. Valve doesn't want cheaters to know when they've been detected and it would allow cheaters to do things like move items off their account before being VAC banned. It would also let hackers troll their team if they do stuff like drop damage to 1 point per hit since most players would have no idea what's going on.
They refused Scrap.tf medals for a raffle-related event. So, no, it's not about being popular.
Now that's a jump, declaring the development team dead and being amazed from two measly patches.
prooobably was meant sarcastically
better and simpler "fuck with cheaters" idea any damage they would do is reflected back on them, with credit given to who they hit
https://www.youtube.com/watch?v=zj-KzkG-npg How have my videos been lately? Love to hear some criticism.
^ignore this I'm on mobile I mean there's really very little to say about tf2 or valve in general right now. You've got this platform of Valve News Network but there's no valve news right now. Some minor bugfixes just don't seem worth a video at all to me. If your audience likes it and wants snippets of info like this then more power to you I guess but I don't know how sustainable a channel about "here's all the latest up to date news on the company that rarely has any news" is. Seems like you're stretching to find things to talk about.
What was their specific reasoning for refusing your medals?
Not to be rude, but why would you make a video about this specifically? There being two patches in a week after ages of nothing is somewhat significant, but announcing that valve had fixed a cheating method that most players probably hadn't even realized was a thing seems like it just challenges the cheat makers to do better, since their efforts were so widely recognized that they got a Valve News Network video, which is meant to be majorly newsworthy.
Do you ever regret making a news channel based on a company that does next to nothing now?
imagine halflife2.net (now known as valvetime.net)
@ValveNewsNetwork Tyler, one tiny piece of feedback: Your end title music starts with a spoken word sample, chopped up and autopanned. You start playing it back while you're still talking. I find the combination really distracting and it makes whatever you're saying at the end difficult to understand. I'm dyslexic. The whole "backwards R" thing is a red herring wrought by pop culture. A much more significant issue is the auditory processing of language. I'm assuredly much more sensitive to the end title music/voiceover collision than most people, but I do suggest you either switch to a different closing track or start it when you're don't talking.
I have wanted to ask this question for the longest time, but never figured out how to do it without sounding like a douche and/or full of shadenfreude (which I am not). In a way this whole forum is in exactly the kind of position that you are currently in. Have you ever thought about branching out?
"this isn't something we can do. Sorry."
here's what you gotta do: hold an event where people donate lots of money (for badges) tell donors you'll match the total donation amount in the form of tf2 items up to a certain total dollar limit make the UV map of the badge have a hidden geel face on the back of the medal so your face can be held to the merc's hearts forever
re the 4chan post: I always thought TF2 would make an interesting RTS game, even started making one in unity but uhhh... it's a lot of work then Tooth and Tail came out and it's really close in concept, so yeah can recommend
I made a TF2 card game for my thesis in a game developer course. It kinda turned into this mad rush to get enough metal to upgrade your characters (metal was the currency used in the game because of course it was). My specific pitch was even "Valve like fans doing stuff for them so I think this game would be succesful"
Well, it can't be less successful than Valve's own card game efforts.
@ValveNewsNetwork you say you're doing a TF2 ketchup vid on community content. What exactly are you considering doing? I'm assuming TF2C will be an episode, but what else are you considering? Showcasing cosmetic sets/high quality maps from the workshop? Reviewing some of the crate hats in some detail?
idk if Tyler's shown off the Visual Fix yet but that might be a good place for some exposure since Karma Charger quit.
for those wondering why tyler is still doing valve stuff, he already renamed his channel. i'm pretty sure he's moving the focus away from valve in time.
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