Super Smash Bros. General v26 - 🃏 THE SHOW'S OVER 🃏
985 replies, posted
Here's a stage I made based on Dragon Quest Heroes: Rocket Slime. Hit the stage capacity pretty quickly so I had to simplify a lot of details. The tanks do slide into battle though, and cannons are functional.
https://files.facepunch.com/forum/upload/208523/d23898bb-17cc-4a93-9e5d-fb973901ff6a/D5h8oM_XsAEPcKP.jpg
Remade my Air Man's Stage because a player would spawn in midair and die somehow. Woops! Made some aesthetic changes too.
https://files.facepunch.com/forum/upload/208523/09909c73-b69c-4714-b400-581dd4b890de/D5ml1jpVUAAgrdu.jpg
Also made a stage not based on anything. Two logs periodically fall and slide/bounce around, but otherwise it's a simple map with two floating triangles. It's made to look like ice in the artic floating on water, but beyond the logs and scenery it's a fairly simple map. It's actually pretty fun to play.
https://files.facepunch.com/forum/upload/208523/40691205-d8b2-440c-9ea5-e51512b5497f/D5h_eILW0AIgrln.jpg
Hoping to get myself a Switch Online subscription so I can share mine on here soon. I've got a couple interesting concepts I've wanted to show off.
If you see any stages in shared content that look like a big solid block, it's most likely a lewd or NSFW stage. They amek the block be in the foreground, give it gravity and turn off respawn, so it falls when the match starts.
Just got surprised by a stage simulating a blowjob. It was very well made, but come on. Then again the name being "a mouthful" with weird lettering should have tipped me off.
hey i have one of those!
https://scr.pib.lu/19-05/2019050222134600-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg
https://scr.pib.lu/19-05/2019050222144200-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg
forgive me for i don't know what the stage ID is
Made a stage where two cats knock shit off a shelf! Physics and rails are fucking terrible to work with, but hopefully the cat on left left knocks the vase off the second time he swipes at it, and then the stage is just final destination.
https://files.facepunch.com/forum/upload/208523/d977937a-5608-4975-8968-c9320e9910a3/D5n0JRIUIAA_IkW.jpg
Unless there's some factor that changes the timing of things like a switch controlling rotation/movement, the stage physics will always play out the same way each run.
Are you guys just uploading screenshots, or is there like a means of posting stages and whatnot to social media? Cause I've made a few that I think are pretty neato.
You can upload them to Twitter via the Screenshots menu.
Alternatively, you can take the SD card out of the switch, put it in your computer, and transfer screenshots from the SD card onto the computer.
Sweet! Here's some of the stages I'm most proud of:
First up, we got Splash Mountain. Honestly probably the best one I've made. The logs spawn at the top of the waterfall (and there's a bumper hidden in the front of each one, so you'll get shot into the briar patch if you get hit while jumping between platforms).
https://files.facepunch.com/forum/upload/241798/9d92dc8b-fc34-4ad8-a1c1-e9310284f849/image.png
Next we got ctf_2fort, which I'm also pretty proud of. You can only fit 4 players unfortunately, but the cramped interiors mean things get wild once everyone starts creeping past 100%.
https://files.facepunch.com/forum/upload/241798/ce881b1a-b33a-497a-b178-e6c8e5fb2c1b/image.png
Then we've got the ones that are basically joke stages. Like Electrode, which is just constantly rotating. It's kind of a nightmare and is all but unplayable if you don't have good recovery, but it's good for a laugh. (oh, and the lightening bolts shock you if you try to camp out there).
https://files.facepunch.com/forum/upload/241798/521a66c0-2a05-4498-af0e-a2ec278a9ccf/image.png
Naturally we got Freddy Freaker. Yes, the entire stage rocks back and forth while t-posing, and yes, the framerate dips like a motherfucker (at least in handheld mode). I've also yet to have a match where someone doesn't clip through his arms. A perfect representation of the kind of sinful shit we can make with these creation tools.
https://files.facepunch.com/forum/upload/241798/df383806-21aa-4087-8db4-0933c2ad3340/image.png
And then finally there's Battlefeld.
https://files.facepunch.com/forum/upload/241798/b83fda42-95d4-4185-b37f-f1169bedbb15/image.png
It's like Battlefield, but there's a big drawing of Jerry Seinfeld behind the stage.
Here's a stage I made based on Enter the gungeon's Forge level. Hammer swings and smacks the stage (no fireballs unfortunately). Also it's super dumb the gear doesn't have an option to return on collision like the rail has, so I ended up making a rail.
https://pbs.twimg.com/media/D5x1oSJU0AALG_U?format=jpg
Huh, that 2Fort stage is pretty close to how I'd imagine an official one to be. Side view of fighting over the bridge, with the battlements and entrance halls at the edges.
That's pretty good. I'd be interested to see what other gungeon stuff you can do
Okay, so bots are stupid on that Gungeon stage and would either ride the Dead Blow to their death or play in the lava. Needed to tweak the stage a bit to fix that, so here's V2
https://pbs.twimg.com/media/D5yXqi9V4AEiVD_?format=jpg
Looking into making a Hollow Stage with the ice block things, but that might be tricky.
See now I wanna make more TF2 stages, especially since we've got access to teleporters.
I made a stage that's like, 80% teleporters (surrounded on all sides, plus four mid-stage), and I swear to you, the sheer IQ of the plays you start making once you get used to the stage is unbelievable.
My friends and I were starting to do some pretty bonkers around-the-world air combos with the wrap-around TPs, culminating in someone landing three Falcon knees in a row, on the same person, without them ever touching the ground. I wish we'd all been sober enough to remember to record some of those matches.
Will definitely upload the stage and share it here once I get home.
https://clips.twitch.tv/CorrectGoodEggplantDoritosChip
I love snake
What exactly does "hinged terrain" do in the stage builder? I've tried using it in a few contexts and it seems to do absolutely nothing.
The terrain will rotate as it goes along the rail. For instance, if the rail takes a 90° turn clockwise, the terrain will rotate in that direction. Imagine it as a slot car.
why are so many jokers teabagging scumbags
I honestly think most teabagging is done not as an intentional disrespect, but more because teabagging is literally the only social interaction possible in our new post-emote landscape.
That and rapid jabbing or repeatedly jumping, which I tend to do after stocks now because I main Inkling, her autojab is really cute, and teabagging is a bit rude.
I don't get why you can't taunt in matches against randoms online
cant have HITLER Mii hurting anyone's feelings by posing with his sword after he KO's lil' Jimmy
on the Mario Pissing stage
If Nintendo wanted everyone to be happy friends and good sports, they wouldn't have put taunts in the game in the first place. Hell, they wouldn't have made a game where characters FIGHT in the first place.
It bugs me when companies make a game that's clearly meant to be competitive, but then strictly police things like trash-talk that are just part and parcel with competition. It's the same thing with Overwatch banning people for "spamming voice lines in a threatening manner". Like, if you're that sensitive that something like that ruins the experience for you, maybe you aren't mature enough to be playing an online competitive game with real people in the first place.
I still think that "penis shape detectors" is the single most hilarious thing to come out of creation modes in games because of how hopelessly worthless it is.
Still makes me giggle when I think about it.
I'm pretty confident that the actual *developers* of Smash Brothers want taunting in the game and online. Why else would they've included them in the first place?
It's probably some higher up that is forcing them to do the change.
There's actually a bit more to it than most realize, at least in Smash's case, due to a difference in how specific cultures perceive combat, the notion that there are different levels of fighting and that they don't all share the same rules.
Taunting and BM in general are associated with what is almost seen as "friendly" fighting, where neither side is taking it too seriously and both are just in it to have fun, with the understanding that it will not carry forward. Competitive fighting (like martial arts tourneys) is significantly stricter, however, with the honor of both parties at stake, and an expectation of deliberate sportsmanship.
Competitive Smash (the FGC in general actually) was born from the former and evolved into the latter over time, which is why some of the "friendlier" traits (like commentators talking shit for audience laughs) are still so prevalent. It's also why those outside the community see the FGC as "toxic"; they're just not used to a competitive environment still being so lax about its conduct.
Eh, I wouldn't necessarily agree with this. I think you could be carrying your perceptions of other fighting games over to Smash.
It's likely that taunts were introduced in Smash for the same reason they were introduced in TF2: as a way to show off the characters' personalities with a non-combat action, as more of a fun easter egg than anything - remember that taunting in SSB64 was bound to the L button, which you'd normally never even have your hand near due to the game otherwise solely using the center and right grips of the N64 controller (like most N64 games). On top of that, none of the taunts in the original game could even be called "taunting" in the traditional sense, just little animations related to the character in some way; in fact, taunts in the early games instead used the term "appeal" internally. Mario's power-up, more cutesy characters waving at the camera, Luigi dejectedly kicking his foot, Falcon's "Show me your moves!" About the only one that even remotely implies disrespect was Fox's cross-armed "hmph", which was also his character select animation and could've just been to show his aloof personality in general (especially since it'd been replaced with the more direct "Come on!" taunt from Melee onwards).
And the fighting in Smash is weird. Sakurai has in the past described it as more of a "sport"; not as any sort of reference to eSports, but just a general "score a goal" sense. You're beating each other up, yeah, but it's all in the name of sending each other cartoonishly flying rather than a representation of serious combat like traditional fighting games. Especially in the earlier games where the pool of characters leaned more towards cartoony, the combat was very slapstick (hell, Mario was even punching and kicking in SM64 at the time), and that can still be the case in modern games when using some of those oldest vets or if you have items on. It can all get pretty Looney Tunes, even if more serious characters entering the fray in recent games has somewhat muted that. Even taking into account the Dragon King prototype, Smash ever since it became Smash has - to me - always had an underlying theme of "toybox" rather than "combat".
I imagine Nintendo themselves see Smash much the same way, so while it's a shame they disable taunts in randos, I at least understand why they'd want to (that and to avoid setting loose a plague of taunt parties again). Nintendo is at their heart nothing if not toyetic. Remember that they didn't even want to acknowledge the more serious side of the playerbase until after EVO 2013, and they only reluctantly ceded due to the backlash. I imagine they still don't think much of serious play; even the Nintendo World Championships they've started up again are a more of a self-contained exhibition with online opens to qualify and simple fun things like a system or a copy of a game as awards, rather than the career-driven, sponsored play and cash prizes you see from more "serious" gaming. To them, this is all just playing with toys still, so their wanting to not hurt anyone's feelings makes sense, even if Mario and Link are beating the snot out of each other.
I really, really can't agree that this is the logic when Mario Kart and Mario Party have had taunting for a while. Granted, it's more like honking nowadays in the former, but Double Dash had actual taunt animations for the passengers and the characters generally have been more visually blatant about when they get a hit in as the series progressed.
I think it's a lot more likely to just be specifically whiplash from taunt parties happening in the previous games and, much like how they just half-assed eliminating chaingrabs in SSB4 by just making you immune to being grabbed for a few frames, just went the easy route of disabling them.
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