• Nintendo General - #BringBackMiiverse
    490 replies, posted
Ye. Pipe frame is my go-to in MK8 because I just like it's simple and classic look. Thought it'd be fun to grab the OG designs of everyone and their vehicles, except Link which only had the bike in MK8. Thought of giving him the Spirit Train but then Cloud came to mind. Bike jousting with blades is so much cooler than train.
It's likely because it's not even that necessary, both as a financial attempt and theme. Mario Kart is easily Nintendo's biggest and safest IP, only competed with in importance by mainline Pokemon titles and 2D Mario games for them. That being said, I feel like a Nintendo crossover kart is not as easily doable in a well-designed way as Smash because in Smash, you get to choose the stages, items and competition. If you don't like a specific mixture of aesthetic themes, you can always disable them. In Mario Kart, it's basically randomized. The only reason it maintains a consistent theme is because of how concentrated it is on being Mario. The two F-Zero stages, the Animal Crossing stage, the Inkling battle arena and especially Hyrule Circuit all stick out like sore thumbs, though are all fun in their own way. While having a few guests here and there is fine, I would not want an entire game around it being a Smash Kart to replace Mario Kart, especially because third-party courses could be locked away in rights limbo forever at any point in time. If it was to happen, it should remain a separate series that just has aspects of more traditional kart racers (i.e. no anti-gravity, no coins, no gliding) to contrast the more dynamic Mario Kart series of now.
The reality is that Mario Kart is such an absurdly successful IP that giving it the Smash Bros treatment wouldn't actually significantly increase its sales. https://files.facepunch.com/forum/upload/1844/5ebcf6a7-7a77-4ff3-beba-a77b44adf55f/chrome_2019-05-20_14-06-30.png
They could keep the name and just add other nintendo franchise characters and kart bits. The F Zero tracks in MK8D were my favorite. Plus characters outside of the mario franchise would be more fun than the koopa kids, baby peack and daisy and pink gold peach. At least Wii had Funky Kong.
I think making more games into massive crossovers would just compromise the value of their existing massive crossovers. A kart racer is a waste for a crossover anyways since all characters in racing games are essentially the same with different values; they don't "feel" like they're the actual character in the same way Smash tries to recreate a character's feel.
The appeal of a crossover game is that you usually attract the fans of multiple series to your title. If you own a Zelda game or a Pokemon game or a Star Fox game there's a 95% chance that you also play Mario games and already own a copy of Mario Kart. Mario Kart has nothing to gain by compromising on its core formula and casting a wider net outside of DLC.
Let's not forget that the original Mario Kart 8 had an attach rate that was nearly two thirds of all Wii U owners. That's insane. Especially for a title that didn't start its life as a pack-in and even then was only in some later SKUs. Mario Kart Wii also neared 40 million by the time people stopped counting, and bear in mind that it and the original MK8 are still selling new copies. Ha, good stuff. It's a shame I'm more of a functional artist and not really a character artist, because I've been wanting to draw something like this up for years. My vision of a Smash racer was always more of a follow up to Kirby Air Ride than Mario Kart, since the structure of that game is more freeform and seems like it would allow the universes to blend more easily. Plus Air Ride is another modern Sakurai game that follows the same philosophy that Smash and Uprising do, where you take an established genre and reinvent its gameplay to something much simpler on paper but still with lots of potential. Call it Nintendo All-Stars Air Ride, in tribute to SSB64's original JP title (Nintendo All-Stars Battle Royale Smash Bros.). Could even extend Nintendo All-Stars into an overall brand that brings the Smash crossover concept to other genres. I've always wanted to see Nintendo work with SEGA on a follow-up to Puyo Puyo Tetris that adds a whole bunch of other falling-block puzzlers into the mix as well. Tetris, Puyo Puyo (and remember the Kirby and Sonic versions), Dr. Mario, Columns, Panel de Pon, Panic Bomber W, and a few others that escape me at the moment. Plus there was Tetris DS back in the day and all the Nintendo series that appeared in it.
any games worth picking up that are on sale? ive bought way out, immortal redneck and valkyria chronicles so far and it cost less than 25 bucks
https://cdn.discordapp.com/attachments/184364705463271424/580021397095579668/image0.jpg
I honestly don't even want Smash levels of cross-over for Mario Kart. Just gimme Kirby and Samus and I'll be pretty thrilled.
Thanks! The reason I went with "Super Drift Bros." is because, like Smash, it's a neutral name with only a slight reference to Nintendo. That way, it doesn't seem locked to Nintendo characters and can accommodate third parties easily. Also, ye. Air Ride was an idea I had for it too. Like a sort of bumper car combat where classes of characters instead of weight classes would give you benefits. Like Power Class would hit hard but a Heavy Class would not budge from bumping into it. Light Class would handle better while a Speed class would have better top speed. Even stuff like recovering from being KOd/hit by item/hit out of course would be different from class to class. Stuff like that. Would be vastly different from just being "okay but Mario Kart 8?", which is what most of my Twitter post replies are. People are just no fun sometimes.
a kart racing crossover is exactly what id like to see because not a lot of characters in the Mario IP appeal to me anymore. isabelle and female villager are my mains you guys are really undermining the value character appeal has in mario kart. why do you think MK8's roster is often laughed at because of shit like Pink Gold Peach
Yeah you say "psssh it devalues crossovers" but fuck that let me play as Kirby or Olimar in themed goofass karts Let Falcon race in a go-kart. Saying "uhh nobody cares they're just functions" is some Marvel vs Capcom Infinite levels of being wrong.
I could see them doing like 2-3 dlc crossover characters for each installment, but I don't think they'll just go all out with a super smash kart.
Probably not at first but ease the fans into it. We already got a taste of it with Inkling, Link, AC reps. Make it Nintendo All-Star and then shift it to Gaming All Star. Mario franchise is too samey in too many ways and they added more samey characters so they either don't know who to add, which is baffling because there are tons of characters they could add instead of babby, furries or metal, or they are just lazy about it. I mean, shit. Add Tatanga. You have Daisy, just add this fucking obscure asshole along with Wart. BAM instead appeal because they are so different from the usual cast. My assumption is that they know MK is stagnant in the roster department so I wouldn't be surprised if the next kart game is either MK9 but with in-house guests or straight up All-Stars type game. Same with other spinoffs really. Link and C. Falcon duking it out in Tennis would be funny. Unless they make the roster interesting, it will stagnate. We don't need 14 baby versions. You have tons of minions to choose from. I don't care about Pink Gold Baby Cat Peach, let me race as a fucking Goomba.
One of my favorite things in double dash were all of the characters
ugh dude if captain falcon was actually in a mario kart game i would literally never play anyone else
Wow, apparently the Switch version of RE4 doesn't have any motion controls. That's super disappointing. I thought for sure they would put that in.
seems like a real missed opportunity there's no reason for me to get it now because I already have it on steam, unless I really really want to play it on the go.
And apparently they're charging more for it just because. Not even due to cartridge costs - it's digital-only, just like the PS4/Xbone versions - but just because they think they can get away with it. Though then again, people bought the Switch version of DKCTF for more than the Wii U version had ever cost, so maybe there's merit to the notion that people just happily gulp down some sort of "Switch tax". Still sucks though; I guess the Wii version will remain the definitive way to play the game, then.
if you release a shooter game for the Switch without gyro aiming, you are an irredeemably dumb bastard I am staying firm on that
It should always be an option. It's not like you can play on the Switch and not have at least one motion controller available to you, they literally attach to the screen.
But you see, hardcore_gamer_derisive_waggle_quip.exe
Waggle is shit and needs to stay dead. Donkey Kong Country Tropical Freeze is so much better without the motion controls. Now Mario Odyssey is how you do motion controls, flick left to throw the hat left, flick right to throw it right, you can flick it sideways if you want to show off. Much better than 'Waggle the stick to make Donkey Kong run".
Gyro aiming on console actually gives a controller a fighting chance to compete with KB + M without resorting to aim assist. Once you get used to it there's no way to play a console shooter without it.
Odyssey's controls are nearly perfect, but the motion controls are the one festering blemish you can't get rid of. I play with the joycon shell and it can never tell if I want to throw my hat up or down, and spinning it is basically a coin toss if it'll actually work or just throw it like normal. It doesn't break the game by any means, but it feels painfully unnecessary to the point that the literal first thing I did when I started playing Odyssey was look for a way to turn them off, only to discover I couldn't.
What happens when two, overly energetic brothers/friends/humans collaborate to use one of the most broken throw mechanics ever made in a game with lenient hitboxes, fast-paced action, a schmup section with almost no move restrictions and a weapon combination that lets you puppeteer fire and is intended to be balanced by human error? Find out in this TAS! https://www.youtube.com/watch?v=Pd2E6ob8aY8 Whoever made this clearly had a lot of fun and tried to give the characters personality in their motions (i.e. at 11:20).
Found a video game music cover youtube channel that has yet to strike out with me. https://www.youtube.com/watch?v=mb2ggsLxTHI
https://www.youtube.com/watch?v=5v2IbWkuMGg
The fact that the Warioware and DKC cast aren't in Mario Kart baffles me.
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