• Nintendo General - #BringBackMiiverse
    490 replies, posted
Oh my God Yes. Jimmy T would be perfekt in Mario Kart. Wasn´t even "sports" his theme in the original Wario Ware?
Nah man, gotta put in every koopa kid in
gimme dribble and spitz functioning as a single character. dribble drives, spitz throws items, and they both try to sit in the same seat
Oh man imagine a WarioWare stage that is procedural and force you to go through weird gimmicks in random order
iirc emerald city was a map in one of the arcade mario games, so it's not like wario games are completely alien to mario kart
The arcade games weren't made by Nintendo EPD, and they're the ones that seem to be hesitant in pulling in Mario characters from outside the ones that they were involved with. The "farthest off" character they ever did would probably be Funky Kong. This is probably why characters like Kirby aren't guest characters unlike Link and Inklings.
This guy is great, I've known about his work for over a year now. Thanks for linking them, though, because they literally had a dump of new arrangements on the hour that you posted after over a month in hiatus! 21 new songs in the last 7 hours and 1 from 5 days ago! https://www.youtube.com/watch?v=0hrC-GeYT9A https://www.youtube.com/watch?v=oSnAi2yBTZQ https://www.youtube.com/watch?v=C6ynH2qSdjM https://www.youtube.com/watch?v=_n1UaDZLlCk https://www.youtube.com/watch?v=EV3m1f5LW5c Defintely worth a look. The latest batch includes Chrono Trigger, Secret of Mana and it's sequel (Seiken Densetsu 3), Mega Man & Bass, Turtles in Time, Shadowrun, F-Zero, two Kirby games, Yoshi's Island, Mother, Earthbound, and even obscure gems like Terranigma, Vortex and more!
https://www.youtube.com/watch?v=Fi2Wm4FqGko 28th, couldn't recommend this game enough personally. For those who are interested, don't read into anything about the game. It's one of those games that is best experiences completely blind.
To be fair, Mario Kart 8 is the first kart game they're even playable in and they sorta have to come as a complete set of 7.
And in singleplayer. The Switch lets the game be played in co-op due to joy-con splitting, but do not do that. Play it alone.
i actually don't mind the koopa kids. their designs vary widely, i always see people picking different ones. would i trade them for captain falcon, snake, and ganondorf tho? absolutely
Yeah the Koopa kids are fine, it's pink gold peach and whatnot that are lame
Mario Kart Tour is p2w garbage. It's beautiful though.
You know, I never realized sherbet island was based on Wario Land. Then again the first game was not very memorable.
I loved Wario Land 1 but yeah it's not super memorable aside from some songs and the unique vibe of the game.
After getting this game free on the 360 back in the day, I really wish this was 60 fps. It seemed oddly stuttery on the Xbox.
Question: Since Nintendo has been doing remaasters to certain games, how would you guys feel if they did one to Wario Land 4?
Wario Land 4's style is so heavily built off of and ingrained in the GBA style and soundchip/lack thereof that I think you'd be losing a lot by remaking it. I would rather see a new Wario Land game even if you can't replicate that creativity and style.
If any game should be remastered, it's Virtual Boy: Wario Land. It's a great platformer that is stuck in limbo of being on a questionable system and had some fairly unique visual effects unseen from typical Nintendo games of the time. https://www.youtube.com/watch?v=FVDHdXbV8C0 The Virtual Boy was closer in specs for the clock speed to the PS1 than the PS1 was to the N64 or the SNES to the Virtual Boy, it just completely screwed itself over visually by not waiting a bit for a better display that didn't induce headaches. For perspective among various processing units among systems, for those that don't believe me about the Virtual Boy-PS1 comparison: NES: 1.79MHz SNES: 2.68MHz-3.58MHz (varies based on context, less than double that of the NES. Main advantages were 32K bitrate audio and the most flexible layer drawing between it, the Genesis and the TG-16 which helped compensate for the abysmal speed) TurboGrafx: 7.16MHz (double that of the SNES at worst when not including SNES expansion chips. Had a massive graphic and sound bottleneck, though) Genesis: 7.67MHz (Almost 3 times faster than the SNES, normally, constrained heavily in ) SNES SA-1: 10.74MHz (could also run parallel processing with the base SNES chip as a co-processor, though this had the potential to slow it down if both read the ROM at the same time. Not listing the SuperFX2 because it varied wildly in a way that isn't as comparable in terms of an average due to different architecture and utility) Neo Geo: 12MHz + 4MHz on a co-processor Virtual Boy: 20MHz (almost 6 times as powerful as the SNES) Saturn: 28.6MHz PS1: 33.8688MHz (only about 1.5x stronger than the Virtual Boy, roughly 10 times the power of the SNES) N64: 93.75MHz (roughly 3 times the power of the PS1, 30 times more powerful than the SNES) Dreamcast: 200MHz (slightly above twice the power of the N64, seven times the power of the Saturn, six times the power of the PS1, ten times as much as the Virtual Boy)
I was talking to a friend about this but remaster Mario Kart Double Dash please nintendo
Frequency means very little regarding the computational power of a chip.
Pretty much no point aside from putting two characters back into the kart in MK8D.
I can guarantee you from personal experience that the clock speed on pre-gen 6 systems were pretty night-and-day in terms of the benefits of higher frequencies. Though RAM speed and GPU capabilities are additional factors, the difference between the typical 2.68MHz of the SNES, which could even choke on having ten koopas in a row in Mario World (though that's also because SMW is basically an extremely-edited SMB3 with lots of relic code behavior, with most of the game being treated as 8-bit), and the 10.74MHz that the SA-1 chip could peak at (and is roughly comparable when considering access down sides and parallel processing to what the speed would be, typically, though technically working as a dual-core to amount to roughly 13.42 MHz total during peak performance) were very blatantly different in capacity. SA-1 games, such as Super Mario RPG, Kirby Super Star, Kirby's Dream Land 3 had processing ability that more closely resembled the 5th gen consoles they were up against than baseline SNES games, and the Super FX2's cache, at 21.4MHz, allowed the SNES to almost keep pace with the 23MHz of the Sega 32X, complete with some basic textured solid capacity done entirely via software rendering, but mostly being bottlenecked by the PPU having to send graphics through the pathetically-slow 5A22 chip on the SNES, which only allowed a terribly low amount of information to be fed to the GPU on a frame and is responsible for the slow frame rate in Star Fox more than the SFX, itself. The SNES would have struggled beyond 1993 if it wasn't for expansion chips to try to compensate for the CPU, with the following hits all needing them: -Doom -Kirby's Dream Land 3 -Kirby Super Star -Pilotwings (A launch title, no less!) -Mega Man X2 -Mega Man X3 -Super Mario Kart -Star Fox -Star Fox 2 -Star Ocean -Super Mario RPG: Legend of the Seven Stars -Yoshi's Island The Nintendo 64 itself only looks more like the PS1 and Saturn because they really messed up prospects with their media choice and, grotesquely, a massive bottle neck to reach the texture cache which was significantly worse than almost any other piece of tech on the system and massively butchered visual fidelity, but had the polygon capacity to make games built with the Dreamcast and PC in mind portable to it, late in the console's lifespan.
My personal canon is that Wario bound the final boss of that game into a human form by defeating him and that is where Waluigi comes from. https://files.facepunch.com/forum/upload/239377/ae8096dc-f0b5-41eb-a0d9-df166de8f45c/VBWL_-_Demon_Head_Sprite.png
I'd love a Wario Land trilogy with the Virtual Boy one thrown into the mix as extra, bc everyone remembers Wario Land 4 only shadowing all the others, specially 3 which is the most complete. In a perfect world it would include all 5 and even the Mario Land games (2 bc it's Wario's origin and Land 1 because why not)
Didn't check Switch related news for the last 3 months, what did I miss?
These following notable Switch exclusives have come out:
Smash Brothers: Joker DLC
Feels like the only game I want to play is Mario Maker. It'd be nice if they did a beta test to test the level editor and have user levels for launch.
You're just in time for the next big game announcement. https://www.youtube.com/watch?v=lXFzbvt6V14
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