• Fallout Thread V.43 - A Thread Free Wasteland
    154 replies, posted
To echo what Coolgame8013 said, if you like 4's shooting mechanics then you might enjoy it. Otherwise it's terrible in pretty much every way. The writing is atrocious and bland, the quests are all pointless busywork and the conversations might as well be cutscenes for all the input the player has. It's basically just more of the main game but with a painfully badly designed raiding system attached. The exploration isn't bad though, and you get a couple cool items.
https://www.youtube.com/watch?v=KEV-puWI0Wc
What are some recent good FPS RPGs that you guys have liked? I've been playing a lot of Fallout 4 because I like the combat a lot (especially with some mods to make it more difficult), but I miss the more fleshed-out dialogue and story choices that were in New Vegas. Only I don't really want to play New Vegas because honestly, I find the graphics hard to look at, even as someone who played hundreds of hours in it when it came out. I realize this isn't a strictly fallout-only question, but I was hoping that maybe some fans of New Vegas would have some good suggestions while I impatiently wait for Cyberpunk 2077/The Outer Worlds.
As far as Playstation 4 exclusives go, Horizon: Zero Dawn and Red Dead Redemption 2 aren't roleplaying videogames per se, but they are somewhat of a light substitute which captures the experience you can expect from the genre in their own way. Horizon: Zero Dawn is basically The Witcher 3-light against robots and crazy tech cultists in a post-apocalyptic setting where a great emphasis is put on world building and you slowly discovering the setting at the same pace of the protagonist herself, who is an audience surrogate lead done especially well. Red Red Redemption 2 is more of an immersive, open world character sim than a straight rpvg, but you can do so many activities and whatnot in the world and influence certain cutscenes and NPCs interaction via a honor (karma) system that you may get a rpg kick out of it yet. The other suggestions I have are about some old time glories, nothing overly recent I'm afraid. The Mass Effect trilogy is basically the quintessential shooter with heavy roleplaying elements. Vampire: The Masquerade - Bloodlines is basically Deus Ex with vampires and a veritable rpvg cult classic, but it plays as a shooter only if you want it to be one. While we're at it, Deus Ex and Deus Ex: Human Revolution too, of course
Made a poop dungeon. My "kill urself" mod continues onward. https://files.facepunch.com/forum/upload/110302/8d15a8d8-3bd2-4a8f-8355-8882ba1f28df/image.png
i'm having trouble with new vegas crashing whenever i leave doc's house at either the loading screen or a couple steps/seconds after leaving. i've installed nvse and the 4gb patch first, and the esm's before any of the esp's. i resolved all conflicts within mod manager, and LOOT is showing everything is okay. https://files.facepunch.com/forum/upload/57975/b68f24fd-48fe-4a44-a626-dab6e94a16b2/Untitled.png
The first thing that stands out to me as an obvious issue there is NVEC, I know that a lot of people don't recommend using it, especially with mods like YUP. I'd try removing that first, and then try removing some of your compatibility patches (especially the ILO and AWOP one, AWOP has received updates since the ILO patch was made, and that might be breaking things). If you're still getting the issue, try disabling a few mods at a time until you hopefully find the culprit. It looks like a lot of your load order is new weapons and the like, so it's unlikely they'll be causing the issue, but it won't hurt to try.
alright i uninstalled nvec and ilo and stability is kind of better? i only crashed twice when trying to leave doc's house but i finally made it out, however the game does freeze up for like half a minute whenever a new popup about the dlc's showed up.
Might have something to do with a CASM script shitting the bed? Vurts might also be causing a problem but that'd probably just be if it modifies worldspaces directly.
times like these is when I realize how shitty dual monitor setups is for gaming (especially in FO4 since it doesn't have a display window setting) tried starting in windowed, drag the window to the second screen, close the game, run in fullscreen, it works, but the moment i run F4SE it defaults back to the primary monitor tried setting iLocation X=1920 and start the game in fullscreen and borderless windowed mode (in fallout4custom.ini through MO2), didn't work tried using shift + windows key + arrow key to move the game window to the second monitor; turns the game into a blurry mess and chops off the bottom portion of the game window the more permanent solution would be to just change primary monitor, but I've set up interface layouts in other programs to work with my current setup, so doing that fucks up everything else to get FO4 to run on the desired screen, plus that is a tedious step every time I would want to launch the game dunno what else to try to make it work
Addendum to my previous post: some time ago Obsidian made a rpvg called Alpha Protocol, which allows you to enter into the shoes of a government-sanctioned secret agent. It takes place in a realistic, contemporary setting and allows you to increase the abilities (both for and outside combat) you may see more fitting to your own style, plus there's a very psychological dialogue system in place (you must discover which kind of lines will work best with the current NPC, a la Deus Ex: Human Revolution), plus choices and a branching storyline. It has neve been universally praised, but it's year another shooter rpvg regarded as a cult classic
alright i finally figured out the problem, it was CASM. as soon as i turned that off it loaded fine and stopped the freezes.
Uuungh. I just proved to myself that the best motivation for continuing to mod is sometimes to play other people's mods. Today I'm taking on the recently released Sector V quest mod. It adds a third part to the previously released Project Phoenix and Rising Phoenix quest mods, as well as includes both those two mods in one package. This right here is a problem, because my character that I use to play quest mods has already done the first two parts, which means to finish the story, I have to uninstall them, make a new save, and then install the new mod, or start over on a different character. Uninstalling mods is a terrible idea because it leaves all kinds of script garbage and potential weird edits to screw up your save, so I reluctantly decided to start over. I finished Act 1 again, and remembered some of my problems with the mod. The worst is that you're basically lead around by the quest marker, with no idea why you're doing anything. It's stuff like "Turn the power back on," but I'm not sure why, or even when I got that objective, really. And after that, I just get the objective "Run for it!" Again, why? Is the base exploding? Ghouls appear, but they're not much of a problem, so running from them would seem weird. And after that, you have a leisurely, if stilted conversation with a guy (the author's first language is obviously not English, so I'm not holding that against him), but then I exit the dungeon and get the objective "That was close! Now to go check the Eastern Harbors!" Again, no idea why, or what I escaped from. Also there were some random Advanced and Expert locked doors I had to get through, and I haven't leveled lockpick, so I had to cheat through them. Normally, you'd think there'd be a key to find, another way around, or somesuch, but nope. The author seems to have just stuck them in because he could. Going to keep plugging at it. I don't remember the later parts being quite as bad, so I'm curious to see any improvement on the author's part. If nothing else, he has strung together a decent pile of free dungeons, I guess? I'm going to find out the guy who made this is 9 and feel bad about myself, aren't I?
Alpha protocol was dope... As long as you ignore how fucking awful the shooting gameplay was And how you had to be careful to not completely break your character by leveling up wrong stats. Literally the pistols class where the best guns in the entire game, what the actual fuck was up with the SMG and Assault rifles? But other than that, yeah, good game I can say with confidence that I never lacked for options to accomplish a task.
I liked Alpha Protocol's approach to cutscenes/conversations, and the story was super dope, but the gameplay was just holy shit it's pretty evident that a combination of Obsidian mismanagement and SEGA's demands ended up fucking the game with bad gunplay, bad stealth, just bad everything. it's terrifyingly janky, sometimes in enjoyable ways, othertimes... I'll say this much - the game is more fun on a second playthrough with the Veteran class.
finally fixed new vegas. problem ended up being the stutter remover. latest update for that breaks it for windows 10, so i ended up looking at the posts on the nexus page and people recommended using the tick fix, which does the same thing but changes some parameters that caused the CTD's.
Dude I feel kinda bad, if I was paying any attention the last few days I would have told you that. That's exactly what happened to my new vegas run on windows 10. Simple fix, works like a charm though.
https://twitter.com/Project_F4NV/status/1134617134544429056
Really makes you miss the old ghoul aesthetic, the ghoul change was one of the few art direction changes I disliked quite significantly.
I dunno While the old ghouls are iconic to Fallout3/NV, It's also way too cartoonish for my taste Fallout 4 ferals are more grounded, but lack this distinct, rememberable look. I mean they have the "body that stayed in water too long" look to them which is huh, something Don't get me wrong, the model itself is a perfect recreation of the ferals from 3/NV, and they've done an outstanding job But If I were to design ghouls for Fo4:CW/NV, I would probably ground it a lil bit more To me, ferals should look like sane ghouls but malnourished, with injuries, skin flaying off due to the radiations etc So not fallout 4 nor 3, maybe like the marked men but with more skin and more feral looking But i'm no real modeler/character designer, so that's only my shitty take on Ghouls I actually never liked the ferals in 3 so i'm super biased
I always liked how ghouls were just distinct enough that they weren't zombies, they were ghouls. The cartoony proportions and silted eyes really sell the idea of them being the product of radiation.
I like the Fallout 3/nv Ghouls a lot more because they are scarier. Don't get me wrong I'm not actually *scared* of the old ghouls, but when I round a corner and see a grinning, fleshy, skull with large teeth and bulbous asymmetrical eyes, I'm far more likely to jump on instinct alone than if I see a weird claymation zombie with this odd flat face and beady little dots for eyes.
I'm all about the Fallout 4 feral ghouls, it's one of the things I thought FO4 really did well.
Except when the F4 ghouls accelerate to 100mph and lunge at you from across the city block, dodging a hail of bullets. My first time dying in F4 was because I didn't expect them to be so fast.
My only real gripe about the ghouls in F4, other than their incredible athleticism, is how they tend to appear in cemeteries and other places with no radiation like the Super Duper Mart. They were treated more like zombies as opposed to irradiated humans.
This should surprise nobody, but I liked the 3/NV ghouls more because they looked more like the horribly and almost randomly mutated ghouls of the originals, like good old Set here: https://files.facepunch.com/forum/upload/110302/ee6ba845-c484-459c-a80b-c1f6875a7258/image.png Dry skin and patchy coloration ain't got nothin' on that. I also think the feral and sapient ghouls should share the same character models and possibly some animations so it's harder to differentiate between them.
Can we all agree tho, that the NON feral FO4 ghouls look far too fine and non radiated but the FNV/3 non Gerald look FAR too broken and horrific https://files.facepunch.com/forum/upload/199089/404bc846-1c01-4360-8d24-fed1713c63ea/85HCvyPF3xyvnxTl7uIr8iMicxW5WcY8js77nYmxEXs.jpg Feels like it should be something in between these two extremes.
God I miss that late 90s asthetic.
I'm gonna buy Fallout 4 for the second time just for the new vegas mod ( I got tons of playtime with it on xbone, but this changes everything) I'm super hyped for it
FO4's ghouls seem to be based a lot more in reality and how Acute radiation syndrome affects people.
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