• Source Filmmaker Videos Thread v1
    2,704 replies, posted
[QUOTE=Cyclometh;36938935]Hm. I have a Kinect. Is the code available for this setup?[/QUOTE] the specific setup we had called for 2 kinects spaced about 20 feet apart. running software called [URL="http://www.ipisoft.com/"]Ipisoft [/URL] its not free though.
Oddly enough, I have 2 Kinects. The benefits of a misspent youth working with games.... now to scrape up the dough! And thank you for the pointer and sharing that video. :)
ive seen people mention using kinect and 3dsmax or maya together. then probably just importing it via a animation compiled mdl, I think Maxof2sd might know more edit: [url]http://www.brekel.com/?cat=7[/url]
[QUOTE=Kuromatsu;36939099][url]http://www.brekel.com/?cat=7[/url][/QUOTE] oooooh looks like this free alternative to ipi soft has nicely progressed this is making me want to buy a kinect
One of my first vids in SFM. Some of it is kind of stiff, but I think it came out all right. [video=youtube;4A9nImoqjeM]http://www.youtube.com/watch?v=4A9nImoqjeM[/video]
Help me, I can't stop making these. [media]http://www.youtube.com/watch?v=1s7SGU2sl1w[/media]
It had to be done eventually. [video=youtube;v-mNpNXY07o]http://www.youtube.com/watch?v=v-mNpNXY07o&feature=g-all-lik[/video]
[QUOTE=speeder99123;36941822]It had to be done eventually. [video=youtube;v-mNpNXY07o]http://www.youtube.com/watch?v=v-mNpNXY07o&feature=g-all-lik[/video][/QUOTE] Fabulous!
So here's mine. [video=youtube;JQQmLKCCWx8]http://www.youtube.com/watch?v=JQQmLKCCWx8[/video] I was trying to remake [URL="http://www.youtube.com/watch?v=ZZ5LpwO-An4"]this video[/URL]. What do you guys think, should I continue it or not?
[QUOTE=hl2rulez;36943556]So here's mine. [video=youtube;JQQmLKCCWx8]http://www.youtube.com/watch?v=JQQmLKCCWx8[/video] I was trying to remake [URL="http://www.youtube.com/watch?v=ZZ5LpwO-An4"]this video[/URL]. What do you guys think, should I continue it or not?[/QUOTE] Continue, but try to improve on your animation, it's a bit stiff at the moment
Not as headache inducing as I thought it would be. [media]http://www.youtube.com/watch?v=6fdCebTboi0[/media]
The horror! THE HORROR! [img]http://img854.imageshack.us/img854/6436/thehorror.png[/img]
[media]http://www.youtube.com/watch?v=HTAoQPkFEOY&list=UUkrmxQGy6Qgv92VsSi-yoUw&index=1&feature=plcp[/media]
[QUOTE=Funny Hats;36945222]Not as headache inducing as I thought it would be. [media]http://www.youtube.com/watch?v=6fdCebTboi0[/media][/QUOTE] Jesus tapdancing christ
[video=youtube;YMdep02OCgk]http://www.youtube.com/watch?v=YMdep02OCgk&feature=youtu.be[/video]
[QUOTE=marothon;36948601][video=youtube;YMdep02OCgk]http://www.youtube.com/watch?v=YMdep02OCgk&feature=youtu.be[/video][/QUOTE] Started laughing as soon as I clicked the video and saw the scout's face.
[video=youtube;YYXAycWJMoM]http://www.youtube.com/watch?v=YYXAycWJMoM&feature=youtu.be[/video] First video! Still a work in progress, but I'd like feedback.
[QUOTE=marothon;36948601][video=youtube;YMdep02OCgk]http://www.youtube.com/watch?v=YMdep02OCgk&feature=youtu.be[/video][/QUOTE] remember to back the fuck out, then zoom the fuck in
It's kinda stupid and simple, but whatever [video=youtube;8VNpSg7ICpw]http://www.youtube.com/watch?v=8VNpSg7ICpw[/video]
[video=youtube;baZpFoa1ZY4]http://www.youtube.com/watch?v=baZpFoa1ZY4[/video] Another tiny teaser for the Scervo thing I'm making.
[media]http://www.youtube.com/watch?v=_HrOL9YTj2A&feature=youtu.be[/media] Worked nearly two days straight. IK rigs are actually a lot of fun and surprisingly practical. I think I gotta work on my lighting, though. It could be a lot more dramatic and look a lot nicer with proper lighting. Any and all criticisms much appreciated.
spent most of today learning some fairly basic stuff about keyframing and motion/graph editing and such (Look at me being all late to the SFM party), ended up making this abomination. [media]http://www.youtube.com/watch?v=Gtn_v9Ku95E[/media] Audio is from [url=http://www.youtube.com/watch?v=Z6EuqfanwAM&feature=player_detailpage#t=211s]here[/url]
I'm really interested in learning to use this. However my computer isn't running it so well. I'm averaging about 15 FPS. Any tips to make it run smoother?
[QUOTE=4yourmalice;36953542]I'm really interested in learning to use this. However my computer isn't running it so well. I'm averaging about 15 FPS. Any tips to make it run smoother?[/QUOTE] Well, the straightforward "turn off progressive refinement" and "turn of AO." Besides that, try to optimize your use of animation sets. I've noticed the more I had, the more sluggish SFM ran, so I deleted a few unused animation sets on cameras and things picked up a bit.
Also go ahead and turn off lighting until you are ready to do a lighting pass and render ( should generally be the last thing you do )
[QUOTE=Engy;36952857][media]http://www.youtube.com/watch?v=_HrOL9YTj2A&feature=youtu.be[/media] Worked nearly two days straight. IK rigs are actually a lot of fun and surprisingly practical. I think I gotta work on my lighting, though. It could be a lot more dramatic and look a lot nicer with proper lighting. Any and all criticisms much appreciated.[/QUOTE] Well, I've been eyeing those sawblades for a while now, wondering who would be the first to have a character hold another's head there for a nice decapitation- you're the first I've seen, congrats! In the beginning, I think you use too many establishing shots, but ironically not enough long shots, to show what's going on. Here's the difference: Establishing shots, uh, establish WHERE the action is taking place. You only need one establishing shot to let us know where. You have three before you show the intel. Long shots are from far enough back to show the entire area of this particular scene. The audience should be able to make out all the main characters of the scene AND where they in relation to each other as well as any significant props in the scene(sawblades here). You don't have to show the scout, since his appearance is intended to be a surprise. In this scene you go from over the shoulder view of spy at intel to spy running towards the sawblades, there's no buildup of tension or drama there. Imagine if we saw a long shot of the spy walking by the sawblades before that over the shoulder view of the intel, the sawblades would be a foreshadowing of something dangerous about to happen. The other thing I'll mention is camera placement. When you have two characters facing each other, draw an imaginary line between them. Your cameras should be on one side of the line or the other, don't cut between cameras on opposite sides. [url=http://i5.photobucket.com/albums/y170/cecilb6/cameraangles.jpg]This[/url] picture shows what I mean. The top shows two cameras being used, both on the same side of the line. The lower example is what you want to avoid. When you cut between cameras on opposite sides, it messes with the viewer's orientation of how things are laid out in the scene.
[QUOTE=cecilbdemodded;36953684]Well, I've been eyeing those sawblades for a while now, wondering who would be the first to have a character hold another's head there for a nice decapitation- you're the first I've seen, congrats![/quote] Only a natural reaction. Thanks. [quote]In the beginning, I think you use too many establishing shots, but ironically not enough long shots, to show what's going on. Here's the difference: Establishing shots, uh, establish WHERE the action is taking place. You only need one establishing shot to let us know where. You have three before you show the intel. Long shots are from far enough back to show the entire area of this particular scene. The audience should be able to make out all the main characters of the scene AND where they in relation to each other as well as any significant props in the scene(sawblades here). You don't have to show the scout, since his appearance is intended to be a surprise. In this scene you go from over the shoulder view of spy at intel to spy running towards the sawblades, there's no buildup of tension or drama there. Imagine if we saw a long shot of the spy walking by the sawblades before that over the shoulder view of the intel, the sawblades would be a foreshadowing of something dangerous about to happen. The other thing I'll mention is camera placement. When you have two characters facing each other, draw an imaginary line between them. Your cameras should be on one side of the line or the other, don't cut between cameras on opposite sides. [url=http://i5.photobucket.com/albums/y170/cecilb6/cameraangles.jpg]This[/url] picture shows what I mean. The top shows two cameras being used, both on the same side of the line. The lower example is what you want to avoid. When you cut between cameras on opposite sides, it messes with the viewer's orientation of how things are laid out in the scene.[/QUOTE] Many a thanks for the tips. I may need to buy a filmmaking 101 textbook now.
[QUOTE=cecilbdemodded;36953684]When you cut between cameras on opposite sides, it messes with the viewer's orientation of how things are laid out in the scene.[/QUOTE] If you know what you're doing this can be used to good effect. Most of us here (myself included) do not have the skill to know how to do this well- but I know I've seen it used by more talented folks than I am. I think you know you're good when you know when to break the rules. [editline]26th July 2012[/editline] [QUOTE=marothon;36948601][video=youtube;YMdep02OCgk]http://www.youtube.com/watch?v=YMdep02OCgk&feature=youtu.be[/video][/QUOTE] I swear, EVERY time at exactly 5 seconds and I lose it. That expression is just gold.
[QUOTE=Cyclometh;36953918]I think you know you're good when you know when to break the rules.[/QUOTE] In my experiences, the only reason you learn rules in the first place is so you know how to break them later. God knows music breaks it's own rules all the goddamn time.
Oh yeah, camera placement basics are just that, the basic info to get started. Once you know what you're doing then all bets are off. The key is knowing how it's normally done first. If you don't why it's usually done a certain way then you won't know why you might need to do it a different way for your movie.
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