• [Tutorial] How to Cloak Models
    2 replies, posted
Enjoy! Thumbnail image is in the description. [url]https://www.youtube.com/watch?v=2OGzZEumXig[/url] [video=youtube;2OGzZEumXig]http://www.youtube.com/watch?v=2OGzZEumXig[/video]
mat_reloadallmaterials is what you're looking for to reload all materials Nice tutorial :) There's one better way to find the texture file for the materials :) > Import a model into SFM (in my case, i'll pick the Pyromancer's Mask) > Right click the model in the Animation Set Editor, hit Show Game Model in Explorer > Edit the highlighted mdl file in explorer using notepad++ and always on the very last line the last words will point out to different material files. It'll look like this [img]http://puu.sh/10lNy.png[/img] It's right after the .mdl and some bones part, you'll figure it out. models/player/items/pyro/pyromancers_mask is the material you're looking for, for the default style. If the hat has more styles (this one has) i guess you've already seen the s1, s2 which are following, which in the element viewer go like models/player/items/pyro/pyromancers_mask_s1 models/player/items/pyro/pyromancers_mask_s2
[QUOTE=iKonakona;37468010]Enjoy! Thumbnail image is in the description. [url]https://www.youtube.com/watch?v=2OGzZEumXig[/url] *the video embed thing is not working! XD[/QUOTE] To use embed get rid of [B]s[/B] in https://
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