• The great WIP and feedback thread.
    355 replies, posted
Still early WIP, but plan to do the entire scene until the Hump bit. [video=youtube;A2XPVJT5Q2c]http://www.youtube.com/watch?v=A2XPVJT5Q2c[/video]
[t]http://i.imgur.com/MFu983D.gif[/t] Walkcycle....looks jerky still. I think it's the arms...and the legs. And the feet. And the upper body. Argh. Feedback greatly appreciated.
[QUOTE=kuliise;43674156][t]http://i.imgur.com/MFu983D.gif[/t] Walkcycle....looks jerky still. I think it's the arms...and the legs. And the feet. And the upper body. Argh. Feedback greatly appreciated.[/QUOTE] It's indeed the arms. They don't appear to have momentum. Bend the wrist when the arm is about to swing back. And also the toes and ankle! The feet tend to point downwards when crossing and point up when landing! The best way to tackle a walkcycle. First pose these poses, then round the stepped curves, then worry about the timing. After the timing of the animation is correct, polish the animation [t]http://cyberdog.wikispaces.com/file/view/WalkCycle_Side.jpg/30505746/WalkCycle_Side.jpg[/t]
[QUOTE=kuliise;43674156][t]http://i.imgur.com/MFu983D.gif[/t] Walkcycle....looks jerky still. I think it's the arms...and the legs. And the feet. And the upper body. Argh. Feedback greatly appreciated.[/QUOTE] Curves, arms lack those
[QUOTE='[Brn];43674808']It's indeed the arms. They don't appear to have momentum. Bend the wrist when the arm is about to swing back. And also the toes and ankle! The feet tend to point downwards when crossing and point up when landing! The best way to tackle a walkcycle. First pose these poses, then round the stepped curves, then worry about the timing. After the timing of the animation is correct, polish the animation [t]http://cyberdog.wikispaces.com/file/view/WalkCycle_Side.jpg/30505746/WalkCycle_Side.jpg[/t][/QUOTE] Yeah one very important thing about the Animators Survival Guide walkcycle is that people always forget the most important lesson because it comes a couple pages earlier than this; Arcs. [t]http://vis.berkeley.edu/courses/cs294-10-sp10/wiki/images/0/0e/Good_vis_aaron.jpg[/t] [t]http://azureprostudios.com/Blog/wp-content/uploads/2011/09/arcs_survival_guide.jpg[/t]
Update for the Young Frankenstein parody Really loving the face poser... Render quality is placeholder. This was just uploaded as a WIP to show around [video=youtube;gIrY4zet7Q8]http://www.youtube.com/watch?v=gIrY4zet7Q8&feature=youtu.be[/video]
Hey everyone. Just thought I'd share something that my team did. [video=youtube;ySlbMlwYB3c]http://www.youtube.com/watch?v=ySlbMlwYB3c[/video] [URL="http://www.youtube.com/user/DavidsAdventure2"]David Roldan[/URL] is the one who does the animation for the show while [URL="http://www.youtube.com/user/Chancer4ever"]I'm the cinematographer/set making/pretty-much-everything-but-animating guy[/URL], although I haven't touched this scene yet. We hope you guys will enjoy the final version when it's released!
[IMG]https://dl.dropboxusercontent.com/u/19211711/Posters/poster.png[/IMG] I have no idea how to make this look better. The scene feels really empty atm, and I dunno what I can add to make it less boring.
[QUOTE=Jesus Crits;43779514][IMG]https://dl.dropboxusercontent.com/u/19211711/Posters/poster.png[/IMG] I have no idea how to make this look better. The scene feels really empty atm, and I dunno what I can add to make it less boring.[/QUOTE] Maybe make something a focal point? Right now it doesn't look very interesting because we as the audience have no idea what we're supposed to be looking for.
[t]http://i.imgur.com/z1o0rXM.jpg[/t] Still from something i'm working on, not quite sure on the framing though. Any thoughts?
[QUOTE=Jesus Crits;43779514][IMG]https://dl.dropboxusercontent.com/u/19211711/Posters/poster.png[/IMG] I have no idea how to make this look better. The scene feels really empty atm, and I dunno what I can add to make it less boring.[/QUOTE] I actually really dig the scene. Everything, the color of the light, the colors of the environment and the props/characters add to a style that works REALLY well! The thing you really need though, as kuliise also pointed out, is proper composition in your image. Check out this frame from the movie Prisoners: [img_thumb]http://filesmelt.com/dl/Prisoners.jpg[/img_thumb] I will admit the colors of the environment are a little more muted than yours and the atmosphere more "cold" than "cozy" as I feel yours is, but I still think the two scene are similar. (seriously, did you use that as reference?) Despite that, the scene in Prisoners works and I believe that is because of the composition. Roger Deakins did the cinematography for Prisoners btw, and if you want to get better at cinematography or at the very least inspired, you should check out the movies he has worked on. He's amazing.
[QUOTE=Lazzars;43782893][t]http://i.imgur.com/z1o0rXM.jpg[/t] Still from something i'm working on, not quite sure on the framing though. Any thoughts?[/QUOTE] Well, okay... it's flat on, basically pointed straight ahead. If it's just for a poster, get some dynamism going. Lower the cam, take it a bit off center perhaps, basically to get the angles flying out at the camera (experiment with this); have the blu characters at different depths, put some red/orange lighting on one or both edges of the engineer, have the turret firing at an angle, maybe firing so hard it's lifting off of one leg, with its casings twisting away in the wind; put bullet puffs on the ground, blood puffs on the characters, maybe a dead body or some gibs; turn the engineer at more of an angle, too -- his waist, his chest, possibly pointed away, with his head tilted up in total domination of those below him. Give him more of an expression, too, or if not, put some subtle lighting below his head that points up at his face to make his presence more intimidating in that sense. I'm sure there's more you could do, but those are just ideas.
[media]http://www.youtube.com/watch?v=_D5I8CjxTJ4&feature=youtu.be[/media] Just a random thing I've decided I'm going to keep tweaking and adding to over time. Not really sure what I intend to do with it, but... eh.
Still got plenty to do, but this is fun as hell. [video=youtube;2HsXNCoCMaQ]http://www.youtube.com/watch?v=2HsXNCoCMaQ&feature=youtu.be[/video]
[video=youtube;BNPpnH5TyrY]http://www.youtube.com/watch?v=BNPpnH5TyrY[/video] Rebooting an old project. I made a few additions to the foreground and background and tweaked the animations just a bit. [URL="http://www.youtube.com/watch?v=ImwcGW8gtQc"]Previous video for comparison[/URL]
[T]http://i.imgur.com/6XkIRmR.png[/T] I lack some proper models, but this is a thingy for OSFM's Fantasy week.
I know you guys [B][U]haaaate[/U][/B] this kind of stuff but I am still going to post it anyways. EDIT: Deleted the video.
By Bradley S. Klein There?s nothing more exciting in course architecture than playing a newly opened course for the first time. Such a trek elicits a pioneer?s sensibility and fuels endless 19th-hole debates. Even with the number of annual U.S. new course openings falling to one-third of their volume five or six years ago, there?s plenty of innovative work being done. In our annual rundown of Golfweek?s Best New Courses, we?re showcasing the finest examples from the class of courses that came on line in 2004-05. Topping the chart is Bandon Trails, designed by Bill Coore and Ben Crenshaw and saddled with impossible expectations because its neighbors at Bandon Dunes, Pacific Dunes and Bandon Dunes (No. 2 and No. 9, respectively, on the Golfweek Modern list), were instant classics the day they opened for play. Bandon Trails doesn?t sit on the Pacific Ocean like its siblings, instead wending its way from dunesland through meadow into classic Pacific Northwest parkland and back again. Along the way, golfers are treated to firm, fescue fairways and greens, all with the kind of inventive yet natural contours that have come to typify the Coore-Crenshaw style. They achieve it not through manufacturing shapes with bulldozers but by finding the best native slopes. The only way to do that is by determining the best natural routing. In an era when too many designers are rushing things along to fit their road warrior schedules, Coore and Crenshaw take an old-fashioned approach. ?The most important thing you need for a golf course,? says Coore, ?is to take your time.? There?s a lesson here: Architects and owners too often wreck good sites when taking time would have produced a better routing, better feature work and a stronger grow-in. Fescue fairways are notoriously slow to establish. Giving the course time to mature is what led the developers of another Coore-Crenshaw design, Old Sandwich Golf Club, in Plymouth, Mass. ? our No. 2 Best New layout ? to wait an extra year before opening. The delay was worthwhile; now the fescue turf accommodates members who want to play the ground game. Our Best New list covers a lot of ground ? 28 states in all. Not surprisingly, the Western Sunbelt states of California (six courses) and Arizona (four) top the geographical list for most new layouts on our roster. But there were a few surprises. Connecticut, which has notoriously stringent permitting laws and for decades hardly saw any new layouts, has three on our list. Two of them, both by Rees Jones, are at the Foxwoods Casino?s Lake of Isles facility in North Stonington, where the private membership South Course (No. 32) and the public-access North Course (No. 36) both amble through rugged, rocky and wetlands-laden New England terrain. The state also is home to our No. 49 selection, Oxford Greens Golf Club, by a talented young designer named Mark Mungeam. Perennial powerhouse designers have the most courses on our Best New list, led by Jack Nicklaus (seven courses) and Tom Fazio (five), followed by Pete Dye (four), Michael Hurdzan (three) and Rees Jones (three). But you don?t have to be a flagship designer to make an impact in the new course market, not even when it comes to selling home lots. Witness Mungeam, or veteran Tulsa, Okla.-based land planner and designer Randy Heckenkemper, whose private club and real estate layout, The Territory [url=http://www.nikesairmax2014.com/]nikesairmax2014.com[/url] (No. 10), is turning heads in Duncan, Okla. Great new golf courses turn up in some unlikely places. Michigan?s Upper Peninsula isn?t exactly a golf destination ? not yet, anyway. But the Mike DeVries-designed Greywalls Golf Club (No. 18) in Marquette, with spectacular views of Lake Superior, might just be enough to draw curious players up there. It?s what the pioneering spirit of golf travel is all about. Course- Location- Designer- Opened- Type- Points [highlight](User was permabanned for this post ("Spam" - rilez))[/highlight]
[QUOTE=chadcyr61;44133947]snip[/QUOTE] [URL]http://lmgtfy.com/?q=when+to+start+a+new+line+in+writing[/URL] [highlight](User was banned for this post ("Don't quote spam" - rilez))[/highlight]
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Decided to make a poster in some of my free time but its not 100% done yet as I need to remove the headphone from the scout hat , retexture the gloves for the scout and the scout himself. [t]http://i.imgur.com/gLofq3t.jpg[/t] Its turning out really well I think, but it seems to be lacking in a way. Anyone have any advice on what I can add to it?
[QUOTE=FiveEyes;44167234] [t]http://i.imgur.com/gLofq3t.jpg[/t] [/QUOTE] my suggstions Move the camera a bit to the left and turn it so that the two main focuses are on the rules of thirds and the heavy and the medic are not as dominate in the shot as they are. Move the models just a bit to match the motion blur or use the Timescale script on the stars particle to stop it in place. Definitely remove the headset from the scout and pose the shoulders a bit they seem a bit flat on the scout.
Tried my hand at skinning. [t]http://i.imgur.com/104pF5t.jpg[/t] [t]http://i.imgur.com/uvt5oMz.jpg[/t] [t]http://i.imgur.com/eDyrgpQ.png[/t] Still need to clean up parts that are messy, especially the face. I'm sort of new to reskinning so this took me about 8 hours, using photoshop and the lasso tool...If there's a faster method, I would be very interested to know it haha. What he looked like originally: [t]http://i.imgur.com/jo4KUbi.jpg[/t]
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