[QUOTE=BART!;40796305][media]http://www.youtube.com/watch?v=_KiWkmAX-XE[/media]
Well, give me feedback please. I already noticed the lack of facial animation on the scout, and some other things.
Thanks :v:[/QUOTE]
Yeah, his mouth goes wayy to far and his eyes have no emotion to them. Plus, he's flopping around like a tentacle or something! His spine's moving way too far and way too frequently. But I did like the Lighting and some of the cinematography was interesting! Though it left me a bit confused :v:
[QUOTE=Noob4life;40802446]I didn't want to post this at first, but I spent ~13 hours on it so what the fuck.
So I got this fancy idea of replicating the very stylized anime-ish JRPG i-duno-what-you-even-call-it using the pure magic and science of lighting.
Thereafter, I grabbed a random anime lookin' model and went on with it!
[t]http://i.imgur.com/K1FKCAV.jpg[/t]
This ought to only work in scene builds with the same style I presume, but I wanted to prove that replicating this style is possible in any map and condition.
I tried this on non-anime models, the results are rather unfitting. Also: this is raw from SFM, no post-editing, so animating with this is possible.
Feedback solely on the stylized lighting please, is it close enough? [URL=http://imgur.com/5u1tNIf]Here's a crappy no-lighting version[/URL].[/QUOTE]
I've not really gone into the stylized lighting lately so I'm not sure what the process to do it is, and all that stuff. But imo, it feels like an extremely over powered rim light. The stylized lighting to me only seems to work when the whole thing is like [URL="https://dl.dropboxusercontent.com/u/51353469/screenies/theRedChase.jpg"]this[/URL] (from TheGoodDoctorF). The light just doesn't seem to fit into a scene where the rest of the lighting is normal.
I'm pretty new to SFM
This summer I plan to work in SFM all the time (Every summer I set a goal for me, or I began a new hobby or something, last summer was build my first pc, the one before that was lose weight)
Here are two little things I made
of course both took minimal effort but it's just purely for practice
[video=youtube;H45mdZt0k6Q]http://www.youtube.com/watch?v=H45mdZt0k6Q&feature=youtu.be[/video]
and
[video=youtube;1xhk_SgRPSY]http://www.youtube.com/watch?v=1xhk_SgRPSY&list=UU68LPVSMVsGfXZu5HRi5HuQ&index=2[/video]
[QUOTE=Egon Spengler;40803990]I'm pretty new to SFM
This summer I plan to work in SFM all the time (Every summer I set a goal for me, or I began a new hobby or something, last summer was build my first pc, the one before that was lose weight)
Here are two little things I made
of course both took minimal effort but it's just purely for practice
[video=youtube;H45mdZt0k6Q]http://www.youtube.com/watch?v=H45mdZt0k6Q&feature=youtu.be[/video]
and
[video=youtube;1xhk_SgRPSY]http://www.youtube.com/watch?v=1xhk_SgRPSY&list=UU68LPVSMVsGfXZu5HRi5HuQ&index=2[/video][/QUOTE]
Soo, are you looking for feedback or something?
[QUOTE=Gamerman12;40804002]Soo, are you looking for feedback or something?[/QUOTE]
Hmm sure
I'm new at SFM anyways so I know my first things made in SFM will be pure crap
[QUOTE=Egon Spengler;40803990]I'm pretty new to SFM
This summer I plan to work in SFM all the time (Every summer I set a goal for me, or I began a new hobby or something, last summer was build my first pc, the one before that was lose weight)
Here are two little things I made
of course both took minimal effort but it's just purely for practice
[video=youtube;H45mdZt0k6Q]http://www.youtube.com/watch?v=H45mdZt0k6Q&feature=youtu.be[/video]
and
[video=youtube;1xhk_SgRPSY]http://www.youtube.com/watch?v=1xhk_SgRPSY&list=UU68LPVSMVsGfXZu5HRi5HuQ&index=2[/video][/QUOTE]
[IMG]http://facepunch.com/image.php?u=300780&dateline=1369531532[/IMG]
[QUOTE=Egon Spengler;40804033]Hmm sure
I'm new at SFM anyways so I know my first things made in SFM will be pure crap[/QUOTE]
Well, it's not even critqueable, because it's just a test and well, not good. :V: Sorry, lol.
[QUOTE=Gamerman12;40804365]Well, it's not even critqueable, because it's just a test and well, not good. :V: Sorry, lol.[/QUOTE]
Oh nah it's all cool
I know it's complete crap haha
I just wanted to get the basics of SFM down that's all
Ty though
[QUOTE=Egon Spengler;40804394]Oh nah it's all cool
I know it's complete crap haha
I just wanted to get the basics of SFM down that's all
Ty though[/QUOTE]
Experiment with stuff like lighting or camera animation it helps make your shots way better.
Do you have bigger plans?
[QUOTE=magicman1234;40773595][video=youtube;gHzciXz_iDs]http://www.youtube.com/watch?v=gHzciXz_iDs&feature=youtu.be[/video]
I'm trying to pull off CPR but i'm not really sure what to do about moving the engineer's chest downward without it look like hes sinking into the ground. I'm using the basic IK rig script for both of the models and I have both of the medic's hands locked together and going downward
[IMG]http://i.imgur.com/QujQWtX.jpg[/IMG]
I'm not really sure what to do from here as to making it look less robotic and making the engineer's chest get pumped.
Any ideas?[/QUOTE]
It's not working because it's physically impossible in the first place. The engineer is not supposed to sink into the ground. Look at reference footage, analyse it and you'll see how it works:
[url]http://www.youtube.com/watch?v=LjvVGXu8qkI[/url]
The main things I notice straight away by looking at reference are:
- The doctor has an 'anticipation' pose. In that before he presses downwards, he actually brings his body UP a bit before coming down on the chest. You need this pose to make the doctor physically able to press downwards in the first place. It will also make the actual press more convincing.
- The victim does not (because he cannot) sink into the ground. If anything, there's only some SLIGHT side-to-side motion when the pressure is applied.
I'd advise redo-ing the animation with this in mind. You're not doing anything wrong in your SFM anim, it just needs direction from some reference.
First attempt at animating something in SFM.
[MEDIA]http://www.youtube.com/watch?v=z5uR6U9m2Dw&list=UUiqPFBrVXCx-0sU0V368wdA&index=2[/MEDIA]
Gonna be working on animating the body as well, any big things that need changing?
Aaannndd the 'final' version, gotta drop this because the model doesn't have poseable arms/legs in SFM for some reason.
[MEDIA]http://www.youtube.com/watch?v=4qQoYgevvDo&feature=youtu.be[/MEDIA]
Is that a robot or something? if it is a robot its okay the body animation but if not, the head looks weird, all the body moves except the head at the start. The facial animation is a bit rough.
[QUOTE=BART!;40833005]Is that a robot or something? if it is a robot its okay the body animation but if not, the head looks weird, all the body moves except the head at the start. The facial animation is a bit rough.[/QUOTE]
Yeaahhh I didn't bother with the body too much because I found out too late that the body bones were barely poseable. :v:
What would you suggest I do to the facial animation though? Rough in what way?
[video=youtube;cT0tzQfpECo]http://www.youtube.com/watch?v=cT0tzQfpECo[/video]
I'm really gonna need some help with this one. I've done this shot like 10 times, and this is the only one I think it looking okay. But there's just something wrong with it that I can't pinpoint. If anyone could help, it'd be great.
Also I only just got premiere pro (CS6) because vegas hated large .avi files. I'm gonna be doing some minor colour correction to this when I've finished it, which I just tried, but I couldn't find any decent export settings. Unless it was uncompressed .avi it looked either incredibly washed out or too dark. Any help?
This is an avi converted to some other format that's under 10mb hence the terrible quality. My internet sucks so I need to keep the files small.
Shit that was a lot of text for a 3 second video.
[QUOTE=SFMTales;40838269][video=youtube;cT0tzQfpECo]http://www.youtube.com/watch?v=cT0tzQfpECo[/video]
I'm really gonna need some help with this one. I've done this shot like 10 times, and this is the only one I think it looking okay. But there's just something wrong with it that I can't pinpoint. If anyone could help, it'd be great.
Also I only just got premiere pro (CS6) because vegas hated large .avi files. I'm gonna be doing some minor colour correction to this when I've finished it, which I just tried, but I couldn't find any decent export settings. Unless it was uncompressed .avi it looked either incredibly washed out or too dark. Any help?
This is an avi converted to some other format that's under 10mb hence the terrible quality. My internet sucks so I need to keep the files small.
Shit that was a lot of text for a 3 second video.[/QUOTE]
The engineer feels very robotic and he does all the same glances at the same speeds for the same duration so it feels automated in a sense. Maybe add some delays and timing so the movement speed increases rather than all going at once [URL="http://puu.sh/34t7U.png"](see here for what I mean)[/URL]
and the turret and engineer both moving where they're looking at the same time for the same speed is too in sync, so maybe put them off each other.
[QUOTE=krailyx;40840532]The engineer feels very robotic and he does all the same glances at the same speeds for the same duration so it feels automated in a sense. Maybe add some delays and timing so the movement speed increases rather than all going at once [URL="http://puu.sh/34t7U.png"](see here for what I mean)[/URL]
and the turret and engineer both moving where they're looking at the same time for the same speed is too in sync, so maybe put them off each other.[/QUOTE]
Thank you! It'd be better with the sentry looking first, right? Also I should mention, he looks straight on at the end because he hears some music in the distance. Seems a little odd for him to do that without the sound. Thank you though, I can see how the timing is pretty bad.
It'd make sense for the sentry to look first, he doesn't need a delay/speed build up like the engineer would. Plus the engy would be looking at the wrenches so it'd take him a moment longer to shift his focus to the music as the sentry would be faster about it.
[QUOTE=Demoness;40837762]Yeaahhh I didn't bother with the body too much because I found out too late that the body bones were barely poseable. :v:
What would you suggest I do to the facial animation though? Rough in what way?[/QUOTE]
By rough I mean: To fast and [b]not[/b] natural, well even if that thing is a Alien :v:, Overall its not [b]smooth[/b]. Try tweaking the curves and you'll get it right.
This is the Base poster. Took me about a hour to hour and a half to do all this
[t]http://puu.sh/34Oqs[/t]
Opened Photoshop and messed around with color correction a bit
[t]http://puu.sh/34Pif[/t]
Then added snow and particle effects
[t]http://puu.sh/34Q7t[/t]
Keep in mind this is my 2nd time using Photoshop ever... I had help from my friend but the CC and the snow was done with my own fiddling around.
I have 2 pictures, and a video I would like feedback on.
(Just an SFM Hobbyist for now)
[B][U]Thanks in advance! :D[/U][/B]
[thumb]http://fc02.deviantart.net/fs71/f/2013/105/a/d/payday__the_heist___the_gang_by_humzahh-d61wdyt.jpg[/thumb]
[thumb]http://fc05.deviantart.net/fs70/f/2013/105/c/9/payday__the_heist___hoxton_by_humzahh-d5ut9mp.png[/thumb]
[video=youtube;KNP2zWQxA3g]http://www.youtube.com/watch?v=KNP2zWQxA3g[/video]
Thanks in advance! :D
Edit - Changed picture size to thumbnails for easy viewing
[QUOTE=humzahh;40868818]-stuff-[/QUOTE]
First, for those huge pictures please use the [thumb] [ /thumb] so they're smaller and easier to see.
Like this
[thumb]http://fc02.deviantart.net/fs71/f/2013/105/a/d/payday__the_heist___the_gang_by_humzahh-d61wdyt.jpg[/thumb]
Thanks for the advice, was trying to figure out how to make them smaller :P
Been working on getting characters to be more mobile and agile, so here's my progress on doing so.
I've never done a run cycle before but I think its turning out pretty good. Murraythis was a big source of inspiration for this animation.
It's far from done but I wanted to post this to see what it looked like near-final.
[video=youtube;7zGzuiVYwWQ]http://www.youtube.com/watch?v=7zGzuiVYwWQ[/video]
Version 2: Adjustments to the second shot, and added 3rd and 4th shot. Changed footstep sounds on the grass to something more realistic and better-sounding in general.
[video=youtube;gSL2SaZLrnk]http://www.youtube.com/watch?v=gSL2SaZLrnk[/video]
[media]http://www.youtube.com/watch?v=9n1COP7q2T4[/media]
link: [url]http://www.youtube.com/watch?v=9n1COP7q2T4[/url]
Ok, I added 2 new shots and did some other stuff. Need your feedback!
Also I think the colour correction is waay too strong on the 2 first shots, need to fix that! :v:
Thanks in advance.
You should tone down the torso movement in when the scout is first talking, he's like a wet noodle.
Edit: If you're going to ask for feedback on a feedback thread, don't disagree-vote the only feedback you've gotten.
[video=youtube;-FLpuBfMfo8]http://www.youtube.com/watch?v=-FLpuBfMfo8[/video]
Trying out some new particles, I might brighten the cloudy night sky and it seems the grass particles do receive light and shadows but it does a little flicker at the beginning of a shot.
They look nice, help with the eeriness of the graveyard. Though its a little off having the grass be green while the trees in the back are much less saturated. I'm not very handy with the particle editor yet so I'm not sure if the color is easily changeable.
[img]http://i.imgur.com/kv7M9Gj.png[/img]
RIP in peace
[QUOTE=krailyx;40878770]You should tone down the torso movement in when the scout is first talking, he's like a wet noodle.
Edit: If you're going to ask for feedback on a feedback thread, don't disagree-vote the only feedback you've gotten.[/QUOTE]
I find it very poor. I mean, just the torso animation? What about the facial animation? Or post processing? I smoothed some of the torso in sfm, now it looks a little bit more calm.
If you're going to answer with feedback, please do it the correct way, with a good amount of stuff.
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