[QUOTE=Xdar;41915235]Would be cool if you could model celebrities, like Penn Jillette, [I]Justin Bieber[/I], Angelina Jolie or anyone else you would like to make. I don't want to be that guy, but there might be a legal problem with that. But basically [I]all[/I] you have to do is model the face and add a fitting premade body type, right?
Offtopic:
I don't know if you can do this, but a IK rig script for MMD models would be nice and I'm sure a lot of people would appreciate it. Obviously, one has still to port the MMD models to the Source Engine, but that should be manageable, even for me (according to the Tutorials I've seen).
Checked out you work, it's great![/QUOTE]
Thanks and Sorry but not modeling celebrities. This job has to be pleasant to me as well, especially when it comes to Justin Bieber :P
I'm not experienced in IK rigs for source, but like you said it's easy to learn yourself.
[QUOTE=ClauAmericano;41914559]Here is a suggestion if you are willing to have something more complex in your to do list.
Gray Mann.
[t]http://i.imgur.com/Vk2Gw3F.png[/t][/QUOTE]
I made a Grayman model allready for SFM and Gmod.
Made it for Dr.Face's new upcoming video...
The model and the models (and the maps maybe) will be released when the video is out.
A little girl like the one of ring of fire? [url]http://wiki.teamfortress.com/wiki/Non-player_characters#Olivia_Mann[/url]
[QUOTE=Xdar;41915235]I don't know if you can do this, but a IK rig script for MMD models would be nice and I'm sure a lot of people would appreciate it. Obviously, one has still to port the MMD models to the Source Engine, but that should be manageable, even for me [/QUOTE]
The models would need to be ported first so we could see the bones, or atleast provide a list of all the bones. Making biped IK rig scripts are [URL="https://www.youtube.com/watch?v=2R9C_LNw-uo"]very easy[/URL].
[QUOTE=krailyx;41920786]The models would need to be ported first so we could see the bones, or atleast provide a list of all the bones. Making biped IK rig scripts are [URL="https://www.youtube.com/watch?v=2R9C_LNw-uo"]very easy[/URL].[/QUOTE]
Yeah, No: 24 minutes long and that horrific background noise. I went deaf after 2 minutes.
I'm planning to port according to this guide:
[URL="https://digitalero.org/phpbb/viewtopic.php?f=31&t=602"]How to port models to Source Filmmaker - DigitalEro[/URL]
Alan, I sent you a e-mail.
I would [I]love[/I] to see a Bulldozer model in the style of Team Fortress 2. Bonus if it has movable parts.
[QUOTE=Xdar;41927156]Yeah, No: 24 minutes long and that horrific background noise. I went deaf after 2 minutes.
I'm planning to port according to this guide:
[URL="https://digitalero.org/phpbb/viewtopic.php?f=31&t=602"]How to port models to Source Filmmaker - DigitalEro[/URL][/QUOTE]
If you need help in rigging I was the one that made that video (sorry My Mic isn't the best in quality) so I know it through and through.
I'd like to have a few tf2 styled models of an open bag of peanuts, a peanut, a snail, and a readable book. Don't ask.
I have a pretty simple - I think - request.
A canteen like this one:
[img]http://i.imgur.com/IHDRe88.jpg[/img]
Preferably with open and closed versions.
[QUOTE=vissova;41927848]I would [I]love[/I] to see a Bulldozer model in the style of Team Fortress 2. Bonus if it has movable parts.[/QUOTE]
I'm working on it right now. Will look tf2
[editline]22nd August 2013[/editline]
This post is gaining speed. Not sure what I expected.
[IMG]http://www.northeastscooters.co.uk/Images/rascal388d.jpg[/IMG]
Do you think you can make a Rascal? Preferably an non-TF2 styled one.
I know it might be like really hard, but is there ANY way to port certain models from other games? Like... death from Darksiders 2.
[IMG]http://images2.wikia.nocookie.net/__cb20120822015102/darksiders/images/f/f6/Death_darksiders_ii.png[/IMG]
i thoroughly enjoyed this game and I love the character Death in general.
DERN'T JERDGE MER!
[QUOTE=FunnyStarRunner;41932953][IMG]http://www.northeastscooters.co.uk/Images/rascal388d.jpg[/IMG]
Do you think you can make a Rascal? Preferably an non-TF2 styled one.[/QUOTE]
It would be hard to make a tf2 style one because I don't suppose they had things like that in the 1950's :P
[editline]22nd August 2013[/editline]
Unless I'd make a steampunk one, which would look really rad.
[QUOTE=rozzachu;41933100]I know it might be like really hard, but is there ANY way to port certain models from other games? Like... death from Darksiders 2.
[IMG]http://images2.wikia.nocookie.net/__cb20120822015102/darksiders/images/f/f6/Death_darksiders_ii.png[/IMG]
i thoroughly enjoyed this game and I love the character Death in general.
DERN'T JERDGE MER![/QUOTE]
Wrong section. You'll want to go to modeling with that request.
Not sure if it's possible to extract from darksider's engine though.
[QUOTE=aln447;41933159]It would be hard to make a tf2 style one because I don't suppose they had things like that in the 1950's :P
[editline]22nd August 2013[/editline]
Unless I'd make a steampunk one, which would look really rad.[/QUOTE]
A regular one would be fine. I had an idea for it.
Any way you'd be able to make this crappy buick century for me? I wanted no windows and all the doors, hood, and boot to open, along with the ability to make it appear like its moving obviously.
[QUOTE][URL=http://imageshack.us/photo/my-images/841/63fx.jpg/][IMG]http://img841.imageshack.us/img841/103/63fx.jpg[/IMG][/URL][/QUOTE]
I mean, it doesn't even have that many polygons in real life...
[QUOTE=hamberglar;41928679]I have a pretty simple - I think - request.
A canteen like this one:
[img]http://i.imgur.com/IHDRe88.jpg[/img]
Preferably with open and closed versions.[/QUOTE]
Are you kidding.
No seriously.
[url=http://wiki.teamfortress.com/wiki/Power_Up_Canteen]Are you kidding?[/url]
A Counter Strike-Source model with rigable face :)
Hi
Could you make a mannequin head that has a red version of the spy's mask on it? I'm making a SFM trailer and it would be a really useful model if you could make it for me.
[IMG]http://www.studiomannequins.co.uk/mannequin/accessories/brushed_nickel_accessory_collection/img/uploaded/286_zoom.jpg[/IMG]
If you could also make a display case with the Spy's suit and mask in it (like the image below) I would be more than grateful.
[IMG]http://splashpage.mtv.com//wp-content/uploads/splash/2012/10/big_daddy_kick_ass_2.jpg[/IMG]
[QUOTE=Gamerman12;41936049]Are you kidding.
No seriously.
[url=http://wiki.teamfortress.com/wiki/Power_Up_Canteen]Are you kidding?[/url][/QUOTE]
Actually, I meant something more realistic. Sorry for not specifying.
Here's a complex one.
[t]http://images2.wikia.nocookie.net/__cb20130319195633/warhammer40k/images/2/2c/2266_imperial_guard.valhallan.jpg[/t]
Valhallan Ice Warriors, both male and female. That would be awesome.
[QUOTE=Kartoffel;41948358]Here's a complex one.
[t]http://images2.wikia.nocookie.net/__cb20130319195633/warhammer40k/images/2/2c/2266_imperial_guard.valhallan.jpg[/t]
Valhallan Ice Warriors, both male and female. That would be awesome.[/QUOTE]
Ok, a quick update:
Not doing characters now , but as soon as I'm done with the dog (read: I succeed to get it working with source) I might start. If you want me to model specific characters make sure you post their [I]reference.[/I] Images like that won't work. I need something like [URL="http://caiitlinz.files.wordpress.com/2013/02/astrid-modelfull.png"]this [/URL], that is a look from the front, side, and (would be cool if) back persp. Really saves time.
Now working on the bulldozer.
Also. I'm [B]not[/B] going to do ports, ik scripts, flexes or anything beyond modeling, rigging, texturing, exporting. I want to get good at modeling before I spread to all the other things.
[QUOTE=aln447;41950253]
Also. I'm [B]not[/B] going to do ports, ik scripts, flexes or anything beyond modeling, rigging, texturing, exporting. I want to get good at modeling before I spread to all the other things.[/QUOTE]
Its sallright. I Pretty much know how to do those. I am THIS CLOSE to figuring out how to make a IK script that isn't specific to each model.
what about a ball and chain? with the chain being ragdolled/jiggle boned or w/e.
[IMG]http://t1.gstatic.com/images?q=tbn:ANd9GcS-uXu9uG8ZSL8HeR8JO4HzukT7nJi-uRLvlH7iXQfhoS4JtXRXBNgIbohb[/IMG]
btw... you are the guy that did that newton's cradle video. i freaking love that video so much bro.
[QUOTE=psientist;41961203]what about a ball and chain? with the chain being ragdolled/jiggle boned or w/e.
[IMG]http://t1.gstatic.com/images?q=tbn:ANd9GcS-uXu9uG8ZSL8HeR8JO4HzukT7nJi-uRLvlH7iXQfhoS4JtXRXBNgIbohb[/IMG]
btw... you are the guy that did that newton's cradle video. i freaking love that video so much bro.[/QUOTE]
For gmod I could but for the sfm ragdolls don't work, the way I believe you'll want them to.
Not sure if jiggle bones work that way. I'll let you know.
[QUOTE=aln447;41961635]For gmod I could but for the sfm ragdolls don't work, the way I believe you'll want them to.
Not sure if jiggle bones work that way. I'll let you know.[/QUOTE]
well i just mean like rigged so that the chain links can be moved/animated. i am not sure what the proper term would be.
[IMG]http://img.medicalexpo.com/images_me/photo-g/operating-table-wrist-fixation-strap-70182-97015.jpg[/IMG]
I really need these! Just the braces not attached to the table.. That would be awesome and amazing!
make me a joseph stalin please
[IMG]http://wwiifrecker11ff.wikispaces.com/file/view/joseph-stalin-1.jpg.jpeg/264193275/joseph-stalin-1.jpg.jpeg[/IMG]
[QUOTE=Slacker996;41974121]make me a joseph stalin please
[IMG]http://wwiifrecker11ff.wikispaces.com/file/view/joseph-stalin-1.jpg.jpeg/264193275/joseph-stalin-1.jpg.jpeg[/IMG][/QUOTE]
Fuck XD
Best idea ever. Throwing in after the mann bros.
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