• Bioshock Infinite Elizabeth HWM Pack
    223 replies, posted
[QUOTE=BiznessMa;41126264]Come again? Apparently I've been out of the loop for a while.[/QUOTE] He might be refering to the parallax mapping thing
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[QUOTE=Gamerman12;41127761]He might be refering to the parallax mapping thing[/QUOTE] I wonder if he and Alex Portman might consider really subtle wrinkle maps for her face?
[QUOTE=revzin;41125043]They are using HWM flexes from our pack?[/QUOTE] Not yet. So far as I know, though, they're working on getting them in.
[QUOTE=Gmod4ever;41132102]Not yet. So far as I know, though, they're working on getting them in.[/QUOTE] [SUB][SUB][SUB] shhh don't tell them about this pack.....[/SUB][/SUB][/SUB]
[QUOTE=YourBreakfsat;41140423][SUB][SUB][SUB] shhh don't tell them about this pack.....[/SUB][/SUB][/SUB][/QUOTE] It's no use, they do know about it. They can be any one of us! They could be Gamerman12, they could be me, they could even be Gab- Actually, the only problem I have with this nude HWM Liz with that is [B]THEY ARE GONNA CREDIT US[/B].
[QUOTE=revzin;41140567]It's no use, they do know about it. They can be any one of us! They could be Gamerman12, they could be me, they could even be Gab- Actually, the only problem I have with this nude HWM Liz with that is [B]THEY ARE GONNA CREDIT US[/B].[/QUOTE] The problem I have is that they're probably gonna make it able to open certain parts and make certain parts bigger using faces, like the recent femscout.
[QUOTE=revzin;41140567]It's no use, they do know about it. They can be any one of us! They could be Gamerman12, they could be me, they could even be Gab- Actually, the only problem I have with this nude HWM Liz with that is [B]THEY ARE GONNA CREDIT US[/B].[/QUOTE] You want them to [b]not[/b] credit you? I'm going to be honest when I say that is something I don't hear very often. "Feel free to use my work in your own, but if you do, [b]please[/b] claim it as your own! Don't give me any credit!" :v:
[QUOTE=Gmod4ever;41140791]You want them to [b]not[/b] credit you? I'm going to be honest when I say that is something I don't hear very often. "Feel free to use my work in your own, but if you do, [b]please[/b] claim it as your own! Don't give me any credit!" :v:[/QUOTE] [I]Exactly[/I]. It's like getting credited in a porno. "...but first of all we would like to thank Alex Portman and Griogry Revzin. Without their hard this pornographic Elizabeth masterpiece would be impossible!" That doesn't look, um, good in my (imaginary) resume.
[QUOTE=YourBreakfsat;41140697]The problem I have is that they're probably gonna make it able to open certain parts and make certain parts bigger using faces, like the recent femscout.[/QUOTE] i remember me and gamerman were in a video call when someone told us about this being a thing. holy shit i have never laughed harder [QUOTE=revzin;41141230][I]Exactly[/I]. It's like getting credited in a porno. "...but first of all we would like to thank Alex Portman and Griogry Revzin. Without their hard this pornographic Elizabeth masterpiece would be impossible!" That doesn't look, um, good in my (imaginary) resume.[/QUOTE] go tell them to not credit you?
[QUOTE=revzin;41141230][I]Exactly[/I]. It's like getting credited in a porno. "...but first of all we would like to thank Alex Portman and Griogry Revzin. Without their hard this pornographic Elizabeth masterpiece would be impossible!" That doesn't look, um, good in my (imaginary) resume.[/QUOTE] Shit man, who cares? The only people who would find about the work are those who are viewing the porn anyways. And even then, it's not like you [b]explicitly[/b] made the flexes to be used in a pornographic sense - people just found the quality of the work so amazing that they decided to borrow them for their own purposes. Should you blame the man who buys a marble chisel if it gets stolen and used to kill someone? I certainly don't think so. You didn't originally intend the flexes to be used for porn, so who in their right mind would ever put the responsibility upon you when they end up being used for it?
[QUOTE=OneFourth;41141933]i remember me and gamerman were in a video call when someone told us about this being a thing. holy shit i have never laughed harder go tell them to not credit you?[/QUOTE] Me too! They are incredibly wierd and may even be somewhat disturbing, but oddly hilarious. Like that wierd poster with femscout and deformed heavies acting out a scene with tentacles, was in the v1 posters megathread. Nah. Getting credited in a porno is somewhat hilarious as well, especially in that really wierd, if you look from a certain distance, specific porno flavor: [I]SFM 3D pornograhpy feat. HWM port of Elizabeth, star of the non-porno storlytelling masterpiece, Bioshock Infinite[/I]. That even sounds a little absurd. :v: Anyways, here's what I'm coding right now: [IMG]https://dl.dropboxusercontent.com/u/91422001/liz-phys.png[/IMG] (It's intersting that making such cheatsheets in English is way easier: e. g. the simple and definitive word "collider" will translate to long and obscure Russian expressions - "[I]приближенная форма сетки для расчёта столкновений[/I]" - lit. aprroximate mesh shape for collision detection.) [editline]22nd June 2013[/editline] [QUOTE=Gmod4ever;41142119]Shit man, who cares? The only people who would find about the work are those who are viewing the porn anyways. And even then, it's not like you [b]explicitly[/b] made the flexes to be used in a pornographic sense - people just found the quality of the work so amazing that they decided to borrow them for their own purposes. Should you blame the man who buys a marble chisel if it gets stolen and used to kill someone? I certainly don't think so. You didn't originally intend the flexes to be used for porn, so who in their right mind would ever put the responsibility upon you when they end up being used for it?[/QUOTE] Of course they may credit me! I'm just laughing at how being credited in such thing is funny and somehow dirty in a bizzarely absurd way. :)
[QUOTE=revzin;41142571]Me too! They are incredibly wierd and may even be somewhat disturbing, but oddly hilarious. Like that wierd poster with femscout and deformed heavies acting out a scene with tentacles, was in the v1 posters megathread. Nah. Getting credited in a porno is somewhat hilarious as well, especially in that really wierd, if you look from a certain distance, specific porno flavor: [I]SFM 3D pornograhpy feat. HWM port of Elizabeth, star of the non-porno storlytelling masterpiece, Bioshock Infinite[/I]. That even sounds a little absurd. :v: Anyways, here's what I'm coding right now: [IMG]https://dl.dropboxusercontent.com/u/91422001/liz-phys.png[/IMG] (It's intersting that making such cheatsheets in English is way easier: e. g. the simple and definitive word "collider" will translate to long and obscure Russian expressions - "[I]приближенная форма сетки для расчёта столкновений[/I]" - lit. aprroximate mesh shape for collision detection.) [editline]22nd June 2013[/editline] Of course they may credit me! I'm just laughing at how being credited in such thing is funny and somehow dirty in a bizzarely absurd way. :)[/QUOTE] Looks good! Quick question: would it be possible to make Elizabeth's eyes slightly darker and (actually more importantly) the limbal rings a little thicker? Compare the slight character difference... [t]http://i.imgur.com/sVhQiPq.jpg[/t] (Revzin-Portman v1 with enhanced eye texture) [b]edit[/b] a good in-game comparison to see limbal ring thickness (I feel like a jerk posting this since i'm sure you've seen the real in-game elizabeth more times than I can fathom) [t]http://jasonhjoo.com/wp-content/uploads/2013/04/8870_screenshots_2013-03-28_00262.jpg[/t]
[QUOTE=Grub;41142853]Looks good! Quick question: would it be possible to make Elizabeth's eyes slightly darker and (actually more importantly) the limbal rings a little thicker? Compare the slight character difference... [t]http://i.imgur.com/sVhQiPq.jpg[/t] (Revzin-Portman v1 with enhanced eye texture) [B]edit[/B] a good in-game comparison to see limbal ring thickness (I feel like a jerk posting this since i'm sure you've seen the real in-game elizabeth more times than I can fathom) [t]http://jasonhjoo.com/wp-content/uploads/2013/04/8870_screenshots_2013-03-28_00262.jpg[/t][/QUOTE] The original texture is 256p no doubt it would have blured (thicker) edges. The other thing is Valve's cornea texture we are using, it gives a bit sharper look to the edges. As for the color we might figure it out if I still have the PSD's of the replica.
[QUOTE=DP Films;41151730]The original texture is 256p no doubt it would have blured (thicker) edges. The other thing is Valve's cornea texture we are using, it gives a bit sharper look to the edges. As for the color we might figure it out if I still have the PSD's of the replica.[/QUOTE] To be honest? They're not terribly blurry. Blow up this screencap to full size. Her eye is pretty detailed, so the thick limbal rings are definitely an artistic choice they made instead of it being an artifact of low resolution. A part of it is to make her look a bit more cartoony, yeah, but thicker limbal rings are also an indication of youth. Having less of it affects how her character comes across [i]just[/i] a tiny bit. [t]http://i.imgur.com/3xt3Pv4.jpg[/t]
I'm starting to think I really need a second screen! [t] https://dl.dropboxusercontent.com/u/91422001/liz-screens.png [/t] (Check out Liz's stylish cubism-esque colliders dress). All this stuff is progressing somewhat slower than I expected, but it's coming, it's coming...
[QUOTE=revzin;41184688]I'm starting to think I really need a second screen! [t] https://dl.dropboxusercontent.com/u/91422001/liz-screens.png [/t] (Check out Liz's stylish cubism-esque colliders dress). All this stuff is progressing somewhat slower than I expected, but it's coming, it's coming...[/QUOTE] I recommend it! It definitely helps your work flow if you've got a lot of stuff to look at.
Alright, after some experimentation with the eye texture, here's what I've found out so far. The texture.. The texture is actually okay, basically ([i]except for the iris itself which is too big, so I've shrunk it down to be more accurate, and done some other tiny little modifications. Don't worry, I'm not actually going to release it or anything without your permission -- promise! This is all just me trying to figure out why the eye looked wonky. Education, ahoy![/i]) So, what's screwing up the edges IS... *drum roll* This! Be sure to blow it up to see what I mean. [t]http://i.imgur.com/B7WegRG.jpg[/t] See it? It's that [b]lens[/b] in front of the eye. It creates a diffraction (or maybe just a shader) so strong that it actually cuts into the circle at the edge, creating a harsh "break" in the line of her limbal ring [t]http://i.imgur.com/GASv6j2.jpg[/t] So the soft edge of her eye transforms to a sudden, slicing end (and note that I've already tried to darken them a bit in the experimentation.) If a way can be found to smoothen that effect, it'd be a lot closer to the original (also, I've noted that the separate eyes are mirror images of each other in Bioshock instead of straight forward duplicates in the Source Filmmaker version.) I don't know if this teaches you guys anything you don't already know, but I figured I'd give it a shot. Cheers! [t]http://i.imgur.com/40MszZI.jpg[/t]
[QUOTE=revzin;41184688]I'm starting to think I really need a second screen! [t] https://dl.dropboxusercontent.com/u/91422001/liz-screens.png [/t] (Check out Liz's stylish cubism-esque colliders dress). All this stuff is progressing somewhat slower than I expected, but it's coming, it's coming...[/QUOTE] Wow, looking good! Totally worth investing in a second screen too methinks. Awesome, professional job that you're doing here :-)
[QUOTE=Grub;41191810] [t]http://i.imgur.com/40MszZI.jpg[/t][/QUOTE] EYELIDS DON'T MOVE LIKE THAT
[QUOTE=Gamerman12;41200740]EYELIDS DON'T MOVE LIKE THAT[/QUOTE] They do, but only along with cheeks
[QUOTE=Gamerman12;41200740]EYELIDS DON'T MOVE LIKE THAT[/QUOTE] That's the only way her eye would close when she was looking in that direction. I have no explanation.
[QUOTE=Gamerman12;41200740]EYELIDS DON'T MOVE LIKE THAT[/QUOTE] They do in my animes! Nah but I create bottom-eyelid flexes like that, too. Just for the sake of, if people want them, they have them.
[QUOTE=Gmod4ever;41205390]They do in my animes! Nah but I create bottom-eyelid flexes like that, too. Just for the sake of, if people want them, they have them.[/QUOTE] Well, it's a combination of closelid and multi_close in this case. In the TF2 models, pretty sure most positions with the eyes can get you fully closed lids without looking odd. But... it's a bit frustrating on Elizabeth, as for some reason you can get fairly unnatural closed eyes, and they're the only options because the top lid doesn't close far enough, or the bottom lid goes too far up. This actually hits the hardest because both her eyelids for each eye (top/bottom) don't work in full conjunction when she's blinking. I've had quite a few particular poses where closelid will be all the way to the max, and you'll still see half of her eye (when you shouldn't.) So... you get weird stuff like that one closed eye I posted, where you have to compromise with something that looks off, but is (seemingly) the only way to get a result. Rev, if you've got some secret magic hint for me, please divulge it :-)
[QUOTE=Grub;41205663]Well, it's a combination of closelid and multi_close in this case. In the TF2 models, pretty sure most positions with the eyes can get you fully closed lids without looking odd. But... it's a bit frustrating on Elizabeth, as for some reason you can get fairly unnatural closed eyes, and they're the only options because the top lid doesn't close far enough, or the bottom lid goes too far up. This actually hits the hardest because both her eyelids for each eye (top/bottom) don't work in full conjunction when she's blinking. I've had quite a few particular poses where closelid will be all the way to the max, and you'll still see half of her eye (when you shouldn't.) So... you get weird stuff like that one closed eye I posted, where you have to compromise with something that looks off, but is (seemingly) the only way to get a result. Rev, if you've got some secret magic hint for me, please divulge it :-)[/QUOTE] Don't use eyes_updown and eyes_leftright instead of viewTarget, they do cause problems with blinking. Also, there's a special flex EyesSealAttn which can be used if the eyes aren't sealed properly, which can happen sometimes.
works fine [t]http://puu.sh/3ps7A.jpg[/t]
[QUOTE=revzin;41209046]Don't use eyes_updown and eyes_leftright instead of viewTarget, they do cause problems with blinking. Also, there's a special flex EyesSealAttn which can be used if the eyes aren't sealed properly, which can happen sometimes.[/QUOTE] Oh, well that explains it. Thanks!
how the fuck to use in garry's mod?
[QUOTE=davide909;41252320]how the fuck to use in garry's mod?[/QUOTE] not for gmod yet
ow ç_ç i wanna it for gmod how much time for release :C ?
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