[QUOTE=davide909;41252320]how the fuck to use in garry's mod?[/QUOTE]
[QUOTE=davide909;41252411]ow ç_ç i wanna it for gmod how much time for release :C ?[/QUOTE]
No can use to fuck gmod nd i no do gmod of release it is time infinity of.
[I]But[/I] in some time I will release the sources and maybe someone ports her.
[QUOTE=revzin;41252660]No can use to fuck gmod nd i no do gmod of release it is time infinity of. [/QUOTE]
Whoa, Rev. You been drinking? ;-)
(Oh wait. I'm an idiot. I think you might be parodying the other guy. I'll go into a corner and hang my head in shame now.)
[QUOTE=davide909;41252320]how the fuck to use in garry's mod?[/QUOTE]
Hey kid, this is the SFM section, not the GMod section. That's further down. Now be on your way, the grown-ups are talking!
Haven't animated anything lengthy for a while but I wanted the first thing I properly animated to involve your model, Rev. <3
And also, gonna continue rendering in 1080p from now on. The quality just increases tenfold.
[media]http://www.youtube.com/watch?v=CQOMRgH9GmM[/media]
[QUOTE=Derp Y. Mail;41260663]
[media]http://www.youtube.com/watch?v=CQOMRgH9GmM[/media][/QUOTE]
Now [I]that[/I] is what I really wanted to see. <3
[img]http://dl.dropboxusercontent.com/u/91422001/liz-cry.png[/img]
Oh Liz! :)
This reminds me I've really enjoyed all the comedy in Infinite, the moments that were funny were really funny.
Like when they meet for the first time:
*PAINFULL FALL!* - "Uh, hello..." - "EEEEEK!" - *PAINFUL FALL!* :downs:
Or in before the first Siren encounter:
(Manly man Booker, in a somewhat scared voice)
- Elizabeth, why is your mother a ghost?
New minor bug report: Rotating fingers in "simple" rig construct (rig_biped_simple) mildly transports XYZ Position values, leading to horribly warped fingers. Only [i]specifically[/i] selecting XYZ Rotation values can prevent this.
(Also, weird back hair bug on E3 "classic bangs" model?)
Confirmation of weird hair bug
[t]http://i.imgur.com/BlehGVc.jpg[/t]
[QUOTE=Grub;41272744]New minor bug report: Rotating fingers in "simple" rig construct (rig_biped_simple) mildly transports XYZ Position values, leading to horribly warped fingers. Only [i]specifically[/i] selecting XYZ Rotation values can prevent this.
(Also, weird back hair bug on E3 "classic bangs" model?)[/QUOTE]
Both confirmed. Can't think how would I be able to fix the first one (seems like an SFM issue), the second one's duly noted.
[QUOTE=revzin;41284854]Both confirmed. Can't think how would I be able to fix the first one (seems like an SFM issue), the second one's duly noted.[/QUOTE]
Does the finger rotation issue hold over for all models? TF2 and L4D2? I don't remember having the same issue with those, but maybe I just never noticed because TF2 characters have giant muppet fingers
if source files are ever release i will port them to garrysmod.
How's it goin, Rev?
Terrific work on the model!
[thumb]http://i.imgur.com/vL06fbB.jpg[/thumb]
is there any status on source files?
[QUOTE=Boodaba;41401627]is there any status on source files?[/QUOTE]
Last I talked to him, Revzin said the work is progressing very slowly.
Sure is cold and lonely out here...
Any Chance to get her to Gmod?
[QUOTE=Boodaba;41303068]if source files are ever release i will port them to garrysmod.[/QUOTE]
[QUOTE=Boodaba;41303068]if source files are ever release i will port them to garrysmod.[/QUOTE]
Didn't I PM you offering the source files but you didn't like DMX and .blend? :)
[QUOTE=revzin;41516875]Didn't I PM you offering the source files but you didn't like DMX and .blend? :)[/QUOTE]
i do not know how to put those file types in 3dsmax...
Hey Rev, what's the chance of you possible giving us an SMD for iPi Mocap? :D
[QUOTE=Derp Y. Mail;41541196]Hey Rev, what's the chance of you possible giving us an SMD for iPi Mocap? :D[/QUOTE]
Always thought it chews DMX. Well that's pretty important. Here are the SMDs - I hope iPi Studio knows about multi-part models. :)
[url]http://revzin.net/files/pristine_liz_smds.zip[/url]
Oh geez. I don't know, actually. It only lets you import one smd as far as I can tell. And it does take DMXs so apparenently I can just export her as DMX from within SFM and import that. There won't be a skin on it but it'll at least be the skeleton. (Thanks to Pw0nageXD for this information). I've yet to test it on Liz, though. Currently a bit too busy.
[QUOTE=Derp Y. Mail;41551445]Oh geez. I don't know, actually. It only lets you import one smd as far as I can tell. And it does take DMXs so apparenently I can just export her as DMX from within SFM and import that. There won't be a skin on it but it'll at least be the skeleton. (Thanks to Pw0nageXD for this information). I've yet to test it on Liz, though. Currently a bit too busy.[/QUOTE]
You can't export her as DMX from SFM (only her animation and skeleton - but that's what I beleive Narry meant).
Ah. I see. Well, I'll make a low-res version SMD that will be in one piece later today then, stay tuned.
Yeah, what he meant is I add her in SFM, then export the animation (or rather ref-pose) as an ASCII DMX, and open into iPi. And that should apparently work. I haven't given it a try yet, though.
Either way, thanks man <3
Just as a little update, I tried exporting Liz as an ASCII DMX to then export it into iPi for Mocap and what happened was her bones were completely reversed. Left arm was right and vice versa, same for the legs. The spine was inverted so basically her chest and head was facing outwards, and her arms and legs thus going behind her.
[t]http://i.imgur.com/7TGRFfQ.png[/t]
So yeah. An SMD seems essential for Mocap. :v:
[QUOTE=Derp Y. Mail;41592730]Just as a little update, I tried exporting Liz as an ASCII DMX to then export it into iPi for Mocap and what happened was her bones were completely reversed. Left arm was right and vice versa, same for the legs. The spine was inverted so basically her chest and head was facing outwards, and her arms and legs thus going behind her.
[t]http://i.imgur.com/7TGRFfQ.png[/t]
So yeah. An SMD seems essential for Mocap. :v:[/QUOTE]
Maan, that's creepy. Something out of The Exorcist.
I'll make one tomorrow! Sorry, I've been a little busy.
[I]It is the early 2050s and everything sucks. Plague, famine and mega-corporations are rife.
The solution is the Augmented soldier, human tissue boosted with nanonic devices into a superhuman being. [/I]But in the year (it sucks too, don't worry) 2025 someone Jensen had Malik to apprecieate. The Augmented soldier doesn't. The solution is the omnious pinnacle of 2013's 3D technologies - a 1.5Kpoly terrible model of the prettiest girl in 2013's gaming so the Augmented soldier has someone to appreciate, too, and not be ashamed of his polycount (which was, as believed by his many friedns, quite good at a certain time!).
[img]http://dl.dropboxusercontent.com/u/91422001/denton.png[/img]
[B]Attention.[/B] This model needs nothing more than a modest Pixar renderfarm to be rendered at astonishing [I]real-time[/I] 1.5 fps, so you must buy Pixar from Disney before you download it (and make Brad Bird finally do The Incredibles 2). And since you're in there, please buy Star Wars back as well and make Lucas a birthday gift. Great, now you can record your animations!
[URL="http://dl.dropboxusercontent.com/u/91422001/liz_lowpoly.smd"]SMD here.[/URL]
[QUOTE=revzin;41604865]
[B]Attention.[/B] This model needs nothing more than a modest Pixar renderfarm to be rendered at astonishing [I]real-time[/I] 1.5 fps, so you must buy Pixar from Disney before you download it
[/QUOTE]
What a shame. I don't have one of those... I do have the power of an entire 1987 render farm in my computer, though!
[B]NOPE, NO SIREE BOB, NO WAY JOSE[/B]
[t]http://i.imgur.com/sAKRgIL.png[/t]
[QUOTE=Derp Y. Mail;41615225][B]NOPE, NO SIREE BOB, NO WAY JOSE[/B]
[t]http://i.imgur.com/sAKRgIL.png[/t][/QUOTE]
I'm kinda at a loss what and why is going wrong with that. Maybe you'd consider saying hello to iPiSoft's support?
Sorry, you need to Log In to post a reply to this thread.