• Bioshock Infinite Elizabeth HWM Pack
    223 replies, posted
[QUOTE=Grub;43065024]Any updates, Rev? :)[/QUOTE] I can show this pic [t]http://cs312820.vk.me/v312820558/661b/c2S0CMzqiwY.jpg[/t] It has code on two screens which means lots of stuff is getting done
[QUOTE=revzin;43067316]I can show this pic [t]http://cs312820.vk.me/v312820558/661b/c2S0CMzqiwY.jpg[/t] It has code on two screens which means lots of stuff is getting done[/QUOTE] Hip hip... [i]hooray![/i]
An update 1) Got my hands on the missing upperbody model from the unpleasant Comstock's House scene which is getting us closer to finally making por-- I mean finally making the jacket a bodygroup [t]http://screenshot.su/img/d4/33/9a/d4339a62474f3f574b970fcf8bb4bc2f.jpg[/t] However, issues. She's somehow fatter with her jacket on! The reason it took so long is I can't immedately guess which package to open to get the needed model, the package names are just too descriptive [t]http://cs413731.vk.me/v413731248/8252/bW5CJfhR-VM.jpg[/t] If someone is, I'll write you a check 2) Writing documentation on the source files - this should get us pretty close to the release [t]http://screenshot.su/img/2c/29/03/2c29034a817aa39c2d554dd76dddfe66.jpg[/t] Featuring a HWM intro
This is bound to be goooood
[QUOTE=revzin;43202366] However, issues. She's somehow fatter with her jacket on! [/QUOTE] Whaaaa? We need more pictures! That sounds bizarre
[QUOTE=Grub;43204037]Whaaaa? We need more pictures! That sounds bizarre[/QUOTE] The incomplete corset on the regular model takes a very considerably sharper bend than a complete corset on this detailed model [t]http://screenshot.su/img/53/bb/82/53bb828556d971cd103b692c74ba33fd.jpg[/t] Done for the looks probably
[QUOTE=revzin;43204104]The incomplete corset on the regular model takes a very considerably sharper bend than a complete corset on this detailed model [t]http://screenshot.su/img/53/bb/82/53bb828556d971cd103b692c74ba33fd.jpg[/t][/QUOTE] Then it sounds like if you want to make it work, you have to... redo the meshes of the different body groups so that the full non-jacket corset is under each jacketed version? Am I understanding that right? You'd also have to redo the textures so that all those scars and plug holes aren't there for the non-tortured versions. Yeesh. [editline]16th December 2013[/editline] (also on a side note, I just realized they fully modeled and textured her missing finger underneath her thimble. They didn't cull it. You could make that a baby bodygroup just for flexibility, in case someone ever wanted to show that in a story or something.)
[QUOTE=revzin;43202366]An update 2) Writing documentation on the source files - this should get us pretty close to the release Featuring a HWM intro[/QUOTE] Bravo sir. Cannot wait to see the results!
Another preview. [t]http://i.imgur.com/CiABcgt.png[/t]
Keeping topic active with selfish plugs of my own content made possible thanks to Revzin's work. Progress: Started working on credits scene yesterday, has some neat effects that I think people might enjoy in regards to presentation of credits themselves. Don't think I've ever seen it before in an SFM movie, and maybe in a real life movie but not quite in this fashion? Guess we'll see. Boxing scene is also shaping up pretty nicely. As always, I underestimated the amount of work it would take (and the amount of time I would have) to do it satisfactorily, but I'm completing this thing come hell or high water. Getting into the meat of the scene with the biggest hits between the fighters. Still have to do majority of the sequence that comes afterwards, entirely separate. That'll be fun, especially considering the plan is to use over a dozen different models in silhouette. There's also a bridging sequence that I haven't started work on (one of many bridging sequences, but should be the last one I need to do as the rest are basically done -- some slight touching up to do on two other bridging sequences but should be minor.) This thing's definitely gotta be over ten minutes now. It just goes on and on. I knew the structure, I just undershot how long it would need to be to feel right. Yet it is MUCH closer to completion than it is to the beginning. I only hope that when it is complete, someone can enjoy it. And that it doesn't get booed off YouTube lol (help me Revzin I need to know what's happening in the rest of the universe)
I'm wrapping up the source files for the release It's fucking unbelievable how much time these things need
[QUOTE=revzin;43450740]I'm wrapping up the source files for the release It's fucking unbelievable how much time these things need[/QUOTE] No kidding!
[QUOTE=revzin;43450740]I'm wrapping up the source files for the release It's fucking unbelievable how much time these things need[/QUOTE] So the official release of the DLC model is close? Not trying to put pressure on anybody just asking.
[QUOTE=The Combine;43520929]So the official release of the DLC model is close? Not trying to put pressure on anybody just asking.[/QUOTE] Give us the girl, and wipe away the debt! We had a deal, Mr. Revzin! [I]MR. REVZIN![/i] (there is no debt. we're just going slightly stir-crazy. we're more like.... zombies. "[i]qualllitty...[/i]")
[QUOTE=Grub;43523814]Give us the girl, and wipe away the debt! We had a deal, Mr. Revzin! [I]MR. REVZIN![/i] (there is no debt. we're just going slightly stir-crazy. we're more like.... zombies. "[i]qualllitty...[/i]")[/QUOTE] Can I give you the girl by instalments? I have some stockings right now, I can give that and then pay the rest [sp]like that nice guy who got himself a baby's head after much pulling, unfortunately he was drilled afair.[/sp] [t]https://dl.dropboxusercontent.com/u/91422001/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-01-14%2022.07.49.png[/t] Jokes aside, I managed to enable [URL="http://facepunch.com/showthread.php?t=1196077&p=42367112&viewfull=1#post42367112"]that rig_footRoll thing[/URL] on Liz's feet. Unfortunately you'll have to use a custom rig script from now on since I made a dumb mistake with Liz being rotated 180 degrees around Z, but it's not possible to fix that now without fucking up every existing animation
[QUOTE=revzin;43535822]Can I give you the girl by instalments? I have some stockings right now, I can give that and then pay the rest [sp]like that nice guy who got himself a baby's head after much pulling, unfortunately he was drilled afair.[/sp] [t]https://dl.dropboxusercontent.com/u/91422001/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-01-14%2022.07.49.png[/t] Jokes aside, I managed to enable [URL="http://facepunch.com/showthread.php?t=1196077&p=42367112&viewfull=1#post42367112"]that rig_footRoll thing[/URL] on Liz's feet. Unfortunately you'll have to use a custom rig script from now on since I made a dumb mistake with Liz being rotated 180 degrees around Z, but it's not possible to fix that now without fucking up every existing animation[/QUOTE] Why not just have a 180 counter-rotate script that you can easily apply to all Elizabeth models in your project? Problem solved, right? Unless you have a million Elizabeths per scene or something. Is the problem not quite that simple?
[QUOTE=Grub;43540944]Why not just have a 180 counter-rotate script that you can easily apply to all Elizabeth models in your project? Problem solved, right? Unless you have a million Elizabeths per scene or something. Is the problem not quite that simple?[/QUOTE] It's not an extremely hard thing (not trivial too though), but either way one has to run some kind of script Also it's not nice to mess with people' animations
[QUOTE=revzin;43544297]It's not an extremely hard thing (not trivial too though), but either way one has to run some kind of script Also it's not nice to mess with people' animations[/QUOTE] Maybe release two versions of Elizabeth then? I was looking forward to applying the changes to some scenes I've already completed.
[QUOTE=Grub;43547746]Maybe release two versions of Elizabeth then? I was looking forward to applying the changes to some scenes I've already completed.[/QUOTE] You'll need to apply the custom IK rig script if and only if you'll want rig_footRoll to show up.
[QUOTE=revzin;43547850]You'll need to apply the custom IK rig script if and only if you'll want rig_footRoll to show up.[/QUOTE] Ah, I see. All the other changes you've made should show up fine, then, like the last update.
We're releasing 'The 1950s Update' this week! With the source files, some HWM docs, a lot of fixes and other jazz Our changelog has around 20 entries
Glad to hear she's finally getting released!
[QUOTE=revzin;43631364]We're releasing 'The 1950s Update' this week! With the source files, some HWM docs, a lot of fixes and other jazz Our changelog has around 20 entries[/QUOTE] Thanks, Rev! Super hyped.
Awesome! Can't wait to learn some HWM stuff :-D Thanks revzin!!
Elizabeth patiently awaits the new release. [t]http://i.imgur.com/IiGqY6O.jpg[/t] Patiently. [t]http://i.imgur.com/0Mivq1J.jpg[/t] Very... [t]http://i.imgur.com/Eub40ky.jpg[/t] ...[i]very[/i] patiently. [t]http://i.imgur.com/sgTiLj6.jpg[/t]
Okay ladies and gentlemen... Welcome to.. [img]http://revzin.net/img/dropzone/noireUpdateBanner_full.png[/img] Get the source files: [url]http://revzin.net/sfm.php#sfm-liz-source[/url] (With the Tools and Docs and Tutorials you need to create your own HWM characters in Blender!) Get the model update: [url]http://revzin.net/sfm.php#sfm-liz[/url] [B]Don't forget to open readme.pdf![/B] [B]For anyone getting corrupt downloads[/B], I added a dropbox mirror on the website Changelog: - Added DLC Elizabeth - Added a deflated (sic) chest bodygroup for DLC Elizabeth for better continuity - Procedural wrists were enabled on all models - Added a bodygroup without the skirt for DLC Elizabeth, posing legs gets annoying really fast with this skirt... - Tweaked a lot of facial shapes, profile mouth shots should get better - Fixed Tongue controllers being incomplete - Disabled EyesSealAttn controller, isn't needed anymore - Minor material fixes - [B]Re-weighed the tie on Pristine Liz to a better bone configuration[/B]. To see the new bones, update your sfm_defaultanimationgroups.txt and run Utilities -> Rebuild Control Groups in the animation set dropdown menu. Unfortunately, this means all the animation with the old prp_tie is gone. Note: the lower part of the tie is jiggleboned by default. You can access it by selecting Utilities -> Bake Procedural Bones in the Animation Set Context Menu. - Other minor weighting tweaks - Migrated the source files to the preliminary HWM Toolkit - Releasing the source files - [B]Documentation for the source files[/B] - Removed lowpoly in-game meshes, can't find any reason for them - [B]Added support for rig_footRoll slider for all models[/B] - [B]Added a custom IK rig script, rig_biped_simple_hwmliz.py.[/B] It's required for the rig_footRoll but not required for IK itself, so if you want the rig_footRoll to work, you'll need to reapply the rig - Fixed UV distortion on the back of the corset - Added a heavy load of unforseen consequences - Fixed the incorrect default texture on the E3's face (no more skins) - Added a seriously lowpoly version for some reason - [B]sfm_defaultanimationgroups.txt updated[/B] - Subdivided legs on the Corset Liz, tie and boots on Pristine Liz
Damn nice.
woo hoo!
[t]http://i.imgur.com/mTc02sW.jpg[/t] [t]http://i.imgur.com/77AVuFf.jpg[/t] [editline]25th January 2014[/editline] A couple weird little problems I've run into on pre-existing models. Pristine's tie folds into itself and I'm not quite sure why (also I've had to redo some of the facial expressions, but that shouldn't be any huge deal.) Sorry this is from different angles. Earlier render involved. before [t]http://i.imgur.com/zGUO84j.jpg[/t] after [t]http://i.imgur.com/ot29xuC.jpg[/t] This is of course after reattach models :)
Quickie Poster [t]http://fc07.deviantart.net/fs70/i/2014/025/b/8/_sfm__suspicions_by_kungfubellydancer-d73p49i.jpg[/t] [url]http://kungfubellydancer.deviantart.com/art/SFM-Suspicions-429474006[/url]
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