• Tutorial 2 Map by Frable / Custom Dota 2 Map by Swordz
    50 replies, posted
OK I'm a big old noob but I do have a couple of questions, I've definitely searched around for the answers first and all I found were two very outdated tutorials on how to get Dota 2 content into SFM. Questions. 1. This map works with CustomHero shader. So is it still compatible with the VertexLitGeneric high quality models made by BlueFlytrap? I may be being a dunce and the map uses different shaders from the heroes or something but if so, just tell me and I'll shut up. 2. This map you say is dark, needs added lights. Is there some kind of a preset "Sun" light state you can use to light it or is it just a matter of fiddling round till you get something good. Thankyou for helping an enthusiastic noob.
[QUOTE=quickreactor;45138568]OK I'm a big old noob but I do have a couple of questions, I've definitely searched around for the answers first and all I found were two very outdated tutorials on how to get Dota 2 content into SFM. Questions. 1. This map works with CustomHero shader. So is it still compatible with the VertexLitGeneric high quality models made by BlueFlytrap? I may be being a dunce and the map uses different shaders from the heroes or something but if so, just tell me and I'll shut up. 2. This map you say is dark, needs added lights. Is there some kind of a preset "Sun" light state you can use to light it or is it just a matter of fiddling round till you get something good. Thankyou for helping an enthusiastic noob.[/QUOTE] Welcome, enthusiastic noob! 1: Yes, the map is 100% compatible with BlueFlyTrap's textures, but the whole point of it being compatible with the CustomHero shader is that you don't need BlueFlyTrap's textures. Although he has done a fantastic job at converting the textures to VertexLitGeneric, he simply cannot make them as good as the CustomHero shader because of technical limitations. Therefore, I recommend downloading the orignial high-res Dota textures from the [url=http://www.dota2.com/workshop/requirements]workshop[/url] and replace them with the low-res textures Dota uses by default. This will require you to convert textures from TGA to VTF, flip some normals and rename the files appropriately, but seeing as you are enthusiastic, I hope you're up for the challenge :) 2: There isn't a preset like what you're hoping for, but it is definitely possible. If you want to know a method of doing this, I can teach you, but I will need to know how much experience you already have with SFM and lighting as it is a little advanced, but only a little. I hope this will help you!
So you're saying that if I want to have high res textures and CH shader I have to individually change all the textures? There's no "pack" of these that you can download? I think I would prefer to just use Blueflytrap's excellent looking textures in terms of how good they look versus how much work that would be. So if I'm using BFT's textures I should use the Kins/Frable map? also how do you make the map go to a "night time" looking state? I've seen a lot of cool videos set at night with fires and particles etc. Here's my first TERRIBLE attempt on Swordz's map with a Bane model imported from the Dota without any changes made to shader. It looks pretty good I guess but my issue is that the background trees look crappy, its hard to light them properly, and I'm not sure if I could have a higher res Bane model if I used BFT. I assume it would be. [url]http://youtu.be/xgFdLFKdlfc[/url]
[QUOTE=quickreactor;45240781]So you're saying that if I want to have high res textures and CH shader I have to individually change all the textures? There's no "pack" of these that you can download? [/QUOTE] That is correct, and no there's no pack that you can directly import. You'll need to convert the TGA's to VTF's and flip a few normal-maps, which doesn't take a lot of time, in my opinion, if you know how to do it. Using BFT's textures isn't a bad alternative though ,they still look great! [QUOTE=quickreactor;45240781] So if I'm using BFT's textures I should use the Kins/Frable map?[/QUOTE] I'm not quite sure what the Kins/Frable map is exactly, but BFT's textures will work on all maps, whereas the orginial CustomHero shader only works on maps with absolutely no lighting or the one in the OP. [QUOTE=quickreactor;45240781]also how do you make the map go to a "night time" looking state? I've seen a lot of cool videos set at night with fires and particles etc. [url]http://youtu.be/xgFdLFKdlfc[/url] Here's my first TERRIBLE attempt on Swordz's map with a Bane model imported from the Dota without any changes made to shader. It looks pretty good I guess but my issue is that the background trees look crappy, its hard to light them properly, and I'm not sure if I could have a higher res Bane model if I used BFT. I assume it would be. [/QUOTE] I'm not sure if that was what you were going for in the video you link to, but the first step in trying to make it look like "night time" is to change the skybox to a night-time skybox. As you say, lighting the trees in the Dota map can be quite a pain as their shaders suck and only react to light coming from specific angles. It takes some practice to get right, but just keep going at it!
Thankyou for the response I really appreciate it. I think I'm going to experiment more and try out the BFT textures just to see the difference for myself, and perhaps move on to switching the textures later when I have more experience. Thanks for explaining about the skybox, that makes sense. The 4 variables mentioned in the OP image: Skybox, ambient creatures, particles and light settings - these would be things that you would have to change using the Hammer editor, is that right? Again I thank you for taking the time to respond and help me out.
[QUOTE=quickreactor;45250011]Thankyou for the response I really appreciate it. I think I'm going to experiment more and try out the BFT textures just to see the difference for myself, and perhaps move on to switching the textures later when I have more experience. Thanks for explaining about the skybox, that makes sense. The 4 variables mentioned in the OP image: Skybox, ambient creatures, particles and light settings - these would be things that you would have to change using the Hammer editor, is that right? Again I thank you for taking the time to respond and help me out.[/QUOTE] You don't need to recompile the map to change the skybox fortunately. To change the skybox texture, enter "sv_skyname "name_of_the_skybox"" into the console. If you do this, the fog settings will likely look horrible as the person who made the map in Hammer made the fog fit with the orignial skybox, and not the one you will change it to. You can disable the fog by entering "fog_enable 0", "fog_override 1" and "fog_enableskybox 0" into the console. Unless you make your own fog through a particle system, I cannot recommend doing this though, as it will reveal the distance at which SFM stops rendering the environment. You know, as I'm writing this, I think it's best for your learning curve to start out by using the TF2 maps instead because the Dota maps really are a hassle to work with. There are solutions to all the problems I've mentioned, (and all the questions you ask, such as the lighting) but it will take a loooong time to explain, and it will be best if you figure them out by yourself. Don't let me be your dictator though. If you want to make Dota stuff, make Dota stuff, but if you wish to learn how SFM works I'll recommend at least starting out with maps that are more user-friendly to work with, such as the TF2 maps that come with SFM. Good luck with your future SFM'ing!
Hi ! I don't know why but some objects appear in black in the map, someone know how to resolve the problem ? [IMG]http://i.imgur.com/UXulPvB.jpg[/IMG]
in that object stay "$alphatest" "0" should be "$alphatest" "1" i think.
[QUOTE=sirtvister;45299887]in that object stay "$alphatest" "0" should be "$alphatest" "1" i think.[/QUOTE] I have to many error, it is like if I don't have the objects. [code] Console: WARNING: unable to link rr_debugresponseconcept_exclude and rr_debugresponseconcept_exclude because one or more is a ConCommand. Parent cvar in server.dll not allowed (bot_mimic) Parent cvar in client.dll not allowed (sv_soundemitter_version) Error: Material "models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege_color" : proxy "invis_proxy" not found! Error: Material "models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege_color" : proxy "status_proxy" not found! Error: Material "models/creeps/roshan/roshan_color" : proxy "TextureScroll" unable to initialize! Error: Material "models/creeps/roshan/roshan_color" : proxy "invis_proxy" not found! Error: Material "models/creeps/roshan/roshan_color" : proxy "status_proxy" not found! Error: Material "models/creeps/roshan/roshan_color" : proxy "hero_proxy" not found! CResponseSystem: scripts\talker\response_rules.txt (579 rules, 237 criteria, and 579 responses) Clamping split screen users to 1 due to -tools mode maxplayers set to 24 ERROR: shader asking for a too-narrow vertex format - you will see errors if running with debug D3D DLLs! Padding the vertex format with extra texcoords Will not warn again. "materials/_rt_fog_of_war.vtf": can't be found on disk Steam config directory: D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\platform\config ILocalize::AddFile() failed to load file "resource/usermod_english.txt". ILocalize::AddFile() failed to load file "resource/usermod_french.txt". Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function External wind force Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Movement Loop Inside Sphere Didn't find particle function Remap Percentage Between Two CPs to Lerp CPs to Scalar Didn't find particle function Remap Percentage Between Two CPs to Lerp CPs to Scalar Error: Material "models/heroes/tiny_01/tiny_01_color" : proxy "invis_proxy" not found! Error: Material "models/heroes/tiny_01/tiny_01_color" : proxy "status_proxy" not found! Error: Material "models/heroes/tiny_02/tiny_02_color" : proxy "invis_proxy" not found! Error: Material "models/heroes/tiny_02/tiny_02_color" : proxy "status_proxy" not found! Error: Material "models/heroes/tiny_02/tiny_02_color" : proxy "hero_proxy" not found! Error: Material "models/heroes/tiny_04/tiny_04_color" : proxy "invis_proxy" not found! Error: Material "models/heroes/tiny_04/tiny_04_color" : proxy "status_proxy" not found! Error: Material "models/heroes/tiny_04/tiny_04_color" : proxy "hero_proxy" not found! Didn't find particle function Rotation Orient Initial Rotation Relative to CP Didn't find particle function Rotation Orient Initial Rotation Relative to CP Didn't find particle function Rotation Orient Initial Rotation Relative to CP Didn't find particle function Rotation Orient Initial Rotation Relative to CP Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find particle function External wind force Didn't find par
its fine, u have that object just its have wrong vmt paramenter "alphatest" try to reinstall all materials, should help
WTF? [IMG]http://savepic.org/5822286.jpg[/IMG]
[QUOTE=Kyuownz;42031023]You can make it look like a normal day map by using a sfm light as a sun then.[/QUOTE] Can anyone say, how normal put the light, like a sun? Sorry for newbie question and necroposting.
[QUOTE=-ExotiC-;46856128]Can anyone say, how normal put the light, like a sun? Sorry for newbie question and necroposting.[/QUOTE] [url]https://www.youtube.com/watch?v=VY8Bkn8Zng4[/url]
Hi guys, I am new to this and am having trouble integrating the particles on the map as shown. Someone could give me a hand? Thank you very much and sorry for my english ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Hola chicos, soy nuevo en esto y estoy teniendo problemas para integrar las particulas en el mapa como muestra la imagen. Alguien podría darme una mano? Muchas gracias y disculpen mi inglés [IMG]http://i.imgur.com/6pwqE8t.png[/IMG]
Try this. [IMG]http://i.imgur.com/r6JALmu.png[/IMG] Rightclick into the "Primary Viewport". There you can turn on/off the world particles, objects like trees and tower etc.
Hola Sunzi. Muchas gracias por tu aporte. He intentado lo que dices pero no aparecen las particulas de las antorchas, o sea, el fuego, etc. Muchas gracias y cualquier otro aporte sería de ayuda Hello Sunzi. Thank you very much for your contribution. I tried what you said but the particles of torches not appear, ie, fire, etc. Thank you very much and other contributions would help
Then you need to put them in by yourself. You find the blue flame in the "world_environmental_fx".
[QUOTE=Sunzi;47139371]Then you need to put them in by yourself. You find the blue flame in the "world_environmental_fx".[/QUOTE] Problem solved. Thank you very much :) [editline]14th February 2015[/editline] Tengo el siguiente problema con el Modelo, no se ve claramente. Agradecería su ayuda para resolverlo o algún modelo similar sin errores. I have the following problem with the model, is not clear. I would appreciate your help in solving or similar model without errors. Attached pictures: [url]http://i.imgur.com/Qbt2s8d.png[/url] [url]http://i.imgur.com/ri7rDeS.png[/url] [url]http://i.imgur.com/b5wjpJ1.png[/url]
These console commands should fix it. "mat_specular 0" "buildcubemaps" without the ""
[QUOTE=Sunzi;47144297]These console commands should fix it. "mat_specular 0" "buildcubemaps" without the ""[/QUOTE] Gracias Sunzi, otra vez me ayudaste a resolver mi problema. :) De verdad estoy muy agradecido! Thanks Sunzi, again helped me solve my problem. :) I really am very grateful!
[QUOTE=PalmliX;44064319]Do this: [url]http://puu.sh/7c9wL.jpg[/url] But use GlobalLitSimple instead of CustomHero.[/QUOTE] Can anyone please tell me how this was achieved? The link is broken
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