https://steamuserimages-a.akamaihd.net/ugc/781851130177606647/901203A28FCF0716EB2E0E36A0C340284A3B4AA9/
The chinook version is much more stable. So propellers should be no problem. Just make sure they're counter rotating.
what about ka-50 style where the blades are on top of each other?
That should work but I haven't tried it.
When I try to make a single prop heli, the actual body of it spins the other direction no matter how much Sas is used.
So far the russian design is the only stable one.
https://files.facepunch.com/forum/upload/107124/3b56156d-0e16-41ec-82b9-6f7c4125ee67/20190531163737_1.jpg
Or the osprey.
https://files.facepunch.com/forum/upload/107124/f6a9c169-0ac9-4c38-a11a-ae1b4cc104e3/20190531143506_1.jpg
Other than that I did a double layered 4 prop cargo plane, which maxes out at a neck breaking 26m/s!
https://files.facepunch.com/forum/upload/107124/6b4534c4-7367-4b0a-9a06-b3245a7605e9/20190531171622_1.jpg
No Idea how to make it go any faster. Would the blades have to spin faster or something?
I just tried making a plane and it was TOO SLOW. Might need to try an ultralight or something.
So apparently KSPs physics are realistic enough that gyroscopic precession on rotating objects is a thing.
I made a simple helicopter that used hinges to move the blade around and the actions were constantly applied 90 degrees into the rotation, so if I wanted to push the blade forwards the helicopter would actually turn right.
It's possible to just use SAS to deal with that but why go easy if you can go hard.
So I made a proper helicopter with swashplate and all, where the swashplate was moved 90 degrees backwards into the rotation direction so all actions on the rotor would actually end up in the proper direction.
Now I had to use big boi blades to make the rotational speed of the rotors low enough because KSP's physics engine can't deal with 300 rpm swashplates.
It works but it's still kind of slow and clunky because a low rotor speed also means that the actions of the precession occur too slowly for them to nicely even each other out which causes wobbly flight behavior.
https://files.facepunch.com/forum/upload/207763/26621198-1558-43cf-a7e3-da04a4414e04/image.png
Here's a streamable made of an older version before I switched out the rotors:
2019
Anyways helicopters got boring so I went to quadcopters instead, which work way better in KSP because its mechanically way simpler and less for the physics engine to handle.
Oh and it can do flips.
2019
Did anyone else buy the game back in 2011 and end up getting the breaking ground DLC for free?