So that makes your Civilization Space America, by that logic, since Indy was based in America, and he just travelled the world and grabbed artifacts while foiling a Nazi Plot. It'll be the same thing, just on a hugely scaled up version, where instead of one planet, it's one Galaxy.
.......On seconds thought maybe Space Indie's too much
I will get 1 player join who will be in alliance with me.
Also, i dont want to fight any of you right now, and im interested only in the secrets of the core
[QUOTE=overpain;34880493]I will get 1 player join who will be in alliance with me.
Also, i dont want to fight any of you right now, and im interested only in the secrets of the core[/QUOTE]
I dropped some hints this turn.
Heading towards the galactic core is a bad idea.
[QUOTE='[Seed Eater];34882161']I dropped some hints this turn.
Heading towards the galactic core is a bad idea.[/QUOTE]
Good for defence if i will have planets there.
I'm so sorry guys my girlfriend just broke up with me and I've been moving into my accommodation at uni, its been a long few days.
[editline]asd[/editline]
I just sent in my turn 5 (or 6) and I'm writing my one for WiB for you Ven but I have my first lecture starting in an hour so I might have to do that when I get back later tonight.
Thank you all for being so patient with me <3
That sucks
Good luck man
So to keep my mind off things I've been working on a little something you guys are going to enjoy, especially you Ven Kaeo.
[code]
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Fillout | Galaxy at War</title>
</head>
<body>
<form method="post" action="<?php echo $PHP_SELF;?>">
Turn Number: <input type="text" size="12" maxlength="12" name="number"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_one_flag"><br />
Player Name: <input type="text" size="12" name="player_one_name"><br />
Player Turn: <input type="text" size="12" name="player_one_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_two_flag"><br />
Player Name: <input type="text" size="12" name="player_two_name"><br />
Player Turn: <input type="text" size="12" name="player_two_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_three_flag"><br />
Player Name: <input type="text" size="12" name="player_three_name"><br />
Player Turn: <input type="text" size="12" name="player_three_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_four_flag"><br />
Player Name: <input type="text" size="12" name="player_four_name"><br />
Player Turn: <input type="text" size="12" name="player_four_turn"><br />
<br />
<input type="submit" value="submit" name="submit">
</form>
[/code]
Okay so all this first bit does is build a simple html form where you enter some text to later be stored as variables by php.
[code]
<?php
$number = $_POST["number"];
$player_one_flag = $_POST["player_one_flag"];
$player_one_name = $_POST["player_one_name"];
$player_one_turn = $_POST["player_one_turn"];
$player_two_flag = $_POST["player_two_flag"];
$player_two_name = $_POST["player_two_name"];
$player_two_turn = $_POST["player_two_turn"];
$player_three_flag = $_POST["player_three_flag"];
$player_three_name = $_POST["player_three_name"];
$player_three_turn = $_POST["player_three_turn"];
$player_four_flag = $_POST["player_four_flag"];
$player_four_name = $_POST["player_four_name"];
$player_four_turn = $_POST["player_four_turn"];
[/code]
This is what stores the information as variables
[code]
$file = "GaW_turn.html" ;
// Open the file to get existing content
$turns = file_get_contents($file);
// Append a new person to the file
$turns = '<?php include "' . "$number" . '.html' . '" ?>';
// Write the contents back to the file
file_put_contents($file, $turns);
[/code]
This generates a file called GaW_turn.html and then fills it with the line "<?php include "$number.html" ?> which tells the output page what turn the game is up to.
[code]
$file = "$number.html" ;
// Open the file to get existing content
$turns = file_get_contents($file);
// Append a new person to the file
$turns =
' <blockquote class="postcontent">'
. '<div style="display:block;" class="turn" id="' . "$player_one_name" . '" >' . '<img src="' . "$player_one_flag" . '" />' . "$player_one_name" . "$player_one_turn" . '</div>'
. '<img src="' . "$player_two_flag" . '" />' . "$player_two_name" . "$player_two_turn"
. '<img src="' . "$player_three_flag" . '" />' . "$player_three_name" . "$player_three_turn"
. '<img src="' . "$player_four_flag" . '" />' . "$player_four_name" . "$player_four_turn"
. '</blockquote>'
;
// Write the contents back to the file
file_put_contents($file, $turns);
?>
</body>
</html>
[/code]
And this final piece of code outputs the information from the other fields into a file that can be later read by the output page and built into the primary content.
All in all this code is interpreted by another page (the output page) and is given a sexy appearance. I plan on having the entire thing completed and ready for use within 2-3 days depending on how busy I am after a few more lectures. The only gay bit however is I have no web server or domain to get this to go live which is really gay because (and this is the bit that will excite you Ven) I was planning on building the site so that it can be used as a template for ALL current and future forum roleplays with a whole bunch more features I plan to add later once all the base code is done. What do you think?
[img]http://filesmelt.com/dl/gaw_demo.png[/img]
Just FYI as it's probably obvious I'm studying computer science (software engineering) and graphics design in uni.
This game sounds like fun, I will be joining sometimes this night.
[QUOTE=wizard`;34891346]So to keep my mind off things I've been working on a little something you guys are going to enjoy, especially you Ven Kaeo.
[code]
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Fillout | Galaxy at War</title>
</head>
<body>
<form method="post" action="<?php echo $PHP_SELF;?>">
Turn Number: <input type="text" size="12" maxlength="12" name="number"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_one_flag"><br />
Player Name: <input type="text" size="12" name="player_one_name"><br />
Player Turn: <input type="text" size="12" name="player_one_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_two_flag"><br />
Player Name: <input type="text" size="12" name="player_two_name"><br />
Player Turn: <input type="text" size="12" name="player_two_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_three_flag"><br />
Player Name: <input type="text" size="12" name="player_three_name"><br />
Player Turn: <input type="text" size="12" name="player_three_turn"><br />
<br />
Player Flag URL: <input type="text" size="12" name="player_four_flag"><br />
Player Name: <input type="text" size="12" name="player_four_name"><br />
Player Turn: <input type="text" size="12" name="player_four_turn"><br />
<br />
<input type="submit" value="submit" name="submit">
</form>
[/code]
Okay so all this first bit does is build a simple html form where you enter some text to later be stored as variables by php.
[code]
<?php
$number = $_POST["number"];
$player_one_flag = $_POST["player_one_flag"];
$player_one_name = $_POST["player_one_name"];
$player_one_turn = $_POST["player_one_turn"];
$player_two_flag = $_POST["player_two_flag"];
$player_two_name = $_POST["player_two_name"];
$player_two_turn = $_POST["player_two_turn"];
$player_three_flag = $_POST["player_three_flag"];
$player_three_name = $_POST["player_three_name"];
$player_three_turn = $_POST["player_three_turn"];
$player_four_flag = $_POST["player_four_flag"];
$player_four_name = $_POST["player_four_name"];
$player_four_turn = $_POST["player_four_turn"];
[/code]
This is what stores the information as variables
[code]
$file = "GaW_turn.html" ;
// Open the file to get existing content
$turns = file_get_contents($file);
// Append a new person to the file
$turns = '<?php include "' . "$number" . '.html' . '" ?>';
// Write the contents back to the file
file_put_contents($file, $turns);
[/code]
This generates a file called GaW_turn.html and then fills it with the line "<?php include "$number.html" ?> which tells the output page what turn the game is up to.
[code]
$file = "$number.html" ;
// Open the file to get existing content
$turns = file_get_contents($file);
// Append a new person to the file
$turns =
' <blockquote class="postcontent">'
. '<div style="display:block;" class="turn" id="' . "$player_one_name" . '" >' . '<img src="' . "$player_one_flag" . '" />' . "$player_one_name" . "$player_one_turn" . '</div>'
. '<img src="' . "$player_two_flag" . '" />' . "$player_two_name" . "$player_two_turn"
. '<img src="' . "$player_three_flag" . '" />' . "$player_three_name" . "$player_three_turn"
. '<img src="' . "$player_four_flag" . '" />' . "$player_four_name" . "$player_four_turn"
. '</blockquote>'
;
// Write the contents back to the file
file_put_contents($file, $turns);
?>
</body>
</html>
[/code]
And this final piece of code outputs the information from the other fields into a file that can be later read by the output page and built into the primary content.
All in all this code is interpreted by another page (the output page) and is given a sexy appearance. I plan on having the entire thing completed and ready for use within 2-3 days depending on how busy I am after a few more lectures. The only gay bit however is I have no web server or domain to get this to go live which is really gay because (and this is the bit that will excite you Ven) I was planning on building the site so that it can be used as a template for ALL current and future forum roleplays with a whole bunch more features I plan to add later once all the base code is done. What do you think?
[img]http://filesmelt.com/dl/gaw_demo.png[/img]
Just FYI as it's probably obvious I'm studying computer science (software engineering) and graphics design in uni.[/QUOTE]
You are awesome.
Looks hella sweet, and I'm not just saying that because my planet is in the example picture.
[QUOTE=DanRatherman;34894225]Looks hella sweet, and I'm not just saying that because my planet is in the example picture.[/QUOTE]
Oh [b]REALLY?[/b]
[sp]Just joking, everyone know wizard is cool and stuff.[/sp]
This idea:
[img]http://i2.kym-cdn.com/photos/images/newsfeed/000/249/167/484.jpg[/img]
If anything, I would LOVE to see Wizard's system being used, it'd be a matter of simply submitting your turn to it, and it filling it out automatically, and then having it send an Email to the players saying "Turn X of Y is Done! Here is the link: Z". It would make it SO much easier and faster.
Now comes the fun part, before I can go any further with this project I need to know from you guys exactly what needs to be in each turn, at the moment I only have:
- Players flag URL
- Players nation/empire name
- Players turn
what I think I need to also add:
- Players forum name
- A field for techs
- A system for automatically rolling random numbers to see if tech research is successful.
What else do I need? I'm thinking more in-depth and wildly outlandish stuff here :)
-A list of player fleets
-List of resources own by each race
-A bio page of each race?
[QUOTE=Sunny Dei;34901438]-A list of player fleets
-List of resources own by each race
-A bio page of each race?[/QUOTE]
This is what the admin panel looks like at the moment, bear in mind that there is only one player just so that once it is ready I can copy and place it for more players or maybe even have it generate a new one on a script.
[img]http://filesmelt.com/dl/gaw_demo2.png[/img]
As cool as this is I think you should stop... this seems to take all of the gmail/player creativity out of it...
[QUOTE=Ven Kaeo;34901652]As cool as this is I think you should stop... this seems to take all of the gmail/player creativity out of it...[/QUOTE]
can you elaborate on this...at all? You haven't exactly explained how this stops anything, besides I'm developing it with other games in mind so if you think it needs features just tell me and I'll add them and have them be activated per game at the moderators decision.
Well lets see.
It removes gm/player direct interaction
Makes the game very impersonal
Unless I'm mistaken the gmail doesn't do anything anymore it's all the program
It can't decide battles
It's almost impossible to code a true r#g. Random.org is as close as I've seen
I just don't like it... it seems like it's ruining the game
It's just a prototype for now, and i think all it really does is make a cooler and cleaner turn look
Maybe I read this whole thing totally wrong but we'll still be able to do everything we do with this game but just with that kind of layout. The GM would be getting the info from that panel and from that he can just make a turn for everyone
Again, that's just my interpretation of the whole thing.
If anything, the GM would gather the info, note if there's anything odd with it/goes against standard rules/doesnt match up with what another player has. The actual interaction would occur over PMs/Emails/Steam/FB/This Thread, while we have the much easier and much better formated way that Wizard is working on. If anything, it streamlines the process and makes it much faster and easier on the GM to get Turns.
[QUOTE=Ven Kaeo;34901760]Well lets see.
It removes gm/player direct interaction
Makes the game very impersonal
Unless I'm mistaken the gmail doesn't do anything anymore it's all the program
It can't decide battles
It's almost impossible to code a true r#g. Random.org is as close as I've seen
I just don't like it... it seems like it's ruining the game[/QUOTE]
It's mostly about standardisation and usefulness to the moderator. The game would by in large still take place in a thread like this but the turns can be generated by filling out a simple form for each player and then it will do all the calculations by itself. And yes it is possible to get true random.org because they have an API for it.
Also, Wizard, you could perhaps add the ability for the person using it to show graphics for weaponry, craft, armor, races, and other misc. tech? Along with a simplified Friendly/Allied/Enemy/Neutral thingy? It'd allow for easier organization of who's hostile to whom, along with allowing Allied Civilizations the benefits of seeing each other's Tech/Craft/Other misc. stuff for easier tech sharing.
[QUOTE=StarToad;34902119]Also, Wizard, you could perhaps add the ability for the person using it to show graphics for weaponry, craft, armor, races, and other misc. tech? Along with a simplified Friendly/Allied/Enemy/Neutral thingy? It'd allow for easier organization of who's hostile to whom, along with allowing Allied Civilizations the benefits of seeing each other's Tech/Craft/Other misc. stuff for easier tech sharing.[/QUOTE]
I can do this but I don't think it should be included under the players turn unless it is to declare war. I can leave a section at the top or bottom of the admin form that is for warfare. For military I think it should just be a question to the admin that says "how many additional armies are produced this turn?" and then all the admin would have to do is type a number, IE 0, 2, 10000 etc.
Any more ideas / suggestions?
Eh...
Might as well be a devil's advocate. It isn't going away so I want to make sure things I want to see in it are there.
I'd like to see fields for:
Religion
Colonised Planets
Current Shipyard Locations (Or # of shipyards)
Civilization Makeup
Civ Bio
Graphics for ships. Not necessary for weapons.
Alliance creation that PLAYERS have access too. Don't need the GM for an alliance to be made.
-This needs the ability to invite other players. Like a drop down or something.
[QUOTE=Ven Kaeo;34903088]Eh...
Might as well be a devil's advocate. It isn't going away so I want to make sure things I want to see in it are there.
I'd like to see fields for:
Religion
Colonised Planets
Current Shipyard Locations (Or # of shipyards)
Civilization Makeup
Civ Bio
Graphics for ships. Not necessary for weapons.
Alliance creation that PLAYERS have access too. Don't need the GM for an alliance to be made.
-This needs the ability to invite other players. Like a drop down or something.[/QUOTE]
colonised planets = pretty easy but I might look into setting up a big "map" where the moderator types in city names / planet names as they are discovered / settled and they are simply assigned to players that own them, would make it easier to control ownership and harder to forget names etc.
current shipyard locations = can you explain how this would work for me.
#of ships = determined by the moderator in each turn by adding or subtracting from the number due to events and or natural production.
civ bio = player CP, they write it into a big set of forms such as "Civ Name", "Civ Religion", "Inhabitants", "Pictures and Media", etc.
graphics for ships = if you mean user uploaded then yeah.
alliance creation = not the moderation page but yeah an important feature and must be added to a player CP.
[QUOTE=Ven Kaeo;34903088]-This needs the ability to invite other players. Like a drop down or something.[/QUOTE]
For each game the GM will specify the players who will then appear in said list, right?
I mean just like a list with populations. I don't think your idea would work because there are conceivably millions if not billions of planets in the galaxy and none of them are discovered until we scout out the system.
Shipyards are what produce our fleets. 1 shipyard produces 1 fleet in 2 turns. It would be nice to know where they're located and how many there are, FOR EXAMPLE:
3 Total Shipyards
-Spinca
-Archenar
-Omicron Alpha
# of Ships: I said # of shipyards, not ships.
Yeah the list should only be populated with approved players. Unapproved/kicked/banned players could either not be there or just be greyed out
[QUOTE=Ven Kaeo;34903726]I don't think your idea would work because there are conceivably millions if not billions of planets in the galaxy and none of them are discovered until we scout out the system.
[/QUOTE]
I didn't explain what I meant properly, once a system is discovered/declared the moderator then adds it to a field which then stores the system / planet in a list of other systems and planets. Then at any turn later the moderator would be able to assign the system / planet to a player as long as it was on the list. This would also make it easy to swap planets and annex them etc.
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