Map and music included.
Arachnidmabobs will be included once I get some explanation from Sunny on his ship movements, because I can't figure them out. Again.
Oh god, do I get alien contact right at the start?
[QUOTE=MountainWatcher;35419074]Oh god, do I get alien contact right at the start?[/QUOTE]
No.
Then why do you need Sunny's troop info?
Because I have people all over the galaxy coming over for a birthday party
i'm bringing up the beer! It tastes like blood though.
DetectiveP (West Germany): DetectiveP (West Germany): Yea, that got me all excited
StarToad: I'll be a Cosmonaut if it means I can go to space
StarToad: Or hell, another planet
DetectiveP (West Germany): We will in our lifetime, probably
StarToad: I hope so
StarToad: Oh god, what if Gaw is actually use playing out the future of the galaxy,
StarToad: And we end up being reincarnated as the leaders of our respective races?
DetectiveP (West Germany): I'm okay with that
DetectiveP (West Germany): mind zippin about the galaxyt
DetectiveP (West Germany): stealing entire races throughout time
StarToad: Blowing up Sectoids and Ethereals as Otto/Jack Reyulant
StarToad: Fuck i'd be okay with that
DetectiveP (West Germany): until you go crazy
StarToad: Then control swaps over to Otto
StarToad: :V
DetectiveP (West Germany): until your race gets wiped out by a veran core bomb
DetectiveP (West Germany): er shit
StarToad: WHAT
DetectiveP (West Germany): did i say that?
StarToad: WHAT
StarToad: WHAT
DetectiveP (West Germany): you heard nothing
StarToad: YOU FUCKING...
StarToad: FUCK
DetectiveP (West Germany): StarToad: DAMN IT
StarToad: I'M SENDING IN AN EMERGENCY EDIT OF MY TURN
DetectiveP (West Germany): DetectiveP (West Germany): lol don't, I'm fucking with you
StarToad: No, screw you. I'm preparing for this shit
StarToad: I AINT GETTING WIPED OUT
DetectiveP (West Germany) is now Away.
DetectiveP (West Germany) is now Online.
Streptovsky [CDSCT]: wut
Streptovsky [CDSCT]: God damn it Detective Penis what did you do
DetectiveP (West Germany): lol
DetectiveP (West Germany): he thinks you're going to bomb him
DetectiveP (West Germany): so he's evacuating his entire planet
Streptovsky [CDSCT]: NO REALLY
DetectiveP (West Germany): to a secret location
Streptovsky [CDSCT]: I HADN'T CAUGHT THAT
DetectiveP (West Germany): lol
Streptovsky [CDSCT]: I THOUGHT
Streptovsky [CDSCT]: MAYBE
Streptovsky [CDSCT]: HE THOUGHT I WAS THROWING A SURPRISE PARTY
God fucking damn it Seed.
Startoad don't listen to him I'm not bombing anyone.
I'm so glad the Aranosi are safe from all this. Because seed's never going to make my turn. Ever :v:
[QUOTE=MountainWatcher;35434634]I'm so glad the Aranosi are safe from all this. Because seed's never going to make my turn. Ever :v:[/QUOTE]
BWA HA HA
No but really just send in a turn and I'll get you caught up tomorrow on next turn. I added in your actions and such on the map.
Oh, neat-o. but where's the actual turn? I don't see it on the turn post.
[QUOTE=MountainWatcher;35435095]Oh, neat-o. but where's the actual turn? I don't see it on the turn post.[/QUOTE]
It's not there.
Send in a turn for next turn and I'll get you caught up when next turn is posted.
turn turn turn turn turn please
[QUOTE=Ven Kaeo;35435277]turn turn turn turn turn please[/QUOTE]
How about a map first? I ya know what I'm sayin!!!!!!!!!!
2 turns on one, I like the sound of that. I wonder how the other nations will react when they listen to my broadcasting.
Broadcasting? Oh boy, here we go again
Again? :v:
At the beginning of the game everyone was send out broadcasts via FTL probes like they were going out of style
No turn today too.
Perhaps if everyone just sends in their turns as soon as they can?
Everyone who hasn't sent their turns in, please do it now, if you are able, so [seed eater] can make the turns today (as promised, sortof)
I propose my music as an turn theme
[media]http://soundcloud.com/overpain/ambient-overpain-dawn-of-the[/media]
I know it's good, i got the label because of it.
Also oh boy, shitstorm coming on the terran way :v:
I can see why the Grox turned out crazy if you like that music.
I kid, I kid.
[QUOTE=MountainWatcher;35440775]I can see why the Grox turned out crazy if you like that music.
I kid, I kid.[/QUOTE]
Well, i got the label offer, not you :v:
Turn is tonight. Seed said so.
[b]GALAXY AT WAR, TURN 12: YEAR 2067[/B]
[u]Resources for players:[/u]
[url=http://dl.dropbox.com/u/38678023/ResourcesofGaW.txt]Resource Guide[/url]
Map:
[t]http://dl.dropbox.com/u/38678023/GaWturn12png.png[/t]
Player list:
Imperial Veran Empire [Red] - Van Keao
Vandura [Facepunch Blue] - wizard'
The Hyperkin [Light Green] - Sunny Dei
Great Race of Yith [Purple] - Seed Eater - NPC
Grox Empire [Navy Blue/Grey] - overpain
Sol Confederacy [Orange] - UrbanMachismo
Valentian Commonwealth of Kingdoms [Yellow] – DanRatherman - NPC
The Great Lux [Green-Yellow] - Konakona940 - NPC
The Terran Republic [Light Brown/Tan] - StarToad
Mjythra [Light Blue] – WubWubWompWomp - NPC
High Elves [Cyan] – eternalflamez
Ursi [Brown] - TreviStator
[U]Conflicts:[/U]
*The Grox War:
-Verans vs Grox
No new Grox Casualties
No Veran casualties
*The Terran Civil War
-Diablos vs Psyke vs Orison vs Nationalists vs Terran Republic + Loyalists
Major losses to Terran Republic to Diablos in Central America
Major losses to Terran Republic to Psyke in Western America
Major losses to Terran Republic to Orison in East Europe
Northern hemisphere mostly lost to Loyalists by Terran Republic
Southern hemisphere mostly lost to Nationalists by Terran Republic
Major losses to Psyke by Diablos in America Southwest
*Conquest of Opitur
-Native Fishmen vs Hyperkin Empire
Natives combatants are killed and a full surrender occurs
[u]Turns:[/u]
[img]https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcQOG4fnk98noJVoFyScSkCYNncjAGJxs4P3bgYH6cPuCwRqBXRjeg[/img]
[b]Ursi[/b]
TreviStator
[i]Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette[/i]
[i]Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1[/i]
-Creation of advanced circuitry for advanced electronics, allowing for speedy technological development of improved electronics commences. Unfortunately, gold is scare in this area of the galaxy.
-Elite polar bears begin training for the Tournament.
-Fleets expand outwards. 2 systems are discovered. A new fleet is produced.
-Industrial plants are produced to refine and apply materials.
-A treaty of peace is offered to the Hyperkin, and is accepted in the form of a loose alliance. A request for information is sent about other civilizations. Trade begins.
-The people vote not to change the government.
-An FTL comm. Probe detects a positive message of musical good faith broadcast by the Aranos.
[img]http://dl.dropbox.com/u/8968392/forumgaem/TerranFlag.png[/img]
[b]The Terran Republic[/b]
StarToad
[i]Technology: Projectile Weaponry, Advanced Lasers, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Destroyers[/i]
[i]Resources: 36
Stability: 5
Market: 10
Colonies: 0
Fleets: 1[/i]
-Better Blink-Point Drives, running off of Elerium, are produced. Range is increased by 50% of previous range.
-Hyper-Wave decoders make no sense.
-Guile is sent to the Tournament.
-Military uses a strict shoot-to-kill, fire-on-sight policy for Terran ships coming from Hyperkin systems. This leads to 223 deaths, including at least one confirmed Thing. It was found that the ship contianing it had docked at Quel recently.
-Contact with the Verans is cut.
-A massive evacuation occurs from the Terran homeworld to a nearby system. Making use of the colony ships they first entered Helios in, those that did participate in the evacuation found that the system contained no immediately habitable planets. The government attempted to keep this quiet, but intergalactic communication in this sector of the galaxy is far too prosperous until the Exonet is cut.
-Millions of Terrans resist the evacuation. Mass riots and lawlessness occurs throughout the homeworld. Those Terrans who resist evacuation but remain loyal to the Republic are the Loyalists.
-Nationalists, lead by Hadolf Atler, a boisterous man with a strong speaking voice, take this opportunity to seize control of a large swath of the southern region of the planet, immediately massacring Hygarm and gang members, and enacting strict authoritarianism, gaining from general unpopularity with the new, drastic, forced evacuation plans, fear of Thing infestation, tension with the Vandurans, and people’s want for control in the lawless environment. Their popularity grows even more when steady supplies of food are brought in using the abandoned farmlands.
-A new ship is created, but its crew is mostly Nationalist-friendly, and so it secedes to their side.
-The three gangs each take control of three large cities and the surrounding area. Another major city sees fighting in the street between the Diablos and the Psycke. The Orison knock out the Exonet in Terran systems, effectively cutting Helios off from contact with the rest of the galaxy.
-The Loyalist navy proceeds bombardment of the Diablos’ city from space. This causes innumerable civilian losses.
[img]http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg[/img]
[b]Hyperkin[/b]
Sunny Dei
[i] Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls
Hull Classes: Fighters, Corvettes, Destroyers[/i]
[i]Resources: 86
Stability: 92
Market: 73
Colonies: ?
Fleets: 4[/i]
-Stronger hulls are created, using extreme-heat-endured alloys. Highly protective of projectiles.
-Two fleets move to Quel station. The third fleet stations at Quell station, where an increased military presence and investigation looks to discover and eliminate Things.
-Trade begins with the Ursi. A treaty of peace is offered from the Ursi and is accepted in the form of a loose alliance. A request for information is sent about other civilizations.
-A public call for help begins to allies of the Hyperkin for aid in Thing infection control. Isolated incidents still occur on the station, and non-military movements through the station lower significantly.
-Sheriff Ren is made leading commander in the fight on Opitur. Operation Smoke-Out occurs, sealing known tunnel entrances and filling them with gas. Hundreds of fishmen are killed, and thousands of combatants, children, and females rise from the tunnels in surrender across the region, only to be gunned down by Hyperkin invaders, who have taken to wearing the heads of the children as part of their uniforms.
-Two military commanders are captured, who are then force dot sign a formal surrender and reveal that there are still untold thousands of natives in the tunnels, which are a honeycomb that goes kilometers below the surface. They promise that this latest attack has left them without will to continue the war and that the race intends to continue its existence in peace below ground.
[img]http://img849.imageshack.us/img849/6951/groxempireflagbyfennoma.png[/img]
[b]The Grox Empire[/b]
Overpain
[i]Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage
Hull Classes: Fighters, Corvettes, Frigates[/i]
[i]Resources: 36
Stability: 100
Market: 28
Colonies: 0
Fleets: 2[/i]
-Better energy storage is invented, allowing for years’ worth of compressed energy to be stored on ships.
-A communications probe is sent towards the Aranos.
-A new fleet is produced and begins a journey to Helios.
-8 systems are claimed by the exploration fleet. None contain Chronoton.
*1 planet containing Unobtanium.
*1 planet containing uranium.
*1 planet with various low-value materials.
*No planets.
*No planets.
*A lava world.
*2 lava worlds containing Unobtanium.
*1 barren planet with iron.
[img]http://i.imgur.com/0sN8E.png?1[/img]
[b]Aranos[/b]
MountainWatcher
[i]Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines
Hull Classes: Fighters, Corvettes[/i]
[i]Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1[/i]
-Spiders with firggin acid beams on their dicks. Basically, they live on floating islands on a shitty volcano planet, shooting their acid at flying birds and having sex with it. Weakness to radiation, but protected against heat and ascids. Their beliefs are hippie-like, one with nature and that sort of thing. Very diplomatic and non-violent. Extensive welfare and strong democracies. The home planet is known as The Island.
-Chemical based weaponry for erosion of metals is produced.
-Fusion engines are produced.
-A new system is colonized. No planets. Quaternary.
-The system broadcasts a musical message of good faith. It is picked up by the Ursi FTL comm. Probe as it nears Aranos space.
-A space research station for potentially harmful topics is produced around the orbit of the Island.
-More schools are produced, and teaching of the arts and philosophies becomes a big thing, both in schools and in the media. Many are doomed to be no good at anything practical at life. Most students can recite Platicos, but can’t do advanced mathematics.
-Anti-egoism and ulitarianism are the focus of media messages.
[img]http://i.cubeupload.com/lkWs0M.jpg[/img]
[b] Imperial Veran Empire [/b]
Ven Kaeo
[i] Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers [/i]
[i]Resources: 58
Stability: 89
Market: 100
Colonies: 22
Fleets: 7[/i]
-The galaxy’s first carrier is produced. This ship, absolutely massive, holds 500 fighter aircraft and is capable of piggybacking 15 corvettes or 2 cruisers. Armed to the teeth with the best defenses the Verans have, it is capable of taking on almost any fleet in the galaxy, but is very resource-costly to produce. Carriers are marked on the map with an asterisk shape. Carriers as part of a fleet will be marked with an asterisk shape over the fleet market.
-All ships scatter to locate new planets. 6 new systems are claimed:
*Another Tiberium planet and 2 iron planets.
*Tier 1 planet, 2 gas giants, 1 lavaworld
*Waterworld and 3 barren planets
*Another Tiberium planet, 1 gas giant
*6 barren planets all uranium rich, one containing small amounts of Elerium
*1 planet containing Hydrogen 3, 3 barren planets, 1 iron planet
-Solusta Hazus is mega-mined, using the mining ships. The massive amounts of resources gained form tearing the planet to the very limits of its crust, transforming it into a cracked lavaworld, produces enough resources to keep the fleets well-serviced for another 2 years.
-In the end, around 18 colonies are built since efforts began last year. They range in advancement. Omnicron Alpha hosts the most advanced colony in Veran space, housing an estimated 8 million. A moon of Paladine in Balanc houses 4 million. Asojac in Isolus also hosts 4 million.
-A new fleet is produced.
[img]http://i.cubeupload.com/tiYECE.png[/img]
[b] The United Sol Confederacy[/b]
UrbanMachismo
[i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates
Hull Classes: Fighters, Corvettes, Frigates, Battleships [/i]
[i]Resources: 96
Stability: 96
Market: 100
Colonies: 6
Fleets: 5[/i]
-Battleships, yes? Yes. Larger and stronger than destroyers, battleships are capable of doing massive damage against enemy ships. Holding lesser amounts of heavy weapons, battleships are the strongest regular-class ship in the galaxy.
-4 new systems are claimed.
*2 barren planets, both containing Elerium and Hydrogen-3.
*2 barren planets, containing Elerium and uranium.
*A waterworld and an iron planet.
*A Tier 1 garden world and 3 gas giants, one moon containing uranium.
-A new fleet is produced.
-Examination of the UFO activity on Mars comes to little of note until discovery of ruins on Cydonia. Archaelogical teams being the investigate, and the area is filled with Erlerium.
-Hyperspace gates are created in all Sol systems. With an 87% success rate, there are some ships lost in the void, but most make it through without problems- enough to warrant trust with the populace. Soon, the Sol system has the fastest rate of transport between its systems of any civilization. NOTE: This is not the only way to achieve this.
-All new planets are exploited massively. Resource income is high. Colonization finishes of Freyr and Kvasi of Oslo, Dellinger and Dagr or Berlin, Noah of Frankfurt, and the new garden world.
[img] http://i.imgur.com/xV4bx.jpg[/img]
[b]Dubey Elves[/b]
Eternalflamez
[i]Technology: Fission-Pulse Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Quantum Computing, Anti-Missile Missiles
Hull Classes: Fighters, Corvettes[/i]
[i]Resources: 87
Stability: 82
Market: 90
Colonies: 0
Fleets: 3[/i]
-Fission Pulse engines are created. More resource conservative than Fusion Engines, and notably more thrusting, these engines are a notable improvement.
-3 new systems are claimed, but none contain Elerium or Chronoton.
*2 barren planets, gold-rich.
*1 gas giant, 3 of its moons are gold and iron-rich and one is uranium-rich.
*2 iceworlds, uranium rich, and a rocky planet, gold and iron-rich.
-A new fleet is produced.
[u]Music:[/u]
[media]http://www.youtube.com/watch?v=lPvGo2CsVUY[/media]
Awe Yeah [i]Carriers[/i] son.
This turn doesnt even make sense. There is no Americas or Europe on Terra, I sent in orders to move out and expand and colonize, and I'm sure as hell the Terrans had Three fleets before this.
[QUOTE=StarToad;35450367]This turn doesnt even make sense. There is no Americas or Europe on Terra, I sent in orders to move out and expand and colonize, and I'm sure as hell the Terrans had Three fleets before this.[/QUOTE]
Nope, you've only ever had one, maybe two if you include the X-Com fleet.
And I based Terra off of Earth in the X-Com games, best guess because you weren't on Steam.
I would've named the countries if I was basing it on Earth. Plus, last turn there were THREE FLEETS.
[QUOTE=StarToad;35450402]I would've named the countries if I was basing it on Earth. Plus, last turn there were THREE FLEETS.[/QUOTE]
Er, no? Last turn there was the first fleet, and the X-Com fleet. You wouldn't have 3 fleets anyhow, you technically should have had one until this turn because of the way I do fleets. 1 fleet until you have 6 systems, then you get a second fleet.
Actually, my part of the universe has gold on each of the planets I colonized, and I was mining it for the better part of two years. So where did it all go?
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