• Galaxy at War
    1,657 replies, posted
Alright then, turn will be out tonight then! (Also, should this game ever die I have plans for a new game)
I'm thinking about joining this soon when I find an apartment and get everything set up there.
[b]GALAXY AT WAR, TURN 14: YEAR 2070 [/B] [u]Resources for players:[/u] [url=http://dl.dropbox.com/u/38678023/ResourcesofGaW.txt]Resource Guide[/url] Map: [t]http://dl.dropbox.com/u/38678023/GaWturn15png.png[/t] Player list: Imperial Veran Empire [Red] - Ven Keao Vandura [Facepunch Blue] - wizard' The Hyperkin [Light Green] - Sunny Dei Great Race of Yith [Purple] - Seed Eater - NPC Grox Empire [Navy Blue/Grey] - overpain Sol Confederacy [Orange] - UrbanMachismo Valentian Commonwealth of Kingdoms [Yellow] – DanRatherman - NPC The Great Lux [Green-Yellow] - Konakona940 - NPC The Terran Republic [Light Brown/Tan] - StarToad Mjythra [Light Blue] – WubWubWompWomp - NPC High Elves [Cyan] – eternalflamez Ursi [Brown] – TreviStator p1z0wning[Silver] – asantos The Sithil Collective[Greenish] – Canuhearme? [u]Conflicts:[/u] *The Grox War: -Verans vs Grox No new Grox Casualties No Veran casualties *The Terran Civil War *The Great War -Hyperkin+Vandurans vs Diablos vs Orison vs Nationalists vs Terran Republic + Loyalists+Grox Gangs wiped out. Notable ground progress by Nationalists. Terran fleet lost. Grox fleet lost [u]Power Ranking[/u] 1. Verans 2. Sol 3. Vandurans 4. Hyperkin 5. Grox 6. Elves 7. Terrans 8. Aranos 9. Ursi 10. Lux 11. Valentia 12. Yith 13. Mjythra 14. Sithil [u]Tech Ranking[/u] 1. Grox 2. Terrans 3. Elves 4. Sol 5. Hyperkin 6. Veran 7. Yith 8. Vandurans 9. Valentia 10. Ursi 11. Aranos 12. Lux 13. Mjythra 14. Sithil [u]Turns:[/u] [img]http://dl.dropbox.com/u/8968392/forumgaem/TerranFlag.png[/img] [b]The Terran Republic[/b] StarToad [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers[/i] [i]Resources: 40 Stability: 14 Market: 5 Colonies: 0 Fleets: 2[/i] -No new tech. -The gangs are no longer a factor in the civil war- they’ve been wiped out by sustained bombing on the part of the Republican fleet. -Having lost the war in space, the Nationalists make a successful push on Terra, now controlling 60% of the planet’s surface. The resource shortage limits their overall effectiveness, though. Tough fighting in the streets poop on the boop zip zop doobidy dop no one cares about the specifics. -Combat with the Vandurans commences. The Grox Second Fleet in Terran space is wiped out by the invading Vanduran First, Fifth, and Seventh armies, and the Terran Second is heavily damaged in the assault. The Vanduran fleets sustain minimal damage, losing only 5 ships (three from combat, 2 from X-Com sabotage) and hold their position on the edge of the Terran system, using the system’s asteroid cloud as a physical barrier to prevent Terrans from attacking back. The Terran First, already preoccupied with its native campaign, happily accepts the low in the Vanduran action. -X-Com overturns democratic rule in Republican and Loyalist forces, and put in power philanthropist and insanely intelligent Siber Teptim, holding the position of “President”. His first act is to mark all Nationalists as traitors (no, really?) [b]Hyperkin[/b] Sunny Dei [i] Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance Hull Classes: Fighters, Corvettes, Destroyers[/i] [i]Resources: 68 Stability: 60 Market: 45 Colonies: ? Fleets: 4[/i] -A medical resistance to Thing infection is created. Highly expensive and dangerous, the procedure grows genetically modified blood cells that are then placed into the body to take the place of the normal cells. This prevents Thing cells from absorbing the blood cells and limits its spread to a slower speed. -The First fleet rallies close to the Terran system. Initially intending to join the Vanduran fleets, it was too late to the party and hung back. Like the Vanduran fleets, it’s holding at the edge of the Terran system. -The Second fleet discovers a new system. No habitable planets. -The Third fleet begins the daunting task of investigating all colonies for Things. It doesn’t get more than past the first three without discovering a small Thing outpost and incinerating it in the home system. -All newly discovered systems are established with mining colonies. -All systems are reinforced with military personnel. Given this, everything seems strangely…normal. -X-Com agents in Hyperkin space are forced to work on a massive plasma nuke, using large amounts of Uranium. This bomb is used to destroy the planet on which the Thing colony was discovered, fucking the planet up. -The X-Com agents then use a secret bomb to destroy a major communications base in Quel as revenge for the Hyperkin attack against Terra, effectively cutting off Hyperkin contact with all Hyperkin systems and ships routed through Quel. In the lack of contact, no one is sure what could potentially happen. All X-Com agents involved are executed. [img]http://i.imgur.com/0sN8E.png?1[/img] [b]Aranos[/b] MountainWatcher [i]Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks Hull Classes: Fighters, Corvettes, Cargo Ships[/i] [i]Resources: 100 Stability: 100 Market: 100 Colonies: 0 Fleets: 1[/i] -Stimpacks are created. Steroids, easily applied by injection, that give immediate healing and adrenaline boosts that lead to fast healing. -LADAR scans show little to the south after years of searching. -Mining is increased on all planets outside of the Island. -Bio-engineering is heavily invested into by the government. No notable progress. -Broadcasts are sent out into space and to immediate races inquiring about the being. No one knows shit. -Trade is accepted with the Grox. As of yet, nothing occurs. -Light drugs are legalized. -Moon colonization completes. [img]http://i.cubeupload.com/lkWs0M.jpg[/img] [b] Imperial Veran Empire [/b] Ven Kaeo [i] Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Tiberium Warheads [/i] [i]Resources: 98 Stability: 96 Market: 99 Colonies: ? Fleets: 11[/i] -Tiberium Warheads (Huge anti ship missiles that upon explosion release a shitload of liquid tiberium and begin transforming the ship into tiberium). -12 new systems are claimed. One nebula. 2 new fleets. -Cavorite is discovered in the far northwest. -Planet cracking continues. -Shielded Tiberium-smelting factories are built on the new Tiberium planets themselves. Tiberium seeding continues. [img]http://i.cubeupload.com/tiYECE.png[/img] [b] The United Sol Confederacy[/b] UrbanMachismo [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts [/i] [i]Resources: 70 Stability: 96 Market: 98 Colonies: 8 Fleets: 7[/i] -Antimatter torpedoes. These small and relatively expensive explosive can be silently and almost undetectably fired from large ships- upon contact with an enemy ship, a explosion akin to 30 nuclear warheads occurs, effectively destroying most ships smaller than a battleship. Each fleet is equipped with about 4. -DEFEND. UP. EVERYTHING. A series of defensive platforms are built around the empire. Every system is mounted with them and the ring of defensive platforms extends to new territory. The sudden increase in defenses has many spooked. -Reserve ships are built. An extra 50 ships of every small class are built, and 5 of larger classes. -The Third, seventh, and Fifth fleets are stationed in Sol. The remaining fleets patrol Sol space. Nothing happens this year. -Until the excavation of Cydonia occurs in full. Researchers and military personnel are killed in a massive blast, followed by a long battle against aliens hiding in the Cydonia base. The Aliens are eventually beaten back, but a sudden attack rips the Sol fleets a new one, giving 30% losses in the brief attack, with no alien losses. [img] http://i.imgur.com/xV4bx.jpg[/img] [b]Weed Elves[/b] Eternalflamez [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship[/i] [i]Resources: 80 Stability: 85 Market: 90 Colonies: 5 Fleets: 4[/i] -Finally. Terraforming machines are created. These massive fusion-fueled reactors are installed on an uninhabitable planet, and pumps out air and necessary gases. When used alongside careful ecological planning, and on proper-sized planets, Atmos machines are capable of making a lush garden world in as little as 7 turns. -7 new systems claimed. 2 new fleets. -Defenses are built on all colonies. -Sustainable mining begins on many systems. -Transport and housing on new colonies is freely offered by the government. [img]http://i.imgur.com/sDpvk.png[/img] [b]The Sithil Collective[/b] Canuhearme? [i]Technology: Projectile Weapons, Fusion Engines Hull Classes: Fighters, Corvettes[/i] [i]Resources: 100 Stability: 100 Market: 100 Colonies: 0 Fleets: 1[/i] -No new tech. -Probes are sent west and south for minerals. They find about nothing until they reach their current positions, where uranium (west) and copper (south) appear to be abundant. -The southern probe is followed up on and claimed. Containing 4 planets of rocks and metals and copper and shit. They are quickly fucked with for minerals using a newly invented mining industry. Notable galactic events: whogivesakjsnd [media]http://www.youtube.com/watch?v=Cp1ohhH6wro[/media]
[QUOTE] -You can’t research gravity manipulation. You require Cavorite for that. -Cavorite is discovered in the far northwest. [/QUOTE]
[quote=The Sithil Collective]-No new tech.[/quote] Who would've known sentient hunks of rock would be so dumb.
I love how all of the shitloads of defences and extra fleets and shit Urban built really didn't do anything to help against that attack that he was preparing for. Poor guy
So did my bomb destroy the Thing planet or did X-com fuck me over?
This bomb is used to destroy the planet on which the Thing colony was discovered, fucking the planet up.
[QUOTE=Sunny Dei;35843232]So did my bomb destroy the Thing planet or did X-com fuck me over?[/QUOTE] Both. The bomb that you were hit by was a separate bomb. The Thing planet was wiped out. [editline]6th May 2012[/editline] [QUOTE=MountainWatcher;35842418][/QUOTE] That was a leftover form last turn. I forgot to delete the "you cant" line.
StarToad [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Sunny Dei [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] MountainWatcher [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Ven Kaeo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] UrbanMachismo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Eternalflamez [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] Canuhearme? [img]http://www.facepunch.com/fp/ratings/tick.png[/img]
Turns? If so then I'll start writing mine in a minute
StarToad [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Sunny Dei [img]http://www.facepunch.com/fp/ratings/tick.png[/img] MountainWatcher [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Ven Kaeo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] UrbanMachismo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Eternalflamez [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] Canuhearme? [img]http://www.facepunch.com/fp/ratings/tick.png[/img]
[QUOTE='[Seed Eater];35866307']StarToad [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Sunny Dei [img]http://www.facepunch.com/fp/ratings/tick.png[/img] MountainWatcher [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Ven Kaeo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] UrbanMachismo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Eternalflamez [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] Canuhearme? [img]http://www.facepunch.com/fp/ratings/tick.png[/img][/QUOTE] Gone from a turn every few weeks to the possibility of one every few days? This'll be picking up steam real fast.
...What? I didn't send in any turn yet. Did I?
[QUOTE=Ven Kaeo;35867020]...What? I didn't send in any turn yet. Did I?[/QUOTE] Woops, nope. I screwed up and put this as turn 14, when it should be 15, so I was seeing everyone's as this turn. Regardless, we're still only missing eternal. Expect a turn wednesday.
Making turn now. I was asleep 8 hours ago, so couldn't see this.
[quote]*The Grox War: -Verans vs Grox No new Grox Casualties No Veran casualties [/quote] Someone needs to fix this eventually
Don't worry. I can throw planets now. It'll be fine.
If you have a large enough ship, that is.
I'm sorry guys, to do this, but I'm pushing the turn until tomorrow. I'm not feeling too hot so yea. Turn will be out tomorrow night, everyone's in, and all that.
[QUOTE=Canuhearme?;35893918]If you have a large enough ship, that is.[/QUOTE] Bro I have ships that crack open planets as well as Carriers, what Seed coined as 'the largest ships in the galaxy'
But will it blend?
Someone on my Steam Friends list who's interested in this is compiling a list of songs relevant to each race, and apparently after asking me a few questions about the Sithil he chose [url=http://www.youtube.com/watch?v=vRI70ToeEN8]this one.[/url] I'll see what else he can come up with for the others.
I'd prefer have a preview of the Hyperkin song if that's alright
I want a preview of the Terrans, if that is not an issue.
Verans: Psychologically, Vera'ki are a very tightly knit people. They've been united for centuries. They're very open minded, so things like homosexuality, transgenderism, etc. isn't frowned upon at all. They all worship, and their religion is pretty open. The only thing their goddess asks of them is their devotion. As long as they're devoted she doesn't care about your race or sexuality or what you do in laboratories or what you develop. They don't care what another race worships, if anything at all, they just ask that their beliefs be respected, and if you visit the planet, to attend the weekly sermons if possible. Not mandatory for visitors. They can be pretty hotheaded at times, but they're a very logical race. Not Vulcan logical though. So they DO have emotion. They're extremely respectful of the dead, and even treat the dead of enemies as well as their own dead. As a society they're completely integrated with their Android counterparts and vice versa. Android/Veran relationships have started to form and people are a bit iffy about it, but no one judges anyone harshly. Physiologically, they're hardy. Thicker skin than humans have. Their pigmentation/melanin is generally shades of grey. Some ethnicities within the Veran race have different shades of grey, such as a slate blueish grey or a pale red grey. Southern Pole Verans tend to have a pale red colour to their skin, North Pole Verans the slate blue. Equator Verans, who all live underground, are an extremely pale grey. All of these 'colour' shades are EXTREMELY slight, so it's not a huge visible difference. Very subtle. Verans have four eyes, they're smaller than our eyes, and are right next to each other in sets of two in similar placement to ours. They have no protruding noses, just two slits, their mouths have thin, almost lipless edges that can open very wide. They're completely carnivorous, and have teeth similar to sharks, and their faces/heads are teardrop shaped with the rounded edge being the top and a soft peak at the chin. A ridge about an eighth to a sixth of an inch deep runs down the middle of their faces, bisecting them. They're tall, the average height sitting around two meters. Generally low body fat content, but slow metabolisms which causes them to have long life spans. Average lifespan is 130 to 140 years. Due to the strong gravity on their planet, their bones are thicker and denser than humans. Their legs are digitigrade. They have two hearts, four lungs, two livers, and standard amounts of every other organ. Three fingers and a thumb on each hand, four toes on each foot. They don't have fingernails, but rather a sort of short, dull claw in their place. Vera'ki breathe/metabolise a mixture of Nitrogen, Fluorine, and Chlorine gasses, opposed to Oxygen like we do. Conversely, as their bodies use up these gasses, it converts them into Oxygen and Carbon Dioxide. Oxygen will suffocate a Veran in a fashion similar to Carbon Monoxide will a human.
[b]GALAXY AT WAR, TURN 16: YEAR 2071 [/B] [u]Resources for players:[/u] [url=http://dl.dropbox.com/u/38678023/ResourcesofGaW.txt]Resource Guide[/url] Map: [t]http://dl.dropbox.com/u/38678023/GaWturn16png.png[/t] Player list: Imperial Veran Empire [Red] - Ven Keao Vandura [Facepunch Blue] - wizard' The Hyperkin [Light Green] - Sunny Dei Great Race of Yith [Purple] - Seed Eater - NPC Grox Empire [Navy Blue/Grey] - overpain Sol Confederacy [Orange] - UrbanMachismo Valentian Commonwealth of Kingdoms [Yellow] – DanRatherman - NPC The Great Lux [Green-Yellow] - Konakona940 - NPC The Terran Republic [Light Brown/Tan] - StarToad Mjythra [Light Blue] – WubWubWompWomp - NPC High Elves [Cyan] – eternalflamez Ursi [Brown] – TreviStator p1z0wning[Silver] – asantos The Sithil Collective[Greenish] – Canuhearme? [u]Conflicts:[/u] *The Grox War: -Verans vs Grox No new Grox Casualties No Veran casualties *The Terran Civil War *The Great War -Hyperkin+Vandurans vs Nationalists vs Terran Republic + Loyalists+Grox vs The Thing Severe losses for Vandurans and Hyperkin Moderate losses for Terrans Minor losses for Nationalists [u]Power Ranking[/u] 1. Verans 2. Sol 3. Grox 4. Elves 5. Hyperkin 6. Vandurans 7. Terrans 8. Aranos 9. Ursi 10. Lux 11. Valentia 12. Yith 13. Mjythra 14. Sithil [u]Tech Ranking[/u] 1. Grox 2. Sol 3. Terrans 4. Yith 5. Veran 6. Hyperkin 7. Elves 8. Vandurans 9. Valentia 10. Ursi 11. Aranos 12. Lux 13. Mjythra 14. Sithil [u]Turns:[/u] [img]http://dl.dropbox.com/u/8968392/forumgaem/TerranFlag.png[/img] [b]The Terran Republic[/b] StarToad [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships[/i] [i]Resources: 36 Stability: 20 Market: 2 Colonies: 0 Fleets: 1[/i] -Battleships are created. Though unable to be manufactured just yet. -Vanduran and Hyperkin fleets work together to begin bombardment of the Terran home planet, on both Loyalist and Nationalist sides. The Terran navy was working to evacuate as many people as possible during the bombardment, but unfortunately could only hold roughly 20% of the Loyalist population, while simultaneously moving all Hygarm into underground bunkers. Things looked grim as four enemy fleets tore apart entire cities from orbit with the Terran navy unable to do much about it. The navy, going completely gung-ho in a planned final attack of passion begins to fire upon the Vanduran fleets. They take heavy return fire, almost being wiped out. They would have, had it not been for… -The Thing Uprising begins. In Hyperkin space, lightyears away, the largest thing colony is discovered by the touring Hyperkin Third fleet. The Third fleet, patrolling the lost systems, discovers that the Thing has consumed the entirety of all Hyperkin systems east of Quel. This discovery prompts the Thing to reveal itself across the Galaxy. Millions of Vanduran, (to a lesser extent, due to the vaccine)Hyperkin, and (to a far lesser extent) Terran citizens mutate into their true forms. This causes mass chaos and destruction in many systems, and a large-scale power and ExoNet blackout of many systems. Hygarm in Terran bunkers take heavy damage. The inclosed bunkers don’t allow for fleeing or fighting, giving the Things hgue advantage. Less than 100 Hygarm and Terran MPs make it out of the bunkers, sealing the exits. -To give you an idea of what we’re talking here, imagine that it’s the storm of the century. You’re trapped at home, rain pouring down like notihng else, and the power cuts in your major city. No communications. No lights. Nothing. Then, people creep out into the street. Chaos and panic and riots erupt. Yea. This si the Vanduran and Hyperkin systems. -Luckily for the Terrans, 1/3 of all Vandurans in the Vanduran navy were Things, and 1/5 of the Hyperkin First fleet. The Vanduran fleets are torn apart form the inside out, totally unprepared for such a battle both inside and outside. The Terran fleet, in the confusion, take full advantage and attacks in full strength, destroying two of the Vanduran fleets. The surviving Fifth Fleet flees from the battle, badly wounded and with their troops ravages. The Hyperkin fleet, more easily putting down its Thing uprising, still survives mostly intact, but makes the choice of landing on Terra in nationalist territory over remaining in the battle. Hextura, the admiral of First Fleet, willingfully gives himself up to Nationalist soldiers, and is treated as a special guest to Atler himself. Atler makes the strategic offer to ally himself with the Hyperkin, overcoming race antagonism. [b]Hyperkin[/b] Sunny Dei [i] Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance Hull Classes: Fighters, Corvettes, Destroyers, Battleships[/i] [i]Resources: 36 Stability: 30 Market: 15 Colonies: ? Fleets: 4[/i] -Battleships are created. -Vanduran and Hyperkin fleets work together to begin bombardment of the Terran home planet, on both Loyalist and Nationalist sides. The Terran navy was working to evacuate as many people as possible during the bombardment, but unfortunately could only hold roughly 20% of the Loyalist population, while simultaneously moving all Hygarm into underground bunkers. Things looked grim as four enemy fleets tore apart entire cities from orbit with the Terran navy unable to do much about it. The navy, going completely gung-ho in a planned final attack of passion begins to fire upon the Vanduran fleets. They take heavy return fire, almost being wiped out. They would have, had it not been for… -The Thing Uprising begins. In Hyperkin space, lightyears away, the largest thing colony is discovered by the touring Hyperkin Third fleet. The Third fleet, patrolling the lost systems, discovers that the Thing has consumed the entirety of all Hyperkin systems east of Quel. This discovery prompts the Thing to reveal itself across the Galaxy. Millions of Vanduran, (to a lesser extent, due to the vaccine)Hyperkin, and (to a far lesser extent) Terran citizens mutate into their true forms. This causes mass chaos and destruction in many systems, and a large-scale power and ExoNet blackout of many systems. Hygarm in Terran bunkers take heavy damage. The inclosed bunkers don’t allow for fleeing or fighting, giving the Things hgue advantage. Less than 100 Hygarm and Terran MPs make it out of the bunkers, sealing the exits. -To give you an idea of what we’re talking here, imagine that it’s the storm of the century. You’re trapped at home, rain pouring down like notihng else, and the power cuts in your major city. No communications. No lights. Nothing. Then, people creep out into the street. Chaos and panic and riots erupt. Yea. This si the Vanduran and Hyperkin systems. -Luckily for the Terrans, 1/3 of all Vandurans in the Vanduran navy were Things, and 1/5 of the Hyperkin First fleet. The Vanduran fleets are torn apart form the inside out, totally unprepared for such a battle both inside and outside. The Terran fleet, in the confusion, take full advantage and attacks in full strength, destroying two of the Vanduran fleets. The surviving Fifth Fleet flees from the battle, badly wounded and with their troops ravages. The Hyperkin fleet, more easily putting down its Thing uprising, still survives mostly intact, but makes the choice of landing on Terra in nationalist territory over remaining in the battle. Hextura, the admiral of First Fleet, willingfully gives himself up to Nationalist soldiers, and is treated as a special guest to Atler himself. Atler makes the strategic offer to ally himself with the Hyperkin, overcoming race antagonism. -Because of the events of the Thing Uprising, most other major operations were disregarded because of the situation. [img]http://i.imgur.com/0sN8E.png?1[/img] [b]Aranos[/b] MountainWatcher [i]Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots Hull Classes: Fighters, Corvettes, Cargo Ships[/i] [i]Resources: 100 Stability: 100 Market: 100 Colonies: 1 Fleets: 1[/i] -Robots with advanced AI are created. These robots are meant to act as animals, and are capable of breeding. -Dos sistemas conquistado. Los sistemas son el hogar de los calamares que hablan español con sus mentes. Land-dwellers. Both of the systems are colonized. 2 planets apiece, the original system holding 2 advanced colonies, obviously homeworlds, and the second system’s planets having underdeveloped mining colonies. -LADARing the region to the east brings back promising results. -Biomechanical engineering labs: invested. -“We wish to trade for Elerium!” the make it known, broadcasting and sending it to the Ursi, who forward it to the Hyperkin and so forth. -A space station is hastily created and sent to the center of the route between the new and old systems. -A new fleet is produced. -The first Aranos colony begins construction on their home system. [img]http://i.cubeupload.com/lkWs0M.jpg[/img] [b] Imperial Veran Empire [/b] Ven Kaeo [i] Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Tiberium Warheads, Gravity Tethers[/i] [i]Resources: 99 Stability: 97 Market: 100 Colonies: ? Fleets: 11[/i] -Gravity Tethers. Large spike-like devices that are embedded into a planet's crust and neutralize the gravity in the enclosed section. Using cavorite, these tethers make it easier for movement and storage of materials in planet-crackers. -One new system is claimed. Contains cavorite. -Never mind the red arrows. -So basically, your planets to crack are deleted this turn. -The moon of the Veran's homeworld seems awfully big in the sky today. It's a supermoon: it's actually orbiting a little closer than usual. The entire Veran population are amazed and aw'ed at how magnificently large and bright it is this year. But then they all realize that they've been staring at the fucking sun the entire time! Silly Verans. [img]http://i.cubeupload.com/tiYECE.png[/img] [b] The United Sol Confederacy[/b] UrbanMachismo [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts [/i] [i]Resources: 65 Stability: 82 Market: 86 Colonies: 8 Fleets: 7[/i] -Elerium shielding is finally invented. -Defenses increase to twice their number. They are put tot eh test when another laien craft attacks the southernmost system and is repelled. -All fleets are recalled to Sol and all damaged fleets quickly repaired and re-outfitted. -The battle for Cydonia begins. Aliens amassing in the millions crawl out from the Martian base, ships and all, taking the planet by storm and launching missiles into orbit at the Sol fleets. The Sol fleets are prepared and counter them, though, and proceed to heavily bombard Mars until the planet’s surface is literally glassed and holes to the planet’s [del]molten[/del] interior appear across the surface. [img] http://i.imgur.com/xV4bx.jpg[/img] [b]Weed Elves[/b] Eternalflamez [i]Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship[/i] [i]Resources: 82 Stability: 85 Market: 93 Colonies: 5 Fleets: 4[/i] -No new tech. -Two new systems claimed. -Defensive and evacuation plans are created in all colonized systems for all civilians. -Defensive strategies are implemented and taught to all forces. -Mining continues. [img]http://i.imgur.com/sDpvk.png[/img] [b]The Sithil Collective[/b] Canuhearme? [i]Technology: Projectile Weapons, Fusion Engines Hull Classes: Fighters, Corvettes[/i] [i]Resources: 100 Stability: 100 Market: 100 Colonies: 0 Fleets: 1[/i] -Sithil scientists successfully created exosuits that act as a skin, like that of an organic. These advanced exosuits act as an extension of the Sithil’s bodies. These versions of the machines are rather basic for now -High-yield nuclear weapons are created, large enough to do considerable damage to a planet’s surface. -The Sithil fuck their planet sideways in a massive mining endeavor to mine and industrially develop everything, with extreme speed and efficiency. Jesus Christ, it’s like, have you ever seen a laser eat away at something? Well that’s what it’s like. -In a plan of “Fuck this, we’re making it happen,” the Sithil attach fusion engines onto large asteroids and propel them into mining colonies. The asteroids make one hell of a mess of the planets, but the resource yield is magnificent. -“Send out ships to colonize systems” isn’t enough. You need to give me locations and directions. -That being said, you bypass one system to colonize one that’s sufficiently resource rich. -Underground cities begin creation on the homeworlds. These strange dwelling come from the demand of Sithil to live in shelters instead of in the dirt, as wealth is spread across the collective. Notable galactic events: -The Yith make a notable leap forward in technology this turn, inventing Siphning Ships, capable of withstanding extreme temperatures to enter into a star and siphon the resources found even at those stars’ cores. -The Terran unstable star goes Supernova. -[url=http://imgur.com/XsAUn]We are coming.[/url] [media]http://www.youtube.com/watch?v=2NfpFDwH0Q4&feature=relmfu[/media]
[quote=turn]Dos sistemas conquistado. Los sistemas son el hogar de los calamares que hablan español con sus mentes. [/quote] :v: Two systems were conquered. They have squids that speak Spanish through their minds?
Alright, knew this was going to happen but fuck it! Goodbye Hyperkin it was fun while it lasted. Good luck everyone else!
Well, that was terribly unexpected, but that was AMAZINGLY awesome.
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