• Galaxy at War
    1,657 replies, posted
No. The rolling stops when a tech is researched. [editline]27th May 2012[/editline] Also I just realized I'm missing the following tech: Advanced Particle Weapons, Liquid Tiberium, Large Planet Crackers, Destroyers I've researched these successfully but they're not in my tech/ship list. Firefox can you fix this please?
[QUOTE=Ven Kaeo;36099370]No. The rolling stops when a tech is researched. [editline]27th May 2012[/editline] Also I just realized I'm missing the following tech: Advanced Particle Weapons, Liquid Tiberium, Large Planet Crackers, Destroyers I've researched these successfully but they're not in my tech/ship list. Firefox can you fix this please?[/QUOTE] Sorry about that, I'll fix it in the next turn.
Okay, sent my turn in.
Got some nifty ideas concerning the future tech I'll be focusing on. Why stop mining where the crust ends? Why focus only on terrestrial worlds at all?
Bro you're just following in Veran footsteps. We've already answered the question of "Why stop mining where the crust ends" with "Don't! Crack the entire fucking planet open and feast upon the quadrillions of tons of molten iron"
The massive amount of usable gasses in Gas Giants can't be that hard to harvest either, not to mention gas isn't the only thing present in large quantities (liquid metallic hydrogen has some pretty interesting applications as a room temperature superconductor and magnetic field generator.)
Again following in our footsteps. The first thing we did was establish fuck tons of gas siphoning platforms both in orbit over Gas Giants AND in nebulae
[QUOTE=Ven Kaeo;36099264]What the fuck are you talking about? That isn't how it fucking works at all you ponce. You roll 0-100 three times. Whichever roll is under 50 is a successful tech. [b]That means all 3 have a 50/50 chance of being researched.[/b] Where the fuck are you getting this 25% chance for tech 2 and 12.5% chance for tech 3?.[/QUOTE] Because yea, that seems logical. Think this through. First tech gets rolled 0-100. 0-50 = 50% chance of total, for success. Second tech gets rolled 0-100 if the first one fails. meaning that 0-50 is 25% and 51-100 is also 25% of TOTAL chance. Third tech gets rolled 0-100 if the second one fails. Failing the second one was 25% chance. This third tech gets rolled 0-100 once more, 0-50 being half the 25% chance, so 12.5% chance of total. 51-100 is also 12.5% chance of total. Therefore, 50% chance for first, 25% for second, 12.5% for third, 12.5% chance for fail.
You should really hold back from calling everyone an idiot at the drop of the hatch, Ven. It turns someone who made a mistake into a fool.
[QUOTE=Webby2020;35920270][B]Introducing my new faction: Phoenix Rising[/B] [img]http://dl.dropbox.com/u/5485872/GAW/Flag.png[/img] [HR][/HR]RACE THEME [media][URL]http://www.youtube.com/watch?v=Fn-Fp6XEf1U&feature=fvst[/URL][/media] [HR][/HR] MAKE UP: Humans, mostly modified through mechanical prosthesis or cybernetic implants. Average citizen of Prometheus, the Capital. The implant of choice for many are electronic eye implants. [img]http://images.wikia.com/masseffect/images/a/a4/Codex_Illusive_Man.png[/img] [HR][/HR] CIVILIZATION BELIEFS: Consists of no religion, with an elected Emperor from a direct popular vote. The Humans of Phoenix Rising's history has given them their moniker as well as their most common colloquial metaphor and unofficial motto: "From the ashes." Social structure is based on wealth and merit. The government is mostly a plutocracy aside from the Emperor. [img_thumb]http://cloud.steampowered.com/ugc/577829358439125737/4B85F70D5C59DD2789C6B77ACFAFA496C7D7044B/[/img_thumb] [i]Pictured: The recently elected Emperor sits upon his newly acquired throne...[/i] COLOR: Regal Dark Purple. LOCATION: Very far north of galactic center point. Almost completely outside the galaxy, they reside in the newly colonized world of Prometheus which is located within a globular cluster on the very edges of the galaxy itself. [img_thumb]http://dl.dropbox.com/u/5485872/GAW/Civlocation.png[/img_thumb] [i]Pictured: Location of Prometheus in center 3[SUP]rd[/SUP] of the galaxy[/i] [HR][/HR] HISTORY: The year was 2025, and it was a time of great innovation and technological advancement. The people of their homeworld enjoyed great luxury. Science was an all time priority for these people, finally able to reach out and touch the stars. They colonized nearby moons and planets within their own system, too obsessed with mining and toiling and building to ever leave the confines of their small nine planet system. Soon the many hundreds of asteroids, dozens of moons, and handful of planets were all fully developed. Everybody was happy and technology was advancing at a near alarming rate. Fast forward nearly a century. The Humans of this system still had not left, and were still enjoying great technological advancement. Cybernetics and electronics within one's own body were commonplace, a sign of societal advancement. This race was attempting to reach perfection through technology, with implants that boosted physical and mental abilities. The area of genetics, however was left mostly untouched until several breakthroughs in gene sequencing were made. The people cheered for new races of beings, new organisms to populate these otherwise barren worlds in their system. Scientists did so, creating beings suited for individual worlds. Low gravity, high gravity, low temperatures and high. There were, like with most advancements, ulterior motives. On the most remote world on the far reaches of this system lied a small, cold, barren world. Here laboratories worked in secret around the clock, engineering a perfect race bred for war. The race could reproduce at alarming rates, survive in any environment, even the vacuum of space. This perfection came at a cost. This species was extremely aggressive, intelligent, and patient. As the species was bred, due to their extremely high reproduction rate they began to evolve all on their own. Soon they were able to think as a group - a collective consciousness. The more there were, the smarter they were. Within a year, the race was created and bred to the low millions. The government issued a large colony ship to take the specimens and seed them into a neighboring system - to test their abilities. The ship , passing the middle planet of the system, suffered catastrophic engine failure and crash landed on a moon orbiting that world. Knowing the risk, the government dispatched scouts and surveyors to make sure the specimens had either been destroyed or stayed in containment. After an investigation, it was deemed that the species had been destroyed, and they were never meant to survive for long periods in extremely hostile environments anyway.... Contact with several small outer rim colonies and outposts began around 6 years after the crash. At first, it was believed that the colonists simply abandoned these harsh areas or had died. In addition, strange sightings by civilian merchants were reported by the many uncolonized moons, too hostile for even genetically-modified colonization. These were written off as nothing but normal celestial events. As the sightings increased, more and more colonies started dropping from the grid. Whole ships were disappearing without a trace. It was far too late that the government of this civilization acknowledged what had been happening. By then, this hostile species had already spread to dozens of moons. At their disposal was also an entire asteroid belt of possibly tens of thousands of asteroids, too far for colonization by the Humans. The species had been spreading like a cancer throughout the system, building into numbers in the high hundreds of billions. It was another two years before the first outright attack occurred. One of the most prosperous colonies was overrun and converted for the dread species' use in only a matter of weeks. Mass panic struck, with billions of souls escaping to the inner-circle of only four worlds. Luckily for these people, the government had already recalled all military vessels and build a formidable defense at the innermost asteroid belt, defending the homeworld and the only terraformed world in the system. This gave them time, only about a year, but time to find a solution. Secret meetings were held to postulate the continuity of their species as a whole. Although there were tens of billions left, everyone knew all too well that number didn't mean anything. The final battle was about to begin. It was mid-year when the full offensive began. Hundreds of billions of the hostile species threw themselves at the defense ring. Although the Humans fought well, there was nothing that could have fought those kinds of numbers. In a matter of weeks, many holes were punched through the defense, with billions upon billions of parasites pouring through and utilizing the asteroids as new colonies, ever strengthening their numbers. All ships were called to fall back to the home world, only a few hundred military and converted civilian ships were left to fight. The many stations and bases set up at the defense ring were left to their fates, and were overrun. Only four planets remained, but not for a few weeks. The creatures descended upon the mostly undefended colonies until the homeworld was left, the parasites had been saving it for last. Billions of creatures engaging in combat with the last of the fleet, a spectacular sight. Parasites landed on the planet and ground troops began to engage. The humans and their concentrated defense worked well. Near constant fighting for the better part of four months left the homeworld in ruins, but the Humans were still alive. But the survivors, now numbering only in just over a hundred million, knew that they could not last any longer. What was left of the fleet concentrated their efforts in distracting the parasite fleet, in order to create gaps in their blockade of the world. In this window, a dozen colony ships and a handful of small military ships were launched from the last remaining shipyard on the planet, making use of the distraction and plotted a course for deep space, their passengers and crews entering cryogenic sleep. Meanwhile, it was decided that the remaining few million survivors would make their last stand. The plan was simple, fight to the death. This was of course, another distraction. A series of tugging ships were sent into the nearby asteroid belt, their task was to make sure that if Humanity could not have their home world, nobody could. As the last few million on the homeworld were fighting, the arrogant parasites decided to send almost everything they had to the homeworld. Their entire population, tens of trillions were either on the ground or in space around the planet, waiting for their moment of victory. These tugging ships brought with them two large asteroids from the belt. Their civilization was over, the planet had all but fallen. The ships released their asteroids toward their homeplanet before being destroyed by the parasites surrounding the planet. The last surviving humans still fought as the asteroids plunged into the world. The resulting explosions turned the world to fire, killing everything on the ground as well as in space. So started the journey of the flagship Phoenix, the leading ship of the last remnants of these Humans in the galaxy. After a hundred years, they found a new home and settled it anew, like a phoenix rising from the ashes. What lies ahead, well, that is yet to be written. [sp] The story I just wrote actually happened in a hardcore 4x game called Aurora. I did everything, from building the race of parasites to told the asteroids to destroy the homeplanet.Also shameless Deus Ex quote for the first sentence[/sp][/QUOTE] Reposting cuz of reasons.
[QUOTE=eternalflamez;36100944]Because yea, that seems logical. Think this through. First tech gets rolled 0-100. 0-50 = 50% chance of total, for success. Second tech gets rolled 0-100 if the first one fails. meaning that 0-50 is 25% and 51-100 is also 25% of TOTAL chance. Third tech gets rolled 0-100 if the second one fails. Failing the second one was 25% chance. This third tech gets rolled 0-100 once more, 0-50 being half the 25% chance, so 12.5% chance of total. 51-100 is also 12.5% chance of total. Therefore, 50% chance for first, 25% for second, 12.5% for third, 12.5% chance for fail.[/QUOTE] You're going about saying it the wrong way though. Every tech has a 50/50 chance of being researched. But each subsequent tech only has a 25/12.5% chance of being REACHED. The way you're saying it you make it seem like the farther down the line you go the harder it is to obtain the technology, which is not true. It's also completely random so you can't really assign percentage chances to it because as soon as, say, tech #2 is reached it has a 100% chance of being rolled to research.
[QUOTE=Ven Kaeo;36102968]You're going about saying it the wrong way though. Every tech has a 50/50 chance of being researched. But each subsequent tech only has a 25/12.5% chance of being REACHED. The way you're saying it you make it seem like the farther down the line you go the harder it is to obtain the technology, which is not true. It's also completely random so you can't really assign percentage chances to it because as soon as, say, tech #2 is reached it has a 100% chance of being rolled to research.[/QUOTE] No, what he's saying is that, before doing any roll, the chance is 50, 25, 12.5, which is what you want to know. What you're saying however is the chance of succeeding after failing the precedent rolls. and what do you mean that, by it being completely random, you can't assign probabilities to it? That'«s what probabilities are.
No I'm saying that he's saying it incorrectly and thus giving out incorrect information. He worded it in a way that leads to the belief that Tech 1 has a 50% chance of being researched, Tech 2 has a 25% chance, and tech 3 has a 12.5% chance. Which would lead someone unfamiliar with the game to think that you should put the technology you want most at the top when it really doesn't make the slightest bit of difference.
And he's right. The way this is picked is you roll for the first tech, the second tech only gets a roll if the first roll fails. IE 1/2 x 1/2
He's right but in the wrong way. Like I said he gives false presentation to people who don't know how it works
[QUOTE=Ven Kaeo;36100700]Again following in our footsteps. The first thing we did was establish fuck tons of gas siphoning platforms both in orbit over Gas Giants AND in nebulae[/QUOTE] What's going to happen after that tech, however, will probably be quite a step away from what you're doing.
Well one of the things I'm researching now is star cracking. Once I have that I'll be working on tech that will let me turn larger gas giants into super dense brown dwarf stars. Then I'll crack those.
Well dammit, while I might be using different methods, the star cracking sounds pretty similar to what I was planning. You're totally not planning on utilizing nanotechnology and matter conversion to mass produce exceptionally made products though.
Where do you think I'm pulling hundreds of thousands of missiles from to throw at other civilizations on a whim?
[QUOTE=Ven Kaeo;36102968]You're going about saying it the wrong way though. [b]Every tech has a 50/50 chance of being researched. But each subsequent tech only has a 25/12.5% chance of being REACHED.[/b] The way you're saying it you make it seem like the farther down the line you go the harder it is to obtain the technology, which is not true. It's also completely random so you can't really assign percentage chances to it because as soon as, say, tech #2 is reached it has a 100% chance of being rolled to research.[/QUOTE] So it appears you do understand. A bit anyway. Yes it has a chance of getting reached. Taking those in account, I'm right. [b]Tech1 has 50% chance to be researched, tech2 has 25%, tech3 has 12.5%, and getting no tech is 12.5% as well.[/b] And yes, we CAN assign percentages. On a roll of 0 to 100, with equal chances, each number has a 1% chance, so getting 0 to 50 has 50% chance... So, 50% chance for tech1. Then, 50% chance of going to tech2. Then we roll again, 50% chance of (not) getting the tech, so 25% chance of total to get tech2, 25% chance of continuing to the roll for tech3. Then 50% chance of getting tech3, 50% chance of not getting any tech, BUT, those percentages are 50% of the 25% chance of reaching this, so 12.5% chance of getting tech3, 12.5% chance of getting no tech. Ugh I'm tired of explaining this though, [url]http://en.wikipedia.org/wiki/Probability_theory[/url] have fun there. You should understand this, I think you do, in a way.
I'm going to use chronoton to put food production into overdrive. farewell, world hunger!
I still need a turn from the Grox. If it's not in by the deadline his turn will be skipped.
[QUOTE=Firefox42;36107952]I still need a turn from the Grox. If it's not in by the deadline his turn will be skipped.[/QUOTE] He's not online on steam. Also I hadn't sent my turn in yet either. Have done that now.
Skip him, skip him, skip him
[QUOTE=Ven Kaeo;36108162]Skip him, skip him, skip him[/QUOTE] You are only saying this because that will benefit you greatly.
No I'm saying it because I want the turn.
In ternet from my home is gone, sorry people. Wrote the turn now, even as bad as it is. Also noone write me on steam please, there will be my father
If the internet at your house is gone how is your father on your steam account
It might be that his family shares it, or they're at a public place using the internet.
I think what he means is "I was bad and my parents took away my internet"
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