It isn't that hard, i make K&D turn in a ~2 hours. Just play some music, and focus.
You want a turn, here you go
[i]Old world Blues[/i]
The Desert Rangers
[IMG]http://u.cubeupload.com/Liem/sTXbm.png[/IMG]
-Squads are sent to the Hoover Dam, The raider camp is attacked and caputred. Using Gauss guns the take over is rather easy. (3 Causalties)
-Engineers are sent to help the Brotherhood of Steel in reverse engineering the weapons found in Area 51
-The Casino is occupied, Scouts are sent through out the building. They find what appears to be a generator in the basement along with some prewar records and record players
-The Casino is reinforced with flame turrets
[u]Research[/u]
-Infrared goggles (Short Battery Life)
-The Gauss guns are furthur improved (75% Stable, No one was injured)
-Advanced Scout cars (4 Seats, Long Range Radio, Medium Sized Trunk)
[b]Tech[/b]
-Advanced ballistics weaponry
-Flame turrets
-Gauss guns (75% Stable)
-Advanced wind power
-Advanced Hydroponics
-Scout vehicles
Chicago Commonwealth
[IMG]http://u.cubeupload.com/Liem/cameroonairlogothumb.jpg[/IMG]
-A well armed party is sent into the subway to find the "Demons" After searching around for awhile the group is attacked by what appears to be a deformed human, rotting with spikes petruding from it's back.
-The party manages to kill the creature, samples of it's flesh and blood are taken back to the main base for examanitation
-The Subways are reinforced to keep the creatures back
-Radio signas are sent out request any information on the "Demons"
-Generators are set up in the subways
-Buildings are converted into military outposts and guard stations
-Trade routes are formed to trade with the Polish Commonwealth
-Colonization of Wisconsin is started
[u]Research[/u]
-Thermal Optics
-Construction equipment/vehicles [sp]Direct Copypaste, I'm so badass[/sp]
-Advanced ballistics And weapon Design
[b]Tech[/b]
-Medical Supplies
-Long range radios
-water purifiers
-Ammo construction (Basic)
-Metal armor (Scavanged Parts)
-Power Generators (Not Portable)
The Brotherhood of Steel
-Scouting is done on the upper 4 levels are The Complex, No hostles are found
-The Lower levels are closed off, anyone who went down is put into a secure location away from the rest of the population
-The aircrafts are wheeled into the hanger, Desert Rangers and Brotherhood members are sent to aid in the repair and reverse engineering
-Guards, Equiped with Power Armor, Gauss rifles and flame turrents are stationed around the lower entrance, with orders to shoot anything that moves
-Soldiers armed with Power Armor are sent over to the hoover dam, however by the time they get there the fighting is over
-Military Training for the Rangers using Brotherhood tactics, overall training intensity is augmented
[u]Research[/u]
-Power Armor (Gasmask, 1" thick, Built in range finder)
-Ultra High Tech Rangefinders (5km Range, GPS like radar,Threat Assessment, For fuck sake it's Samus Aran's helmet)
-Encription Breaking on Area 51 Computers
[b]Tech[/b]
-Reverse egineering on advanced aircrafts (20% Finished)
-Data ripping methods
-Portable energy storage (90GW,NonRechargable)
-Basic Arms Manufacturing.
-Basic Metal Armor.
-Ultra High Tech Rangefinders
Workers' Revolutionary Party
[img]http://u.cubeupload.com/Liem/WRP.png[/img]
[b]NO TURN FOR YOU[/b] Yeah, I didn't get a turn from you sooooo.
[u]Research[/u]
[b]Tech[/b]
-land mines (touchy)
-Vehicle restoration to working state
-City Planning and upgrades
-Some of the basic machinery is fixed and put to work.
-Basic SMG's are made, They work 70ish% of the time
-Vehicles are researched, Parts and some premade cars are located at factories around Detriot
Bratstvo
[IMG]http://u.cubeupload.com/Liem/vJZkPh.jpg[/IMG]
-The Bratstvo expand into near by towns
-Gas Stations, Gun Stores, grocery markets and outdoor stalls within Bratstvo turf are looted
-Scrap and Metal Reprocessing plants are built, in the heart of Bratstvo turf
-A large armed group of soldiers head into the sybways to find the source of the noises, they find nothing in the subway but find a tunnel leading to god knows where. It appears that the tunnel branches off into a system
-Military borders are expanded
-Armed Convoys are sent to the WRP and Chicago Commonwealth
-The peace offer from the Republic of Maine is accepted, an offer is sent to them to build an Embassy in New Mosscow (New york) Assuming they can build an Embassy in their captial
[u]Research[/u]
-Powerful UV Lights
-Tracked Vehicles (Pretty much just cars with tracks on them)
-Solar Charger Personnel Battery Packs
[b]Tech[/b]
-Working boots
-Subway trams
-Scrap Reprocessing plants
-Solar Powered Construction Equipment
-Better Laser Weapons (Portable, 80% stable)
-Rubble Remanufactory
The Arc
[IMG]http://i.imgur.com/nsAvy.png[/IMG]
-The bunker is explored for any threats, None are found
-The surrounding area is explored for any possible locations for new camps or airfields/Cities, none are found, However a nice old Farm is found
[u]Research[/u]
-More advanced Medical Instruments
-Advanced Education system
-Astronomy is studied
[b]Tech[/b]
-More effctive sheltering is constructed
-Solar energy, However it is less effective than a generator
-Farming equipment is build
-Basic Medical instruments
-Biospheres
-Neurotoxins (45% Stable)
The Polish commonwealth
[IMG]http://www.nbbd.com/festivals/Polish/images/poland_flag.jpg[/IMG]
-Scouts are sent to explore up and down nearby rivers
-Coal Scouting is done, one nearby coal deposit is found
-Steam engines are set up to help form a mine (Moving lifts, Stuff like that)
-Food production is doubled with the help of steam engines
-More forts are build on the Mississippi
-Food is sold for Iron, Coal is also sold
-A Polish currency is made, minted in the capital
[u]Research[/u]
-Self Propelling Steam Engines
-Cast Iron Smelting/Gun Fabrication
-Railway tech
[b]Tech[/b]
-Gunpowder production
-Basic Machinery
-Stationary steam engines (Coal Consuming)
-Coal mining
-Husbandry[AKA Animal Breeding]
-Advanced Agricultural techniques
Talon Republic
[IMG]http://desmond.imageshack.us/Himg267/scaled.php?server=267&filename=flagcopy.png&res=landing[/IMG]
-The Military starts expansion, Using all avaiable troops and anyone who wishes to join the Talon Republic. A platoon of 21 men is trained, recruting of a 42 man company reserve force is also started
-The Platoon marks the bandit camp, then returns to the main base
-3 men are sent to spy on the bandit camp, they form a small camp on the ridge above the camp
-two mines are started, the mining is inefficent and their isn't much to mine
-A few wanders set up camp in the main base
[u]Research[/u]
-Grenades (Prototypes)
-Breaching Charges (Not very strong)
-Advanced Ammo production
[b]Tech[/b]
-Water purification
-Pneumatic Grenade Launchers (Now with Rifled Barrles) [b]<---I FIXED IT[/b]
-Night Vision prototype
La Union Divina de lo Pueblo
[img]http://i.imgur.com/z3BBn.png[/img]
-Alejandro de Humboldt National park is taken.
-Hourse training is started
-The book is finished, It allows no freedom of religion and No high tech demonic magic stuff.[sp]Direct Copypaste inbound[/sp] high democracy and a justice system focused on forced meditation with no food or water on an
underground cell with no light and physical punishment in an evil spirit purging ritual. Overall IQ of the colony drops
-Any piece of tech located is burned in a holy fire to purge it's inner demons and black magic. The metal is saved
-Mass cigar production is begun
-Men are sent out to advertise and Sell CIgars
[u]Research[/u]
-Sailing Boats
-Traditional weapon forging
-Smoke bombs
[b]Tech[/b]
-Cigar Making
-Advanced Farming Methods
-Basic chemistry
-Herbal remedies
-Wooden armors
-Paper making
Victoria's Vanguard
[IMG]http://storage.canoe.ca/v1/dynamic_resize/?src=http://www.lfpress.com/news/london/2010/09/08/0908flag.jpg&size=248x186[/IMG]
-Scouts are sent towards groups who are believed to have adopted the bottlecap as currency, for trading and allinace reasons
-Recruits are taken from surrounding settlements and farms
-These recruits are put into a ragtag border patrol
-Scouts are sent furthur into the wasteland
[u]Research[/u]
-BroadCast amplification
-Advanced Shipping Tactics
-Mass Bottling
[b]Tech[/b]
-Broadcast towers
-Mass production of Achool
-Better route planning and clearing
-Vehicle restoration and reinforcing
-agriculture is advanced for optimal growth
-Salavaging and Forging of luxery goods
The Jamaican Army
[IMG]http://u.cubeupload.com/Liem/jamaica11250x150.jpg[/IMG]
-Bandit camps are raided and looted
-Lots are maraijuana is loaded into a boat and sent to the chicago commonwealth
-All subway entrances are destroyed, not that there are any in Jamacia
-Scouts in boats are sent to near by islands
-The bottlecap is adopted as the currency
[u]Research[/u]
-Long range radios
-Water Purifiers
-Basic Leather armor
[b]Tech[/b]
-Shotguns
-Ultra Advanced Plant growing
-Basic boats
-Pistol ammo construction
-Solar Panels
Free respublic of free people
[img]http://img849.imageshack.us/img849/6951/groxempireflagbyfennoma.png[/img]
-Palasades are build around the cities
-Scouting is done in all dircetions, Jimmy, Who was forced to scout the ocean was most displeased
-Villages are build around beaches and rives
-Water purifiers are build around the city
[b]Research[/b]
-Generators
-AntiRad Meds
-Wasteland Creatures are mounted and used for transport
[b]Tech[/b]
-Water purifiers
-Purification methods for food
-basic medication
Kubanische Staat
[IMG]http://puu.sh/zTwq[/IMG]
-After some time Fortifying and improving Havana, it begins to look like a proper city
-Scouts are sent along the coast
-More turf is occupied along the scouts routes
-Roads from Havana to other cities are improved and made usable
[u]Research[/u]
-Advanced Vehicle construction
-Advanced Meds
-Small Arms are improved
[b]Tech[/b]
-Advanced Small arms construction
-Rubble Remanufactory
-Advanced Water and food purifaction
-Advanced Construction Techniques
-Advanced Agricultural Techniques
-Advanced Power Generation
Republic of Maine
[img]http://i.cubeupload.com/kKHWas.png[/img]
-Scouts are sent through all of former New England, A farm is found, infested with what appeared to be some form of infected human, it killed 3 of the scouts before it was finally subdued
-A military force is moved to boston
-New england is claimed as The New Republic of Maine, however it is largly undefended
-Boston is fortified and the water is purified
-Lobster fishing is started, The Republic of Maine feasts on Lobster
[u]Research[/u]
-Water Purifers
-Old US style Constitution
-Modern Military Tactics
[b]Tech[/b]
-Printing Presses
-Modern Medicines
-Rifles are made automatic
Venatia
[/b][i]Please Find a new flag, The flag you provided is too large[/i][/b]
[i]Didn't get a turn[/i]
[u]Research[/u]
[b]Tech[/b]
-Civil engineering
-Ammunition construction (45% Stable)
-Plantation tactics and growing tactics
Please tell me if I made any Mistakes
Hell yeah. That was an awesome turn. Though, I do have to wonder;
[QUOTE]Military Training for the Rangers using Brotherhood tactics, overall training intensity is augmented[/QUOTE]
in my turn should be in the Desert Rangers Turn, and for my turn it should be;
[QUOTE]Military Training for the Brotherhood using Ranger tactics, overall training intensity is augmented[/QUOTE]
I knew there was a mistake in there somewhere, Thank god for the edit button
And thank god for my Eagle Eyes, eh? Heh. Liem, get on steam sometime, I need to figure out a few more things, my next turn depends on it greatly.
Yeah, Just give me a sec, My computer is shit so I have my steam on a 1TB external Harddrive
[editline]23rd June 2012[/editline]
Also I learned my lesson, I have started writing the next turn. No more week long delays, hopefully
By "Colonization of Wisconsin" do you mean I'm slowly taking the whole state or that I'm starting to colonize some bases there?
[QUOTE=Sunny Dei;36459719]By "Colonization of Wisconsin" do you mean I'm slowly taking the whole state or that I'm starting to colonize some bases there?[/QUOTE]
You've started expanding into the state
1% research progression per turn?
[QUOTE=Dr. Insy;36459969]1% research progression per turn?[/QUOTE]
Woops, that was supposed to be ten
[editline]23rd June 2012[/editline]
Me and startoad, had a very detailed talk on the back story for Broken world.
Would anyone want a short story covering the back story?
[QUOTE=Liem;36460062]Woops, that was supposed to be ten
[editline]23rd June 2012[/editline]
Me and startoad, had a very detailed talk on the back story for Broken world.
Would anyone want a short story covering the back story?[/QUOTE]
Yeah why not.
Also does that mean my research is on 45% now?
Why would we need a back story? You already made one in the OP
Well, as research is done, and locations are explored, we'll uncover more and more of what caused the world to become as fucked up as it did. Area 51 provided a ton of info on it. I might write a short story explaining the data found and such. Or Liem can do it, idk.
People got angry, people threw nukes. Mystery solved enough for me.
[QUOTE=MountainWatcher;36461982]People got angry, people threw nukes. Mystery solved enough for me.[/QUOTE]
Sounds like just about every game of Civilization.
It's a fair bit more then that. Though that is the case, mostly.
I think most of us can live without a backstory.
[QUOTE=MountainWatcher;36461982]People got angry, people threw nukes. Mystery solved enough for me.[/QUOTE]
This, With more to it
Hey Liem, Talon Republic, Not Talon Company.
[QUOTE]-The Military starts expansion, Using all avaiable troops and anyone who wishes to join the [B][I][U]Talon Company[/U][/I][/B].[/QUOTE]
[QUOTE=Liem;36463211]This, With more to it[/QUOTE]
"And then people went underground and became twisted mockeries of what they once were".
[QUOTE=Crossu88;36463268]Hey Liem, Talon Republic, Not Talon Company.[/QUOTE]
Fatigue was setting in, Mistakes were made.
-Fixed
StarToad stop sticking your grubby fingers in everyone elses' games. Quit trying to make changes we don't want. Quit trying to influence the GM. Quit trying to get insider info from the GM to tailor your turns.
[QUOTE=DPennington;36463672]StarToad stop sticking your grubby fingers in everyone elses' games. Quit trying to make changes we don't want. Quit trying to influence the GM. Quit trying to get insider info from the GM to tailor your turns.[/QUOTE]
[img]http://www.planetcalypsoforum.com/gallery/files/3/8/6/7/pot-kettle.jpg[/img]
What Sobotnik says is true, Ven/Seed. I hate to break it to you, but that's how it's gone for every ForumRP you've been in, and especially true in GaW.
Uh no not really. I've never stuck my nose into how a game works to fuck around with it. I've made some maps, that's it. I've never ingrained myself with the GM to get favours for myself or anything like that. And that's ESPECIALLY true in GaW. GaW was not biased in any way.
Ah, I was wondering when this shit was going to happen.
Not trying to start shit I'm just very uncomfortable with StarToad interjecting his shit into other people's games. We saw how that turned out in Galaxy at War and no one liked the outcome.
My only problem is:
A) I think we should focus more on the game rather then some lore. America's a wasteland one way or another.
B) How Area 51 has to constantly be some kind of amazing discovery that has to overshadow what everyone else is doing because it supposedly has alien tech.
But I'm going to trust Liem's judgement and let him run his game how he wants
Oh god not again that ven/seed/star conflict.
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