• Empires & Revolutions v3: 1900's edition
    1,341 replies, posted
[QUOTE=Daniel Smith;36629029]You guys have no idea whats coming [IMG]http://i.imgur.com/H594R.png[/IMG][/QUOTE] The irony in this is that the Nazis targeted Muslims just as much as any other minority during WWII.
Vete a la mierda con un cactus que escoria.
Well, he did say he wanted to conquer the middle east
[QUOTE=DPennington;36629125]The irony in this is that the Nazis targeted Muslims just as much as any other minority during WWII.[/QUOTE] Actually, Germany was very close with several Muslim nations and Muslims nations were large supporters of Nazi Germany. That's why Syria is/was home to Brunner, advisor to Eichmann. Syria protected him and even gave him a government position as an adviser.
So far I have seven turns written. This is so much more efficient than the old style of "wait until all the turns are in".
[QUOTE=Mr. Face;36629834]So far I have seven turns written. This is so much more efficient than the old style of "wait until all the turns are in".[/QUOTE] This is how I started writing my turns, Much better
[QUOTE=Liem;36629882]This is how I started writing my turns, Much better[/QUOTE] It's quite refreshing. Now I'm not dreading Ven and [Seed]'s turns
Sent mine. Unconventional format.
[QUOTE='[Seed Eater];36630118']Sent mine. Unconventional format.[/QUOTE] I'd certainly say so. :v:
Dudes dudes either talk english or russian i don't understand polish :v:
[QUOTE=Mr. Face;36630075]It's quite refreshing. Now I'm not dreading Ven and [Seed]'s turns[/QUOTE] I already sent mine in, and it wasn't that long.
[QUOTE=DPennington;36632982]I already sent mine in, and it wasn't that long.[/QUOTE] One of the smaller turns from you. I already have it finished. Now when you go to war....that's going to be a series of long turns.
I like being detailed. You can't honestly say it's a bad thing to be detailed when invading.
Good for you, bad for the GM. And to the rest of us wanting a turn. :v:
I dunno. Maybe his style of GMing is different. I personally hated it when people would send me turns that just said "Invade X" and give me no other directions. I mean come on at LEAST tell me from what direction, or establish a goal.
You made my leader drink piss, your style of Gming can go suck it. :colbert:
[QUOTE=DPennington;36642609]I dunno. Maybe his style of GMing is different. I personally hated it when people would send me turns that just said "Invade X" and give me no other directions. I mean come on at LEAST tell me from what direction, or establish a goal.[/QUOTE] I agree with this, People who send turns like this are a pain
[QUOTE=MountainWatcher;36642640]You made my leader drink piss, your style of Gming can go suck it. :colbert:[/QUOTE] Dude it was labelled as apple cider. Seed was a crafty motherfucker.
I agree, it's just time consuming. I personally enjoy it, I can go to an extremely detailed level but it can cause delays in the turn output. I may even implement a city map system that will allow even more tactics if the battle for a city is of Stalingrad/Leningrad proportions.
Do it! Do it! I love cities in games like this. Adds depth
I see the darkest hour spirit is still alive. Good
[QUOTE=MountainWatcher;36643315]I see the darkest hour spirit is still alive. Good[/QUOTE] I might bring back the Darkest Hour when this runs its course (not for a long time is what I intend). I haven no official end date to this game.
Maybe King menelik II can bring back good ol' Franz-Walther. I wonder if the dude playing Japan is willing to cooperate with me.
[QUOTE=Mr. Face;36643139]I agree, it's just time consuming. I personally enjoy it, I can go to an extremely detailed level but it can cause delays in the turn output. I may even implement a city map system that will allow even more tactics if the battle for a city is of Stalingrad/Leningrad proportions.[/QUOTE] You had to name Russian cities
[QUOTE=Intoxicated Spy;36645699]You had to name Russian cities[/QUOTE] I think Масква and Сант-Петербург would be enough. 2 Cities to all nations?
[QUOTE=overpain;36645767]I think Масква and Сант-Петербург would be enough. 2 Cities to all nations?[/QUOTE] It's not really an amount of cities as much as it is the cities that are fought harder for. Capitals will most definitely be included but I can see a lot of industrial cities being targeted as well.
IMO it should be any city with a population greater than 1,000,000 and at least one city per territory (Not province, but actual territory. i.e. Alaska has no city greater in population than 1,000,000 but it gets it's largest city to satisfy 'one city per territory/state')
[QUOTE=DPennington;36651115]IMO it should be any city with a population greater than 1,000,000 and at least one city per territory (Not province, but actual territory. i.e. Alaska has no city greater in population than 1,000,000 but it gets it's largest city to satisfy 'one city per territory/state')[/QUOTE] So large cities and industrial centers. Okay.
To make it easier on you, though, only ever add cities to nations that are actively involved. (i.e. Player Nations or NPCs being invaded/puppet states)
It won't show on the map (speaking of which...) until a battle has begun in a city. I will then use a map of the city with the different units on the battlefield During the course of the week before the next turn the combatants will fight. It will be day by day.
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