• Galaxy at War V2: "Maybe this time it won't be over Crystals!"
    70 replies, posted
[quote]Notable galactic events: -The spacial disturbances continue, now found to be coming from the western half of the Galaxy. This disturbs scientists of the races able to detect them (everyone except the Junkers and the Imperium of Krieg) as they are unable to explain them.[/quote] guise guise can it be the [i]power of grox?[/i]
[B]Quick question[/B]; are ship designs independent of tech, or do you have to choose to either develop a new ship or some new technology?
[QUOTE=Canuhearme?;37934663][B]Quick question[/B]; are ship designs independent of tech, or do you have to choose to either develop a new ship or some new technology?[/QUOTE] As a tech. At least thats how i created qui nox
People need to join that group. So far only Diago and I are in it.
It's invite only
I already changed it to open.
I'm still missing turns from most players, get them in.
Turn 2morrow bb
Overpain be Kriegs allie?
[media]http://www.youtube.com/watch?v=IQSL-PPjxS8[/media]
How's that turn coming Fire?
I need kriegs's turn
Just skip him
[QUOTE=Firefox42;37989161]I need kriegs's turn[/QUOTE] He hasn't been online for awhile now.
Turn nao pls
Patience, nothing annoys a GM more than when somebody demands the turn.
[QUOTE=Firefox42;37989161]I need kriegs's turn[/QUOTE] Sorry, I'm back Had to deal with some personal issues.
[QUOTE=KriegsMar1ne;38000846]Sorry, I'm back Had to deal with some personal issues.[/QUOTE] It's alright, was about to post the turn but I'll wait.
Holy shit krieg make yo turn
[QUOTE=overpain;38007724]Holy shit krieg make yo turn[/QUOTE] Its already made and sent.
[b]GALAXY AT WAR, TURN 2: YEAR 2081 [/B] [B]Map:[/B] [t]http://www.niggaupload.com/images/UkKqC.png[/t] Player list: Republic of Trantimir [Green]-Mr. Face NanoTrasen [Red]-Startoad Junkers [Beige]-ThePinkPanzer Slithil Collective [Teal]-Canuhearme? Sookat's [Orange]-Salricci The Imperium of Krieg [Blue]-KriegsMar1ne The Grox [Yellow]-overpain Drifters [Dark Red]-Royalpain [B]Wars:[/B] None [B]Turns:[/B] [img]http://i.cubeupload.com/AXbdVc.png [/img] [b]Republic of Trantimir[/b] Mr. Face [i]Technology: Mass Drivers, Mining Lasers, Missiles, Improved "Dumb" Artificial Intelligence, MACs Hull Classes: Bussard Ramscoops, Alpha Class Frigate [/i] [i]Resources: 80/100 Stability: 100/100 Fleets: 2[/i] -The navy is expanded, and another fleet consisting of frigates is constructed. -The system is under constant patrol to ensure safety. It seems to be working so far. -AIs are improved to quicker, and most of the stability issues have been worked out. They remain not self aware however. [img]http://i.imgur.com/cIXqN.png[/img] [b]NanoTrasen[/b] Startoad [i]Technology: Mass Drivers, Mining Lasers, Missiles, Man-Machine Interfaces, Hardsuits, APLU “Ripley” Exosuits Hull Classes: Bussard Ramscoops[/i] [i]Resources: 150/250 Stability: 100/100 Fleets: 1[/i] -2 new systems are colonized, and a new space station (Space Station 2) is built and staffed similarly to the first. -All current security guards are examined to root out any weak links and strengthen the robust ones. A surprising amount can barely use a tazer, but by the end of it, most can hold their ground. -The APLU “Ripley” is an exosuit designed primary for mining, with a mining drill, hydraulic clamp, mining laser, and storage for ore. It is airtight, and carries an internal air supply. [img]http://i.imgur.com/gJMKP.png[/img] [b]Junkers[/b] ThePinkPanzer [i]Technology: Mass Drivers, Improved Mining Lasers, Missile, Orbital Drop Factories, Improved factories. Hull Classes: Bussard Ramscoops[/i] [i]Resources: 200/300 Stability: 100/100 Fleets: 1[/i] -The efficiency of factories have been improved, making more junkers at a quicker pace and using less scrap. -Another star is taken. It's carpet bombed with factories. -At this point, all colonies are choked with factories, constantly making more junkers. God help you all. [img]http://i.imgur.com/RNU6a.png[/img] [b]Slithil Collective[/b] Canuhearme? [i]Technology: Mass Drivers, Mining Lasers, Missiles, Miniature Computers, Integrated Cybernetics, Full Mantle Mining Hull Classes: Bussard Ramscoops[/i] [i]Resources: 185/200 Stability: 100/100 Fleets: 1[/i] -The terran world has been colonized, and every effort is made to leave the wildlife alone, while mining mineral rich locations. It also gets a trade station. -Several planets are discovered in all directions save for south. Interestingly, after a certain point, probes sent to the west start to go dark and cease transmission. -More Slithil friendly cities are constructed, giving extra space and comfort. -New digging equipment allows for access to the mantle of planets, allowing for more resource income. Great care must be taken however, as drilling in the wrong place could cause a nearly unstoppable supervolcano from high pressure magma pockets. [img]http://fc00.deviantart.net/fs71/f/2012/276/6/8/niccolo_by_teomanakil-d5gqbe1.png [/img] [b]Sookat's[/b] Salricci [i]Technology: Mass Drivers, Improved Mining Lasers, Missiles Hull Classes: Bussard Ramscoops[/i] [i]Resources: 150/150 Stability: 100/100 Fleets: 1[/i] -Beyond the gaining of resources, not much happens this year. (No turn received) [img]http://i.imgur.com/pg4AP.png?1?4948 [/img] [b]The Imperium of Krieg[/b] KriegsMar1ne [i]Technology: Mass Drivers,Mining Lasers, Missiles, Plasma Weaponry Hull Classes: Bussard Ramscoops[/i] [i]Resources: 100/100 Stability: 70/250 Fleets: 1[/i] -Several training sessions are held. The focus is on breach and clear tactics. -3 new systems are added. Their income along with new mines in the homesystem will offset their initial cost soon. -Plasma weapons are once again looked into and developed. They work by accelerating a very small projectile at hypervelocities, heating the air around them at high enough temperatures to create a bubble of plasma surrounding them. This means they only work on planets and moons that have an atmosphere, but are still highly damaging against infantry and armored vehicles in comparison to conventional firearms. [img]http://puu.sh/1cZIu [/img] [b]The Grox[/b] Overpain [i]Technology: Mass Drivers,Mining Lasers, Missiles, Ammo Creation Hull Classes: Bussard Ramscoops, Qui nox[/i] [i]Resources: 50/150 Stability: 100/100 Fleets: 2[/i] -The Qui nox becomes the standard ship of the Groxian Navy. It becomes mass produced, and another fleet is built. Soon after, the new fleet is sent southeast and colonizes 1 system along the way. -An elite fighting force, the Groxos is established. Their training is far more rigorous than standard soldiers, which keeps their numbers small but is still very powerful. Their primary role is to scout the galaxy for relics and other life. -Companies are thrilled as they're given the green light to claim land on other planets. -The Groxnet is introduced, essentially an upgrade to the internet, for interstellar use. While primary used for business and information, a disproportional amount of pornographic sites soon pop up. -Benefits are promised to Grox who have children, including increased wages. Also, propaganda is released to get Grox to join the Military. It works. -Through use of 3D printers, the Grox gain the ability to create ammunition on the fly from missiles for ships, to ammo for troops. It is not infinite however, and raw materials must be replaced from time to time, but it it still a large improvement. [img]http://niggaupload.com/images/dE3u4.png [/img] [b]Drifters[/b] Royalpain [i]Technology: Mass Drivers,Mining Lasers, Improved Missiles Hull Classes: Bussard Ramscoops[/i] [i]Resources: 90/150 Stability: 100/100 Fleets: 1[/i] -A large slave economy is put into place, with a police force established to regulate it. Slave camps start popping up all over. -A nearby star is colonized. It contains a large asteroid belt and some gas giants with moons in orbit. -Missiles have been improved to have longer ranges, and higher damage. Several ships have these mounted on them. -Messages are sent to try and advertise slaves for sale. Either no races are near enough to hear them yet, or nobody is interested. Notable galactic events: -By now, independent efforts by scientists of different races try and pinpoint the exact location of the anomalies. Most expect to find it at some point next year.
Is there still room in this game? Might think of bringing back the Hyperkin Empire
JUNKERS SHALL EAT THE UNIVERSE- -S SCRAP.
[QUOTE=Sunny Dei;38015350]Is there still room in this game? Might think of bringing back the Hyperkin Empire[/QUOTE] Yep, feel free to join up.
We grox now [editline]13th October 2012[/editline] [media]http://www.youtube.com/watch?v=fnbGymv56fo[/media] typical grox citizen day
Get yo turn in
2morrow
ETA of the turn? Already sent my turn
I'll send mine later tonight
[QUOTE=overpain;38048390]ETA of the turn? Already sent my turn[/QUOTE] I have 3 turns so far, gonna need more than that.
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