• Facepunch zombie escape server (now with 100% more working)
    2,001 replies, posted
Thank you Orkel, I'll see if I can play with you guys then! :)
2 PM EST boys, time for everyone to get on!
Ohshi, I forgot, gettan awn now
It was fun, we just need more players :|
[QUOTE=sopie;19689794]It was fun, we just need more players :|[/QUOTE] Yeah, we always get around 10 but imagine how much more fun it would be with 20.
[QUOTE=Orkel;19690107]Yeah, we always get around 10 but imagine how much more fun it would be with 20.[/QUOTE] Too many players is a bad thing, most people on this mod use Shotguns or Machineguns, a few use rifles and SMGs, but mainly Shotguns. If there was say for example. 20 humans with shotguns and 9 zombies, the zombies won't be able to get the humans, because the shotgun has alot of stopping power, not to forget the pushback it can do if you hit the zombie in the head with all the spread, they go flying back. I remember many times that on a 1 on 1 situation, Pump Shotguns can be annoying for zombies, the only time you are able to even get near is when they are reloading. Plus shotguns are like auto-headshot upclose, which is useful for humans. Not also to forget, 20 Napalm Grenades causing a rumble for the zombies.
[QUOTE=ComboTroop;19690251]Too many players is a bad thing, most people on this mod use Shotguns or Machineguns, a few use rifles and SMGs, but mainly Shotguns. If there was say for example. 20 humans with shotguns and 9 zombies, the zombies won't be able to get the humans, because the shotgun has alot of stopping power, not to forget the pushback it can do if you hit the zombie in the head with all the spread, they go flying back. I remember many times that on a 1 on 1 situation, Pump Shotguns can be annoying for zombies, the only time you are able to even get near is when they are reloading. Plus shotguns are like auto-headshot upclose, which is useful for humans. Not also to forget, 20 Napalm Grenades causing a rumble for the zombies.[/QUOTE] i'd rate you dumb but i'm not going to because I like you, on the previous server I owned we had 32 players at once on it, and it was a hell lot of fun.
[QUOTE=sopie;19690348]i'd rate you dumb but i'm not going to because I like you, on the previous server I owned we had 32 players at once on it, and it was a hell lot of fun.[/QUOTE] It isn't fun for the zombie, being shot in the face with 15 Paras or shotties :saddowns: Its a rare sort of specimen, that gets extinct every CSS round and then returns only to be killed off once again.
We could always put a limit on the amount of shotguns in the server or something, right?
Not really. It's much easier to just get smarter zombies.
[QUOTE=scout1;19691575]Not really. It's much easier to just get smarter zombies.[/QUOTE] No such thing as smarter zombies.
If the napalm wasn't such a bitch the zombies might have half a chance. Also on later news my OS has packed up so I'll be rebuilding tonight, gonna be fun finding all my drivers again.
Damn it scout your zombie hugs gave me tonsillitis.
[QUOTE=EDDY TT;19701162]If the napalm wasn't such a bitch the zombies might have half a chance. Also on later news my OS has packed up so I'll be rebuilding tonight, gonna be fun finding all my drivers again.[/QUOTE] Remove the Napalm grenades for HE grenades and make them have a more powerful pushback.
Gonna tone down the time napalm grenades are active for. Even with the "OP" napalm grenades zombies seem to win an awfully lot :v:
[QUOTE=scout1;19703076]Gonna tone down the time napalm grenades are active for. Even with the "OP" napalm grenades zombies seem to win an awfully lot :v:[/QUOTE] Zombies don't win alot, only if somehow they got infront, because of slow people like me... Either way Zombies can counter-attack with the grenades by nadejumping towards you. Also could you remove that fucking annoying flame? When i am a zombie, i got this fucking massive fire in my face, and i can't see shit, captain.
[QUOTE=EDDY TT;19701162]If the napalm wasn't such a bitch the zombies might have half a chance. Also on later news my OS has packed up so I'll be rebuilding tonight, gonna be fun finding all my drivers again.[/QUOTE] :sympathy: Good luck then.
[QUOTE=ComboTroop;19703392] Also could you remove that fucking annoying flame? When i am a zombie, i got this fucking massive fire in my face, and i can't see shit, captain.[/QUOTE] This. It doesn't really matter that much how you get slower and how you slowly lose health, but especially in the darker areas, the flames are fuckin irritating.
3:30 PM EST (8:30 PM GMT). Be there. [editline]12:55PM[/editline] [URL]http://www.worldtimezone.com/[/URL] Timezone chart. :science:
[QUOTE=Muntu;19703993]This. It doesn't really matter that much how you get slower and how you slowly lose health, but especially in the darker areas, the flames are fuckin irritating.[/QUOTE] The slow is what's killing, not the flames. The shotguns can already keep normal zombies at bay, slowed ones stand no chance, especially on maps like nuke.
Hey scout1 you said i was unbanned. But im not :saddowns:
I'll be on later, keep on.
We've got a bunch of people but we need more :buddy:
I'll see into joining once I've replace my theme and most of my OS core again. I can't stand the default XP styles.
Hi scout <3 [editline]11:51PM[/editline] jk. anyways, tonight was fun. We shouldve played the maze when we had like 20 people on though.
I told you all it was a bad idea to switch to the maze map with less than 16 players :colbert:
Maze has so much glass, its horrible, i hate that glass.
[QUOTE=ComboTroop;19720292]Maze has so much glass, its horrible, i hate that glass.[/QUOTE] Dat glass.
So are we playing today
[QUOTE=Orkel;19724233]So are we playing today[/QUOTE] Il be on the server in 26 minutes if anyone wants do join me
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