Realms of Orbis: Fantasy Civilization Role-Playing Game
185 replies, posted
Friggin' Fey folk should be happy they haven't been reduced to local delicacies yet.
[QUOTE=iAmaNewb;47661298]We're gonna need more Polandballs.[/QUOTE]
once i'm set up at my new home i'll definitely be making more polandball
every1 get in ur turns pls
i have 4/11 turns
[QUOTE=Deng;47666905]every1 get in ur turns pls
i have 4/11 turns[/QUOTE]
The ninth player to send in his turn is going to make this awkward for everyone
I give you maskless one chance to pay tribute or be destroyed by the glorious Delshor.
[QUOTE=ThePinkPanzer;47667630]I give you maskless one chance to pay tribute or be destroyed by the glorious Delshor.[/QUOTE]
I'll give you one chance to bow to me and accept my superiority or else I'll annihilate your entire tribes of sub species.
Ill give you all one chance to convert to Saya, otherwise....no more matzaball soup for you
I'll give you one turn to pledge allegiance to me before I go tribal on your ass.
Edit:
By tribal I mean tear your eyes out and eat your still-warm corpse.
[QUOTE=deltasquid;47667165]The ninth player to send in his turn is going to make this awkward for everyone[/QUOTE]
Depends on if two people send in their turns inbetween me reading them.
7/11 turns now btw
9/11 now
Lanun and alcary turns left to get in
Two turns left to pay tribute to the Delshor, maskless fools.
[QUOTE=ThePinkPanzer;47689928]Two turns left to pay tribute to the Delshor, maskless fools.[/QUOTE]
expect tribute in the form of weapons and armor from Gor'lan
Gor'lan are helpful, they die last
Only Mr. Faces turn to get in now.
ty every1 else. working on turn now
sending turn in soon
[editline]9th May 2015[/editline]
it's sent
[quote]
The endless ocean
Calling my name, Almost home
Weary; I arrive.
Rise in the air, Steadfast duty
Carried by some strange angel
The endless ocean
Calling my name, Almost home
Weary; I arrive
Rise in the air , steadfast duty
Carried by some strange angel[/quote]
-Poem written by unknown Sayite sailor
[QUOTE]Elven ass and titties
How I love you so
The way you fuck and sail
Makes my erection hard as stone.
I want to fuck you lightly
Make you scream my name
It is a shame you'd kill me after
To learn my technological gains.
I want to stroke every single tail of yours
Of which I count eight
Oh, a Kitsune must be wild in the sack
Alas, my lusts for your booty never sate.
I cannot stop thinking about it
All your wild twists and turns
I feel a strange itching sensation in my rear
By Orbel, the herpes burns.[/QUOTE]
-Poem written by unknown Skrall sailor
[QUOTE=Pezgod1;47695796]-Poem written by unknown Skrall sailor[/QUOTE]
Amazing.
[QUOTE]Go away Saya, or we’ll send you to Haha.
We find your false god, rather odd.
Go away Saya, or we’ll send you to Haha.
Once we’ve taken your holds, we will bathe in your gold.
[/QUOTE]
- Classic Orc lullaby
[QUOTE=Satansick;47695973]- Classic Orc lullaby[/QUOTE]
Have fun with useless lands
*hint Gor'lan is killed*
[QUOTE=Native Hunter;47696023]Have fun with useless lands
*hint Gor'lan is killed*[/QUOTE]
Thanks, and please don't invade. I'll make sure to reimburse you later.
[QUOTE=Satansick;47696399]Thanks, and please don't invade. I'll make sure to reimburse you later.[/QUOTE]
lol wow, "please don't invade after me invadeing you" gg, also Im not Gor'lan anymore. Im a more extremist Sayite Kingdom ;)
Tfw you see a new turn and then realize you're on the wrong page
[QUOTE=Native Hunter;47696614]lol wow, "please don't invade after me invadeing you" gg, also Im not Gor'lan anymore. Im a more extremist Sayite Kingdom ;)[/QUOTE]
I'm not invading you ! ;)
[QUOTE=Satansick;47742513]I'm not invading you ! ;)[/QUOTE]
nah you're probably invading me ;_;
READ ME, SEND IN TURNS AS TURN 13.
[img_thumb]http://i.cubeupload.com/7Ky36q.png[/img_thumb]
Organized religions: [url]http://i.cubeupload.com/Flbu77.png[/url]
[media]http://www.youtube.com/watch?v=QnrGX8O6sN4[/media]
[quote]Justice being taken away, then, what are kingdoms but great robberies? – St Augustine of Hippo [/quote]
World population: 223 million
Late classical period (Oycumen)
Four dynasties (Jiuan)
Events of the years 1250 – 1500 Second Age of Man (SA):
-In a complex society everything is connected. Each person’s needs are fed by the skills of many others. Their lives are woven together, like a fabric. But the connections which make society strong also make it vulnerable. The great Empires of Oycumen squabble and engage in destructive wars. Disease returns several times over these centuries to decimate the people. The great Kingdoms and Empires have long since lost the ability to rebuild, and stagger along by taxing or conscripting their impoverished peoples to defend and maintain their crumbling power. Peasant rebellions flare up, the money economy breaks down, and the countryside once again fills with trees, bandits, and wolves. Forests creep towards the dying lights of civilization in the cities, growing ever dimmer as people flee the decaying ruins.
-The fragile world sailing through the cosmos is careening ever so slightly away from the sun. The warm summers that prevailed for centuries are getting shorter. The draining of the Salt Dale lifted a great weight upon the earth, allowing the crust to rise and buckle. The crumpling land causes volcanoes to belch clouds of thick smoke into the skies, shutting out the sun's light and warmth. It starts to get dark, it starts to get cold. Crops die, and with them so too do their farmers. The winters grow longer and bitterer. Glaciers crawl down the mountains to push over even the mightiest stone constructions. Heavy rains overwhelm many complex and intricate irrigation systems, washing away centuries of work and ruining countless thousands of homes and towns. As the world slowly dies, people struggle against these disasters, doing just about anything they can to survive. People boil bark or grind up grass for food during famine. This was just the first century.
[img]http://facepunch.com/image.php?u=462795&dateline=1425134218[/img][img]http://i.imgur.com/6smYyLw.png[/img]
[b]Dvergfit – Damian0358
Capital: Miklagard
Culture: Dvegr
State Religion: Verenism
Race: Dwarf
Economy: Manorialism [/b]
-Although the world outside of the Rybakov archipelago is suffering from the effects of social and economic collapse, Dvergfit seems to be making the best of it. Many of the common people are well fed and hold a considerable number of rights from their local lords, who in turn aggressively defend their privileges and rule from the Dvegr king. Despite impressive moves by the monarchy to reassert its power and authority, it has heavily relied upon military force and support from overseas. When this support wanes, so too does their power over the nobles. Although the various islands and petty rulers continue to fight among each other, a grand expedition was organised in 1340 that would put an end to this for good.
-The energetic king, Seggr the Great, was famed for his skills in both war and diplomacy. Despite considerable domestic opposition in both nations, Mizukan and Skrall both agreed to send navies and soldiers to support an invasion of Dorer and Arat. Brought together, the combined forces were led by Seggr in a campaign in the north known as the “Great expedition”. The first paper maps in Dvergfit are made to record the campaign, showing lots of little arrows and crudely drawn houses with the name of a town or village underneath them. History would remember the success of the campaign, but in its time it had mixed results. Although ultimately successful, Seggr was unable to deal the final blow. His forces were capable of forcing an individual duke or chief to end a rebellion, but could not hope to keep all of the quarrelling nobles in check all at once.
-Distraught, but having not given up, he commissioned the great cartographer Síð to compile maps and books on all of his holdings, including the locations and sizes of various settlements and their wealth in addition to levies. Additional small numbers of administrative staff helped him to record this information, although it was somewhat difficult to do so. Much of the information did help in holding various tax collectors to account, securing larger revenue streams for the monarchy. Trade has been recovering for the past century, and despite the disruptions in the rest of the world, seems to be rather healthy among the dwarves here. Duties on trade help to fund the rebuilding of many impressive forts and walled towns nearby the border with Herrey, securing their hold on what was formerly a lawless land. Dvergfit continued to advance in all fields, despite massive storms and frosts that ruined farms and washed away generations of hard work. The plucky farmers were undeterred, repairing dykes and drainage channels in addition to digging storage ponds and canals. With Mizukan converting to Verenism, ties are strengthened even more. Even the blanks on the edges of the maps begin to be filled as traders and fishermen now begin to frequent the coasts in and around the Salt Dale.
[img]http://facepunch.com/image.php?u=601768&dateline=1420557903[/img][img]http://i.imgur.com/MkJs4P6.png?1[/img]
[b]Skrall Empire – Pezgod1
Capital: New Krellgr
Culture: Skagosi
State Religion: Verenism
Race: Dwarf
Economy: Market economy[/b]
-Although successful in many wars, the Skrall Empire has started to slow down the pace of expansion. The 13th century saw several campaigns against the troublesome clans of Qivdenna, but ultimately they petered out. The expense of maintaining garrisons in the south became burdensome, driving up taxes and resulting in many magistrates finding poor dwarves to “squeeze”. The last major campaign was carried out in 1324 to subjugate one of the bigger chieftains, a man who had been arrogant enough to declare himself “king” and tried to drive out Skagosi colonists (who had been slowly migrating southwards). He failed to win the war (he eventually was captured and had savage dogs set on him), but convinced the Emperor the futility of further campaigns. His attention was instead directed towards the militant Pink Caps, who had again risen in rebellion in 1327. He came up with a cunning trick, in which trade caravans south would be followed by his own soldiers. The greedy Qivdenna raided these caravans, only to be ambushed in turn by Skrall soldiers. Of course this could only work for so long, and although the borders were pacified for two centuries, by 1500 multiple famines and floods had led to many Skagosi abandoning Qivdenna in favour of better lands up north, as dead dwarves have little use for land. The clans in turn begin to reclaim these lands.
-Although much of this period is remembered for the bitter winter frosts and frequent flooding, this is heavily glossed over by a brilliant new import from the Gan (and later the remnants of the empire). A type of shrub with a pungent smell called chou has been introduced. Despite the smell it gives off, when boiled in water and drank or burnt and the smoke inhaled, it produces a most comforting sensation and relaxes the user. Of course the smell of the fresh leaves is so overwhelming that it is illegal in many places to own leaves that aren’t dry. An economic revolution is driven by the humble chou plant. Most townspeople are keen to get their hands on it, and many dwarves stop growing rice, instead turning over the land to chou that they sell for cash. The spread of the fields brings the horrible smell with it, and many medical authorities claim that noxious smells can overwhelm the senses and bring sickness (fresh leaves induce vomiting) and discourage its use. In addition to controlling this new plant, they support the construction of sewers to flush away waste and to build public bathhouses and toilets to get rid of the awful smell. Despite these measures being carried out, the physicians are dismayed to find that chou users are now in the bathhouses too!
-The charities set up by the new Verenist church begin to take advantage, using tithes to buy up grain and keep them in reserve for famine. Imperial authorities are happy to concede this power, allowing granaries to come under the control of the priests. The strengthening faith has used this newfound strength to win over many of the poorer dwarves, and to use monies to fund the construction of beautiful new temples and to impress those in Mizukan. The elves are convinced, and in 1358 at the council of Atsurui their queen agreed to convert to the one true faith. Unprecedented on both sides of the sea, it encouraged strengthening ties between dwarves and elves (although the humans in Qivdenna weren’t too happy). This usually took the form of trade, and a collaborative effort to root out pirates. This collaboration was a great boon to the development of a professional navy for Skrall, as the Skagosi now had the experience of the elves to draw upon in shipbuilding and pirate hunting.
[img]http://facepunch.com/image.php?u=243999&dateline=1389299675[/img][img]http://i.imgur.com/1Bk1VXv.png[/img]
[b]Nigasand Republic – Satansick
Capital: Citadel
Culture: Immortal
State Religion: Rage
Race: Orc
Economy: Manorialism [/b]
-The mysterious religion of Nigasand has been growing increasingly popular as times get hard, especially for the orcs who dream of the glory days in which they lived by iron and pillaging, and not by gold and industry. Many see the traditional faith as reinvigorated and something to turn to in this time as sectarian violence is on the rise. The shamans of Rage have become increasingly mad, addled by potions and driven paranoid by the dragons in the skies. They no longer follow the old ways in which meditation and benevolence ruled, but now instead they seek to replicate the even older ways of their ancestors long ago in the days of bronze. The shamans find that the best way to best align oneself with the rage, is observe a special stone suspended on a string. Left alone, the weak ragestone wobbles to face north, serving as the pointer forwards for many orcs.
-The religious conflicts have finally boiled over. Although Sayites have been causing problems for many years, the major rebellion in 1289 was the last straw. Even in the old Flovis capital of Amnem the Sayites drove out the magistrates and ransacked many offices. The official response was swift and brutal, with the army not only finding every Sayite they could, but repossessing their homes and deporting them to Haha. Despite Sayites being scum, the shamans do decree that all individuals (even prisoners) have a right to a bed, food, and water. They follow up on this by banning Sayite literature, with numerous book burnings taking place in Citadel to send out the message that the religion was no longer welcome. Cripplingly high tariffs were put on foreign goods, driving many Sayite merchants into ruin and causing deep resentment. One effect of these tariffs was to drive many people in Nigasand back to cottage industries to make all of the goods that were in demand, causing prices to rise. In turn, many peasants became unwilling to sell cash crops in the cities (especially as labour becomes more expensive and they can’t afford manufactured goods anyways) and so switch to food crops. Droughts and dry storms only reinforce this trend.
-Nigasand and Gor’lan eventually went to war, as Gor’lan began expanding their navy and escorting their merchant ships. Collapsing discipline and hatred of the orcs led to the sailors stealing goods in Nigasand ports and eventually skirmishing with Nigasand ships. Although with a much bigger and stronger navy, the Gor’lan sailors discipline broke down due to problems back home, eventually leading to them degenerating into little more than pirates raiding the coasts. Nigasands navy persevered, if only due to stronger discipline, although it becomes incapable of eliminating the pirates. The problems continue mounting as the cities begin to haemorrhage people, fleeing into the countryside away from religious conflict and political turmoil. The cities lose much of their former power as they shrink, becoming unable to oppose new religious edicts that eventually bring much of Flovis into line with Rage. In an attempt to control the movement of refugees, the orcs establish a new city called Kil’mor in their colonies in the Red sea, with a grand keep brimming with crossbows and angry orcs. The lack of literate staff to run this new city is a problem, and despite attempts to encourage literacy the administration continues to decay. Although Nigasand is still nominally united in 1500, the ability to raise taxes, undertake projects, reign in the gentry, or go to war is severely constrained.
[img]http://facepunch.com/image.php?u=578995&dateline=1420214107[/img][img]http://i.imgur.com/R6Sn9hQ.png[/img]
[b]Irminonia – iAmaNewb
Capital: Ezatinsr
Culture: Irminian
State Religion: Na’zyr
Race: Human
Economy: State economy [/b]
-Irminonia in the year 1250 was the envy of the world. With borders that stretched over much of Oycumen, an army of hundreds of thousands of soldiers, and an imperial administration ruling over many cities and provinces, it is perhaps one of the grandest empires in the world. Of course, there are numerous problems with running it, and those began well before 1250. The economy is moribund, and it is difficult to pay for the growing costs of the empire. While normally able to maintain itself, it cannot recover well from shocks to the system, as no spare resources are left for recouping damage. The harsh winters of the ancient past have returned, hitting hard and without mercy. There are omens of disaster, as sunsets turn red shortly before it suddenly gets colder. Crops fail, and people go hungry. Despite the widespread adoption of the lateen sail (making it much easier to control a ship and sail against the wind), trade is in terminal decline. The Nigasand Republic put high tariffs on manufactured goods as they ossified, followed by the disintegration of Gor’lan. The cities begin to shrivel up and die as workers go unemployed. Money begins to fall out of use as crops stop being grown for export and peasants instead switch to food.
-By the year 1350, the Empire is reeling from shocks and disasters. All throughout Oycumen, the great nations, once so proud and powerful, are all but gone in the blink of an eye. The cool and dry weather has ruined the farms and grasslands that so many people are dependent on, meaning that refugees are now on the move. The Cobali Empire broke down under the strain of defending itself from these migrating hordes, eventually conceding them the right to settle in return for military service. But the hordes kept coming, swamping the numerous kingdoms north of Irminonia and eventually they began to batter at the gates of the Empire itself. Cuts to the army in order to save money came at a bad time, as now there are barely 150,000 men available to defend an Empire of over forty million. The great Emperor Tibbot made a heroic, if vain effort to save the Empire from doom. He reorganised and streamlined the army into a professional fighting force (heavily reliant on cavalry), opened new mines to secure government revenues, encouraged the peasantry to adopt new grafting techniques for plants, cut taxes, and even reopened many closed trade routes and supported the growing Na’zyr faith. Unfortunately, he died in 1458, on the eve of the greatest calamity in history.
-Tibbots son Feige was a rather weak man. In fact so weak that he even pretended to not be a man at all, preferring to wear women’s clothing and demanding to be referred to as though he were an Imperatrix. While his perversions were initially harmless, the clans fleeing west reported of a great “Kiratain” who had declared himself Kagan of the Delshor. A weak and effeminate Emperor would not be able to protect Irminonia, and indeed he began by sending an emissary to use “feminine diplomacy” to buy him off. Kiratain laughed at the suggestion and cleaved the diplomats head in two, before declaring an invasion of Cobali and Irminonia.
-The year 1462 was perhaps one of the coldest in living memory. The great river separating Cobali from the east froze solid, allowing the Delshor hordes to swarm into the country. They sacked the great cities thoroughly, and stole all that they could carry. As this happened, Feige reportedly spent 100,000 gold stolids reserved for the army on a crackpot who promised to give him female genitals, causing the army to strike for six months until they had been paid. Unfortunately, by that point the great Delshor hordes rode in and had defeated the armies of Irminonia. The survivors were driven back to the cities by the unstoppable might of Kiratain, Kagan of all the masked. Imperial administration collapsed, leaving the Na’zyr church as the sole authority in many cities. Their bishops plead with the Kagan to spare them, and in a strange twist, he agreed to spare several cities. Ezatinsr was one he did not agree to spare.
-As the Kagan marched on Ezatinsr, the great nobles either fled or spent all of their money on drinking and whoring. Feige himself spent this time prostituting himself throughout the palace and engaging in orgies. The garrison of the city, enraged, turned on the inhabitants of the palace and butchered them, with the emperor himself having his genitals cut off and a hole gouged in his lower torso before being displayed in the market square. General Novissi organised a desperate last ditch effort to save the greatest city in the world from destruction. People were conscripted to repair the ancient walls, dig ditches, and organise food supplies. When the Kagan arrived in the summer of 1463, he laid siege to the city. However during a raid of an outlying town his horse stepped on a hot ember and threw him off, causing him to break his neck. The horde was forced to return home to select their new leader, sparing
the city.
-The last few decades of the century saw the rapid dissolution of Irminonia. Struggling to raise enough taxes and men for the army, the next emperor (a puppet of Novissi) allowed the migrating hordes and refugees to settle in the empire in return for military service. These new armies were raised locally and served under chiefs and generals, alongside the owners of the great farming estates who had organised militias to protect the empire. The Na’zyr church has also aided in the protection of the empire, although they have de facto absorbed most of the old imperial administration and have gained legitimacy in the eyes of the peasantry. The grand cities are but a shadow of a shadow, often clusters of villages in and around decayed stone monuments. A church is usually the largest building in a town now, and even then they are squat little buildings recycled from the rubble of old monuments. The people in Ezatinsr, with what little hope they have left, have the last dreams of the old world as they look out from the crumbling walls of the greatest city in the world.
[img]http://facepunch.com/image.php?u=440820&dateline=1423541430[/img][img]http://i.imgur.com/Mg2706W.png[/img]
[b]Kingdom of Robbliya – Native Hunter
Capital: Robbliya
Culture: Tollirian
State Religion: Tollir
Race: Dwarf
Economy: Manorialism [/b]
-With the climate cooling, the trends of the pervious century are reinforced. Gor’lan is squeezed harder as the years pass on. At a time when agriculture badly needs rest, taxes on farmers go up. The exhausted soil was once left to rest between harvests, but as farmers are squeezed even harder to make up the shortfall, the quality of the land worsens. Warfare eventually escalated with the Nigasand Republic after high tariffs on manufactured goods had thrown many cities into chaos. A series of hard hitting famines (made worse by the collapse of agriculture) eventually caused the complete collapse of the Gor’lan economy, and rebellions swamped the city states. The crippled navy was unable to maintain discipline, and broke down into piracy, with many of the forts and soldiers protecting Rob’lan being abandoned as civil war broke out at home.
-In the 1400s, a group of dwarves known as the Tollirians had established a comfortable position for themselves as a minor kingdom in the Shadow Mountains. Unfortunately, first the impact of a worsening climate was felt in their lands as the fields died. Living in the hills and mountains made them much more vulnerable to poor weather, and eventually they were driven from their homes by famine and the raids of the Kiratain Kaganate.
-After the famines and plagues, the Dwarven warlord Rurik led the Tollir from the western Shadow Mountains eastwards, and then south to the Rob'lan peninsula. They soon came to dominate the region and spread the Tollir faith amongst many normal adherents to Saya until they became the dominant religion and people. Along the way many humans joined the Tollirians whom, after a couple hundred years of settling, became the dominant population of the peninsula with the only goblin populations existing in Rob'lan. However with the final collapse of the republic the Tollirians revolted and established the kingdom of Robbliya, after the Tollirian name for Rob'lan. Now the kingdom is ruled by the King who shares some power with various lords called Kaluphs who reign over some minor counties on the coast. The capital is renamed to Robbilya.
-The Tollir faith is a extremist sect of Saya that mainly focuses on humility, scholastic study, and diligence, however the Tollirians also believe that the only way to reach a state of oneness with Rossaya is through intense meditation, prayer, and study, leading many to become monks at the many monasteries in the Shadow Mountains. The Tollir's also believe that bells have a magical ability that can give them the ability to communicate with Rossaya. The head of the Tollir faith is the Patriarch who is subservient to the King. Many temples are built during this time, with large bronze bells in the center used to call the congregation to pray and for other ritualistic purposes. The bells used to be made out of Iron, but the priests soon discovered that iron bells sound like shit, and the metal is better used elsewhere. The temples are, however, rather small and utilitarian in design, for the church, like everyone else in this time, is rather poor.
-Despite attempts by the king to restore order and to promote trade, his efforts are largely in vain. The dwarves have yet to master sailing, and even if they could sail, there are few to no peoples over the seas willing to trade with them. In either case, most dwarves are instead focused on trying to grow enough food for themselves. Any surplus they make is quickly hidden away, lest it be stolen or as insurance against harvest failure.
-The king orders several grand construction projects with the optimistic goal of bolstering civilization in these hard times, but due to lack of funds they are never finished. The unfinished husks of the College of Robbilya and two grand walls in the shadow mountains are abandoned and cannibalized for temples and huts, and the country sinks further into poverty.
[img]http://facepunch.com/image.php?u=432426&dateline=1413895040[/img][img]http://i.imgur.com/vz3X5w1.png[/img]
[b]Aclary - Mr. Face
Capital: Cayerus
Culture: Aclerian
State Religion: Saya
Race: Human
Economy: Manorialism [/b]
-Although the rest of the world sees only disaster and devastation, the apocalypse is hardly felt in Aclary, although it does begin to slowly creep in as time passes on. As the King of Aclary grew more powerful and expanded upon the administration set up by his predecessors, the country began to really mature and come into its own. Courts and tax offices are commonplace, and by the 1400s have expanded into the northern towns and outlying provinces, following Sayite priests. The Sayite church has grown into a political force of its own, and often supports various nobles in return for land to build their own facilities. Many missionaries have saturated the country to the point that they have started overflowing, swarming eastwards into the frontier lands or travelling to Nigasand and Irminonia to find converts. Unfortunately both empires have cracked down on missionary activity hard, and although there are still converts and many secret smaller churches, they are rapidly losing support.
-The reasons for this loss of support are related to events wholly out of any mortal control. International trade slowly went into decline, and then outright collapsed as Gor’lan and Irminonia disintegrated under the weight of invasion and economic ruin. Aclary was able to adapt, as this trade never made up a significant part of the economy in the first place (it does lead to many northern towns stagnating, and later their decline as they suffer from pirate raids). The changing climate has presented problems for the peasantry however, as the rains become less reliable. The colonisation of the interior enabled in the past few hundred years reverses, and many people begin migrating east to find lands suitable for farming. A smaller and more ambitious number try their luck in the colonies in the south sea, where the land has proven fertile and with plentiful minerals. For those unable to move, they are forced into digging aqueducts and ponds to store and control water supplies. It is hard work, but at least they don’t go hungry.
[img]http://facepunch.com/image.php?u=649717&dateline=1424230559[/img][img]http://i.imgur.com/0bzQhbm.png[/img]
[b]Cytannia - Killbane
Capital: Skardavag
Culture: Cytanni
State Religion: Animism
Race: Human
Economy: Manorialism [/b]
-Cytannia is perhaps one of the most powerful kingdoms in Oycumen. While unable to command the power that the empires of the south have, the King here does have near complete dominion over much of the Midnight Isles. The kingdom of Scadutannia has coexisted with Cytannia for many years, often serving as a conduit for trade with the continent. The 13th century is a prosperous one for both kingdoms, but an uncertain future looms over them. Villages established in the mountains begin to suffer from bad harvests, forcing many of them to abandon the mines and pastures once common in the highlands. The winters grow longer, and expansion northwards comes to an end. Although well within their capabilities to subjugate the north, it becomes hard to hold onto these areas. People have started moving south to escape the colder winters.
-As the Cytanni enter the 14th century, these problems slowly escalate. The summers of 1323 through 1331 were mild and very wet, often to the point that many fields became heavily waterlogged. The crops die, and they continued to fail several times in a row. In 1325, even the King (when out travelling) was unable to get bread from any towns on the road he passed through. The famine decimated the population, and many people fled the towns or sold their possessions for pennies. Even gold becomes worthless. For those that survive, they quickly seize the lands and tools of their neighbours, or cannibalize buildings to repair their own houses and barns. Iron nails are invented around this time, to help make use of plentiful iron (some bridges are rebuilt using them). The fact that labour is much more expensive means that many peasants and warriors switch to using weaponry made using much less work, such as axehooks (a type of long-handled axe with a hook on the end for pulling people with).
-The Cytanni see their world change as cooler and wetter weather becomes the norm. Labour slowly becomes more expensive, while marginal land is slowly abandoned on account of the difficulty of working the soil. As peasants become more valuable, many of the towns begin to shrink as the 14th century wears on. Now many townspeople begin moving to the countryside in search of work. While trade normally made these towns wealthy, it can no longer do so. Overseas markets are collapsing, while pirates and raiders become increasingly common on the seas. When the Irminonian Empire imploded in the 15th century after invasions ravaged Oycumen, it brought an end to the peace and stability of the past few centuries that the continent once enjoyed. With nobody to buy what they produce, or to sell what they need, the merchants and tradesmen of Cytannia return to subsistence.
-The Kings of Cytannia made an effort to invade the island of chieftains to the east, and at times were often able to subjugate various rulers and open up the land to trade (usually in timber and horses, as the island has particularly good horsebreeders). These conflicts intensified over time however, especially as pirate raids became worse. There were attempts made to organise a professional navy, with ships that resemble the ones of Irminonia (although much more strongly built and smaller). The advent of the cross-staff (a device that can be used to measure angles) made it easier for captains to navigate on long voyages (usually chasing pirates). Although some of these ships could go out to sea for long periods of time in order to catch pirates, the decline of trade makes it increasingly pointless to do so. The other problem is that it begins to eat into crown revenues, which are in decline as people begin to abandon money and tax collecting becomes harder. In the last decades of the century, the overstretched navy finds itself unable to stop the raids from the continent (which are becoming ever more frequent as the kingdoms there collapse). The nobles begin to demand concessions, as now they are now relied upon to organise defence and projects, rather than the weakening and ineffectual king.
[img]http://facepunch.com/image.php?u=178241&dateline=1304611174[/img][img]http://i.cubeupload.com/q8SEH1.png[/img]
[b]Mizukan – Deltasquid
Capital: Sakasu
Culture: Sakasunese
State Religion: Tropical Pantheon
Race: Elf
Economy: Palace economy [/b]
-The Sakasunese developed into a truly powerful kingdom, with a fearsomely powerful navy to match. Centuries of shipbuilding resulted in vessels that resembled the elves that sailed upon them – sleek, quick, and powerful. Their dealings with the Skagosi led to the development of watertight bulkheads in their ships and keels that allowed them to sail to even sail the deep ocean (although they rarely did so anyways, and preferred to remain by the coasts). With the Dvergfit struggling to reunite their lost empire, Mizukan saw the benefits of expanded influence in the region. Sending a large fleet of ships with warriors, they managed to win a brutal northern expedition against Dvergfits rivals. Although their king was unable to reassert his authority much more than beforehand, the expedition and the development of oceangoing vessels led to the Sakasunese starting to trade directly with the peoples of the archipelago and the Gan Empire. This projection of power also ends much of the piracy in the waters of the Rybakov peninsula, allowing trade to begin slowly recovering. Explorers exploit the peace to travel further than ever before, slowly inching their way west.
-Increasing influence with Skrall and Gan has continued to change the culture of the Sakasunese. With foreign learning and literature well-established, it is now the turn of the elves to produce great works begin (usually in the form of eloquent poetry). New forms of art, crafts, and other new industries begin to take root due to the influence of the dwarves and humans, but are now increasingly taking on an elven character as the identity crisis continues to upset many in the aristocracy. By 1358, a new religion called Humma has appeared in the country, appealing to many of the philosophers in the country (although the common folk still practice the old pantheon and traditions). The official response of the Queen was to call a council at Atsurui that year to try and find common ground between the fey folk and Verenism. While she converted, she also declared that the Kitsune would be central to the new faith and must be respected as before. Most of the aristocracy willingly adopt it, although the peasantry distrust the short priests who come to them seeking to preach the new faith. The response from the Kitsune themselves is mixed as well, as now they only communicate with commoners and distance themselves entirely from those wearing foreign clothes.
-The powerful court at Sakasu began to reconsider adventures on the continent, sailing to Qivdenna and securing access to several uninhabited zones for the purposes of constructing trading posts and towns. The Qivdenna peoples are wary, but begin to trust the Sakasunese once more as the Skrall Empire begins to slowly retreat. Near the end of the period, these trading posts begin to see Chou appearing in sacks, shipped over from Skrall. This herb, despite arriving in the late 1400s, is an instant hit among the elven aristocracy, who enjoy smoking or drinking large amounts of it. In order to secure money to buy it (and later land to grow it on), the aristocrats begin to develop massive agricultural estates, clearing forests and managing the land much more intensely than before. The result is that of these estates begin to become commercial enterprises and take an increasing share of trade (towns sprout up around manor houses). Sakasu itself stops growing as new ports emerge.
[img]http://facepunch.com/image.php?u=306346&dateline=1425939868[/img][img]http://i.imgur.com/HNRRFzn.png[/img]
[b]Uruthi Confederation – Zillamaster55
Capital: Gül-Kab'an
Culture: Uruthi
State Religion: Eternal Plains
Race: Demigiant
Economy: Subsistence fishing [/b]
-The Uruthi giants are on the move. Cold winds blew in and killed their fields, or froze their animals to death in the fields. There was less rain, with the plains drying out and grasslands also starting to fade. Despite the Uruthi figuring out how to smoke or salt food, and in some instances to keep it underground in ice houses or to keep grains in pots and away from water, they ultimately could not make more food. Within a few decades dust is shorn off from the plains, swirling in huge clouds that coat everything and fill the lungs of animals, choking them to death. The Uruthi are driven northwest, in their eternal search for food. These demigiants are not the only ones suffering, as the calamities stretch throughout the whole continent of Jiuan. The cold and droughts have forced millions to begin moving, and as existing societies buckle or collapse, their peoples burst out and damage so many others around them like shrapnel.
-The Uruthi (like many others) become violent in their attempts to find a new home. They find one coastline where there are people already living there. It didn’t take long for them to drive out the inhabitants and to move in, rebuilding their houses to be larger as they tended to scratch their hips on the small door frames. Settling down in a few villages (which are nearly permanently inhabited), the Uruthi begin fishing. They also still hunt and tend livestock along with foraging for whatever scraps they can find, and grow some crops when possible. Their numbers have been reduced, and few remain on the plains to eke out a living as food stocks stabilise again. They remain pretty miserable.
[img]http://facepunch.com/image.php?u=381945&dateline=1428776993[/img][img]http://i.cubeupload.com/vma67V.png[/img]
[b]Kiratain Kaganate – ThePinkPanzer
Capital: Caikhatu
Culture: Delshor
State Religion: Darganasi
Race: Human
Economy: Plunder economy [/b]
-The cooling and drying weather hits many peoples in the world hard. None more so than the Delshor, suffering as the plains which sustain their horses freeze for longer and dry out in the summers. It is a brutal world that produces brutal people. A boy born in 1424 was no stranger to such brutality, and was hardened over the next twenty years as his clan moved around the plains in the never ending quest to find food. He was a particularly good scout, and intelligent, with a penchant for raiding and warring. Unlike many others he donned a simple mask of iron, while adorning his horse in the masks of his fallen enemies. Upon becoming leader of his clan in 1445, he spent the next decade mulling over the problems of division among the Delshor and their constant infighting. He realised the solution in 1456.
-Intermarriage with rival clans (and encouraging his followers to do likewise) is unorthodox, but bears fruit when the boy ruthlessly exploits webs of alliances and treaties to get rid of his biggest enemies. He slowly brings a massive horde together, often accepting former enemies into his ranks to become his generals. By 1459, he unites the last of the Delshor into a massive horde of fearsome warriors, and declares himself Kiratain, Kagan of all the masked. He declares a warpath on Nuu’ta, where the underpaid and badly organised armies are thrown into panic by the appearance of the horde. Unlike previous times, the Kiratain employ adopt former prisoners to join them in the ransacking of civilization. Cities are broken into by traitorous siege engineers, while the hordes swarm in to burn them to ashes. The Dual monarchy of Nuu’ta is abolished by Kiratain, who agrees to spare the rest of Nuu’ta on the condition that they give him tribute.
-Although powerful, Kiratains lust for conquest is not sated. Rallying an even bigger horde (often recruiting massive numbers of trained Nuu’ta cavalrymen, and giving them masks to wear), he marches on the Cobali Empire. Driving numerous tribes and nations from their homes, the destruction wrought by the horde ripples outwards like waves, swamping even the strongest kingdoms. Cobali is ransacked and integrated into the Kaganate, before Kiratains gaze moved to Irminonia and its effeminate emperor. Irminonia sent an emissary pleading for mercy in 1462, but this only irritated Kiratain. Making a statement, he pulled a cleaver out of a leg of beef he was eating and split the emissaries head open. Standing up, he declared that he would immediately invade this “Empire”.
-Organising the invasion force, Kiratain managed to maintain the loyalty (or perhaps fear) that he expected the Nuu’ta and Cobali civil administration to have for him. He did however largely leave them alone to run their respective countries on his behalf (as long as they kept tributes flowing to him). He ordered his trusted right hand man (or woman in this instance) to lead a smaller army east, to scout for suitable kingdoms to subjugate. Kiratain meanwhile descended upon Irminonia in 1463, sacking numerous cities and slaughtering all of the armies that dared to stand in his way. Several cities are saved by bishops working on their behalf (rather than that of the Emperor), who implored the Kagan to spare them. Kiratain wisely did so, instead asking them for tribute and bypassing the unharmed cities. Much of Irminonia collapsed shortly afterwards as the ineffectual government was incapable of preventing the nobles and cities from abandoning their Emperor. With the path to Ezatinsr clear, Kiratain marched on the city with the intent of burning it to the ground and ploughing the fields with salt. The great general Novissi organised a gallant defence of the city with the best resources he could muster, denying Kiratain an easy and quick victory.
-The enraged Kiratain orders every town and village nearby Ezatinsr to be burned to the ground and the people rounded up to be used as human shields for the advance guard against the walls. In the burning of one village, a particularly badly built hovel collapsed and sprayed embers about. These burned the horse Kiratain rode upon and threw him off, the spine of the Kagan twisting and snapping like a twig. With their leader dead, the Kaganate was forced to return back to the plains to select their next leader. With his top lieutenant and her horde in the east missing, the future of the Kaganate was in question. The next 37 years was spent with the horde being run by the original generals of Kiratain, but by 1500 even the youngest one of them left is an old man, and many of them have adopted the Nuu’ta religion of Humma. Despite efforts to maintain the old administration and to encourage peace in their conquered lands, the wars only sped up the process of decay. The world grows poorer, and darker.
[img]http://facepunch.com/image.php?u=526496&dateline=1429466025[/img][img]http://i.imgur.com/HoCGmjn.png[/img]
[b]Lanun – Robinkooli
Capital: Zoifstead
Culture: Zoifture
State Religion: Octopus lords
Race: Human
Economy: Subsistence fishing [/b]
-At such a miserable time as this, the people of Lanun suffer more than most. Their proximity to the cold north means they received the full brunt of the colder winters and stormier weather. Within a few decades it became all but impossible to grow any of the small vegetables and herbs they became so fond of. The trees retreated southwards, and the people, pushed by the cold winds on their backs, followed suit. The development of ironworking made access to timber even more important, the result of which was that many people began to move south. Fighting with other clans for this poor land, many people eventually managed to settle in boggy Suomaa, where there was plenty of iron and trees on the islands in the lakes. They managed to still rear some sheep, although it was difficult to feed them through winter. Pine needles and boiled bark often crept into the pottage pot.
-The inland tribes still maintain contact with the fishing ones, who benefit immensely from their new iron tools and weaponry. Harpoons, axes, arrows, and a whole variety of scrapers and slicers can be made without having to use flint. For those who remain on the coasts or north, fish becomes increasingly important to their diet to the point that about 4/5ths of everything eaten is harvested from the sea. There are those who are uncomfortable with this lifestyle, and opt to move south to join with the migrators, who usually have more comfortable clothing too (usually made from wool as opposed to skins). Additionally, the last major comfort recently introduced is pigs. They can eat almost anything and fatten up well, and quickly become a favourite. Some tribes even occasionally have luck growing crops of oats, barley, or rye, plus turnips. Berry bushes, mushrooms, and hunted moose are common enough, while milk adds an additional luxury to the diet.
[B]Current player List:[/B]
Dvergfit – Damian0358
Skrall – Pezgod1
Nigasand – Satansick
Irminonia – iAmaNewb
Robbliya - Native Hunter
Aclary - Mr. Face
Nordaney – Killbane
Sakasu – Deltasquid
Uruthi Confederation – Zillamaster55
Tolunids – ThePinkPanzer
Lanun – Robinkooli
[b]If you haven’t already done so, please join our group. There will usually be people chatting in the chat room after each turn is posted, so please pop in for a visit.[/b]
[url]http://steamcommunity.com/groups/FaRPG[/url]
RIP
YOU WERE WARNED.
YOU WERE ALL WARNED.
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[t]http://i.cubeupload.com/mRwXqO.png[/t]
Here's the newest version of the info map.
Can't wait to see the Kiratain blow up into a bunch of hordelets.
Rise sons of Rob'lan
[IMG]https://hellas21.files.wordpress.com/2008/04/650px-flag_of_the_byzantine_empiresvg.png[/IMG]
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