What about making iron and diamond nom existant? Only droppable by certain mobs or obtainable through chests in mineshafts? Or making a 500x500 server with no coal available and charcoal disabled? We need a new focus for mnr
I would like to see more leather armor.
I do like the idea of the monster nests, what could make it even more interesting is to make them work somewhat like the Zombie raids that happen when you have villagers, except have any sorts of different mobs (perhaps including skeleton horseriders and spider jockeys, or even nether mobs) come out in drones with the increased spawn radius getting larger and larger the longer it is allowed to stay around making it increasingly more dangerous to leave unattended. I would even add something larger, perhaps the ability for these raid mobs to actually break materials and steal things from chests, bringing them back to their nests.
Honestly, I wouldn't mind MNR dropping some of its vanilla nature in favor of some light modding. Nothing to make anyone a demigod or remove the vanilla feel from the server, but something to make it a bit more interesting.
If you guys want some light plugins/mods to increase difficulty and variety I'm 100% for it. I can try and increase map size + Changing the generation settings to get some varied terrain.
The only difficulty plugins I've found just make the mobs have more health/damage.
Tell me which one you want me to put in and I'll do it, preferably if they are compatible with Spigot 1.10.2
I'll look into MCMMO.
I've said this before that the fun of MNR is dying, death should not feel like just a punishment, but a part of the experience. I'd also like to see people at "GOD TIER" armor have to fear death, without people in leather getting massacred.
My only requirement is that there can NOT be mods that need installing/downloading clientside before hand, or else this thread will end up being a mod installation support thread.
Also PLEASE don't fear the corruption, It happened once, NO ONE lost anything I couldn't recover in an acceptable amount of time. I am manually downloading back-ups on my pc after my provider fucked up remote backups. I get why it scares people, but there is nothing to fear at all.
[QUOTE=Fhenexx;50961133]I do like the idea of the monster nests, what could make it even more interesting is to make them work somewhat like the Zombie raids that happen when you have villagers, except have any sorts of different mobs (perhaps including skeleton horseriders and spider jockeys, or even nether mobs) come out in drones with the increased spawn radius getting larger and larger the longer it is allowed to stay around making it increasingly more dangerous to leave unattended. I would even add something larger, perhaps the ability for these raid mobs to actually break materials and steal things from chests, bringing them back to their nests.
Honestly, I wouldn't mind MNR dropping some of its vanilla nature in favor of some light modding. Nothing to make anyone a demigod or remove the vanilla feel from the server, but something to make it a bit more interesting.[/QUOTE]
The way my monster nest thing worked was that a nest would sprout a nest around it, and then that process would repeat, at random intervals, from every subsequent nest. The origin nest had a boss mob, that when defeated, would stop the spreading, but wouldn't destroy the other nests, and a group of nests without a boss would have a chance to spawn a boss mob after a set time period if there was none.
In conjunction, I feel a good deal of small quality of life additions would be nice, some added blocks for variety, furniture, additional container types, all easy to do and relatively performance light.
[editline]28th August 2016[/editline]
[QUOTE=Cpt.Funkymonk;50961278]If you guys want some light plugins/mods to increase difficulty and variety I'm 100% for it. I can try and increase map size + Changing the generation settings to get some varied terrain.
The only difficulty plugins I've found just make the mobs have more health/damage.
Tell me which one you want me to put in and I'll do it, preferably if they are compatible with Spigot 1.10.2
I'll look into MCMMO.
I've said this before that the fun of MNR is dying, death should not feel like just a punishment, but a part of the experience. I'd also like to see people at "GOD TIER" armor have to fear death, without people in leather getting massacred.
[B]My only requirement is that there can NOT be mods that need installing/downloading clientside before hand, or else this thread will end up being a mod installation support thread.[/B]
Also PLEASE don't fear the corruption, It happened once, NO ONE lost anything I couldn't recover in an acceptable amount of time. I am manually downloading back-ups on my pc after my provider fucked up remote backups. I get why it scares people, but there is nothing to fear at all.[/QUOTE]
If it's a custom "for MNR only" mod, then it could all be packaged in a single .jar for download, so it wouldn't necessarily cause any issues as long as someone can drag and drop a file, whereas heavy spigot and plugins working together to get the same effect can be pretty finicky at best.
[QUOTE=Rammlied;50960758]I still want to see a server where ore veins are super rare but come in huge packs. People could build towns around veins, and then trade with other towns for theirs. Maybe it ends up being much less exciting but I love the idea of coaltown and steelforge banding together to build a railway between their settlements, and then forming a lynch mob to kill that one player who found a diamond vein and keeps it all to themself.[/QUOTE]
That's basically what I had in mind for another server, except with the twist of PvP
I still have the server space actually, it was generously gifted to me by another FPer but I never got to make any use out of it
[QUOTE=Adeptus;50960855]What about making iron and diamond nom existant? Only droppable by certain mobs or obtainable through chests in mineshafts? Or making a 500x500 server with no coal available and charcoal disabled? We need a new focus for mnr[/QUOTE]
I don't mind tweaking ore spawn rates a [I]a little bit[/I] but at the end of the day I would really just prefer MNR be vanilla minecraft on hardcore difficulty.
[QUOTE=Emperor Scorpious II;50962206]I don't mind tweaking ore spawn rates a [I]a little bit[/I] but at the end of the day I would really just prefer MNR be vanilla minecraft on hardcore difficulty.[/QUOTE]
speaking of which, have you even logged in at all lately
[QUOTE=NitronikALT;50962208]speaking of which, have you even logged in at all lately[/QUOTE]
I've been busy. My fiancee starts college soon, so I'm maximizing my time with her while there's still nice, summer weather.
[editline]28th August 2016[/editline]
Which in hindsight sucks for community participating in the long run because I'll be more free to play when school starts but no one else will :v:
[QUOTE=ViralHatred;50959916]MCmmo rewards perks for doing things, it's how Sgt. Napalm became the most OP motherfucker on previous versions of MNR. It was also incredibly satisfying watching him die and cry about his fishing skill for three days after and getting annoyed at taking lots of falling damage from even slight falls.[/QUOTE]
I don't actually remember any of this :v:
For me personally I just want people to hang with. Every time I've joined in the past x days, nobody was on so I just left.
What if we just eliminated diamond entirely? Nobody will spend days gathering diamond. No enchantment tables. Just you, your iron, and your wits.
[editline]28th August 2016[/editline]
[QUOTE=Ott;50960907]I would like to see more leather armor.[/QUOTE]
Leather armor is too difficult to obtain without making large cow farms, something that is explicitly banned.
[editline]28th August 2016[/editline]
[QUOTE=Loriborn;50960808]Can be done quite easily, and it's a nice idea for the most part, but because of how communal the server is, once iron is found, it would theoretically be enough for the whole server and everyone shares everything anyway, so it would result in the same issue. Minecraft is too easy for an entire server of people working together to have any issues, even if there is more ore rarity.
I had made a Witcher inspired mod that introduced nests that required potions specific to the mob to destroy them, and would continuously produce mobs until destroyed, increasing mob difficulty over time. I feel like mods like that fit well with what MNR is about.[/QUOTE]
I remember in one iteration, Breakfast Buddy and I created a secret assassin's guild under the volcano and actively tried to pull strings and cause a server war. Everybody was too nice so it didn't take.
God damn it Arachni our windmills need to face the same direction
[QUOTE=SGTNAPALM;50962427]
What if we just eliminated diamond entirely? Nobody will spend days gathering diamond. No enchantment tables. Just you, your iron, and your wits.
[/QUOTE]
Would really rather not eliminate diamond.
Playing around with enchanting is one of the biggest joys I have in MC. I love tweaking with all the books to make the very best enchanted armor.
I don't even wear the armor, I just like having after so long spending so much XP building the very best in the game.
Problem I see with ores is that the current ores are already genned.
Looking for plugins in a nutshell
[IMG]http://i.imgur.com/kuh4GoC.jpg[/IMG]
Every plugin is like this.
Personally I don't see why we have to necessarily tweak things to make it 'harder'. As I said before, Minecraft isn't meant to be a difficult or challenging game to play to begin with and to add plugins or mods to it to the point where it is will just change the game too much from it's original vanilla format.
[QUOTE=Emperor Scorpious II;50963079]Personally I don't see why we have to necessarily tweak things to make it 'harder'. As I said before, Minecraft isn't meant to be a difficult or challenging game to play to begin with and to add plugins or mods to it to the point where it is will just change the game too much from it's original vanilla format.[/QUOTE]
I do agree, but we also can't ignore the fact that we haven't had more than 3 concurrent players in the past ~3 weeks. Once you've reached max everything the games interest does tend to dwindle.
[QUOTE=Cpt.Funkymonk;50963106]I do agree, but we also can't ignore the fact that we haven't had more than 3 concurrent players in the past ~3 weeks. Once you've reached max everything the games interest does tend to dwindle.[/QUOTE]
I don't think that's a healthy way to view the server in the long term.
If you add a plugin now to 'spice it up', in another month or two when most players have overcome the challenge, they'll say they're bored and not go on again. And you'll have to add another one to 'keep them interested' which after a while is going to get tedious for trying to make things interested but also difficult for players that don't play for a while then hop back on and have all these changes occur.
Maybe a better way to keep interest in the server is to make challenges of sorts for the players. Make a parkour or obstacle course. Make it super hard (but possible) to beat so the reward at the end (whether it be diamonds or enchantments or whatever) not necessarily be the best prize but the boast of "I beat this challenge". Or have contests of skills, such as archery or seeing who can kill the most bad mobs in one night's time or something like that.
There's a lot of things that can be added to the game by simple imagination instead of plugin mechanics. That's why I've always loved MC, especially vanilla - it's an open world, a sandbox game. So build a sand castle instead of asking for bricks to build with instead.
[QUOTE=Emperor Scorpious II;50963178]I don't think that's a healthy way to view the server in the long term.
If you add a plugin now to 'spice it up', in another month or two when most players have overcome the challenge, they'll say they're bored and not go on again. And you'll have to add another one to 'keep them interested' which after a while is going to get tedious for trying to make things interested but also difficult for players that don't play for a while then hop back on and have all these changes occur.
Maybe a better way to keep interest in the server is to make challenges of sorts for the players. Make a parkour or obstacle course. Make it super hard (but possible) to beat so the reward at the end (whether it be diamonds or enchantments or whatever) not necessarily be the best prize but the boast of "I beat this challenge". Or have contests of skills, such as archery or seeing who can kill the most bad mobs in one night's time or something like that.
There's a lot of things that can be added to the game by simple imagination instead of plugin mechanics. That's why I've always loved MC, especially vanilla - it's an open world, a sandbox game. So build a sand castle instead of asking for bricks to build with instead.[/QUOTE]
That ultimately wouldn't solve the issue of the game being too easy
These would end up being five minutes distractions more fit for your average "rake as many players as you can" server IMO
I think a good way to boost playercount would be rolling with a custom world / crazy gen. Imagine being stuck underground, for instance
Plugins are temporary tweaks, focused mod efforts can make the MNR experience extremely unique and challenging. FP has pure vanilla and heavily modded, why don't we have an in between that is vanilla feel with an MNR mod that's solely for adding what MNR players want and need to boost difficulty.
[QUOTE=NitronikALT;50963190]That ultimately wouldn't solve the issue of the game being too easy
These would end up being five minutes distractions more fit for your average "rake as many players as you can" server IMO
I think a good way to boost playercount would be rolling with a custom world / crazy gen. Imagine being stuck underground, for instance[/QUOTE]
Could try Amplified.
BB tried it once when we restarted the server one time and no one really cared for it, but this is a new server with new players so who knows.
Though I'd rather not lose my castle I've been building with all this time :v:
I'm really interested in playing here, ign : Woulfe
Users Woulfe and Hamsteronfire have been added to the whitelist, have fun!
Wowwie that was fast. Potentially hopping on right after work, hopefully I last longer than 5 minutes.
Is there a mod that adds corrupted (as in evil) areas that spread if left unchecked like Terraria? What about upping the chance for a ghast to spawn near a nether portal? Natural disaster mod?
[editline]28th August 2016[/editline]
Blood moons? Constant nighttime?
[QUOTE=Ott;50963375]Is there a mod that adds corrupted (as in evil) areas that spread if left unchecked like Terraria? What about upping the chance for a ghast to spawn near a nether portal? Natural disaster mod?
[editline]28th August 2016[/editline]
Blood moons? Constant nighttime?[/QUOTE]
I wouldn't want something that destroys blocks so easily.
If I have to rebuild large portions of my castle very often, I would give up wanting to play.
Having more hostile, aggressive mobs is fine but ones like ghasts that destroy a number of blocks with their fireballs wouldn't be great.
Especially when majority of Spawnville is built out of wood.
[QUOTE=Emperor Scorpious II;50963231]Could try Amplified.
BB tried it once when we restarted the server one time and no one really cared for it, but this is a new server with new players so who knows.
Though I'd rather not lose my castle I've been building with all this time :v:[/QUOTE]
I remember BB one time was going to add major bases and buildings back into a new world using MCEdit but never had time to, but buried underground to make them sort of artifacts and ruins hidden across the world. We could do that so people don't lose their things; we could even add buildings from other worlds, too, if people wanted.
Anything we add to the game to be more challenging shouldn't force the entire community to commit to its difficulty. Some players honestly just want to come in and build a house but with hardcore difficulty. Having something that destroys houses easily like that wouldn't be too good.
A corrupted biome would be cool, however, if there is such a thing.
[editline]28th August 2016[/editline]
[QUOTE=Fhenexx;50963403]I remember BB one time was going to add major bases and buildings back into a new world using MCEdit but never had time to, but buried underground to make them sort of artifacts and ruins hidden across the world. We could do that so people don't lose their things; we could even add buildings from other worlds, too, if people wanted.[/QUOTE]
IIRC that was saving builds from previous maps and adding it to reset maps to add a sense of age to the server, not necessarily transferring everyone's builds to a new reset map with their old stuff back.
[QUOTE=Emperor Scorpious II;50963405]IIRC that was saving builds from previous maps and adding it to reset maps to add a sense of age to the server, not necessarily transferring everyone's builds to a new reset map with their old stuff back.[/QUOTE]
I was going for that concept, yes. Sure you don't get your stuff back, but your builds could survive the next iteration.
it'd be neat to import old builds from past generations and make them appear dilapidated. Remove all torches as well and leave the ruins to the mobs. If anybody wants to try and raid the old builds for supplies they certainly can but they will also have to deal with a massive mob infestation.
[QUOTE=Arc Nova;50963464]it'd be neat to import old builds from past generations and make them appear dilapidated. Remove all torches as well and leave the ruins to the mobs. If anybody wants to try and raid the old builds for supplies they certainly can but they will also have to deal with a massive mob infestation.[/QUOTE]
that's the sort of things we need
Let's make torches go out like the Halloween update was supposed to do.
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