[QUOTE=Toy_Soldier;50967637]I hopped on the server for a short while, had to leave unfortunately. However I did start off being chased by a creeper near spawn, and for the first time in a while I actually ran from the thing. Started building a little house near by that I didn't get to finish, going to try and have it match the aesthetics of the starter city but I haven't honestly put any sort of effort into building a house beyond functionality, so this is a pretty neat new experiance for me. What is there to protect my property besides nametags?[/QUOTE]
Lockette is enacted. Just place a sign on any chest of yours and it'll lock it to you only. You can add additional names later on.
You can also do this to doors.
[editline]29th August 2016[/editline]
Dammit DJ :v:
Thank you, thank you.
As of right now it looks like we will be having our meeting on Thursday 9/1 @9PM CST.
Bring good ideas, I'll post my general question list so that people can have some hawsers ready.
I will be at work then, so I won't be participating.
The big thing is that even if players are what keep people playing, which is very true, player count dwindles when there is nothing fun or challenging left to do. When the player count dwindles, the "draw" of the server is gone, and as happens usually, the playerbase isn't enough alone to keep the server active. If you rely completely on players' friendliness and friendship, then whenever a player wants to play a new game for a while, all the other players will just play that game. The domino effect of player boredom is nothing new, particularly for Minecraft on Facepunch, but it is exacerbated by the fact that most players have nothing new to experience, and are just min maxing because it's what they are so used to doing. Strip mine for diamonds, go to Nether, kill Ender Dragon, get super over powered enchantments on diamond tools and weapons, or just build a large megastructure in a safe zone like spawn. When the server first started four years ago, Minecraft was still fairly new, and the adventure update had just happened, so the dragon and hunger and all these new additions to gameplay brought a new experience to the game, drawing people in and making a hard-core server a legitimate change of pace since compared to vanilla, the hard-core update [b]was[/b] difficult. As Minecraft is failed to deliver updates that bring these new experiences, a hard-core server has become less of a breath of fresh air, and more of routine. Mods can do what developers have failed to, and draw players in to the server with fun and unque gameplay. When players are having fun, they are more likely to stay around, and that means the community grows, and other players will stay just to be around their friends. Every iteration after the original has had a short lifespan due to the same problem, where easy endgame loot and survival bores people, resulting in player loss and then community shrinkage. Minecraft hasn't updated significantly since then as to prevent that from happening on its own.
You constantly talk of modding and I'm pretty sure you've advocated it in the past MNRs and the community has generally voted against it.
Stop pushing custom jars as a suggestion, many people don't want to have to manage multiple clients for multiple servers. If you want mods discuss ideas for serverside ones instead.
Do also remember it isn't just FPrs who play here we have previously had FPrs invite their friends from outside this forum too
[QUOTE=ViralHatred;50969535]You constantly talk of modding and I'm pretty sure you've advocated it in the past MNRs and the community has generally voted against it.
Stop pushing custom jars as a suggestion, many people don't want to have to manage multiple clients for multiple servers. If you want mods discuss ideas for serverside ones instead.
Do also remember it isn't just FPrs who play here we have previously had FPrs invite their friends from outside this forum too[/QUOTE]
Minecraft has changed and so has the community. You can't claim MNR and Minecraft now are the same as they were 2 or 4 years ago. If people were super content with vanilla difficulty, then the server wouldn't already be seeing signs of player disinterest. The same people advocating for staying the same are the ones not on very often any more, and even if that's due to school kicking in for some, it's still not to say there isn't a real decline.
Serverside mods are not updated for 1.10, and the few that are, are the same ones every plugin MP server uses. We don't need another factions/MCMMO/spigot server that ends up trying to use plugins everyone else uses, to make this server's experience unique or fun.
You also can't speak for everyone, as I know there are many people here who are fine with mods but are just concerned about performance. Managing profiles for modded clients is incredibly simple and almost everyone here already does it since FP has a number of servers that have different versions and mods as it is and people seem fine with it. Stop speaking for the community when a person is trying to offer friendly advice to help keep the server active and populated. You act like modding the server is some malicious thing.
Serverside plugins are a joke right now and this is well established already. Custom jars are easier than ever to install. There's no excuse to be adamantly against change just because you have to drag and drop a file and choose a new profile on the MC launcher for a different server.
[editline]29th August 2016[/editline]
Ultimately this is funky's call, and he seems overall less averse to the change than you are.
We've done many gens of MNR, and just like any good videogame there needs to be something to change from sequel to sequel or else it'll be a repeat. There have been MANY fantastic points the past couple pages, and I have a slight idea of what I want to do moving forward in my head. This meeting will be to discuss almost everything about the server. This is our community, one of THE best communities on FP, and the ONLY community with THE HOLE™.
That being said, I am against custom jars or mods that require client-side maintenance/installation/anything. If we wanted to work on a custom plugin for the server I'd be 100% down for it. I just really dislike the idea of having people install anything. Viral above me repeated some great points.
Discussion Topics for the meeting, look these over, this is a super general outline, give me some more things you'd like to talk about and I'll add them to the outline. If you want to do some LIGHT discussion of certain topics stated here that is fine. Meeting "notes" will be posted after the meeting, I'll make a plan for how we are going to handle each issue individually. It will be an instant change from one day to another or It'll be changing one thing, then another, then another, with testing slowly.
Maps:
-Reset
-Border Extension
-Changing Generation past extension
-Addition of old MNR buildings
-Player/Admin made dungeons with special custom loot
-Ore generation changes
-Dimensions (Floating island dimension)?
Gameplay
-MCMMO
-Mob Health/Damage
-Night time extension
-No more giving free stuff, lets make new people work
-Seniority Honor System (have returning players limit themselves to low tier diamond or iron armor)
-Single enchanting table that is hidden on the map and hard to get to
Community
-Expand past FP
-Mega Project (SOMEONE SAY CANALS?)
Server Side
-Plugins do we add/remove (Do we want stables?)
All those things sound great except for a map reset
[QUOTE=Cpt.Funkymonk;50969612]
-
[/QUOTE]
I won't be able to attend the meeting, so I might as well post my opinions here for you guys to discredit
[B]Maps[/B]
-A reset would be due following any big changes. Sorry, Arc!
-I don't think tweaking generation past extended borders would do much good. The main issue stems from the main playable area being extremely dull.
-The addition of old MNR buildings, with a couple spawners or twenty thrown in for good measure, sounds like a given and something I look forward to.
-Player/Admin made dungeons with special custom loot will be difficult to get right - might want to pay attention to the loot given. But it does sound fun.
-Ore generation changes sound interesting - I want to see cities made over big veins!
-Dimensions seem like the cheap way out. I'd rather have the normal world be interesting instead of having another barrier that prevents early players from experiencing a part of MNR.
[B]Gameplay[/B]
-MCMMO would probably make endgame even [B]easier[/B] - amplifying the problem
-Mob Health/Damage definitely needs to be tweaked. I'd like to see Health unchanged, but Damage increased.
-Night time extension sounds more annoying than anything, as some others have said it'll just make people sleep more or dig for longer times. Can we have mobs in daylight instead?
-No more giving free stuff, lets make new people work
-The Seniority Honor System seems redundant?
-Single enchanting table that is hidden on the map and hard to get to
[B]Community[/B]
-Expanding past FP might be the fast track to ruining the tight knit, almost magical feel of the community. No, it's not the same thing as FPers inviting friends.
-Mega Project (SOMEONE SAY CANALS?) = Yes. In harsher conditions, it might be a fun challenge.
I don't wanna sound like a dick, but there's no way I'm gonna redo everything I worked to do in the last couple months, sorry!
I've said this once and I'll say it again, I am HEAVILY against a map reset. I love my BNB too much.
I'm okay with a map reset because you don't play Minecraft unless you're ready to lose everything in an instant. I'm not saying I want one, but I'm okay either way.
[QUOTE=SGTNAPALM;50970524]I'm okay with a map reset because you don't play Minecraft unless you're ready to lose everything in an instant. I'm not saying I want one, but I'm okay either way.[/QUOTE]
Yeah but you also dont play minecraft to rebuild everything every couple of months, im with Arc and Terry, please dont reset the map
[editline]30th August 2016[/editline]
If youre looking to gain members, resetting the map is just going to drive away regular members who dont have time to rebuild their works.
i'm interested in coming back, ign: FreakySoup
I'll follow suit of NitronikALT since I too won't be here
[QUOTE=Cpt.Funkymonk;50969612]-[/quote]
Maps:
-Reset: I'm 100% against it
-Border Extension: More or less indifferent. I live right on the border but I usually stick to one place once I settle regardless of "better" locations elsewhere.
-Changing Generation past extension: Not sure what this is
-Addition of old MNR buildings: Would be very cool to discover stuff
-Player/Admin made dungeons with special custom loot: I think this would be okay so long as it's in very limited moderation.
-Ore generation changes: I don't mind making some ores more rare, but the outright elimination of things like diamond would turn me away from the game.
-Dimensions (Floating island dimension): Eh, I think that's drawing away from the vanilla a bit too much
Gameplay
-MCMMO: Not sure what this is
-Mob Health/Damage: This is fine
-Night time extension: This is even more fine.
-No more giving free stuff, lets make new people work: Kind of takes away from the "friendly community" aspect of MRN. I think having a "standard care package" taken away like at the BnB is fine but if individual players want to toss diamond shit to a new player I think that should be permissible.
-Seniority Honor System (have returning players limit themselves to low tier diamond or iron armor): There's nothing stopping any player from not using all resources they have, not sure what the purpose of this would be.
-Single enchanting table that is hidden on the map and hard to get to: This is another kill-my-interest-in-playing things. I love enchanting and if I can't do that, then I won't be on, unfortunately.
Community
-Expand past FP: I think it's fine if friends of people on FP come online, but outright advertising the server to other websites to gain complete and total strangers waters-down the original community.
-Mega Project (SOMEONE SAY CANALS?): If we build a highway system, I only have one issue with it and that is it should contour to the landscape. I hate MC highways that are straight and float in the air then dig straight through half a hill just to maintain the same height. It's boring.
Server Side
-Plugins do we add/remove (Do we want stables?): Never really used the stables thing, but being able to create nametags is a really helpful tool for distinguishing ownership of animals, not just horses either.
Seems a lot of the consensus is "don't change much at all," but then the server would just continue to be as slow as it is now. This time even a few weeks ago and there was a good number of people online. It's like claiming you're overweight and when someone asks if you're going to diet and exercise, you say that you'll be losing weight by eating the same food and staying sedentary.
Even if a clientside .jar isn't used, and only server plugins, there aren't any that exist that would do what people are suggesting like the damage and mob health without some custom plugin development. With resource packs automatically downloaded from the server; a MNR plugin, a resource pack, and some smart command block usage could get some decent benefits of a client .jar file without having players install anything, but Funky would have to be okay with someone developing those assets for the server instead of just trying to make due with what's on the Bukkit site.
For instance, MCMMO would only make things easier for veteran players. With a custom server-only plugin, auto-downloaded resource pack, and some hidden command blocks, I could possibly make a lite version of the nest thing (for instance) with more difficult custom mobs that can spawn during the day around nests and gain damage or different abilities at night. Mobs that can "call reinforcements" or throw potions and block, even without touching a downloadable mod. Even custom blocks, to some extent, using resource packs and some smart uses of metadata and plugins. Could achieve a lot of the benefits of what people want without having to download anything, albeit more limited, slightly more performance intensive on the server side, less polished, and overall more work, though its possible. Plugins, resource packs, and command blocks can also somewhat replicate custom ores or materials.
[QUOTE=Loriborn;50971768]Seems a lot of the consensus is "don't change much at all," but then the server would just continue to be as slow as it is now. This time even a few weeks ago and there was a good number of people online. It's like claiming you're overweight and when someone asks if you're going to diet and exercise, you say that you'll be losing weight by eating the same food and staying sedentary.
[/QUOTE]
The consensus I think is we would like some tweaks, not massive changes.
Decided to go explore a ravine today.
Right as I place some water to neutralize the lava waiting right below me, a skeleton kicks me off the ledge I was standing on with an arrow.
After I start taking lava damage and being unable to re-emerge, I quickly realized what happened : [B]the water I placed before had created a solid layer of obsidian above the puddle of lava I was in.[/B] Horror (or hilarity) ensued as I tried to find a way out, successfully saving myself with 4 hearts left
Enchantements save lives.
Even if MnR opened up to allow mods I don't think it'd change too much. Modded dies down just like vanilla tends to do after a while, both share the same fate. It can be seen in other games too that share a similar formula, or survival games in general that includes building. They tend to die down after a while. The only way to prevent this (I think) would be to have a steady influx of new players but it's not desirable, MnR has a charm in that it's a small community of people who have similar interests.
Rust for example has a similar burn out I've found. Once you've built everything you want and have everything you need, then what? A map reset is usually the solution but it's not a fun solution since a lot of people don't want to lose their progress either.
Or people just simply burn out and nothing is gonna bring them back anyway. Whenever the modded server I host dies down in activity I tend to just shut it off completely and bring it back a few months later when people are ready to return. No one is gonna be sad that they lost their stuff since they lose their attachment, and suddenly it's blooming with life again. No matter how many changes one makes I don't think it's gonna bring back everyone. People burn out, it's normal. They need a break before it can be enjoyed again.
Also psst, Funkymonk, you never replied to my PM! I've been holding off playing MnR until I could comfortably play it in VR.
Maps:
-No reset, if there's anything that requires a reset keep it in mind for the next incarnation (if there is one)
-The only benefit I see to an extention is getting more biomes, but if I remember correctly there aren't any nearby so this would be a huge change. I like the restriction as it is.
-I think this would be too brute-forcey. It would also be irrelevent as far as ores go, it's not like we're ever going to run out of diamonds within the border.
-Like, edited in? No
-This seem gimicky
-I'd love it in a new map, but pointless as it is
-Gimicky
Gameplay
-I think this would annoy me more than anything, and if I wasn't already invested it would have turned me off from joining.
-Good idea.
-Same as above
-I see most people giving out iron, which already only takes half an hour or so to obtain on your own. I don't think this is a big deal.
-Well, if people want to do that? I might try that on my own, but as a rule it seems like it'd be a turn off.
-I like this idea.
Community
-No
-Yes!!!!!!
Server Side
-completely ignorant on this
edit: I just realized that the server already has gameplay rules on mob spawners. I take it back, I'm more open to the honor system.
[QUOTE=Cpt.Funkymonk;50969612]topics[/QUOTE]
I don't want to participate in any meeting, so I'll just post my opinions here. I'm not good at multitasking, which would be bothersome with the Garry's Mod work I'm usually doing.
Maps:
[I]-Reset[/I] - I'm both for and against this, but I'm mostly against it due to how annoying it can be to get started again after a reset. warnings (in the chat for a player when they join? and of course in this thread) should be set up a week or two before any eventual resets.
[I]-Border Extension[/I] - I think the world is currently a bit too small right now, so I'd like to see an extension of 1000 or so blocks. I'm also interested in having some new biomes. if possible, I think not expanding the borders on the north and south sides could be enough.
[I]-Changing Generation past extension [/I]- if it works well, I'd like to see the 'amplified' generation used for it.
[I]-Addition of old MNR buildings[/I] - maybe, to make a deserted small town or two.
[I]-Player/Admin made dungeons with special custom loot[/I] - no opinion.
[I]-Ore generation changes[/I] - a little more ore blocks per vein and fewer veins in general. I'm not so sure about actually making these changes, however. it would also probably be bothersome to get these changes without a map reset.
[I]-Dimensions (Floating island dimension)?[/I] - no opinion.
Gameplay
[I]-MCMMO[/I] - I have no idea what MCMMO is, so I have no opinion on it.
[I]-Mob Health/Damage[/I] - I'd like to see only mob health being changed. though with un-enchanted iron armor, the damage mobs deal to me seems high enough already.
[I]-Night time extension[/I] - I'd rather see mobs at daytime, if it's about mobs.
[I]-No more giving free stuff, lets make new people work[/I] - I think people should be given free stuff only if they actually need it to get started.
[I]-Seniority Honor System (have returning players limit themselves to low tier diamond or iron armor)[/I] - basically, armor degradation for returning players? that seems like it would add more difficulty on top of other difficulty changes.
[I]-Single enchanting table that is hidden on the map and hard to get to[/I] - no opinion.
Community
[I]-Expand past FP[/I] - no opinion.
[I]-Mega Project (SOMEONE SAY CANALS?)[/I] - large collaborative projects would be cool, especially if they give benefits for everyone. for example, as a take on public paths - enclosed paths so that you can freely move along one without having to fear mobs.
Server Side
[I]-Plugins do we add/remove (Do we want stables?)[/I] - no opinion.
[QUOTE=cynaraos;50973682]I don't want to participate in any meeting, so I'll just post my opinions here. I'm not good at multitasking, which would be bothersome with the Garry's Mod work I'm usually doing.
[/QUOTE]
MC MMO basically adds perks as you go (e.g. you can toggle sword swipes that inflict status effects)
MCMMO encourages farming the fuck out of skills. I remember that, when it was first introduced, people often threw themselves off cliffs over and over again in order to boost their falling damage resistance to impossible-to-die levels. It just adds a lot more grinding for... not sure what benefit, honestly.
[QUOTE=DJswitch;50975129]MCMMO encourages farming the fuck out of skills. I remember that, when it was first introduced, people often threw themselves off cliffs over and over again in order to boost their falling damage resistance to impossible-to-die levels. It just adds a lot more grinding for... not sure what benefit, honestly.[/QUOTE]
My favorite grinding bit of mcmmo was on an old community I used to be a part of where every time the stats were reset, people with fishing hacks (yes those exist) would fucking immediately grind their fishing to like, ridiculous levels exclusively for bragging rights.
I do remember a cool part of MCMMO where you had an innate low chance to survive a creeper blast that would outright kill you. I think it was a skill called damp?
I only remember the special ability to cut down a tree instantly, was awesome.
For any of those who still have interest,
The most southern tip of spawn has two windmills with lots of wheat. I think that this southern part of spawn would make for a nice agriculturally focused place if some people decided to slap down some farm houses or more windmills. It's just Arc and I doing stuff there at the moment, but it'd be interesting to have other people building here, too.
[QUOTE=DJswitch;50978003]For any of those who still have interest,
The most southern tip of spawn has two windmills with lots of wheat. I think that this southern part of spawn would make for a nice agriculturally focused place if some people decided to slap down some farm houses or more windmills. It's just Arc and I doing stuff there at the moment, but it'd be interesting to have other people building here, too.[/QUOTE]
I love giant farms. Like, almost biome sized farms of wheat. If I have time this weekend, maybe I can come on and help expand it a bit
I used to have a small lan server with a coouple friends, and we had a double railroad linking two settlements, around 2.5k blocks far. We made it so there was a 40 block wide wheat farm on each side going with the railroad. It was beautiful.
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