• Fallout: A post nuclear political role playing game
    264 replies, posted
[QUOTE=Native Hunter;48028136]come on Zilla you're the only one who needs to get their turn in[/QUOTE] Odds are he's been busy. If he's too busy to write Shifting Sands, odds are he doesn't have a lot of time for this too, unfortunately.
[QUOTE=Emperor Scorpious II;48029437]Odds are he's been busy. If he's too busy to write Shifting Sands, odds are he doesn't have a lot of time for this too, unfortunately.[/QUOTE] nah he got it in
[img_thumb]http://i.imgur.com/Ks3V7uv.png[/img_thumb] [media]http://www.youtube.com/watch?v=A0T5eKynQOc[/media] [quote]"There is no law, no restraint in this seething cauldron of vice and depravity.” – The California Tribune describing New Reno.[/quote] North American Population: 9,507,000 Events of the years 2255 – 2260: -The Bishop family seizes control of much of New Reno, driving out rival families from the city. -Project purity is started in the rapidly expanding town of Rivet City, a town which produces some of the only radiation free food and water in the capital wasteland. [img]http://i.imgur.com/dEBYebO.png[/img][img]http://facepunch.com/image.php?u=270470&dateline=1428951727[/img] [b]The Red State – Deathgrunt Capital: Beren’s Star Economy: Least developed Agrarian Population: 144,200[/b] -Growing food in this shithole is difficult at best, as most people are forced to rely on the same methods often tried and tested by their ancestors nearly millennium prior. They do successfully manage to make a few changes in the 2250s, mostly focusing on the atrocious state of the land. Swamps and slow moving streams are choked full of mosquitoes that spread yellow fever and malaria, and the water until recently was too irradiated to use in farming. But with radiation levels dropping, some people have started to dig drainage channels, and to build simple watermills to help pump water for irrigation too. While farming improves, there are still many stagnant pools for mosquitos to hide in, and malaria continues to wreak havoc. -The Prime council has begun making moves in order to improve their military capabilities, starting with the establishment of the “Commissariat”, a kind of pseudo-army. After the council votes to move the capital to Beren’s Star, this new army is granted ownership of several buildings for use as warehouses, armouries, barracks, and a small office. There, old holodisks of WW2 films and Eisenstein are watched, so that the officers may glean what information they can for the army. With this “training”, they immediately begin several expeditions throughout the Red State, finding the last remaining dens of mutants and raiders and eradicating them where possible. As they continue this campaign south, they’re joined by towns sick of the raiders. After 3 years, the towns all vote to join the Red State, although they demand to be exempt from taxes. The most pressing issue is the caravan tax, which was recently introduced and is loathed by traders. People who travel from the north must pay 2000 caps as taxes just to enter. If they don’t, they must become a citizen. The shrewd merchants instead go for a third way and stop at the border, selling their goods in the outdoor markets that have suddenly sprung up there. -As the nascent state continues to grow, the Prime Council has realised that there may be seditious elements among them, and so establish the KGB. Unfortunately, the only manuals they have left are for the Tsarist Okhrana, which doesn’t matter too much as both were functionally the same. They act as the secret arm of the council, wiping out criminal gangs wherever they dwell. Some of the less violent mutants continue to flee south, chased by KGB agents. Following closely behind are propaganda posters and commissars, who travel to towns to give speeches about the benefits of life in the Red State and how peaceful it is. [img]http://i.imgur.com/WhZXybJ.png[/img][img]http://facepunch.com/image.php?u=306346&dateline=1434330582[/img] [b]Alasijia Banglian – Zillamaster55 Capital: New Shanghai Economy: Least developed Agrarian Population: 3,091[/b] -With the fish having recovered from the war (for the most part), the Chinese here have profited immensely from this nearly endless bounty of food. But lately, they have started to meet with mainland traders who have brought them a type of cow that has two heads. With the caps from selling fish and tolls on ferry services, several brahmin are bought and begin to be bred. Although their genes make consumption of dairy difficult, they still find many other reasons to use them, and by the end of the decade regular caravans have started coming here for trade. -Due to their small numbers, the force that constitutes their militia is largely kept on the defensive, building a number of watchtowers and fortified outposts to protect their villages. A general is usually elected by the people of Alaijia (a position that effectively also makes him the leader of their community) every year. During this time, the generals are largely content to remain at home organizing trade and fishing. Timber is brought from the mainland to be built into fishing boats, while brahmin manure and fish bones are used to help improve the quality of the soil used for farming. Potatoes begin to flourish in the soils here, and soon the population begins to slowly grow due to these more reliable and diversified food sources. [img]http://i.imgur.com/Roi5XOf.png[/img][img]http://facepunch.com/image.php?u=440820&dateline=1434667789[/img] [b]The Deepwood Confederacy – Native Hunter Capital: Preacher’s Promise Economy: Least developed agrarian Population: 22,660[/b] -As it turns out, brahmin are useful in agriculture, especially due to the fact they can carry things and provide milk. Throughout this time, the stocks of moonshine which have been traded over for brahmin has led to the people here increasingly using brahmin. While their meat is nutritious, they are far more valuable for their milk, and for their manure. Fertilizing their meagre vegetable plots, they find that potatoes do extremely well here. With milk and potatoes (and a little meat), most dietary needs have been met. Fruits and grains (whenever they can be grown) are turned into (predictably) moonshine. -After the rule of Mayor Zacharias comes to an end, he is replaced by Theodore Mallister. Theodore is a man keen on increasing trade whatever way he can, so he usually buys brahmin and makes moonshine for sale to traders. With the diet a little better, fruits that were normally eaten are now turned into moonshine. Despite the occasional tendency to blind the drinkers, the flavours in them are sought after in a world in which sugar is unheard of. Whole carts full of copper wire are brought to the towns to make into crude stills, while Theodore is able to also convince the council to introduce a small tariff to pay towards the militia. As it’s mostly voluntary, the towns are happy enough to pay up caps for it. As the confederacy slowly expands, the frontier villages which join tend to refrain from sending money. -These reorganised militias, maintained with some caps and often paid out of the mayors own pocket, travel throughout the Confederacy to help protect some of the frontier settlements and to drive away raiding gangs. A sheriff is also now appointed to oversee the law in each town, although his ability to police the area is difficult. Often the sheriff has to work on their own to resolve disputes and arrest criminals, as militias are often busy skirmishing with hostile villages and trying to capture Yao Guai. One is eventually captured, but it later escapes after ripping the cage to shreds and killing people in the town until it had been brought down with gunfire. -Theodore has another strange policy, as he sends an emissary to Washington to tell the Enclave that they recognise them as the USA. In the confederacy this goes over well, but for some wastelanders and merchants they find the idea abhorrent and refuse to do business with Theodore. Theodore, angry at the merchants, later charters a fishing boat (made from the slowly recovering forests) to trade with fishing villages (hopefully in order to sell moonshine in return for fish). [img]http://i.imgur.com/5NsYyE3.png[/img][img]http://facepunch.com/image.php?u=292290&dateline=1391289736[/img] [b]New California Republic – Malos Capital: Shady Sands Economy: Developing agrarian Population: 884,500[/b] -As the year 2260 approaches, the NCR congress has finally decided that now is the time to introduce a regular census that would take place every ten years. Passing a landmark piece of legislation, the Census office was established for the first time (consisting of 3 people in a former broom closet in the tax office of Shady Sands). With much difficulty, they managed to build a census tabulating machine, one of the first post-war computers ever made from scratch. After properly calibrating it and collecting records, the census of 2260 noted that the country held 884,500 citizens. Of course, they all have to pay taxes, meaning that there is a degree of reliability in tax revenues and the budget now. Corruption is still a major problem, but the president was able to successfully force through a law which introduced examinations for positions in the civil service. It will take some time to make its effects felt however, as only newcomers are required to take the test. -With this bigger budget, the NCR has begun exploring ways to alleviate the plight of small farmers. Given that industry has begun to slowly expand, the NCR has supported the development of industrial facilities. Of course, having started from such a low base, most of these factories are little more than giant sheds filled with sweatshop labourers. The lack of machinery (and more importantly energy to power them), in addition to good transportation (despite an exponential growth in caravans, transporting bulk goods is prohibitively expensive) means that shortages are constant problems. Most of these early factories focus on making lightweight goods such as textiles, or ones with a high value such as guns or clocks. As scrap becomes scarce, the price of metal rises, and many farmers leave the land to scavenge out east for scrap, as the cars and wreckage that once littered California are all but gone. -The bigger budget has also proven useful in the bulwark of the NCR – the army. With more funding and resources available, it has started to campaign in Baja and the Mojave (especially along route I15). The massacre of 53’ was never forgotten by the NCR, as the president himself personally apologized to the victims’ families and gave them money as compensation, vowing to never let such a massacre happen again. When skirmishes with the Great Khans escalate, the NCR becomes increasingly hard pressed. To increase the manpower available, they sign a ceasefire with the Brotherhood of Steel, leaving their weaponry and leadership untouched on the condition that they leave. The Brotherhood, with few options left, decides to trek east to re-establish itself somewhere in the Mojave wasteland. In the realm of diplomacy, the NCR also establishes a permanent embassy with the Shi, who profit immensely from selling fuel (made from plants) to the country. [img]http://i.imgur.com/9yqcgR4.png[/img][img]http://facepunch.com/image.php?u=246712&dateline=1282690331[/img] [b]Transatlantic Alliance – Jcorp Capital: Raleigh Economy: Least developed agrarian Population: 163,400[/b] -The towns of the Transatlantic alliance called a great meeting in 2256 to discuss the problem of the poor access to resources and persistent shortages of everything from food to building materials. They agreed to conduct a survey of what remained of pre-war infrastructure and hopefully repair what could be salvaged. As it turned out, most of it is damaged beyond repair, with many of the roads in the process of being swallowed up by the wilderness. There is potential in building waggon ways however, a kind of railway in which wagons are pulled by animals, as they slowly work begins on rebuilding such a line to an abandoned coal mine. At the same time, the use of “new” stimpaks has slowly spread (some people have tried sterilizing them with moonshine or flames), aided by the availability of medicinal herbs. -Scouts travel into the wilderness to find about about the “Fourth Reich”, which has been rapidly expanding in the past few decades. Fearing for their safety, the alliance expands to incorporate several towns in the lands between themselves and the Reich, while a series of ditches are dug and landmines are laid to deter attack. Trader caravans continue to trade with both the Reich and the Alliance, although the dangers involved are a great risk to many. Militias continue to protect Alliance towns, although their ability to do so is heavily constrained by the lack of resources available. [img]http://s12.postimg.org/hqqa7vfzt/Great_Khans.png[/img][img]http://facepunch.com/image.php?u=599411&dateline=1434105786[/img] [b]Great Khans – EuSKalduna Capital: Bitter Springs Economy: Least developed agrarian Population: 10,300[/b] -With pressure from all sides slowly increasing, the Khans have become reliant on the Followers of the Apocalypse to help them build a new kind of society – much of which requires hard work. Since Khans are often unwilling, they get the peoples under their control to do it for them in return for protection. In addition, the Khans have helped clear the roads of wreckage, as people from California begin travelling to the Mojave to strip the land of scrap or to trade. Courier services continue to expand as the roads are cleared of debris (repairing them is nearly impossible). Motorcycle use is difficult at best due to the inability of the khans to repair these ancient tarmac roads, meaning many of them have to be remade to work offroad. -Scouts and raiding gangs continue travelling south, where they discover several locations along the Colorado that may be suitable for a new town. Unfortunately, there are already people living there, and the river plains are often to attack and are infested with malarial carrying mosquitoes. The villages scattered throughout that land are little match for the Khans, who subjugate many of them or force them to flee. Without humans to man the Hoover Dam upriver, fresh water has returned to the delta, making it rather lush and increasingly fertile. Perfect for farming – if one knows what to do (and ignores the residual radiation). After a few years, the Khans have started to keep herds of brahmin and bighorners, in addition to practicing crop rotation (maize is grown in the field for a year, followed by beans, and then a year to leave the soil fallow). -The NCR and its citizens begin to slowly encroach on the Mojave, spurred by the decline of the old economy out west. Although the Khans are fearsome and use sniper teams to harass NCR caravans and outposts, the caravan merchants simply pay for their own mercenaries or for the Khans to protect them, so they can operate freely in the Mojave and disassociate themselves from the NCR. While the NCR has been slowed down, the migrants are undeterred, and many smaller towns under the Khans control have moved to Bitter Springs to get away from the migrants. Some of these migrants arrive in the ruins of Primm, and begin to set themselves up here. [img]http://i.imgur.com/Ve48h5v.png[/img][img]http://facepunch.com/image.php?u=204760&dateline=1236913184[/img] [b]United States of America (Enclave) – testmen Capital: Raven Rock Economy: Developed industrial Population: 3,709[/b] -Working from the repairs made to their piecemeal radio network, the Enclave has begun to repair and build several reconnaissance robots (mainly the eyebots that were common before the war). With them, the Enclave has started to scout the outside world. They are useful at finding mutant dens and the hideouts of ghouls, where the beasts within continue to pose a threat to pure humans. Special crack squads raid these locations and wipe out the inhabitants whenever possible, but with limited resources and manpower the enclave can only target one or two such places a year. These places usually tend to have some working pre-war technology too, or at least salvageable scrap that can be used to make repairs to damaged equipment. The radio network continues to slowly expand, in addition to several telephone lines, which once repaired, provide to be crucial in communications. - The President, impressed the reawakened supercomputer, adopts it as his trusted aide (which is codenamed JHE). With knowledge from the computer, it quickly becomes apparent that the supplies needed to maintain the Enclave are critically low, and may run out soon – necessitating some form of interaction with wastelanders to get these crucial supplies. To this end, President Bowman gives a speech about vault dwellers as being potential candidates to help bolster the Enclave’s low numbers (and thus become American citizens). Of course, while they begin as second class citizens, they may (through loyal devotion) become first class ones. This comes about due to the discovery of vault 77 – a vault filled with people who claimed to have moved there 20 years prior to their old vaults water chip failing. Vault 77 is nearly pristine, containing two GECKs and other equipment, in addition to an empty crate. -President Bowman agrees to allow the inhabitants of vault 77 to join the Enclave in return for the GECKs, and for other equipment deemed necessary to restart agriculture. With such equipment they build several greenhouses, but are unsure of what to do with the GECKs. Scouts continue to travel during this time, reporting on the existence of towns that the Enclave could trade with, and that several locations in the capital wasteland may be even suitable for resettlement (although radiation poses a major problem). Additionally, some caravans begin to become aware of the Enclave, and start trading with the scouts (although the true nature of the Enclave and its activities are largely unknown to the merchants). [img]http://i.imgur.com/i2o0wBR.png[/img][img]http://facepunch.com/image.php?u=578995&dateline=1434630455[/img] [b]Fourth Reich – iAmaNewb Capital: Charlotte Economy: Least developed agrarian Population: 154,500[/b] -The Fourth Reich continues to expand in these years, albeit not as aggressively as they once did. The constraints of an agrarian economy, coupled with widespread shortages and poor transport and communications, has slowed the Fuhrer and forced him to become more pragmatic. He begins sending out emissaries that say that many of the conquered tribes and villages may now retain their old leader in return for joining the Reich. It does much to placate the tribes who once rebelled, but it also means many of them ignore the Fuhrers commands when they think they can get away with it. Continuing to expand, peaceful annexation is also seen as a potential method, and some frontier settlements choose to “join” (although in practice they hardly do anything to aid the Reich). Hitler (the fuhrers chosen name) makes the case to these villages that he can offer quality protection. -As shortages and agriculture prove to be perennial problems, the hunt for more GECKS is on, and scouts travel in every direction in the hopes that they can find just one. Unfortunately, they are unable to find many vaults which hadn’t been already picked clean, but there are rumours of some to the north in Virginia that may hold a few (as revealed by several caravans which are run by former vault dwellers). Besides GECKS, scouts also plunder airports for scrap metal (and hopefully any fuel too) that they could sell or use. -With access to more caravans (which are slowly increasing in number), the Reich has managed to obtain some old farming equipment such as ploughs, and even a threshing machine. Of course, without any machinery to run them, they have to rely on brahmin power (which are now being bred). With both brahmin and ploughs, new lands have been opened up to farming. There is also now enough wheat that a small brewery was built in Charlotte, producing an expensive, but highly desired beer. Most people stick to drinking purified water and milk when possible, especially as brahmin become more common. [img]http://i.gyazo.com/edabc6ab2be9c8c71a531c7790a34fe0.png[/img] Please label turns “countryname”: Turn 3. [B]Current player List:[/B] [b]If you haven’t already done so, please join our group. There will usually be people chatting in the chat room after each turn is posted, so please pop in for a visit.[/b] [url]http://steamcommunity.com/groups/FaRPG[/url]
OKTOBERFEEEEEEEST!!! Your vodka and moonshine are inferior compared to my glorious superior German beer!
[QUOTE=iAmaNewb;48033670]OKTOBERFEEEEEEEST!!! Your vodka and moonshine are inferior compared to my glorious superior German beer![/QUOTE] ya got jokes kid
Goddamn the private massage time out, killed two of my turns to it already.
Joining as the Green Republic
[QUOTE=Deathgrunt;48034319]Goddamn the private massage time out, killed two of my turns to it already.[/QUOTE] make it in notepad/word and then copypaste it in [editline]23rd June 2015[/editline] [QUOTE=LoganIsAwesome;48034327]Joining as the Green Republic[/QUOTE] um, what about the other people waiting? we're gonna have to sort out something for people wanting to join, there's like 5 wanting to join and i'm willing to open up 2 spots right now
I think you should limit it to the people who want to set up in the Mojave area for the time being. We've already got a ton of East Coasters set up, and I really doubt the good ol' NCR will be able to cross the entire Midwest to establish diplomatic relations.
[QUOTE=Malos;48034580]I think you should limit it to the people who want to set up in the Mojave area for the time being. We've already got a ton of East Coasters set up, and I really doubt the good ol' NCR will be able to cross the entire Midwest to establish diplomatic relations.[/QUOTE] people could set up in the mid west or Canada too eh?
Pff, please. Everyone knows there's nobody in the Midwest or Canada. Then the nukes hit, so there really isn't anyone now.
Someone should make a Fallout version of Texas.
[QUOTE=Malos;48034614]Pff, please. Everyone knows there's nobody in the Midwest or Canada. Then the nukes hit, so there really isn't anyone now.[/QUOTE] Im pretty sure there were bunkers in Canada though O_o
Ok everybody who wants to join sent me a pm right now and I'll put up a list of players. List (those who sent PMs, by time of sending): TheNerdPest14 Mister Sandman Ruski v2.0 LoganIsAwesome Griffster26
Get your fucking turns in before I flay you all with a fish knife
[QUOTE=EuSKalduna;48036338]Get your fucking turns in before I flay you all with a fish knife[/QUOTE] IM sorry commissar, I will get it out as soon as possible
Hey don't look at me, mine's in :V
Mines as well.
1 left 2 go (fourth reich). btw out of the 5 players: [quote]TheNerdPest14 Mister Sandman Ruski v2.0 LoganIsAwesome Griffster26 [/quote] any ideas on which two can play?
Got mine in. Vault 77 is being set up as a place for foreign 'diplomats' and 'traders' to meet the Enclave. It would be 'exciting' for us to see new faces here.
[QUOTE=testmen;48037399]Got mine in. Vault 77 is being set up as a place for foreign 'diplomats' and 'traders' to meet the Enclave. It would be 'exciting' for us to see new faces here.[/QUOTE] i wonder if it still has any puppets left in it
[QUOTE=Sobotnik;48037393]btw out of the 5 players, any ideas on which two can play?[/QUOTE] Again, better if we have preferences towards the West Coast. Aside from the good ol' Khans, I don't have any players to communicate with, really.
[QUOTE=Sobotnik;48037393]btw out of the 5 players: any ideas on which two can play?[/QUOTE] Logan and Griffster :v:
[QUOTE=Sobotnik;48037393]1 left 2 go (fourth reich). btw out of the 5 players: any ideas on which two can play?[/QUOTE] LoganIsAwesome, Because Logan had run and participated in several RP games in the past. (Mostly because I have him already on steam.) Mister Sandman, Because Sandman is active and friendly member on the Fallout general thread.
If I had to nominate people, probably Logan and... fuck it, Mister Sandman. [editline]23rd June 2015[/editline] So we got three votes for Logan and two votes for Mister Sandman so far.
:(
Logan and Ruski
Btw here is the concept I sent to Sobotnik. He said I should probably post it here: [QUOTE=Ruski v2.0]Yo man, You said you wanted players waiting to PM you? My concept is a vault nestled in the remains of Fort Worth. It opened just now (after the other players turns) but has a degree of knowledge about the outside world thanks to a few (now run-down and useless) eyebots. The vault's (numbered 37) experiment was what a constant 'us' and 'them' mentality would do to relations between the inhabitants. Each inhabitant was assigned a color of either blue or red when they entered the vault and then a random computer program would cause a problem with the vault's facilities and blame one of either color. Each color was located on a different floor of the vault, given 1 overseer each and a very well-stocked armory. There were shared facilities such as a massive general-supply room and a room filled with some military equipment (as Texas was heavily militarized come the nuclear war). After a power shortage in the blue's dorm once too much a full on war erupted between the two colors. After a brutal and long-lasting war, one of the blue technology experts (as part of a stealth-boy'd up insertion team) hacked into the red overseer's terminal and disabled the turret, door and alarm systems, enabling a slaughter of every red man, woman and child within the vault. To this day the motto of the vault is 'better dead than red'. Texas would be an awesome place to put a player (as said in the thread) not only because of its padding out of the west coast playerbase, but also because it ran out of oil (conveniently making the heavy military equipment in my story unusable for the majority of the RP), has a BoS influence and also the potential for Texas Cowboys. Let me know if this backstory is rad enough and you can deal with another player! Cheers bro.[/QUOTE]
thank u guys <3
[QUOTE=Ruski v2.0;48037697]Btw here is the concept I sent to Sobotnik. He said I should probably post it here:[/QUOTE] We Honestly don't see enough of you in these rps, and Im more than happy to see you have a re-emergence in rping here
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