• Fallout: A post nuclear political role playing game
    264 replies, posted
I love RP but usually prefer to just watch. I love fallout though and since the announcement for 4 I have an itch for the stuff! Thanks for your kind words man.
Fuuuuck... you know what, I'm switching my vote to Logan and Ruski. [editline]23rd June 2015[/editline] Besides, he's taking Texas. Can't go wrong with Texas. [editline]23rd June 2015[/editline] Total tally of the votes as of now (you can trust the NCR to keep a tally): LoganIsAwesome: 3 votes Ruski v2.0: 2 votes Mister Sandman: 1 vote Griffster26: 1 vote TheNerdPest14: 0 votes
Jesus, you guys get in turn faster than a Jew with a coupon.
[QUOTE=Malos;48037829]Fuuuuck... you know what, I'm switching my vote to Logan and Ruski. [editline]23rd June 2015[/editline] Besides, he's taking Texas. Can't go wrong with Texas. [editline]23rd June 2015[/editline] Total tally of the votes as of now (you can trust the NCR to keep a tally): LoganIsAwesome: 3 votes Ruski v2.0: 2 votes Mister Sandman: 1 vote Griffster26: 1 vote TheNerdPest14: 0 votes[/QUOTE] With all that corruption going on idk
Shhh. At least we've got a census.
[QUOTE=Malos;48038205]Shhh. At least we've got a census.[/QUOTE] Oh yea! We got old people arguing about Moonshine prices and Daisy Duke's butt cheeks
Ruski send in a turn I guess. Logan already sent in one in advance so I guess that covers him.
Note to self: The best way to get into an RP is to just start sending turns to the GM whether they expect it or not :v:
[QUOTE=Emperor Scorpious II;48041428]Note to self: The best way to get into an RP is to just start sending turns to the GM whether they expect it or not :v:[/QUOTE] it does feel cheap letting one play for that reason though and slightly insulting considering he didn't read the thread
[QUOTE=Sobotnik;48041539]it does feel cheap letting one play for that reason though and slightly insulting considering he didn't read the thread[/QUOTE] Sorry :/
Btw for future reference (don't do this until I post the next turn), you should write turns like this: [QUOTE=iAmaNewb]Starting location: [URL="http://i.imgur.com/2JeIn2y.png"]http://i.imgur.com/2JeIn2y.png[/URL] (North Carolina) Flag:[IMG]http://i.imgur.com/i2o0wBR.png[/IMG] Country name: Fourth Reich Capital: Raleigh [QUOTE]Backstory: As part of the Vault experiments, Vault 18 was filled with heavily altered history textbooks that showed Adolf Hitler as a hero who turned a war torn nation into a superpower that unified a faraway continent under one flag. With Hitler's war atrocities purposely omitted from the textbooks, this effectively created a generation of young radical Neo-Nazis within Vault 18. When the Vault door opened centuries later, the entire vault were filled with Neo-nazis who believed that Nazism is the hope for humanity in a nuclear fallout world. They formed their organization based on the Third Reich of Nazi Germany, however, it is not for German purity like it's predecessor, but rather for their homeland free of deformities. Ghouls and mutants were tolerated, but they are considered second class citizens. The Overseer of Vault 18, is now the leader of the Fourth Reich and was chosen to be the Fuhrer. [/QUOTE] (Everything above this is only required for the first turn you send in) Technology: -Recovery of energy weapons -Ability to manufacture ammunitions -Lost agriculture methods from Pre-War USA Military: -All males at the age of 17 are conscripted for 2 years in the army for training. Until they reached 50 years of age, they are to return on a bimonthly basics as reservist. -All Reich soldiers must be well equipped for the wasteland, they must have good armor and weapons. -Begin leading campaigns against tribes, starting from the weakest to the strongest, the Reich will annex all of them into the Reich. Domestic affairs: -Begin setting up small farms outside of villages and towns, to grow fruits & vegetables -Begin irrigation projects for a constant water supply and for the crops. -Propaganda are to be made and distributed to the public to show that the Reich is the hope for humanity in a post nuclear world and the Fuhrer is there to lead us. -Send out hunters to get meat and leather for the town. External affairs: -Send out scouts to search for weapons, food, livestock, horses and skill magazines for they contain valuable information. -Expand southwards by resettling families to the south to from new towns and villages. They are to be protected by a platoon of Reich troops on their journey.[/QUOTE] Some people are writing paragraphs and other stuff, but it makes a lot easier if its in command lines. You can also send in a paragraph or two at the end if you want to put in lore-type stuff if you want, but it won't be necessarily written up.
Im honoured to have my turn be used as an example turn.
[img_thumb]http://i.imgur.com/CYyu59i.png[/img_thumb] [media]http://www.youtube.com/watch?v=r2S1I_ien6A[/media] [quote]I sell here, sir, what all the world desires to have—POWER – Matthew Boulton [/quote] [b]North American Population: 9,795,000[/b] [b]Events of the years 2260 – 2265:[/b] -Rivet City begins to develop into a major centre of trade in the Capital wasteland, aided by access to the skills of the resident scientists and the equipment there. -The 100th anniversary of the Vault Dwellers adventures is celebrated throughout the NCR, in both the shanty town built around vault 15 and Arroyo (a growing town in what was Oregon). In the century since their adventures, the face of the Wasteland has been irreversibly changed. [img]http://i.imgur.com/dEBYebO.png[/img][img]http://facepunch.com/image.php?u=270470&dateline=1428951727[/img] [b]The Red State – Deathgrunt Capital: Beren’s Star Economy: Least developed Agrarian Population: 149,300[/b] -With malaria and other diseases that kill and maim being such a major problem, the Prime Council introduces a decree in 2261 mandating a direct offensive on the mosquito at root. Over the next four years, it expends considerable energy in tackling the problem. Militias travel to various locations and (after driving out mutants, ghouls, and other monsters) work feverishly to drain wetlands and eliminate stagnant pools of water. Vegetation is cleared away, and pits of sand with charcoal are made for the purposes of filtering the stagnant waters of Florida often unfit for drinking. Despite their efforts, infection rates only drop slowly, as there are often simply not enough people and resources to cover everything. The caravans that travel here are often assailed by people looking to buy all of the nuka colas, mineral waters, alcohol, stimpaks, and quinine. Although extortionate, there is always a massive demand for these things. -The Prime Council has also seen fit to introduce several more changes in wake of the problems of the last decade. They slash the toll on people entering via the north to 1000 caps, and cut it down to 500 caps for travelling merchants (although many people simply join merchant caravans to avoid paying the 1000 caps). The markets around the border vanish as quickly as they appeared, and economic activity quickly moves to New Jacksonville, and to some other towns. In these towns, people may now see posters and commissars proudly boasting mutual cooperation among citizens and the glory of the state. For those who are interested (not many are), they may opt to visit a bi-monthly teaching session covering much of the same topic, usually held in the centre of the town. They do tend to be a good way to find potential KGB recruits, and some agents are later repurposed to go scouting up north in the search for anything useful. They come back claiming Hitler has returned. -The Prime Council quietly begins to introduce some small changes to the lives of mutants, agreeing to allow the ones who aren’t aggressive to live in secluded villages and communities. Although unpopular with the people, some mutants stop fleeing and move into these areas, glad to be left alone for once. Of course, many of them had to be relocated from the ambiguous southern boundary of the State, where hundreds of soldiers patrol and live in temporary barracks in some of the less salubrious towns. To keep them from becoming weak, training drills are introduced. After serving for two years, a soldier usually can head on home, but they are expected (sometimes convinced firmly, but politely) to sacrifice some of their time each week on irrigation projects and training exercises. As the prime council is constantly short of caps and supplies, often forced labour is the only thing available. [img]http://i.imgur.com/WhZXybJ.png[/img][img]http://facepunch.com/image.php?u=306346&dateline=1434330582[/img] [b]Alasijia Banglian – Zillamaster55 Capital: New Shanghai Economy: Least developed Agrarian Population: 3,261[/b] -With some rivers and streams recovering, the few freshwater fish that didn’t go extinct are slowly returning to prominence. The Alasjians are wise to this development, and have started to travel to the mainland to build tanks and ponds for holding fish. They usually breed them by squeezing the bellies of the fish to empty out sperm and eggs into a bucket before mixing them and then pouring the bucket into these tanks. Despite the labour intensive nature of it, the Alasjians develop this technique to the point they can have year-round fresh fish. To the caravan serving Alasjia, such fish is valuable in trade. Unfortunately as the caravan comes infrequently at best, and with the lack of towns around, the Alasjians are unable to heavily exploit it. Long distance trade is unheard of, especially as fish rots quickly. -Noticing their lack of numbers and the suitability of the mainland for settlement, a move has been made to encourage people to have more children (although infant mortality negates these gains, often followed by complications from having too many pregnancies). Instead, the real driver of growth has been the settlement on the mainland where some farming can be done (aided by fish farms and brahmin). With both radiation and the population density low, the wild expanse of what was once Canada is free for colonization. Of course one of the big problems is a severe and crippling lack of salvaged technology, scrap, and traders. The caravan serving Alasjia comes infrequently at best, and there are few settlements up north. [img]http://i.imgur.com/Roi5XOf.png[/img][img]http://facepunch.com/image.php?u=440820&dateline=1434667789[/img] [b]The Deepwood Confederacy – Native Hunter Capital: Preacher’s Promise Economy: Least developed agrarian Population: 26,920[/b] -Although scrap can be repurposed into a multitude of things, one of the big problems is actually making new objects from scrap. Around this time, some Confederates have started to make simple forges, in which they heat up scrap metal and then rework it into a multitude of items. Given that almost no machinery is left functioning, most new items tend to be very basic. Shovels, ploughshares, hoes, nails, stills, knives, and sickles are the most common ones being manufactured. With ample timber supplies and the occasional pre-war coal mine, there is just enough energy to spare. For the most part, people still use scrap as-is, but are forced to rely on the forge to make replacements when they prove unable to repair them. -With the opening of the 2260s, trade and farming begins to boom. The villages and towns have started to hold outdoor markets most weeks now, where people can gather to sell everything from food to moonshine, cigarettes, and hides. Fishermen who ply the coasts sometimes come to these markets to sell whatever they can catch (usually crab and lobster, both of which are seen as disgusting and are ground up for fertilizer or eaten during famine). Brahmin stocks have erratically grown, and now cheese and yogurt is available to the wealthier moonshiners. Sometimes villages have started to repurpose abandoned vaults to store food and other supplies in, although rats (as always) eat these reserves. There are rumours of cats to the south that could help deal with this problem however. -Unfortunately, the Confederates are a rather aggressive lot too, and a bit awful in other aspects. As the Enclave considers them to be “mostly pure”, they have enthusiastically taken to trading with each other (through vault 77 as a front). The enclave has quite a few alcoholics who have taken to moonshine, while the confederates are happy to buy guns and ammunition in return. With the council having reorganised the ad hoc militias into tribunes of 100 men each (led by several officers who are subordinate to a tribunal), the confederacy has started to have a taste of some real offensive power. They bully many villages and towns into joining the confederacy, and attack weaker ones that refuse to submit (enslaving their citizens in the process and forcing them to work in the coal mines or farms). This in turn shocks many other towns throughout the Northeast, along with their caravans, which all declare the confederacy an evil menace and refuse to trade with them. The brotherhood of steel in turn spreads stories about the confederacy and their dealings with the Enclave, and organises itself to oppose them. [img]http://i.imgur.com/5NsYyE3.png[/img][img]http://facepunch.com/image.php?u=292290&dateline=1391289736[/img] [b]New California Republic – Malos Capital: Shady Sands Economy: Developing agrarian Population: 925,000[/b] -As the NCR develops, the problems of the previous decade have slowly become more pressing. An agricultural boom is starting to take place as brahmin barons compete fiercely to sell food, pouring their savings into vast estates and investments in the towns. As the price of food is driven down, more people than ever are moving into crafts, trades, and salvaging. Forges and blacksmiths have cropped up in large numbers to take advantage of this, as most of the metal recovered need to be reworked. Rising prices and scarcity of easily salvaged metal has brought many of the prospectors to places such as the boneyard, where people begin to tear the metal beams of skyscrapers down for scrap. Ruins, tunnels, roadsides, mines, vaults, and other abandoned places are in the process of being plundered too. A number of merchants and dealers even founded a company to construct a railway connecting the Hub to Bullhead. Trade expanded with the Shi too, who are more than willing to share scientific discoveries and research efforts with the followers of the apocalypse and by extension the NCR. -In a landmark agreement with the Great Khans, the NCR has been granted freedom to patrol the I15, on the condition that they allow the Khans to move away without molestation by NCR forces. As to where the Khans go, this matters little, as the NCR can now expand freely into the Mojave. Military checkpoints sprout up along the route, as the NCR begins to assert their dominance over the region and to crack down heavily on tribal gangs. Around the same time, the army begins to adopt a standardized uniform. The most distinctive part is probably the helmets and goggles, necessary in a climate in which one is liable to be shot or dust gets in the eyes. The Gun Runners and Crimson Caravan are more than happy to supply these, in addition to other weaponry. -As the NCR pushes into the Mojave, reports come from the ruins of Las Vegas that some form of civilization remains there. Unfortunately, it is full of tribes and gangs hostile to the NCR, and the movement of supplies in the area is difficult at best. But with prospectors, traders, citizens, and the occasional brahmin baron moving into the area the NCR is forced to send men to protect them and drive out hostile groups. Attempts to bring various towns under their control (or to collect tolls on the I15) are also difficult to carry out, although with the arrival of more men in 2265 this looks likely to change. These reinforcements are used to crush the gangs and tribes inhabiting Bullhead, and allowing NCR control to expand north. [img]http://i.imgur.com/9yqcgR4.png[/img][img]http://facepunch.com/image.php?u=246712&dateline=1282690331[/img] [b]Transatlantic Alliance – Jcorp Capital: Raleigh Economy: Least developed agrarian Population: 169,200[/b] -Work on rebuilding the shattered infrastructure of the post-war work continues during these years. A waggonway is slowly built from a coal mine to a river, where the coal can be loaded onto barges and moved down to Raleigh. Caravans continue to fill the remaining gaps in trade, but with the availability of a little coal Raleigh once again begins to give off sulphurous fumes into the skies, much like it once did centuries ago. The waggon way is profitable, although it costs a great deal to rebuild the lines and maintain them, limiting expansion. Most goods don’t travel far in either case. -Some more enterprising fellows begin to travel out, searching for people to sell the new stimpaks to. A number of them begin to use their profits and experience to help build up a stock of medical knowledge and supplies, and they often serve as closest things to doctors in post-war Carolina. They tend to live in temporary shacks throughout the wilderness, travelling with trade caravans and making occasional rounds to particular villages. Although they have limited means, they are able to help treat cases of malaria and cholera. -The small number of settlements scattered about the country continue to slowly and steadily expand and develop. Scrap is salvaged to make or repair equipment, cars are pushed off roads or have chunks scoured from their bodies. There are buildings are abandoned, cannibalized, renovated, or torn down. The larger towns see ditches and defensive walls built around them, while clay, rock, and timber are used when pre-war materials run out. There are few major changes, because the towns of the alliance (after discovering the Reich was unwilling to invade them) seem content to sit back and leave things the way it is. [img]http://s12.postimg.org/hqqa7vfzt/Great_Khans.png[/img][img]http://facepunch.com/image.php?u=599411&dateline=1434105786[/img] [b]Great Khans – EuSKalduna Capital: Bitter Springs Economy: Least developed agrarian Population: 8,500[/b] -With the writing on the wall fairly obvious to Papa Khan, he decides that staying in the Mojave may not be possible in the future. To this end, he signs a treaty with the NCR, granting them control over the I15 in return for allowing the Khans to move southeast unmolested. Unfortunately, it led to many in the Khans leaving to stick it out with some of the other gangs out in the Mojave. He also started to crack down on chem usage within the Khans, getting help from Followers of the Apocalypse in order to do so. This unpopular move also costs a lot of caps, and in order to make sure they are prepared for the journey, everything that can’t be brought with them is sold off to merchants or thrown away. With a heavy heart and a lot of reluctant followers, they began their journey in search of a new home. -Crossing the wastes of the Southwest, the great horde of Khans made their way into Mexico. As most of them travel on foot, the few motorcycles they have are used by scouts to check if there are routes ahead which are clear to traverse. Having to make multiple repairs and modifications to the suspension, these bikes end up looking rather run down after years of going through such a hostile landscape. Tribes that these bikers come across are often the targets of fast, hard hitting raids that make use of “The Brahmins Heads”, where the main group of warriors are pinned down while the motorcyclists outflank them in order to give overlapping fields of fire. Using such brutal methods, many tribes begin to either merge with the Khans or flee from them. It begins to slowly grow, and in some ways resembles the Legion that they are quickly leaving behind. -This change in lifestyle meant many new adaptations had to be made for this new kind of nomadic life. Brahmin herds follow the horde, which are kept for their milk (and occasionally blood), while food is either requisitioned or bought from the peoples they pass by in their travels. Unfortunately for the Khans, the fact that horses appear to be extinct means that everything must be carried on the slow lumbering brahmin or in carts. The remaining followers of the Apocalypse also begin to abandon the horde the further south they travel, as they move into what is effectively unknown territory. As they lose ties with their old world, the Khans may now struggle to create a new one in Mexico. [img]http://i.imgur.com/Ve48h5v.png[/img][img]http://facepunch.com/image.php?u=204760&dateline=1236913184[/img] [b]United States of America (Enclave) – testmen Capital: Raven Rock Economy: Developing industrial Population: 4,141[/b] -The Enclave finally decided on the best use of a GECK in 2261 by using it to improve the land around vault 77. Much of the kit can be used to help purify water, and contains both equipment and manuals for agriculture. After some difficult work was carried out, a great deal of land is reclaimed around the vault, making it suitable for farming. With a good agricultural base and plenty of clean water and some more energy available, the Enclave has begun to expand. A town selling purified water and food to caravans sprouts up by vault 77, (many are unaware that it is part of the enclave). In return, it proves very beneficial to the Enclave as the caravans bring scavenged machinery, spare parts, and anything else that can be found throughout the wasteland. -Industrial production stutters constantly as the Enclave finds itself often short of both supplies and energy, having to frequently switch from one project to another as they are usually overstretched. One of these projects concerns the tunnels being extended between vaults and the occasional military base (often incorporating caves and sewers) to help provide secret routes from one area to another. As these tunnels also cover coal mines, this can be burned for fuel in less important places (nuclear reactors are used for the important facilities). After several years, several gun mills begin to slowly churn out 5.56mm rifles and ammunition, highly coveted by traders as they are brand new and work rather well. Of course, the bullets from these guns are unable to penetrate power armour, something the enclave is well aware of as they wish to retain one of their biggest advantages. They later search around in airports, hoping to find spare parts that can be used to repair or build a fleet of vertibirds. -As their activities expand, the wider world becomes increasingly aware of the Enclave. After they repair even more radios and radio stations, eyebots become able to travel further out into the wastes where they blare out patriotic music and propaganda. Increasing trade with the outside (and the formalization of relations with the Deepwood Confederacy) has led to the Brotherhood of Steel becoming aware of the Enclave, with the Brotherhood preparing for a war. Additionally, the town built around vault 77 (becoming known as Puppitun) is quite vulnerable to attack. This forces the Enclave to begin reducing the number of raids they carry out into the wastes to prevent creating additional enemies (while increasing the manpower available for defence), and to allow several hundred wastelanders to settle in the shantytown around vault 77 (where they work, gamble, whore, and trade). [img]http://i.imgur.com/i2o0wBR.png[/img][img]http://facepunch.com/image.php?u=578995&dateline=1434630455[/img] [b]Fourth Reich – iAmaNewb Capital: Charlotte Economy: Least developed agrarian Population: 165,600[/b] -The Fuhrer has started sending out more search parties as the hunt for a GECK is on. This was aided by the chance discovery of a warehouse filled with pristine pre-war bicycles. This was negated by the slight issue that the robots inside killed anybody trying to enter. After several soldiers died and the robots were destroyed, hundreds of bicycles were stolen from the facilities and distributed to scouts and soldiers. On them, many scouting teams pedal up into Virginia where they find vault 52, inhabited by a few people who claim most of the people there left for vault 77 after most of the equipment and machinery broke down. After asking about GECKs, the vault dwellers offered to sell a GECK. The scouts relay the message back, as they have realised that they too dangerously close to the Enclave to force them to give it. -The other soldiers of the Reich have made good use of the bicycles to travel around hunting down rebellious tribes. As many tribal leaders continued to ignore the Fuhrer, he sent his thugs to make an example of them (by torture often), in many instances sparking rebellions that had to be brutally put down by force. With the Fuhrer demanding rapid expansion west at the same time, soldiers have been put under considerable strain as they often cannot both expand and keep the tribes under control. By 2265 some of the tribes have started giving up and following the orders of Charlotte, although extracting taxes and manpower from them is much harder. To help send out orders and to maintain the cohesion of the nation, efforts have been made to find former radio stations and to bring them up to working order. These stations then blast out patriotic German music and propaganda, boasting of the safety and prosperity of the Reich. -Some form of schooling has started to slowly spread throughout the Reich, mostly as an outgrowth from the vault education system. Books and magazines are distributed to the towns closest to vault 88, touting to help educate people on the benefits of National Socialism and indoctrinating children into the system. Much of it focuses on the need to help unlock the productive forces of society so that it may benefit the workers of the nation. Indeed, the Fuhrer has often organised labour gangs (with a firm hand) to clear debris, vegetation, and to cultivate the land for crops such as wheat and barley. Most people prefer to grow potatoes and maize instead, meaning the grain harvest remains small, as does the supply of beer. It seems as though people are more interested in making vodka and moonshine rather than beer (which is resource intensive and doesn’t travel well). Beer is barely consumed far from the brewery where it was produced, and only by a few people. [img]http://i.cubeupload.com/LAAoXN.png[/img][img]http://facepunch.com/image.php?u=393181&dateline=1389053714[/img] [b]The Nu Texan Confederacy – Ruski v2.0 Capital: Fort Worth Economy: Least developed agrarian Population: 15,190[/b] -Vault 37, as one of the “control” vaults, enjoyed a relatively peaceful existence underground as the world above died and was reborn. Nearly two centuries after the Great War, the inhabitants of the vault finally emerged into the ruins of Fort Worth. Unfortunately, Fort Worth was full of hostile gangs and mutant creatures that saw the vault dwellers as easy pickings. Retreating back into the vault after an attack, the technicians were ordered by the overseer to repair the eyebots and make them operational for reconnaissance into the wasteland. Having done so successfully, these robots travelled out to scout the lands around while the turrets in the vault were repaired. After this, the vault dwellers travelled out into the wasteland with some robots and fought a war of eradication on the ghouls and mutants. -Several years later, the vault dwellers successfully managed to secure control over most of post-apocalyptic Fort Worth (although they have taken some heavy casualties in the process). The remaining tribes and gangs in the area, nominally under the vaults control and by extension protection, agree to leave the vault alone (and in some instances even trade with them). The inhabitants then move out and begin to build a new town around the vault, before the overseer Bookeman declares the creation of “The Nu Texan Confederacy”, instating himself as “father” and president of the Confederacy. Of course, with only several hundred vault dwellers, most of those who he supposedly rules are thousands of savage tribal types squatting in places such as the ruins of the University of North Texas Health Science Center and the LeGrave baseball field. The president reluctantly agrees to allow the communities in both the university and the baseball field to become honorary citizens. -With the confederacy formed and a modicum of stability, the people are free to build a fairly sophisticated town using their GECKs and existing scientific and engineering knowledge. Defended by turrets and the “Nu Texan Army”, this “Citadel” is formidable to assault and filled with wonders such as clean food and water. Of course, only the original vault dwellers have access to such privileges. People throughout the Fort Worth wasteland make do with squat, although some of them have moved close to the citadel in hopes of bartering with the people inside. [img]http://i.imgur.com/PdTnYa4.gif?1[/img][img]http://facepunch.com/image.php?u=436734&dateline=1430604978[/img] [b]The Green Republic – LoganIsAwesome Capital: Greentown Economy: Least developed agrarian Population: 5000[/b] -The Green Republic exists in what remains of Quebec, forming in a place that was already sparsely populated before the war began. Luckily, this meant that it survived the nuclear war reasonably intact, and most of the people who survived the general breakdown of society moved into the Saguenay river valley. Most of them became hunter-gatherers and fishers, before eventually rebuilding some of the old society that they had to abandon for survival. By the mid-22nd century, their descendants have formed the “Green Republic”, populated largely by speakers of a language made from bastardized French and English. This republic maintains a tiny militia of around 200 people armed with an odd assort of rifles, spears, axes, and pistols. With so few industrial facilities and little to salvage this far north, bullets are so rare that people even use them as money. -The Green Republic holds elections in 2262, although the government is microscopic in size and is largely responsible for organizing the militia to drive away raiders and hostile mutants. In all other aspects people largely fend for themselves, in a constant battle with nature to survive. Scouting parties and the rare caravan occasionally returns stoves, rifles, radios, and other pre-war equipment, but most people have instead opted to build houses that resemble those of colonial days. Log cabins, in addition to wattle and daube huts scatter the land, as many of the pre-war buildings have been destroyed by water damage and the aggressive growth of plants. It is said that some places to the south may hold more pre-war equipment, and maybe even the facilities to build and maintain them, but for now it is seen as too dangerous to travel that far. [img]http://i.gyazo.com/edabc6ab2be9c8c71a531c7790a34fe0.png[/img] Please label turns “countryname”: Turn 4. [B]Current player List:[/B] [b]If you haven’t already done so, please join our group. There will usually be people chatting in the chat room after each turn is posted, so please pop in for a visit.[/b] [url]http://steamcommunity.com/groups/FaRPG[/url]
[QUOTE=iAmaNewb;48047658]Im honoured to have my turn be used as an example turn.[/QUOTE] But you're Vault 88, not 18
[QUOTE=EuSKalduna;48047667]But you're Vault 88, not 18[/QUOTE] Don't ask me, Sob made it Vault 88 instead of 18.
[QUOTE=iAmaNewb;48047678]Don't ask me, Sob made it Vault 88 instead of 18.[/QUOTE] Oh great, so that means only Sob and I get the joke (so far as I know)
[QUOTE=EuSKalduna;48047753]Oh great, so that means only Sob and I get the joke (so far as I know)[/QUOTE] 18 is a coded message like 88 as well.
[QUOTE=Sobotnik;48047885]18 is a coded message like 88 as well.[/QUOTE] Oh, so it is. THe more you know
August 5th, 2264 [quote]The railhead is only a couple of miles out from the hub. It’s the kind of place that feels like you’re in the middle of nowhere – even though civilization is a few hours walk away. But now, there’s a railway, and it’s certainly changing things. A ride on one feels alien, but I personally recommend people come see for themselves – many people already travel out to watch the locomotives go by and hawk goods to the workers heading in and out. On this train, you move so fast that you can feel the wind lashing your face with dust, and everything becomes a blur as you whizz by. Before the war people were said to travel much faster than this, and until recently I was thought that was nonsense. Now I am not so sure. Of course the line isn’t finished yet, as it only goes out a few miles. And until recently this was just open fields of maize and a few brahmin. Getting off the train, I made my way towards the cluster of tents and the workshop around the railhead. It was the mid-day lunch break, and workers had streamed into tents and shacks filled with booze and gamblers. Not quite as depraved as New Reno or Junktown, but getting there. I spotted the workshop and made my way into it, to ask questions about the ongoing railway. “We’re all self-made men here, and we came from the big towns and ranches. I mean we ain’t got any experience of building these things, much less running them, but we know how to run a business.” said Mr Bishop. He told me that there were some slight issues with matters of supply and construction that were slowing down progress, not to mention the problem of his workers frequently leaving to look for tech to salvage and chems to abuse. “There is hardly anything! I mean, this is it!” shouted the foreman. He butted into the conversation and began explaining “This is a repair shop, not a fucking steel mill! Nobody has done this in over two hundred years, so cut us some slack.” Mr Bishop quietly took me to another part of the workshop and explained that “I’ve had some guys out scouting and surveying – a couple of them died out there fighting geckos and shit, but that’s a sacrifice we have to make on the job.” After leaving the shop, I looked out towards the horizon before I was due to take the return train, much of it filled with soldiers and disorderly workers who had been removed for chem abuse. One of the soldiers on the train told me that “half of the people who go in are already doped up, but we’re only meant to escort the worst ones back”. He banged the butt of his rifle on the door of the wagon to tell the workers to quiet down, before he pulled out a bottle of whiskey and took a gulp. Looking out of the window towards the horizon, I wondered if I would ever travel east into that unforgiving wilderness. I know that a lot of people are already making that journey.[/quote]
welp, gg brotherhood Ill see you on the battlefield [IMG]http://i.imgur.com/vaNPhTG.jpg[/IMG] Get ready....
I'm surprised I haven't imploded yet
[thumb]http://i.imgur.com/3nKnlzn.png[/thumb] [b]Pictured:[/b] a propaganda shot of an NCR soldier, wearing the new standardized uniform, patrolling the Interstate 15 and carrying what appears to be a modified Tommy Gun. Taken some time in 2262.
get yur turns in people
[QUOTE=Native Hunter;48050373]get yur turns in people[/QUOTE] its been only a few hours u shit cALM down
[QUOTE=Sobotnik;48050544]its been only a few hours u shit cALM down[/QUOTE] I will lock any and everyone who hasn't got their turns in in the next nanosecond into a portapotty and light it on fire
Turn's in.
[QUOTE=Malos;48051027]Turn's in.[/QUOTE] Too late; into the port-a-potty you go
[thumb]http://i.imgur.com/CwPCt2I.png[/thumb] [b]Pictured:[/b] a version of above photograph, sold in souvenir shops along the I-15. This particular specimen gives a possible name to the soldier in the picture. There are several instances of this name in the NCR census, so it is possible that the name wasn't created for propaganda purposes.
You're going to have to skip me this turn, I have a paper to write today
I've got every turn in apart from Zillas and Newbs. 6 out of the 8 turns I have in atm are done.
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