Fallout: A post nuclear political role playing game
264 replies, posted
im voting for pez
I'l go with the crowd and put my vote for pez.
Pez for Prez
Alright, Pez it is then I guess. Send in your turn Mr Houce
That incredible feeling when you storm in and destroy the elections.
[IMG]http://static-6.nexusmods.com/15/mods/130/images/59275-0-1434157834.png[/IMG]
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[media]http://www.youtube.com/watch?v=vaj6YGOLskQ[/media]
[quote]War is merely the continuation of politics by other means. – Carl Von Clause-witz[/quote]
[b]North American Population: 10,550,000[/b]
[b]Events of the years 2270 – 2275:[/b]
-Galaxy News Radio and Radio New Vegas both begin operation around this time.
-Caesars Legion begins to assemble his forces on the eastern banks of the Colorado River af-ter the conclusion of a successful campaign in the southeast of the Empire, in response to the NCR occupation of the Mojave and restoration of the Hoover dam.
[img]http://i.imgur.com/dEBYebO.png[/img][img]http://facepunch.com/image.php?u=270470&dateline=1428951727[/img]
[b]The Red State – Deathgrunt
Capital: Beren’s Star
Economy: Developing Agrarian
Population: 261,400[/b]
-After thirty years of development the Red State has begun to resemble an actual state, complete with regular taxation, a government, and now even the provision of some basic services. Water has always been a big problem in Florida, especially the drinking kind. But by now, the Prime Council may have finally resolved this crucial problem for good. Working off the achievements made by the medical centres of the past decade, the Prime Council has managed to organise the creation of the Medical Union. Unlike past efforts, it has been given considerable resources and manpower with which to end the mosquito devil for good. Working together with the towns, they begin by repairing old sanitation systems and restor-ing water pumps wherever possible (albeit driven by water or wind power rather than elec-tricity). Tanks are built for storing clean water, purification equipment is bought from trad-ers, and limited stocks of quinine are kept in reserve by doctors. In addition campaigns are launched to educate people about how to get rid of standing water and so prevent malaria.
-These campaigns are part of a series of moves by the Prime Council to build a stronger Red State. Information about disease and clean water has the potential to save thousands of lives, so in addition to the Medical Union a system of schooling has been introduced. The three R’s are the main subjects for most people, but additional content praising the state and information about how to purify water or treat disease is also common. After years of suffering from disease and poor water, these programs (in addition to previous ones over the past few decades) begin to finally bear fruit as outbreaks of yellow fever and malaria decline steadily. Outbreaks are still common, and the limited stocks of medical supplies make treatment difficult, but the mosquito is longer as devastating a killer. More land can be obviously exploited as malarial infection is not such a big issue, with hunters scouring the land for mutants and ghouls to shoot, while some enterprising chaps setting up logging camps and clearing forest. Consequently a lot of timber becomes available for construction and fuel. The signs of change are reflected by the increasing numbers of caravans, the growth of markets, and the replacement of swamp and forest with fields of tilled crops.
-The result of this has been a strengthening of support for the state as quite obviously it can provide a lot of benefits (many of them involving health). The towns to the south are much warmer to the idea of life under the Red State, and combine efforts with the Red Army to drive out the last of the hostile mutants and ghouls from the peninsula in addition to raiders and other gangs. The Red Army is then able to firmly convince most of the towns they visit to join the Red State, aided by rather persuasive officers. By 2275 nearly all of Florida has been unified, a massive zone of relative safety in which people can live and work. The popu-lation within this area is estimated to be around a massive 250,000. With the Red State so large and powerful it can mobilise labour on an unprecedented level, with an army of sever-al thousand armed men and hundreds of paid civil servants and public workers. To manage this army a proper command structure is introduced for the first time, in addition to the es-tablishment of an organised military intelligence. As trade expands and the KGB agents travel out from Florida to gather information, the Red State becomes aware of both the Reich and Transatlantic alliance in addition to how they operate, what they trade, and their relative sizes.
[img]http://i.imgur.com/Roi5XOf.png[/img][img]http://facepunch.com/image.php?u=440820&dateline=1434667789[/img]
[b]The Deepwood Confederacy – Native Hunter
Capital: Preacher’s Promise
Economy: Least developed agrarian
Population: 83,250[/b]
-As the confederacy grows, so too do its needs. At some point during this time the militias finally merged together to form an army, not that anyone cares for the specific details. This army is little more than a gang of violent drunkards and thieves that terrorize the Northeast coast, plundering and pillaging wherever they go. Unlike Caesars Legion, they are poorly disciplined and have self-gratification as their primary objective. Mayor Samuel of Preachers Promise encourages enlistment, claiming that all those who join up will be given food, moonshine, and land. Over several years, this force ends up accumulating other sorts of scum (such as conquered tribes) and those who choose military service out of a need to survive. The ones who aren’t in solely for the looting and pillaging tend to be the most disci-plined and well-trained (but conversely they are the least loyal). A guy called Roy belonged to this group, and in order to hopefully gain better respect for his men asked to form a unit of skirmishers consisting of the best riflemen in the confederacy. Handpicked from former hunters, trappers, and mercenaries, they are used both for combat near the front lines, and to patrol the borders. The rangers are also usually employed to capture runaway slaves, something that a number of them resent and quarrel over.
-As this horde of drunken hicks makes its way southwards, they begin to ravage the territory of what was once New England, looting and raping as they go. In their wake follow equally rowdy settlers, claiming land and throwing the previous inhabitants off of it (those that pro-test are enslaved, or tend to flee with their possessions). They move into the old houses, bringing sex slaves and drinking copious amounts of moonshine in the makeshift bars set up by entrepreneurial types. Heated passions led to a lot of disorder, and in 2273 many towns complained angrily about the collapse of law and order and declared rebellion. In response Samuel was forced to create the Department of National Security (a glorified police depart-ment) and grant extraordinary powers to the sheriffs (in addition to a lot of caps). While many of these caps mysteriously vanish from a lot of offices, most sheriffs have to produce results. Whenever it is by hanging everyone or cutting deals with criminal gangs to maintain order depends on the sheriff in question. The result is the same, with the towns temporarily satisfied. These towns managed to return back to fishing and sailing, buying up timber, met-al, and cloth from the rednecks (so as to build boats) in return for sex and alcohol.
-Two tribunes of soldiers were sent by Samuel to trek south to the capital wasteland in Au-gust 2271 to help support the Enclave against the Brotherhood of Steel. Along the way, they bullied a number of tribes into giving them supplies or men to help with the fight when it transpired that an all-out war had broken out. The tribunes are caught in a fight with the Brotherhood, and were quickly scattered when it became clear that several hundred red-necks were no match for well-trained and disciplined soldiers. The two tribunes flee home or break down into looting gangs, and with the other tribes manage to raze the Republic of Dave to the ground, followed by setting Tenpenny tower on fire and nearly breaking into Megaton. Trade caravans are plundered or flee, and what civilization remains in the Capital Wasteland descends into further barbarism and savagery. One of the few solaces to Samuel Wollingsworth is that a hunter reportedly caught a young Yao Guai and managed to keep it long enough that he figured out how to tame it. Of course, teaching it (and getting more) will be harder. The other one that had been caught several years ago is too old to tame, which means that it is only possible to tame the younger ones.
[img]http://i.imgur.com/5NsYyE3.png[/img][img]http://facepunch.com/image.php?u=292290&dateline=1391289736[/img]
[b]New California Republic – Malos
Capital: Shady Sands
Economy: Developing transition
Population: 1,016,000[/b]
-Ever since the Great War, the Hoover dam has been nothing but a giant hunk of concrete sitting silently in the sun for centuries. In 2272, this changed forever when NCR rangers scouting out the area reported that the structure actually has functioning machinery inside. What’s more, the Colorado River is uncontaminated by radiation (or very much of it) and much of the pre-war infrastructure is very salvageable. Sensing the opportunity that lay be-fore them, several battalions were immediately sent to seize the dam and bring it back to working order. This took a whole year of bloody conflict with the tribes and gangs that still roamed the Mojave, often resulting in the complete annihilation of tribes that had survived the Master and the Enclave, only now to fall to democracy and the rule of law. Those who haven’t been killed yet, flee to the Legion or into the northern wastes. While the NCR still attempts to send emissaries out to convince towns to join the Republic, they are often un-successful. The diplomats who travel even further afield (such as to Texas and Mexico) are lucky to return alive at all.
-Despite the strength of the NCR, it was often too busy trying to secure the dam and putting down tribes to deal with Mr House in New Vegas. He himself represents a potential threat, for he has a small army of securitrons at his back and a number of former tribes occupying the city. The city steadfastly maintains its independence (much like New Reno on another NCR border), refusing to pay any taxes to the NCR (but being happy to encourage soldiers to gamble and whore in the city). Mr House himself makes it blatantly obvious to the NCR that he views them as little better as squatters, and demands a portion of the electricity supply in return for granting military access and facilities to build and maintain bases. With Caesars Legion spotted in the east, the NCR agreed to grant him 5% of the power output and protect the strip from annexation (for the time being). In January 2274, the final repairs were made to the dam and the power was switched on for the first time in nearly two centuries.
-The impact is almost immediate, with power shortages eliminated virtually overnight (and nearly overloading the fragile electrical grid). Electrical lights switch on throughout the re-public, kettles boil, televisions flicker into life, and fridges hum contentedly. Within a year, pre-war electronics have become valuable, and people seek to cram as many of them into their homes as possible. Entrepreneurs rush out to strip every last building of its valuable copper as prices soar, and new businesses boom as they seek to make the wiring now need-ed in unprecedented quantities. All over California, a massive transformation is taking place. The residents of Junktown tear down their houses and walls, sell the metal, and move into hastily built concrete slums. Wires are strung throughout the streets, wrapped around poles, and dangle dangerously over people’s heads. The number of workshops and factories explodes, while industrial manufacturing skyrockets. Fresh water supplies will take longer of course, due to the dismal state of water pipes and the lack of active pumps. Regardless, people from outside California flock into the republic, and before the year is out power con-sumption has already tripled to cover nearly a quarter of the dam’s capacity. The industrial revolution has returned.
[img]http://i.imgur.com/9yqcgR4.png[/img][img]http://facepunch.com/image.php?u=246712&dateline=1282690331[/img]
[b]Transatlantic Alliance – Jcorp
Capital: Raleigh
Economy: Developing agrarian
Population: 190,400[/b]
-As decades pass, what was once a small cluster of semi-tribal villages has grown into a weak confederation covering what was once the Carolinas. Some form of law and order was slowly re-established at the same time, allowing traders and their caravans to travel the country relatively unmolested (although raids and robberies are still common). This, in addi-tion to the recovery of damaged machinery, the construction of many new buildings, and population growth has led many observers to think that civilization is returning here. In 2270, the discovery of an abandoned radio station (with much of the equipment largely in-tact or easily repairable) led to the creation of the Alliance Radio Station, which (after sal-vaging all of the holodisks and records they could find) began to play out pre-war music throughout the Alliance. Most people of course do not own a radio, but have to scavenge the wastes for working parts to cobble a new one together from. One man in the search for parts to make a radio stumbles across a cache of homebrew guns made from pipes. He at-tempts to copy and sell them to interested buyers, but few people are interested when there are already laser pistols, revolvers, rifles, and SMGs somehow lying around fucking everywhere.
-Bugsy’s casino has become wildly popular in the Alliance, as it is one of the few places of-fering a whole range of entertaining activities. The original clientele of merchants and min-ers expands to cover anybody travelling through the area, and later to people who begin deliberately seeking out the casino to spend their hard-earned caps. Even people from the Reich travel here to drown their sorrows or to have a nice fuck. With so many customers Bugsy becomes very wealthy indeed. Of course this means that other competitors are quick to start up their own casinos or bars nearby (which he duly cuts deals with or buys out), and a new town sprouts up here. Due to the fact it’s close to a coal mine, the people here usually burn coal, meaning that a thick cloud of smoke about the town is not only seen as normal, but as a sign of its growing wealth (especially as coal demand rises). Bugsy is quick to hire mercenaries to protect this place from the riff-raff and to keep it orderly, and to make a clear message to the Alliance that he does not accept their authority (or taxes).
-Bugsy is right to be worried about the Alliance, as many other people are. Unlike the Alli-ance of fifty years ago, this entity is starting to slowly coalesce into a confederation, aided by the creation of the shared radio network which means people listen to the same music and news as one another. Although there are effectively no formal changes in the Alliance itself, many towns have started to collect irregular taxes and tolls, while also strengthening their militias. New crafts slowly emerge as the economy slowly pulls away from subsistence, such as workshops that manufacture basic plaster and cement (although the people here name it sandcrete) from limestone and sand. Some people quite enjoy the benefits of both, using it to stabilise their houses or to make smooth walls and floors, although the energy cost is pretty high. To make it, coal is needed, and that means importing it. It’s no wonder that Bugsy is an enthusiastic user of plaster himself, using it to make his casino look marvel-lous. Despite the splendour of the casinos, around nine-tenths of the population are de-pendent on farming at least part of the time, and the famine of 73’ is but the latest in a long line of hunger and misery.
[img]https://dl.dropboxusercontent.com/u/61561404/ava/GreatKhans.png[/img][img]http://facepunch.com/image.php?u=599411&dateline=1434105786[/img]
[b]Great Khans – EuSKalduna
Capital: Chihuahua
Economy: Least developed agrarian
Population: 13,840[/b]
-For the most part, as Mexico was a less important target in the war, it was relatively un-scathed by bombs. This meant that within several decades of the war, agriculture started again, often in the very same valleys that maize was domesticated thousands of years be-fore. The Khans have taken some of the lessons of the Mexicans on-board, due to their years of experience in farming the dry soils of the Chihuahua wasteland. In addition, the few Followers of the Apocalypse left (who are unable or unwilling to go home) have aided as well by setting up a school in the city, in order to teach the skills needed for farming and engineering. They also help tribes to settle down, especially the ones who have been migrating west towards the city after Papa Khan (or Temujin as he has taken to calling himself now) sent traders and scouts out with the message that he would grant them protection on the condition they cultivated the land given to them. With little law and order in Mexico (even before the war), this is a rather welcome development.
-Over the next few years, Temujin began to slowly rebuild Chihuahua and by extension the power of the Khans. He organized the collection of resources and manpower necessary to repair and maintain mechanic shops, hospital, doctor’s clinics, and defensive walls in addi-tion to clearing debris off the roads and streets. The motorcycles possessed by the Khan (al-ready worn down and badly damaged after 20 years of use) once more have some skilled workers and facilities on hand available to repair and maintain these costly machines. Some inevitably are damaged beyond repair, and are cannibalized for spare parts. Despite having fewer motorcycles the Khans still patrol the Chihuahua wastes in them, in addition to hunt-ing down the smaller tribes and subjugating them. Unusually they also resettle tribes that have been conquered, usually by moving them into Chihuahua or to another village with and to farm. Some are willing to take up farming in return for protection, but other tribes (not to mention some of the Khans themselves) quickly revert back to making chems and robbery.
[img]http://i.imgur.com/Ve48h5v.png[/img][img]http://facepunch.com/image.php?u=204760&dateline=1236913184[/img]
[b]United States of America (Enclave) – testmen
Capital: Raven Rock
Economy: Developing industrial
Population: 6,274[/b]
-The Enclave has been preparing for another war with the Brotherhood for some years now, preparation that has eventually resulted in the development of Tesla armour. Unlike normal power armour, Tesla armour dissipates much of the energy from laser and plasma guns. It’s a rather bulky addition that impedes mobility but makes the wearer virtually immune to a wide range of weaponry. With a large reserve of stealth boys, and a whole plethora of tribes armed and convinced to fight on the Enclaves behalf, the odds are looking favourable. Part of this optimism is manifested by the reintroduction of the US dollar into wider circulation (pre-war dollars can be exchanged due to the lack of machinery to print money). Backed with purified water, the money is quickly adopted by people in Puppitun and by traders. Of course, there is a period of rapid inflation as people rush to exchange dollars for water, until prices stabilise after two years (when all of the easily recoverable paper money has been found). Of course water supplies frequently ran low, meaning the Enclave has started to keep an eye on the efforts of project purity (which for the most part is struggling). But with the Brotherhood of Steel posing a threat to an attempt to intervene on the project, some-thing must be done before they make a move. On a damp and foggy morning in August 2271, the President gave a rousing speech to his soldiers and declares war on the Brother-hood.
-The war starts off with an attack on their major outposts from both vertibirds and Enclave infantry. The BoS was expecting such an attack, but they were not expecting hundreds of other people from assorted tribes attacking at the same time. Many outposts were de-stroyed and ransacked, while the BoS was forced to pull back to the Citadel. The Enclave fol-lowed up by trying to assault this stronghold, but was unable to breach its defences without taking serious casualties. When they returned back to Raven Rock and Puppitun, it turned out that many vertibirds had been damaged in the battle and dozens of the finest soldiers killed. In addition, many of the tribes turned to looting the outposts and then spreading outwards in a wave of destruction and mayhem. They were joined by detachments of drunken hicks sent by the Deepwood Confederacy, which proceeded to ransack several set-tlements. Caravans were pilfered and without the Brotherhood or Enclave to impose con-trol, what little semblance of civilization broke down in the capital wasteland. Only a few islands such as Rivet city and vault 101 remain open. Puppitun itself receives a horde of ref-ugees fleeing the disaster.
-The Enclave struggles to maintain order in Puppitun, a swollen shantytown filled with peo-ple seeking protection from the terrors of the wastes. There are moves to cut down on the supply of guns and ammunition to people, as it becomes obvious that having a lot of poten-tially hostile people armed to the teeth might pose a problem. Many of the tribes had al-ready taken advantage of this generosity to pillage the capital wasteland of what little wealth remained, and then attempted to attack Puppitun before they were riddled with bul-lets. Understandably, factories owned by the Enclave switched to manufacturing agricultural tools, radio parts, stoves, and other things in demand by wastelanders rather than weapon-ry. A Board of Reclamation was set up to help manage the conversion of existing factories into ones producing the aforementioned goods, and to help restore pre-war factories and buildings to working order. This doesn’t stop the active trade in guns and bullets though, especially as lawless shantytowns have gun mills aplenty.
[img]http://i.imgur.com/i2o0wBR.png[/img][img]http://facepunch.com/image.php?u=578995&dateline=1434630455[/img]
[b]Fourth Reich – iAmaNewb
Capital: Charlotte
Economy: Developing agrarian
Population: 202,900[/b]
-In 2270, the ruling council finally decided to appoint a new Fuhrer, it unsurprisingly being his former right hand man (a man who named himself after Speer). As it turned out, Speer had many opponents in the council despite being obviously groomed for leadership. It took him several years to build up a powerbase and to pick off his rivals before finally getting enough support that he could be sworn in as Fuhrer of the Reich. Speer immediately turned his attention to the more pressing issues at home, for the country suffered from numerous economic and social problems that has weakened the government in the years of bickering among the council members. He started by using the GECK bought a while back to immedi-ately improve the lands around Charlotte that belonged to the more loyal towns (or least rebellious ones anyways), making a clear statement that support will grant benefits. This was enough to convince most tribes and villages to support his leadership, in the hopes of receiving a GECK themselves. In the interim they have to make do with what limited re-sources the Reich can spare for them, although recently the spread of bicycles has led to the revival of small electrical generators (usually powered by having several people drive a fly-wheel which stores the energy), and in turn the availability of electrical machinery in some parts.
-As agriculture takes off and food production grows, a growing number of people have been able to take some time off to work on small jobs and crafts in addition to farming work. Bi-cycles provide a perfect opportunity for some, as bicycles need craftsmen to both repair and make them (there is usually enough scrap or abandoned bicycles around for both). In addi-tion, a lot of rickshaws have been churned out by these same craftsmen (either pulled or using pedals) for trade and travel as well. The caravan merchants are often incredibly an-noyed at this and attempt to restrict the number of bicycles available, while others eagerly embrace the opportunity to buy up scrap and bicycles to sell down in the Reich. For some reason, it is only in this part of the American wasteland that bicycles have become popular. While debris on roads and potholes restrict the riders, many towns have worked (often with some firm convincing by the Fuhrer) to clear the roads of shit and to clear trails and path-ways where the existing roads are too badly damaged. Some bridges are even repaired, something that even caravan merchants feel grateful for. When the period slowly comes to a close, limestone quarries begin to open up to manufacture cement and concrete (which is often used to repair the damaged roads or make new ones). The courier service that was recently establish as a kind of postal service for the Reich makes extensive use of both these roads and bicycles.
-As the years continue to pass by, many of the original values of the Reich have become di-luted. The inclusion of vast new territories (with often an inability to manage them directly) means that the Reich is often powerless to control the casinos, chems, crime gangs, bars, brothels, and other undesirable entities gaining a foothold. Many people (especially in the frontiers) ignore the demands of the state to reform their behaviour or take national social-ism seriously, since most people don’t know or care about a bunch of eccentric Germans who lived hundreds of years ago. Even the army has begun to change as time passes and pragmatism slowly overcomes the ideals of the Reich. When it does return to expansion af-ter a few years of quiet neglect, the army is much less brutal in its methods and usually an-nexes land after power sharing agreements are made with the local towns (usually the lead-ers agree to send money and soldiers in return for protection).
[img]http://i.cubeupload.com/LAAoXN.png[/img][img]http://facepunch.com/image.php?u=393181&dateline=1389053714[/img]
[b]The Nu Texan Confederacy – Ruski v2.0
Capital: Fort Worth
Economy: Least developed agrarian
Population: 18,730[/b]
-The vault dwellers (or Texans as they have taken to calling themselves) are comfortable in the Citadel where they can enjoy the benefits of their advanced technology, clean water, healthcare, and food that doesn’t have bits in it. With their technical skills and some sal-vaged pre-war electronics, the Texans manage to successfully repair and upgrade a number of Eyebots, usually with armour plating and new weapon subroutines. They are of great as-sistance to the growing vault security forces, which has recently expanded to recruit tribal peoples to fight on the Texans behalf as proxies. With this division into a special team of original vault dwellers and a ramshackle militia, this is usually seen as the starting point for the Texan army. This new army had the pacification of Fort Worth as its first objective, through recruiting the less savage tribes and allowing them to live nearby the Citadel (while killing the rest or driving them away entirely).
-The GECKs provided for the vault all those years ago have proven their worth by now, as they have helped create fertile farmland inside the citadel (even radiation-free fruit now grows) and made water purification much easier. In a rather popular move this purified wa-ter is often given out for free to the people living in the shacks around the Citadel as part of a standard ration. Understandably, the policy of removing children from the tribes is still detested (many families begin to deliberately make their children fail the tests or hide them). The children who are adopted are also indoctrinated to share the same arrogance as the original vault dwellers too by being shown that the outside world is full of savage primi-tives. An informational book about the dangers of the wasteland is given to every Texan to help reinforce this belief (although surprisingly it contains a little bit of useful information too). When the tribes in Fort Worth riot, it takes at least a few rounds of execution to keep them in line. In a particularly brutal act, a gang of raiders who had been captured were skinned alive and displayed. Only one was allowed to leave, but when he tried to return to his home to convey the news, he discovered that everybody had been killed or enslaved by people from “Caesars Legion”.
-Despite the outside world being pretty fucking dangerous, the president has an interest in getting information about the state of the world, and how much of civilization has survived (if at all). To this end he has selected a number of trusted citizens to travel out into the wastes with trade caravans and to report back on what they find out there. If there are mer-chants conducting trade, then that should surely imply there are towns and cities else-where? Although it will take a while for them to finish their travels (and some will die in the process), there are already several reports about the areas closest to Fort Worth. Most of them report that while many tribes are terrified of going near the Citadel due to the violent response of the security forces, there are some that are moving there in search of protec-tion. For those who wish to remain violent, they attack the caravans and tribes suspected of holding sympathies with the Texans with renewed vigour. The fact that the vault is now ac-tively interacting with the outside world and is potentially drawing danger towards it has caused much resentment towards the former overseer (or president as he styles himself) among factions within the vault.
[img]http://i.imgur.com/PdTnYa4.gif?1[/img][img]http://facepunch.com/image.php?u=436734&dateline=1430604978[/img]
[b]The Green Republic – LoganIsAwesome
Capital: Greentown
Economy: Least developed agrarian
Population: 6,035[/b]
-For many years, the people of the Green Republic have struggled to protect themselves from the horrors of the wilderness (not to mention other people). As the more sophisticated guns broke down or ran out of ammunition, people here have turned to manufacturing in-creasingly simple firearms and bullets that can be made with whatever materials are available at hand. The older rifles of the 19th and 20th centuries (with their wooden stocks) by this point have become the sole guns available to the militia and huntsmen here. Many of them have been modified to become even more rugged, with as few moving parts or com-plex pieces of machinery as possible. When they break down, the user is often able to repair them on the spot, although they may also take the gun to a forge where the resident black-smith is usually able to fix it. The militia (consisting of around 400 men) uses these rifles ex-tensively, wearing green jackets to help camouflage them as they prefer to sneak up on op-ponents and pick them off with rifle fire.
-The 2270s opened with the discovery of a major town to the southwest, occupied by a hor-ror worse than super mutants, the horror being Frenchmen. Although they are disgusting and speak gibberish, they do make it clear to the scouts of the Republic that they are inter-ested in wood and products made from wood. To transport all of the logs in demand by the town, several woodsmen come up with the bright idea of tying the logs together and pulling them along rivers and streams to trading posts, where they are swapped for ammunition and spare parts for guns and a varied assortment of other goods. Smoked and salted meat (usually from hunting) is also sold, alongside animal skins. Most trade is done through bar-tering, as there is no money in use in Greentown. Consequently this makes buying things much more difficult for most people, who have to either bury or eat their surplus.
[img]http://i.imgur.com/4FeNJwn.png?1[/img][img]http://facepunch.com/image.php?u=601768&dateline=1420557903[/img]
[b]New Vegas – Pez “Cuck” God1
Capital: New Vegas
Economy: Developing transition
Population: 24,440[/b]
-Mr House has spent the best part of the past two centuries slowly turning into some kind of prune attached to a computer. Without much to do, (especially due to the fact he never re-ceived the platinum chip or was able to prevent all of the bombs hitting Vegas) he was stuck in the Lucky 38 trying to figure out how to rebuild his city and improve the chances of man-kinds survival (if it ultimately did survive the war). The arrival of NCR scouts finally woke him up, hopefully permanently as it became aware that civilization was on a long journey back towards rebuilding itself. After reorganizing the tribes and kicking out the scum from the strip, he put three families in charge of fixing up the casinos and attracting customers to the city. While the lack of electricity and safe routes to the city hampered his plans, fate dropped a fat one in his lap when the NCR came in trying to annex half of the Mojave. Using his shrewd business acumen he managed to not only convince the NCR to grant him 5% of the energy output of the Hoover dam, but to also protect him and keep him temporarily safe from annexation. For now, New Vegas remains independent.
-Using his small army of securitrons Mr House was able to restore order to the strip, but as he has both limited numbers of them and lacks the platinum chip he is only able to do so much. Attempts to clear out Freeside go badly when his robots become overstretched and unable to defend it, not at least without expanding his security forces or finding somebody to help him with the job. The best candidate to do so is “The King”, although he and his gang distrust Mr House after he kicked the Kings out of the strip. Despite such difficulties the strip is slowly rebuilt and it becomes gradually safer. Freeside remains semi-barbaric and lawless, while the Mojave and most of the routes to California are dangerous on a good day. The economy of the city remains weak as people only begin to travel in large numbers in the year after the dam was switched back on. The railway being built to New Vegas to the Hub is nowhere near completion, but until then caravans are happy to establish themselves here. The Gun Runners came at the personal invitation of Mr House to set up in New Vegas, in return for a cut of the profit and protection of course.
[img]http://i.gyazo.com/edabc6ab2be9c8c71a531c7790a34fe0.png[/img]
Please label turns “countryname”: Turn 6.
[B]Current player List:[/B]
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The electricity must flow.
Looks like the capital wasteland just got a lot more 'fun'.
Remember kiddies you can never have enough stupidity amongst hordes
Quickly slapped together a [URL="http://facepunchrp.wikia.com/wiki/Fallout"]wiki page[/URL]. Will work on turns page soon
[QUOTE=EuSKalduna;48093447]Quickly slapped together a [URL="http://facepunchrp.wikia.com/wiki/Fallout"]wiki page[/URL]. Will work on turns page soon[/QUOTE]
Someone that isn't me working on the Wikia? I must be dreaming!
If you need any help, add me on Steam. I'll be glad to help!
By the way, I'd just like to say (even though we're a few turns in now) sorry if I mess up my turnsheet or do something stupid and self-contradictory, it's my first time doing one of these things and figuring out what to do is hard :v:
Should I implement the lone wanderer from Fallout 3? If so, what should I do with them?
[QUOTE=Sobotnik;48095224]Should I implement the lone wanderer from Fallout 3? If so, what should I do with them?[/QUOTE]
Yea, write a separate story with each turn with a short story of their antics in the rp waste
[QUOTE=Native Hunter;48095529]Yea, write a separate story with each turn with a short story of their antics in the rp waste[/QUOTE]
No, I mean what decisions they make and who they choose to side with. The results of their actions have massive ramifications.
Is it too late to join
[QUOTE=overpain;48096696]Is it too late to join[/QUOTE]
There's a long list brother
Finished the turn page on the [URL="http://facepunchrp.wikia.com/wiki/Fallout_(Turns)"]wiki[/URL]
Sobotnik work him in and determine what he does with a random generator. Its only fair tbh (maybe discount free vegas or The houce can try and write what eh would do to prevent it from happening).
[QUOTE=Ruski v2.0;48097797]Sobotnik work him in and determine what he does with a random generator. Its only fair tbh[/QUOTE]
He's already pbanned btw
Wow he asked to get perma'd because he couldn't play in an RP
I meant the lone wanderer or the courier hahahah
Well, the lone wanderer and courier are both wild cards. So an dice roll would be a good ideal for them IMO.
[QUOTE=Sobotnik;48095960]No, I mean what decisions they make and who they choose to side with. The results of their actions have massive ramifications.[/QUOTE]
He joins Talon Company.
[QUOTE=Deathgrunt;48098094]Well, the lone wanderer and courier are both wild cards. So an dice roll would be a good ideal for them IMO.[/QUOTE]
I disagree. That has the chance to severely fuck up mine and Malos' countries, mine even moreso, over an RNG action that I can't control. It gives me a 1/4 chance of House surviving, 1/4 chance of a massive change in leadership and a 2/4 chance of being crushed entirely. This is also assuming that the NCR and House are readying up to duke it out in-game, which we ain't. The Lone Wanderer has some equally important and dire consequences for the wasteland as well. I think the randomness would be out of place in an RP game where almost everything happens due to player actions. I'd say cutting them out entirely would be best, or at least reducing their roles.
[QUOTE=Pezgod1;48102401]I disagree. That has the chance to severely fuck up mine and Malos' countries, mine even moreso, over an RNG action that I can't control. It gives me a 1/4 chance of House surviving, 1/4 chance of a massive change in leadership and a 2/4 chance of being crushed entirely. This is also assuming that the NCR and House are readying up to duke it out in-game, which we ain't. The Lone Wanderer has some equally important and dire consequences for the wasteland as well. I think the randomness would be out of place in an RP game where almost everything happens due to player actions. I'd say cutting them out entirely would be best, or at least reducing their roles.[/QUOTE]
You know you could prevent all of this by killing a specific leader of one of your casinos right?
[QUOTE=EuSKalduna;48093447]Quickly slapped together a [URL="http://facepunchrp.wikia.com/wiki/Fallout"]wiki page[/URL]. Will work on turns page soon[/QUOTE]
No Shifting Sands wiki page though?
Bump
[QUOTE=technologic;48116124]Bump[/QUOTE]
Hardly think it needs it. It'll come soon enough
[QUOTE=technologic;48116124]Bump[/QUOTE]
you've been on this forum 5 years i'd think you'd know we don't really do that around here
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