• Minecraft - Facepunch Vanilla (Whitelisted)
    3,033 replies, posted
Wildenholt portal seems to be working again, thanks if someone fixed it
My floating island tower is still there I'm amazed thanks Facepunch for being so respectful <3
[QUOTE=ThermalArc;49001294]My floating island tower is still there I'm amazed thanks Facepunch for being so respectful <3[/QUOTE] Is that that giant floating island looking thing with the skyscrapers south of spawn Because I died trying to find it
Adam 1172/RBC_Deadpie, I've heard from some people on the server that you were thinking of starting your own postmodern city after you finish with your current projects. I love what you did with the Oasis tower at spawn and I was hoping I could make you an offer. Vokzal is this server's largest modernist city, but since I was forced to take a leave of absence for a few months while my apartment complex got its shit together, everyone else has decided to move onto other projects, leaving me alone here. Thing is, there's this big, unoccupied slab of mostly-flat land right on the coastline across the bridge that I always intended to turn into West Vokzal. [IMG]http://imgur.com/715zELn.png[/IMG] Note- this view is SW for better visibility. If you want to build your city here, I'd hand over the land and even help you develop it. Rather than have it be West Vokzal, it could be whatever you want to call it and we could have a sister-city situation.
I'd love to wrap up Glushenko and use it as a main operating base for a city planning/architecture firm I'm setting up. We're almost done with the above-ground stuff anyway, since we're running out of room. Once I get the residential area entirely zoned, and a few more things built in the government district, I'm going to step back and start working on a few other projects. Glushenko won't become a dead city; far from it, really. I just don't have space to build much more, so the bunker project is kind of our last major thing. We'll still use the city as a city, but we're capping off above-ground construction. Once the bunkers are done and the interiors are in, it's up to the residents to keep developing in their area. I should be able to return and help out with West Vokzal, at least in part, if you want. I do have plans to do other projects in most of the main cities, so I'll split my time between them.
Hi, can I be whitelisted? My minecraft name is Untailygean.
[QUOTE=woolio1;49002023]I'd love to wrap up Glushenko and use it as a main operating base for a city planning/architecture firm I'm setting up. We're almost done with the above-ground stuff anyway, since we're running out of room. Once I get the residential area entirely zoned, and a few more things built in the government district, I'm going to step back and start working on a few other projects. Glushenko won't become a dead city; far from it, really. I just don't have space to build much more, so the bunker project is kind of our last major thing. We'll still use the city as a city, but we're capping off above-ground construction. Once the bunkers are done and the interiors are in, it's up to the residents to keep developing in their area. I should be able to return and help out with West Vokzal, at least in part, if you want. I do have plans to do other projects in most of the main cities, so I'll split my time between them.[/QUOTE] To keep glushenko busy with traffic we need reason for traffic. People having houses there, automated farms (mob farms maybe) or to make it some kind of major transport hub.
Mob farms, especially those for hard-to-get-items mobs make visits to a city much more economical. On occasion you'll get a tourist to see the builds, snag one that thinks, "I like this, I want to join" but that's rather limited with having a limited number of players on the server.
A working iron farm
[QUOTE=snoutking;48995772]IGN [editline]27th October 2015[/editline] Snoutking[/QUOTE] I vouch for this guy, he's not a spammer.
[QUOTE=tW4r;49003209]A working iron farm[/QUOTE] As far as I know, those are only possible at spawn chunks anymore. [editline]28th October 2015[/editline] Also iron is literally the most common mineral found in the game, if you're really desperate for iron just go mining. With an average of 80 or so blocks of iron ore per chunk, you can easily get several stacks within an hour.
[QUOTE=Emperor Scorpious II;49003621]As far as I know, those are only possible at spawn chunks anymore.[/QUOTE] Can confirm this as true
[QUOTE=Sega Saturn;49001989]Adam 1172/RBC_Deadpie, I've heard from some people on the server that you were thinking of starting your own postmodern city after you finish with your current projects. I love what you did with the Oasis tower at spawn and I was hoping I could make you an offer. Vokzal is this server's largest modernist city, but since I was forced to take a leave of absence for a few months while my apartment complex got its shit together, everyone else has decided to move onto other projects, leaving me alone here. Thing is, there's this big, unoccupied slab of mostly-flat land right on the coastline across the bridge that I always intended to turn into West Vokzal. [IMG]http://imgur.com/715zELn.png[/IMG] Note- this view is SW for better visibility. If you want to build your city here, I'd hand over the land and even help you develop it. Rather than have it be West Vokzal, it could be whatever you want to call it and we could have a sister-city situation.[/QUOTE] We talked about this in game but I'll just post here to be proper. I'll build there but only as some sort of a member builder as part of Vokzal. And because it looks like there will be quite a few of us who is going to work on Vokzal West I hope we can get some sort of an off game communication going on. That way we can share ideas and discuss things without having to go in game every time. Makes sharing pictures easier and clutters the game chat less. Also, What I had planned initially was really less of a city but more of a "building gallery thing" with strict arab oil money designs (google "Dubai Buildings" and you'll know what I mean) and stricter builder control (designs must be submitted beforehand for approval). Which brings us to another matter: [IMG]https://dl.dropboxusercontent.com/u/32814946/Screenshot 2015-10-29 09.08.26.png[/IMG] If its fine with everyone I'm going to reserve this bit of land (marked in red), for that project. It is going to be called "The city of Al-Nashwa" as it is going to have that Gulf States theme overall. Also many thanks to whoever is the one who built that bridge. The endgame for that place is really just a place for people to come and look and buildings and go, wow this is cool, just like how the actual gulf states is right now. The only reason tourists would go there is to just look at buildings.
Here are a couple of door designs so you can get an idea of the scale & block type requirements: [url]http://imgur.com/a/PNEoV[/url]. (For the grocery store.) In the double door design, the stone slab blocks can be any appearance, I just made them stick out because they are necessary as part of the circuit. The slabs need to be slabs (or upside-down stairs) and the double slabs need to be a solid block. But I'd expect that you'd have a stone slab sidewalk entry, so it's not really a hard requirement to work around. The piston design can be made to have a smaller footprint, but a signal will need to go up somewhere and over the top. Glass panes seem impossible, because they don't extend out to "attach" to the sides of the sticky pistons. I could make one that opens vertically, but it will look weird. (The panes will tee out in the recessions above & below.) edit: I was able to make the piston design a little smaller: [url]http://i.imgur.com/MFybz4r.png[/url], but the redstone wire needs to go up somewhere, and across through the roof. So you could have, for example a 3 block wide frame around the doors on all sides. The double doors are still the easiest to fit in, of course.
Just establishing WHLN as a local news source. [Wildeholt Local News] [video=youtube;SZANnPA74uY]https://www.youtube.com/watch?v=SZANnPA74uY[/video]
I love it. That was really quite good. If you ever need it, I've been working on my radio and TV news presenter voice. I could probably do some voiceovers, if you write the lines.
[QUOTE=woolio1;49006020]I love it. That was really quite good. If you ever need it, I've been working on my radio and TV news presenter voice. I could probably do some voiceovers, if you write the lines.[/QUOTE] Freakysoup thought it was real. Eom suggested a grocery store, so I came up with a prototype based on a commercial from 1977 of a safeway in Canada. [QUOTE][IMG]http://i.imgur.com/pbS5zhz.png[/IMG][/QUOTE]
[t]http://i.imgur.com/3jkAXPU.png[/t] [t]http://i.imgur.com/e60FGho.png[/t] never forgetti
[QUOTE=FreakySoup;49006313][t]http://i.imgur.com/3jkAXPU.png[/t] [t]http://i.imgur.com/e60FGho.png[/t] never forgetti[/QUOTE] "ur house sux" waffles knew.
[QUOTE=Emperor Scorpious II;49003621]As far as I know, those are only possible at spawn chunks anymore. [editline]28th October 2015[/editline] Also iron is literally the most common mineral found in the game, if you're really desperate for iron just go mining. With an average of 80 or so blocks of iron ore per chunk, you can easily get several stacks within an hour.[/QUOTE] Melons, pumpkins and glow stone are easy to manually farm. People still want to automate them. Perhaps people don't want to spend an hour mining, they want to travel, to build, to design or landscape.
[QUOTE=mdeceiver79;49007463]Melons, pumpkins and glow stone are easy to manually farm. People still want to automate them. Perhaps people don't want to spend an hour mining, they want to travel, to build, to design or landscape.[/QUOTE] There is no harm in having to work for what you want every once in a while, even if it means spending time gathering resources.
@woolio Ingame yesterday you complained that glushenko seems too dead/inert. Maybe you/residents of glushenko could try and incorporate some other types of buildings (and colours) [t]http://3.bp.blogspot.com/-LID-S_rQwoU/TkQHdxej4TI/AAAAAAAAAMQ/9rpu37VpBaA/s1600/Sofia+Comm+HQ+01.jpg[/t] In bulgaria the government buildings are these colossal soviet built psuedo greek things. russians also had a similar thing [t]http://2.bp.blogspot.com/-F0pV9644pJ4/UCPqmrY-UlI/AAAAAAAAJtA/vlWXTNJ2IVw/s1600/moscow+university.jpg[/t] (that is screaming white + orange stained clay and granite) Soviets had that strange colossal style with those pointing things at the top. Almost like the greek buildings on steroids with added oppression. Beautiful but also makes you feel insignificant. Something like the palace of culture or the ministry of plenty There could also be an "old quarter" with older buildings. You could have orthodox style churches converted into government handout centres or municiple buildings. this would give the impression of the totalitarian/stalinist regime outlawing any old culture and over writing it with strict utilitarianism. Banning religion but wanting to keep the beauty of the old buildings and claiming it for the state. Like the combine did to city 17 (based on sofia) [t]http://media-cdn.tripadvisor.com/media/photo-s/01/b8/50/7e/sofia.jpg[/t] Great sofia cathedral [t]http://flashpackatforty.com/wp-content/gallery/sofia/sofia-market-indoor.jpg[/t] Station(?) repurposed as a market This stuff might be a bit shabby and un-uniform for the glushenko project though.
I wanted to suggest things like the Lomonosov (even offering to build it) but I didn't go forth with it because its pretty big and tall and Glushenko has that smaller vibe to it. I just saw the trailer for Hunger Games : Mockingjay pt.2 and I realised the building designs in that movie would actually fit right in Glushenko.
I'm definitely going to talk to User and Fulcrum about where we should take this place. It might be time for some reorganization. I'll look into things like the Lomonosov or Orthodox churches. I think those could work quite well, if they're done right. The idea behind Glushenko is that it's an outpost city, planned and built all at once, so there wouldn't be any older buildings there. At the same time, when you do that, you kind of get a Dubai thing going, and that's kind of boring. I'll look into some older architectures and see how they would fit. EDIT: Right, so here's what I'm thinking. [img]http://i.imgur.com/3dyVJZe.png?1[/img] The area in red is going to be primarily block-style housing in classical Stalinist form. Have a church in the middle, a few small park areas around. The area in yellow is a commercial area. We need some kind of place for stores and offices. The USSR had state capitalism for a while, so I think doing something like that would help. That's also going to be in Classical Stalinist. The monuments are going to be preserved as a world heritage site, under Wildeholt jurisdiction, and a shipping wharf will spawn the south side. The green islands, especially the grass island, are for monuments and statues. I'll have to figure those out. Empty areas around the island will be filled as time goes on. I'm still trying to find a modular tower design for high-density housing around the core.
Looks like an excellent plan. Can I help out with the red zone?
Sure. Those are the residential zones, so they're all open to the public. The only requirement is that it match the styles for the areas.
Man, what happened? Suddenly the thread is so active.
[QUOTE=Ott;49011292]Man, what happened? Suddenly the thread is so active.[/QUOTE] WHLN happened
My question for those working on refurbishing spawn is, why is there not a UN building that we can hang all the flags of the different settlements on?
I'm sure everyone's seen the clusterfuck of a house I live in at Spawn. Well, I have been discussing the idea of refitting it into a lodge of sorts, where newly spawned players can get some food, armor, and a bed spawnpoint. Suggestions?
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