I really hate to say this, but I think I need to take a break for a few weeks. Try to get my head screwed on straight. I just spent three days not playing video games because I felt like I needed to be on the server if I was going to play anything. Like a bizarre compulsion. There's probably something wrong with that, so I need to get away from this until I can approach it normally.
I hate to leave with that giant building unfinished, but I'll deal with that when I get back.
[QUOTE=BLUchameleon;49965755]How does the villager breeder outside Cactus Town operate exactly? I've never managed to make it work. Potatoes from the farming room get stuck in the water pipe, but even feeding them directly doesn't get them in a repopulating mood.
(I'm pretty sure someone got it to work once.)[/QUOTE]
its supposed to be 1 villager every 10 minutes but i think ive fucked it up somehow by having the villagers too close to the breeding farm and the doors hidden underneath the whole thing
[QUOTE=Niblic;49971593]its supposed to be 1 villager every 10 minutes but i think ive fucked it up somehow by having the villagers too close to the breeding farm and the doors hidden underneath the whole thing[/QUOTE]
Built a few doors outside, and this got fixed.
[QUOTE=Niblic;49971593]its supposed to be 1 villager every 10 minutes but i think ive fucked it up somehow by having the villagers too close to the breeding farm and the doors hidden underneath the whole thing[/QUOTE]
Might have been broken in 1.9.
[editline]20th March 2016[/editline]
[QUOTE=mcgrath618;49965948]Speaking of breeders, Kelvin, at this point could you either fix or totally abolish the Iron farm? It's broken atm and is causing massive FPS lag in spawn.[/QUOTE]
I haven't fixed it because every time the server restarts I have to reset some files server side. Since there's updates every day, and it has gargantuan reserves, I haven't bothered resetting it.
Map's up. Well, to be more precise it's coming up.
Wound up being forced to trash the old data and doing a complete re-render, so it's going to take a while. ~2.4 million tiles to generate. Should be complete in 3 days or so. Possibly sooner depending on how accurate the tile count is in the empty spots.
[QUOTE=woolio1;49969627]I really hate to say this, but I think I need to take a break for a few weeks. Try to get my head screwed on straight. I just spent three days not playing video games because I felt like I needed to be on the server if I was going to play anything. Like a bizarre compulsion. There's probably something wrong with that, so I need to get away from this until I can approach it normally.
I hate to leave with that giant building unfinished, but I'll deal with that when I get back.[/QUOTE]
Hope you can get over whatever is happening soon
[editline]21st March 2016[/editline]
Anybody else finding combat in 1.9 really hard? I try to time my blows but everything seems to hit much harder, shield doesn't seem to help against creepers and skeletons with enchanted bows seem common place. Yesterday I died to a horse skeleton ambush twice in a row, then on the way back thru the nether with my good gear I died to pigmen after an arrow missed a ghast. I think all in all I died over 10 times in a session lasting a few hours - ended up rage quitting after getting killed by another of those horse skeleton ambush things and trying to swim away.
Also a stone axe does more damage than a diamond sword - is this a bug? Seems like its wise to just use a bow and arrow and forego melee combat entirely.
Axes do more than swords, but the cooldown on them is enormous. There's also durability things to consider.
Can I be whitelisted please?
My username: LSD
This might be too late but on the renovation of spawn terminal I want to request that a few shoplots be added like how modern train stations are convenience store/restaurants/etc, and I want to reserve one of the said shoplot.
Anyway, in case you guys haven't noticed I'm back yay. Although I won't be doing anything until I've got my usual mods running and the overviewer has finished generating again. But I've got projects lined up hooray!
Priority in decreasing order:-
1) Revamping the rail system at Victoria. New overground train station. Tunnel will be shortened by at least 25%, to be replaced by more scenic dual-track overland rails. -Already underway-
2) More buildings at spawn! I've committed to 3 buildings, two of them are towers but just regular ones and not as grandeur as the Oasis. With an option for a fourth building.
3) Oasis Tower interior. It won't cover 100%, a large part of the building will still be open to public development just approach me for your proper permits.
4) One or two buildings in every active/established settlement/city in game.
5) Modernization and expansion of New Victoria.
And of course more of useless lore and RP just to give purpose to the shit I'm built. Expect graphics and shit, and don't worry this time they wont be stupidly page stretching.
Also I'm thinking of changing my IGN lately. The only reason I have the RBC_ suffix is because someone else beat me to the name I wanted. Which is quite a rare occasion despite "deadpie" sounding like a common username.
[QUOTE=adam1172;49977076]This might be too late but on the renovation of spawn terminal I want to request that a few shoplots be added like how modern train stations are convenience store/restaurants/etc, and I want to reserve one of the said shoplot.
Anyway, in case you guys haven't noticed I'm back yay. Although I won't be doing anything until I've got my usual mods running and the overviewer has finished generating again. But I've got projects lined up hooray!
Priority in decreasing order:-
1) Revamping the rail system at Victoria. New overground train station. Tunnel will be shortened by at least 25%, to be replaced by more scenic dual-track overland rails. -Already underway-
2) More buildings at spawn! I've committed to 3 buildings, two of them are towers but just regular ones and not as grandeur as the Oasis. With an option for a fourth building.
3) Oasis Tower interior. It won't cover 100%, a large part of the building will still be open to public development just approach me for your proper permits.
4) One or two buildings in every active/established settlement/city in game.
5) Modernization and expansion of New Victoria.
And of course more of useless lore and RP just to give purpose to the shit I'm built. Expect graphics and shit, and don't worry this time they wont be stupidly page stretching.
Also I'm thinking of changing my IGN lately. The only reason I have the RBC_ suffix is because someone else beat me to the name I wanted. Which is quite a rare occasion despite "deadpie" sounding like a common username.[/QUOTE]
As the person responsible for the remodel, I can definitely confirm that there will be some shop spaces available in the station. I'll share a schematic some time in the future detailing where such spaces will be located.
It's also great to see that New Victoria and its rail line are getting updated.
Seems 1.9 has changed the way item elavators work my base is just a big laggy mess, going to rip all out and start afresh.
cobblestone fence elevators still work fine. There's some technical stuff with how the collision of entities behaves that explains it, but if you don't care about that, have a video that just shows you how to fix it.
[media]https://www.youtube.com/watch?v=5qXxvneoy_E[/media]
The annoying thing to me is that it's not 100% passive anymore, but it's a very simple fix.
[QUOTE=Zephyrs;49979626]cobblestone fence elevators still work fine. There's some technical stuff with how the collision of entities behaves that explains it, but if you don't care about that, have a video that just shows you how to fix it.
[media]https://www.youtube.com/watch?v=5qXxvneoy_E[/media]
The annoying thing to me is that it's not 100% passive anymore, but it's a very simple fix.[/QUOTE]
I had some concerns with my base anyway, stuff stopping working compounds the excuse to rebuild and make it a little smarter/cleaner. It was getting hard to navigate under surface from all the winding tunnels blocked with hopper lines etc. Fixing or adding new sections is more effort than is reasonable so a major refactor was in order anyway.
Personally I am against the use of large numbers oh hoppers to move items. Water streams are much more efficient in terms of resources, and don't have as many annoying limitations, specifically item rate limitations.
Huge hopper chains can also lag the server (but were talking utterly ridiculous numbers.)
[QUOTE=Zephyrs;49979845]Personally I am against the use of large numbers oh hoppers to move items. Water streams are much more efficient in terms of resources, and don't have as many annoying limitations, specifically item rate limitations.
Huge hopper chains can also lag the server (but were talking utterly ridiculous numbers.)[/QUOTE]
yeah thats part of the plan to cut down on the number of hoppers. They're also pretty limiting for going up and down. How do water item streams handle with unloaded chunks? I know entities retain position and speed when they're reloaded, what about entities entering unloaded chunks. Are minecarts a reasonable way to transport items? A shame vanilla doesn't have sorting pipes and stuff.
Water streams carry on just fine if chunks unload. It's worthwhile to make sure that you don't have any dry sections (you need a sign/gate/top slab to run a water stream on the flat) on the entry of a chunk just for insurance, but that's a really minor thing to worry about. Alternatively you can just lose altitude and have a continuous water stream without dry spots.
The main issues is that if you actually are moving items with water streams hundreds of blocks away, you run into potential situations where huge stacks of shit can get built up in an unloaded chunk. Spigot combines items very aggressively, so you'd need ridiculous amounts of stuff to cause serious entity lag doing that (think a hundred double chests range), but even a minor glut of stuff can overload a hopper picking stuff up on the receiving end. Of course if the hopper can't pick it up in time, it will despawn, and the time is shorter because it's already been outside for a while in the stream to begin with.
Realistically long distance item movement is going to be annoying no matter how you do it.
[QUOTE=Zephyrs;49982891]Water streams carry on just fine if chunks unload. It's worthwhile to make sure that you don't have any dry sections (you need a sign/gate/top slab to run a water stream on the flat) on the entry of a chunk just for insurance, but that's a really minor thing to worry about. Alternatively you can just lose altitude and have a continuous water stream without dry spots.
The main issues is that if you actually are moving items with water streams hundreds of blocks away, you run into potential situations where huge stacks of shit can get built up in an unloaded chunk. Spigot combines items very aggressively, so you'd need ridiculous amounts of stuff to cause serious entity lag doing that (think a hundred double chests range), but even a minor glut of stuff can overload a hopper picking stuff up on the receiving end. Of course if the hopper can't pick it up in time, it will despawn, and the time is shorter because it's already been outside for a while in the stream to begin with.
Realistically long distance item movement is going to be annoying no matter how you do it.[/QUOTE]
Storage carts?
I was "sailing" a boat down a hill when I came to the realization that sledding was now possible. And then I remembered ice existed. So I created a ice ocean world to test this out. It turns out driving a boat on ice makes you INSANELY FAST. I get the feeling the anti-cheat on the server would not react well to this, but it would be an awesome transportation method.
Looks like I'll have to start some carbon emissions to melt that ice or else railroads will die out like they did in the late 60s
[QUOTE=Zero-Point;49986683]Storage carts?[/QUOTE]
Minecarts can get funky when moving in and out of loaded/unloaded chunks repeatedly. They also end up being slow for moving items because they have to pick up and drop stuff off, as well as run their route twice.
Can you put the wikia in the OP?
[url]http://facepunch-vanilla.wikia.com[/url]
If you guys want an actual wiki that's not done up like nickelodeon (IE not wikia), hosting one isn't exactly difficult to setup.
[editline]23rd March 2016[/editline]
Or some other system. I'm not really particular one way or another.
this seems impractical and probably too hard to do but you know what would be cool
a library in the server full of books that are synced with a wiki of some sort
and the only way to edit the articles would be ingame
Pointlessly complex/clunky, and would break out of vanilla significantly.
I would not be surprised if there is a plugin for that for FTB servers already though.
[QUOTE=Zephyrs;49995866]If you guys want an actual wiki that's not done up like nickelodeon (IE not wikia), hosting one isn't exactly difficult to setup.
[editline]23rd March 2016[/editline]
Or some other system. I'm not really particular one way or another.[/QUOTE]
Might be unnecessary but what about enabling the tags/POIs on the overviewer map. So towns and future projects could be marked for all to see.
edit: it would really help people use the nether map as well
Thinking of playing on here once again, would it be possible to add my friend to the whitelist as well? His IGN is BusinessDuck.
[QUOTE=Buried at Sea;49998229]Thinking of playing on here once again, would it be possible to add my friend to the whitelist as well? His IGN is BusinessDuck.[/QUOTE]
What's your IGN, just curious because a shit ton has changed and I'm worried that we've destroyed your house
[QUOTE=mcgrath618;49998624]What's your IGN, just curious because a shit ton has changed and I'm worried that we've destroyed your house[/QUOTE]
I'm ElpiusAmpora and I can confirm my house has not been destroyed.
Someone killed the Wildeholt Bartender AGAIN. There's also a sign that says "FUCK THIS FUCKING NIGGER CUNT!". Not sure if the sign was there before or after, I only just now noticed it. I know he was alive earlier today.
Next time you're on Kelvin, can you take a look? Coords - 573 / -232.
[editline]24th March 2016[/editline]
[img_thumb]http://i.imgur.com/UV3ccX7.jpg[/img_thumb]
Was that sign from Incoming's funeral afterparty?
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