• Minecraft Vanilla: The Return (Whitelist)
    1,928 replies, posted
Depends how complicated we want to make it. Here's a basic one: [url]https://www.youtube.com/watch?v=Dev3Ls8papM[/url] Should be fairly straight forward to put together, just need to get some villagers in. I agree we should in case it so it's not an eye sore, just got to be careful that doing so does not break it.
[QUOTE=MajorWX;51887660]I've got two zombie villagers to donate. I would go out an cure them, but I'm worried if I leave they will despawn.[/QUOTE] Put a nametag on them, guarantees they will not despawn. Fun Fact: If you nametag a zombie villager and cure him, he will retain the name. It is the only way to name villagers.
Isn't there an issue with iron farms in spigot? Something about villages and chunks
[img]https://i.cubeupload.com/lRDJq6.png[/img]
[QUOTE=Sobotnik;51888702][img]https://i.cubeupload.com/lRDJq6.png[/img][/QUOTE] "Pez is a loose canon can cannot be trusted" - Sobotnik Im taking my buisness to Mcgrath :v
All business is welcome. Only you can prevent forest fires.
I'm now in the position to offer Mr Pretender a stellar performance record on top of an extensive personal portfolio if he were to hire Biggering Inc. as his main contract company for the Wildeholt project. I promise fast deliverance and a streamlined service on his business ventures on behalf of CEO Conor. Below is an internal SWOT analysis I have created to demonstrate Biggering Inc.'s business capacity. [t]http://i.imgur.com/7Cs96K7.png[/t] Below is an example of my portfolio. [t]http://i.imgur.com/ClPdM5I.png[/t]
Hey, so, uh, can you not do that? That'd be fantastic.
[QUOTE=Pezgod1;51888996] [t]http://i.imgur.com/ClPdM5I.png[/t][/QUOTE] :ok:
Half my forest has burnt down. I'm trying very hard not to have an aneurysm.
Yeah, we keep having fires between our places. This is the 3rd so far. [editline]28th February 2017[/editline] I had to use 80 saplings to fix yesterdays fire
Can we turn off fire spread? it serves no purpose other than accidental/purposeful mass destruction. I find pez's obsession funny but the thunder starting random fires which turn into blazing infernos is a lot of a hassle. Maybe we can have a vote. Agree or disagree
[QUOTE=IliekBoxes;51889790]Yeah, we keep having fires between our places. This is the 3rd so far. [editline]28th February 2017[/editline] I had to use 80 saplings to fix yesterdays fire[/QUOTE] The difference being that those were natural, and this was manmade. This is a crime. [editline]28th February 2017[/editline] DEATH PENALTY
[QUOTE=mdeceiver79;51889822]Can we turn off fire spread? it serves no purpose other than accidental/purposeful mass destruction. I find pez's obsession funny but the thunder starting random fires which turn into blazing infernos is a lot of a hassle. Maybe we can have a vote. Agree or disagree[/QUOTE] the server is practically creative mode enough as it is
Biggering Inc. has developed a catchy new jingle for it's many customers to recognize [video=youtube;eFTLKWw542g]https://www.youtube.com/watch?v=eFTLKWw542g[/video]
Please don't set forests on fire, thanks.
Happy to announce that the McGrath and Incoming Railroad's [B]Citadel Station[/B] is now complete. I shall commence construction on the first line tomorrow, after I tidy some furnishings up and add ticket stands.
mcgrath runs a railroad through spawn mcgrath is the mayor of spawn :thinking: I sense a conflict of interests here, it would be rather easy to RIG plans against Biggering, Inc.
i WILL win the wildholt contract if it's the last thing i do
[QUOTE=mcgrath618;51891129]Happy to announce that the McGrath and Incoming Railroad's [B]Citadel Station[/B] is now complete. I shall commence construction on the first line tomorrow, after I tidy some furnishings up and add ticket stands.[/QUOTE] Damn that's a good name. biggering better up their game
[B]A Call For Aid[/B] [t]http://i.imgur.com/2gIjFjf.png[/t] I recently visited these two villages to see their trades and condition. There is a lot of promise with these villagers here, both are well populated. However, both are in exceptionally hilly terrain, to the point where both have buildings/doors directly next to a cavern (with mobs spawning out). I need help securing them for future trading, if anyone is able to help. The northern village I had visited at night and was able to lock in the villagers into their buildings (except for two, whom were sadly lost to zombies). Two villagers in that town are actually walled up via dirt inside the cave next to the town because that is where they fled to for whatever reason. The northern town is chuck full of blacksmiths. I didn't unlock a majority of the trades, but one blacksmith offers an iron shovel with Eff II, Unbreaking II, and Silk Touch on it for very cheap. The southern village was visited during the day so I couldn't corral the villagers into buildings effectively. [I]However[/I] I did find there a villager with the most amazing trade I've ever seen. He is a farmer and he buys wheat for emeralds, potatoes for emeralds, and carrots for emeralds. This means with a sizable farm, you could potentially never have all his trades locked up and could be quite the cash-cow. That particular villager I dug out the dirt from beneath him, put him in a hole and covered it. I then put a dozen torches over his location so to find him again. --- Would appreciate any help doing landscaping to make it easier to wall the villages and to make sure the villagers are safe and accessible to only players. [editline]1st March 2017[/editline] I have sailed over to the villages by 1_Duck to do my trading (my village's dwindling population has most of their trades locked up anymore) but after realizing there were two more much closer to the west of me, I'm far more interested in preserving those ones so close. It's less a couple minutes of sailing to reach them so it's a worthwhile trade route for me to protect.
Maybe we could look into capturing the good villagers and shipping them off to yours? A boat makes this easy and the proximity to the water make it fast. If you then lock each ' optimal' villager in a cell with water on the floor they should survive forevere even thru zombie sieges. And will be good breeding stock for future villagers. I realise this does sound like chattal slavery but times are hard
The village north of my island is secured unless someone has been there since. It has around 12-18 villagers there so is quite a decent sized village. By secured, I mean they are locked indoors.
Are there any real large snow biomes found? Als please add me to the whitelist: Timezbrick
Check out the map; [url]http://184.171.161.162:8124[/url] There is a snow biome north of spawn.
[QUOTE=Timezbrick;51893323]Are there any real large snow biomes found? Als please add me to the whitelist: Timezbrick[/QUOTE] "real large" is really an understatement for what this map has. [editline]1st March 2017[/editline] [QUOTE=mdeceiver79;51892279]Maybe we could look into capturing the good villagers and shipping them off to yours? A boat makes this easy and the proximity to the water make it fast. If you then lock each ' optimal' villager in a cell with water on the floor they should survive forevere even thru zombie sieges. And will be good breeding stock for future villagers. I realise this does sound like chattal slavery but times are hard[/QUOTE] I did think of that, but I don't know how feasible it will be. I don't know how to get a villager into a boat, and once in a boat, how to steer it to my shores.
[QUOTE=Emperor Scorpious II;51893556]"real large" is really an understatement for what this map has. [editline]1st March 2017[/editline] I did think of that, but I don't know how feasible it will be. I don't know how to get a villager into a boat, and once in a boat, how to steer it to my shores.[/QUOTE] You can get into the boat with the villager, in theory you could paddle the boat, on land, into a villager to pick them up. Boats allow 2 passengers now. Maybe you could spam boats round the town nudge villagers into them, then do shuttle runs back and fourth to get them to safety. I guess you could also leave them in the boat in middle of the sea for ultimate safety from zombies. You still planning on that villager breeder?
[QUOTE=mdeceiver79;51893604]You can get into the boat with the villager, in theory you could paddle the boat, on land, into a villager to pick them up. Boats allow 2 passengers now. Maybe you could spam boats round the town nudge villagers into them, then do shuttle runs back and fourth to get them to safety. I guess you could also leave them in the boat in middle of the sea for ultimate safety from zombies.[/quote] This doesn't sound like a one-man job.. [QUOTE=mdeceiver79;51893604]You still planning on that villager breeder?[/QUOTE] Yes. My villager population is very small now, and I would really like to have one or two priests in which to get rid of useless rotten flesh (as well as buy glowstone without visiting the nether).
[QUOTE=1 Duck;51893475]Check out the map; [url]http://184.171.161.162:8124[/url] There is a snow biome north of spawn.[/QUOTE] Thanks, should have been more clear. I was hoping on some icy rivers
[QUOTE=Emperor Scorpious II;51893673]This doesn't sound like a one-man job.. Yes. My villager population is very small now, and I would really like to have one or two priests in which to get rid of useless rotten flesh (as well as buy glowstone without visiting the nether).[/QUOTE] I'll pop on tonight and help out with the evacuation [editline]1st March 2017[/editline] [QUOTE=Timezbrick;51893693]Thanks, should have been more clear. I was hoping on some icy rivers[/QUOTE] Just make one, get silk touch pick, mine ice, make river
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