• Facepunch FTB Beyond
    822 replies, posted
Well, it would be neat if I can get whitelisted. Its CommissarGrey. Couldn't recover my old FP account due to it's email being lost to time and space.
If anyone's wondering what the huge square lake on the overworld map is, i'm preparing the base for a pyramid, using water to sort out lava in the way of the quarry. [editline]edit[/editline] [img]http://i.imgur.com/WT2XPsv.png[/img]
Completely ran out of sandstone placing three of the four walls of the pyramid's undercity D: Gibe sand/sandstone pl0x [editline]24th February 2016[/editline] Fkin automerge fail [editline]24th February 2016[/editline] Server seems to have crashed :c
the VPS was shut down due to high load, that's unfortunate. it'll be back up soon once I somehow get the CPU usage down
I would like to apologize to the customers connected to my reactor. Theoretically speaking it should be self sustaining for a minimum of like, a week with normal on and off draw (I HAD a program set up for auto start and stop to top off the power storage), but the program I created crashes most of the time due to the slow response times of big reactors (Computer craft doesn't like slow peripherals). Even with sleep(0) or whatever it still freaks out (although waits a significantly longer period of time before crashing).
MFR's rednet is pretty useful for toggling off Big Reactors. You just need a machine that outputs a redstone signal when it reaches a certain power level. EnderIO has a power monitor that can be set to output when capacitor banks are above or below a certain percentage that I usually use.
Is there a way to convert the IC2 uranium ore (which invariably gets converted to AOBTD dust when pulverized, and ASP ingots smelted) into yellorium? Forge lexicon, JABBA barrels and MFR unifier don't do the job.
[QUOTE=Sgt Doom;49817336]Is there a way to convert the IC2 uranium ore (which invariably gets converted to AOBTD dust when pulverized, and ASP ingots smelted) into yellorium? Forge lexicon doesn't do the job for either the ore, ASP dust or ingots.[/QUOTE] [url=http://ftbwiki.org/Unifier]MFR Unifier[/url] It's pretty handy when you have modpacks like this that have several different types of ores and want to condense down.
[QUOTE=Anderan;49817343][url=http://ftbwiki.org/Unifier]MFR Unifier[/url] It's pretty handy when you have modpacks like this that have several different types of ores and want to condense down.[/QUOTE]Tried that, didn't seem to work. I think it's that the most recent version of Infinity doesn't realise IC2, AOBTD, ASP and Big Reactors versions of uranium are the same thing.
Are you trying to convert ingots or ores? It's entirely possible they haven't properly identified them in the ore dictionary though.
[QUOTE=Anderan;49817386]Are you trying to convert ingots or ores?[/QUOTE]Tried to convert ingots, ores and dust, none seem to work.
Last thing I can think of is JABBA barrels. Though if they aren't set up properly in the ore dictionary there won't be any way to convert them.
Yeh, barrels didn't work either. Fortunately yellorium is a lot more common than IC2 uranium ore, but now got a few stacks of ASP uranium to somehow use. Guess i'm gonna make solar panels for when I get around to delving into IC2.
I think Big Reactors can still burn uranium, but if the OreDict for them isn't set up right then maybe not in this case.
Seems that I can melt ASP ingots in a TC smeltery, and then put them in a casting basin to get an IC2 uranium block. So that's at least one way to get useful fissile material for when I go into IC2. [editline]edit[/editline] Would nuclear weapons work against a demon invasion? I don't want that damned city consuming my project, and there's some information going about that it can spread as far as 1000 blocks from the central point.
I for one support our new demon friends. (they're not hostile right now) [IMG]http://i.imgur.com/l5BAyDVl.png[/IMG]
It keeps getting closer :/ [img]http://i.imgur.com/y9RQlES.png[/img]
To be honest, lost all motivation to work on this anymore, this shit seems to spread even when the chunks aren't loaded by players. Too late did I realise through googling that a 10-block wall would prevent the spread. This is the only point it's actually gone through my stuff (so far), but the rest is inches away. [IMG]http://i.imgur.com/k3z2Xg2.jpg[/IMG]
I didn't even know demonic invasions were a thing in this modpack.
[QUOTE=Anderan;49823575]I didn't even know demonic invasions were a thing in this modpack.[/QUOTE]They have to be deliberately summoned through blood magic.
Working on designs for underwater structures, in this case tunnels. [thumb]http://i.imgur.com/Vag85u5.png[/thumb][thumb]http://i.imgur.com/DOk0B4E.png[/thumb] [editline]edit[/editline] Gotta stop relying on automerge.
@Your ore issues: This is why I wish the forge team would just create for themselves a large collection of centralized elements (basically everything on the period table + an assload of common compounds/mixtures) mod and have all other mods with non-vanilla ores/resources draw from it. Ores would only generate in the world if a mod requested them to and all mods would requiring said ore would be required to have the aforementioned resource collection installed along side forge. Basically the end result afaik would be: [code] -Less fuckery involving transferring of ores and ingots between mods -Unified ore graphical design -Cleaner world generation (No longer would you have 18 different variations of copper polluting your mines) -Less item id conflicts(?) -Unified values for ores (X Ingots to Y mb of liquid, temperature in liquid form, common-ness, etc.) -Unified crafting recipes for items requiring these ores (Some things in NEI have like 8 different crafting recipes because of different mods adding the same ore) [/code] New ores could be manually requested to be added.
It's really nice when modpack teams go through the effort to get their packs oredict all sorted out but that's probably a substantial amount of work on it's own.
Whoever summoned the demonic thing should have been a lot more careful with it, like, it needed to be a LOT further away from people.
Another SP creative experiment, a big big reactor. Technically not the largest, as they can go to 45 blocks in (interior) height, but it takes a far more patient man than I to make enough cryo and resonant ender to fill it properly. [thumb]http://i.imgur.com/63YJzoB.png[/thumb][thumb]http://i.imgur.com/8tHMzQc.png[/thumb][thumb]http://i.imgur.com/YGw55tL.png[/thumb] My holiday is drawing to a close, so I won't have nearly as much time to work on this stuff, but should still have hours to spare here and there to keep it going. Next part of the test is to design a nice-looking containment building for it. Something like the traditional concrete dome but in abyssal stone, relatively featureless and dark, eerie and forboding when viewed in the depths of the ocean. Inspired somewhat by how abyssal stone spawns in the ocean as embedded meterorite-like objects, in fact.
Mind if I get whitelisted? I've been looking for a new Minecraft server to call home. Name is Waffles201.
I'd like to get whitelisted. It's been forever since i've played modded Minecraft. Name is StarToad.
Server could probably do with a restart, periodic lag spikes lasting quite a few seconds happening frequently atm.
Could someone post the link to the livemap thing? I'm not at my normal computer atm and I'm curious as to where that demon city is.
[QUOTE=TheMrFailz;49831445]Could someone post the link to the livemap thing? I'm not at my normal computer atm and I'm curious as to where that demon city is.[/QUOTE] dynmap? [url]http://mc.pred.me:8123[/url] it's in the OP too if you ever forget or lose the link
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