He kind of is.
"just fucking upload something, I don't care if it's text only with an image of the mod, as long as it's functional"
I understand where he's coming from but I'm saying his 'suggestions', if they were to be taken, would compromise certain beneficial aspects of the project, and are thus, not very good suggestions to begin with. Just makes him come off as impatient. He need not worry, the site will be fully functional and then some. He just needs to let those doing the work put in their effort and get it done. The end result after all, will be glorious.
[QUOTE=SauceHelmet;23184529]He kind of is.
"just fucking upload something, I don't care if it's text only with an image of the mod, as long as it's functional"
I understand where he's coming from but I'm saying his 'suggestions', if they were to be taken, would compromise certain beneficial aspects of the project, and are thus, not very good suggestions to begin with. Just makes him come off as impatient. He need not worry, the site will be fully functional and then some. He just needs to let those doing the work put in their effort and get it done. The end result after all, will be glorious.[/QUOTE]
He kind of meant: get the site up, get the rest done later. But I see what you mean, and I'm glad to hear it.
haha I know that's what he meant, you just reworded what he said with the same meaning and it's the "get the rest done later" that's the problem, it's malpractice for a project like this. Anyway, enough of that. StinkyJoe needs to stop playing TF2 and start coding god dammit.
Ah I see... Sorry for the misunderstanding.
I agree with SauceHelmet not everything has to be super simplified like I was suggesting it would be good if a person could select hats maybe for instance in a box bellow both the image and info for the hat there would be a small box with images of each hat for that class so you can click to replace which ever one.
We just got offered a sponsorship from Brohoster.
Don't let this thread die bros, its too awesome to die.
[QUOTE=Galago;23197129]We just got offered a sponsorship from Brohoster.[/QUOTE]
Free hosting? :O
[QUOTE=Galago;23197129]We just got offered a sponsorship from Brohoster.[/QUOTE]How many ads do they want?
Just do it, doc, do it.
Here's some news and picture sexyness.
In a 10 minutes spree (yes I'm [B]that[/B] good), I implemented a button class which is [B]completely dynamic [/B]meaning it is not based off images but it draws itself, and is also capable of cutting too long text. Yes, I am that awesome.
I've yet to code button hover and down states, but they will take 2 minutes.
[IMG]http://dl.dropbox.com/u/2951174/empclient/dynamiccutting.png[/IMG]
Sexy, huh? (no I'm not talking to you NeoDement)
[QUOTE=Political Gamer;23203903]How many ads do they want?[/QUOTE]
If they want any in return for free hosting, I'd suspect it's a no go since I'm hosting them for free. Even if they offered up space as a 'mirror' for downloads, we could get reliable mirrors for free. I can already offer a free stable mirror on another box apart from the site's box. That's 2 servers offering downloads from the git go, and already the site's initial box is a beast and has plenty of space and bandwidth. Even if down the line there was an official TF2 Emporium tf2 server (for the community to play together, or whatever) I could host it from one of the boxes, albeit USA location (Texas). So at that point a useful sponsorship would be from a European game server hosting company. This is of course just an example and theoretical, there's no need for a tf2 server, but there are a few cores on the server's CPU that have 0 processes on them if you catch my drift.
[editline]09:39PM[/editline]
Looks good Terabyte. I'll be sure to bug Filipe today..err StinkyJoe if I see him on Steam so the website can progress a little. Guy just can't stop playing TF2 I swear. You should bug him too. The more pressure the better :)
The site should have no ads at all
would break the looks.
[QUOTE=TerabyteS;23212485]The site should have no ads at all
would break the looks.[/QUOTE]
I disagree, we could make it work.
[editline]05:43PM[/editline]
[QUOTE=SauceHelmet;23212423]If they want any in return for free hosting, I'd suspect it's a no go since I'm hosting them for free. Even if they offered up space as a 'mirror' for downloads, we could get reliable mirrors for free. I can already offer a free stable mirror on another box apart from the site's box. That's 2 servers offering downloads from the git go, and already the site's initial box is a beast and has plenty of space and bandwidth. Even if down the line there was an official TF2 Emporium tf2 server (for the community to play together, or whatever) I could host it from one of the boxes, albeit USA location (Texas). So at that point a useful sponsorship would be from a European game server hosting company. This is of course just an example and theoretical, there's no need for a tf2 server, but there are a few cores on the server's CPU that have 0 processes on them if you catch my drift.
[editline]09:39PM[/editline]
Looks good Terabyte. I'll be sure to bug Filipe today..err StinkyJoe if I see him on Steam so the website can progress a little. Guy just can't stop playing TF2 I swear. You should bug him too. The more pressure the better :)[/QUOTE]
They're offering unlimited space/bandwidth in exchange for mentioning them every once in a while, other stuff, etc.
There's definitely ways to incorporate ads into a design cleanly without them getting in the way of things or mucking it up. This is not to say I'm supporting ads, however. I'm neutral.
[editline]09:50PM[/editline]
[QUOTE=Galago;23212523]
They're offering unlimited space/bandwidth in exchange for mentioning them every once in a while, other stuff, etc.[/QUOTE]
Might be worth it in the long run depending how big this thing gets. One of the boxes (the primary one) has unmetered bandwidth, the other (the one that could be used for mirrors) is limited to 10TB/month. I don't think bandwidth nor space is an issue, but who knows. There's no telling what the site will require as it ages.
I've still offered to be a mirror too...
I know for a fact FireSlash has a good load of server space open.
Yeah I really don't think space/bandwidth is going to be an issue with everyone willingly contributing mirrors, as long as they're reliable. No need to clutter a website with ads from a sponsorship offering something we don't need. If it was as simple as listing their web URL under a mirrors list, then that's another story.
IE:
[b]Mirrors[/b]
[url=http://filedownloadlink.com]Brohoster.com USA[/url]
[url=http://filedownloadlink.com]Somesite.com UK[/url]
etc
In all honesty though I don't think we'll even need mirrors. I've hosted sites that did 20,000 unique hits a day, each hit pulling in 6mb+ of bandwidth. Space won't be an issue either. That is unless I'm seriously underestimating the site and it's usage. Mirrors would be good to alleviate the line usage, however. It can only upload so much to so many concurrent connections at once. If we have 100 people trying to download the same file at once, it divides the upload speed amongst those connections, so mirrors would allow users faster download speeds especially if we get some in various locations around the world. If we get a good mirror system going, there will be no need to upgrade the port speed of the server to 1000mbps. Note to StinkyJoe, you best code it to be optimized as fuck. I don't want it pulling the CPU down due to shitty code :(
Ugh. These posts make my thinkerbox hurt.
We'll have to come up with some sort of FTP daemon for mirrors so whenever a new file is added to the main server, it also uploads it to all the mirrors.
[QUOTE=SauceHelmet;23219810]We'll have to come up with some sort of FTP daemon for mirrors so whenever a new file is added to the main server, it also uploads it to all the mirrors.[/QUOTE]
Best idea for that method is to have the mirrors on a delay, firstly uploaded to the main server then one mirror say an hour after then another an hour after that, by doing this the server side uploading can be staggered out at timed intervals instead of being a huge zerg rush all at once.
That is unless you were planning to incorporate a system like this from the very start.
From the very start of course, unless we don't get it done before the site is ready for launch. It definitely won't be something that would cause a delay on the site's launch as it can be incorporated later on a throttle and then set to upload files as soon as they're added.
Your design looks great.
[QUOTE=Galago;23197129]We just got offered a sponsorship from Brohoster.[/QUOTE]
:buddy::respek::q:
[QUOTE=TerabyteS;23170652]You know, you can't make a program with the snap of a finger and without a having a working backend first.[/QUOTE]
drawing art and placing it on a form is not what I refer to as making a backend.
[editline]11:13PM[/editline]
[QUOTE=SauceHelmet;23183954]You should really stop trying to overly simplify shit to where you're cutting corners. I've seen other posts from you where you're trying to push things along, which is understandable, but you're doing it by compromising not only aspects of the project as a whole which are going to be beneficial in the end but also aspects of the developmental process that ensure the project is built and completed smoothly. It's like forcing your ears to listen to a horrible quality audio file just because it means you download it quicker than a good quality audio file, but which has the better result and offers a more enjoyable listening experience? Such as your post about just getting the site up with functionality and no design, though the site would get online quicker, it would become problematic later and more of a pain in the ass for the coder. A design is as much of a foundation to a website as is the code that allows it to function. You can only go so far when coding a site without a design because it's a tool for testing functionality and you need to ensure aspects of the site work with the design, but I digress.
About the dragging a .zip to the icon, my understanding is it's going to be directly integrated into the site as an alternate download method. You click whatever represents using the client on the site and it downloads the mod and installs it automatically, similar to how you can join ventrilo servers or steam games via websites. I mentioned in an earlier post if the client automatically closes itself after a successful install, then getting new mods would be a matter of a single click. (hot shit)[/QUOTE]
sounds dumb and overcomplicated
[editline]11:18PM[/editline]
I'm not even trolling or anything, this really looks like the wrong way to go about things, spending all day drawing icons and making a new button class. If I could be bothered to install Visual Studio I bet I could have had a .zip installer finished in a day, and quite a pretty one too. A web one would take the same amount of time unless they invent some stupid propietary format.
OK, scratch what I said earlier about Neo not trying to rush things. But I am kind of on his side though.
I'm totally trying to rush things :v:
Prettiness should come second on a project like this!
[QUOTE=NeoDement;23262659]I'm totally trying to rush things :v:
Prettiness should come second on a project like this![/QUOTE]
It's comments like that that make me think you look like your avatar IRL. :v:
It's official NeoDement is Radigan Connagher.
[editline]12:51AM[/editline]
On a more related, less 19th century note: I'm especially looking forward to the forums, assuming they haven't been scrapped. I'm looking forward to being the most exemplary subordinate on the boards. (Although I do still wish I was an... Proordinate? Superordinate? Whatever the opposite of subordinate is. :v:)
I don't mean to sound like a jerk but whatever happened to just making a site? Now there's a client too?
If you just add a FAQ to the site on how to install and troubleshooting and such, like how mods don't work on sv_pure 1 or sv_pure 2 servers and stuff, then won't that solve most people's questions on how to install the mods? I know the client will be optional, but instead of focusing effort on an optional thing, why not get the website finished and then work on the client once everything on the site is in place?
[QUOTE=IDTL;23262880]I don't mean to sound like a jerk but whatever happened to just making a site? Now there's a client too?
If you just add a FAQ to the site on how to install and troubleshooting and such, like how mods don't work on sv_pure 1 or sv_pure 2 servers and stuff, then won't that solve most people's questions on how to install the mods? I know the client will be optional, but instead of focusing effort on an optional thing, why not get the website finished and then work on the client once everything on the site is in place?[/QUOTE]
Because AFAIK, the people working on the client is no the same that works on the site.
EDIT: Also my offer for a mirror still stands, as always.
Sorry, you need to Log In to post a reply to this thread.