[QUOTE=Pie_Tony;30154738]I wouldn't actually be suprised seeing as
[sp]In meet the medic, there is a scene where there is a heavy being operated on[/sp][/QUOTE]
Wasn't that from a scrapped version of MtM?
[QUOTE=psyke;30155318][img]http://i52.tinypic.com/65omyo.png[/img][/QUOTE]
OhManOhGodOhManOhGodOhManOhGod.
Where does this come from?!?!? :aaa:
Eps102 reckons it's from a video on the machinima channel.
[QUOTE=Jorori;30156699][img]http://horobox.co.uk/u/jorori_1306920229.png[/img][/QUOTE]
I laughed for about ten minutes straight.
[QUOTE=Allstone;30156844]Eps102 reckons it's from a video on the machinima channel.[/QUOTE]
No Meet the medic? AAAH! I DON'T WANT TO WAIT 2 MORE WEEKS! But seriously. Please don't release pictures and let the people get hopes up if you don't know if it's from a good source.
This one in fact :(
[media]http://www.youtube.com/watch?v=v4lTRQ-vf7E[/media]
[QUOTE=GetGrenade;30156212][img]http://i54.tinypic.com/9sh4bd.jpg[/img][/QUOTE]
Neat. May I ask where you got this?
[QUOTE=Kidofthecentury;30156780]
Where does this come from?!?!? :aaa:[/QUOTE]
[url]http://www.youtube.com/watch?v=qfRzBnT4hFo&feature=mfu_in_order&list=UL[/url] (at 1:17)
Damn ninjas :ninja:
I can see the Heavy Tank happening, the TF2 team often reuse assets from other valve games and this seems like a practical solution to Saxton Hale mode.
Also, remember the advert on the HHH? [I]First[/I] boss battle.
[QUOTE=AlfieSR;30157268]Also, remember the advert on the HHH? *First* boss battle.[/QUOTE]
Yep: "The map also includes Team Fortress's first boss monster, the Horseless Headless Horsemann."
I'm pretty sure Robin was quoted as saying that the HHH probably wouldn't be their last Boss monster and that they were just testing how fans would react.
[QUOTE=Kidofthecentury;30156780]Wasn't that from a scrapped version of MtM?[/QUOTE]
So was the medic and the doves supposedly, but note how it was in the latest comic.
[editline]31st May 2011[/editline]
[QUOTE=Rigged237;30157332]I'm pretty sure Robin was quoted as saying that the HHH probably wouldn't be their last Boss monster and that they were just testing how fans would react.[/QUOTE]
He said he would certainly try and add another seeing how well the HHH was recieved in the last helloween update.
I hope Raid mode isn't just an official "Saxton Hale" mode, because to be frank, that mode sucks compared to vanilla.
An official Saxton Hale mode would be awesome.
[QUOTE=Randdalf;30157801]I hope Raid mode isn't just an official "Saxton Hale" mode, because to be frank, that mode sucks compared to vanilla.[/QUOTE]
What about "Speciality"?
[QUOTE=Jorori;30157966]What about "Speciality"?[/QUOTE]
Maybe a mode that relies on certain classes, like only certain classes can do set objective?
didn't they say they were planning a second round of class updates? what if, in every class update, they update raid mode with a failed experiment of said class?
[QUOTE=oldage;30158067]didn't they say they were planning a second round of class updates? what if, in every class update, they update raid mode with a failed experiment of said class?[/QUOTE]
skeletal living flame pyro pls
[QUOTE=psyke;30158095]skeletal living flame pyro pls[/QUOTE]
Pyro would be Scorpion resurrected by Quan Medichi?
[QUOTE=oldage;30158067]didn't they say they were planning a second round of class updates? what if, in every class update, they update raid mode with a failed experiment of said class?[/QUOTE]
That is too incredible and fantastic an idea.
I've been sitting her for ten minutes gawking about the very notion of it, I would likely combust if they were to actually do it.
[QUOTE=wunderufl;30157037]Neat. May I ask where you got this?[/QUOTE]
From reliable sources.
Speciality could be nothing more than a mutation mode, as far as I'm guessing.
I'm guess they will include such "Specialties" as (judgeing from the quality of L4D2 mutations)
- Vanilla Mode
- Instant Respawn
- 4x Cap/Revert Cap rate
- 1/2 ammo
- 2x HP
- No medics
- Melee only
As in, 1 good idea out of a dozen terrible ideas. Oh and after a few months they'll just stop doing it and just re-use the old ones nobody likes but not make the ones everyone loves permanent game modes.
[QUOTE=GetGrenade;30158714]From reliable sources.[/QUOTE]
Oh yeah, I know this guy. He is so kind. v:v:v
[QUOTE=ned_ballad;30158812]Speciality could be nothing more than a mutation mode, as far as I'm guessing.
I'm guess they will include such "Specialties" as (judgeing from the quality of L4D2 mutations)
- Vanilla Mode
- Instant Respawn
- 4x Cap/Revert Cap rate
- 1/2 ammo
- 2x HP
- No medics
- Melee only
As in, 1 good idea out of a dozen terrible ideas. Oh and after a few months they'll just stop doing it and just re-use the old ones nobody likes but not make the ones everyone loves permanent game modes.[/QUOTE]
no thank you, the mutations were a terrible idea (for me)
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