I will tell Vitaliy about this. (Vitaliy Genkin, valve programmer)
Don't forget about realtime ping shower.
I'd love to see it, because net_graph is ugly.
Well they DID just fix Crazy Legs, maybe they're in the fixing old problems mood.
[QUOTE=Omolong;19932932]Shugo, wanna add my fixed Scottish Resistance?[/QUOTE]
One thing about that: I noticed that when a Demoman dies, the stickybomb launcher doesn't collide with the world properly. If you fix that I'll throw it in there.
[editline]11:53AM[/editline]
[QUOTE=Baboo00;19927826]I thought this was about stuff valve should add in...[/QUOTE]
It's about stuff Valve should add in [i]that have already been made by the community[/i]. The point of the thread I eventually make will basically be "Hey Valve, you never fixed these. We fixed these. Consider putting them in the game."
[editline]11:55AM[/editline]
[QUOTE=Vaught;19927394]I'd love to help, but I really don't know what I could do. And since I can't model, that puts me lower on the ladder.[/QUOTE]
You don't need to make something. Just support me when I make the Steampowered thread. I'm making sure FP knows all about what I'm going to do before I do it so I can get a rush of FPers.
Also sorry for quoting up the thread all of a sudden. I just woke up. :buddy:
Then you have my support, m'lord. :black101:
[QUOTE=Shugo;19935657]One thing about that: I noticed that when a Demoman dies, the stickybomb launcher doesn't collide with the world properly. If you fix that I'll throw it in there.[/QUOTE]
I just tested it, and I don't get that problem. Shall I re-upload it for you?
Also, anybody want me to fix any other models?
The FAN.
Needs a better stock and a longer barrel, I'd do it myself but I'm too lazy. :v:
[url=http://www.fpsbanana.com/skins/61109]Aren't we all?[/url]
[QUOTE=Cheesedragon;19932270]:confused:[/QUOTE]
[url]http://www.youtube.com/watch?v=MhgV7npAqOQ[/url] at 0:41
It currently just shows the headshot icon.
[QUOTE=Shugo;19924640]
[b]EDIT:[/b] Let me make an addendum here before people get confused: If you want your work submitted with mine then you have to remember that [b]I am seeking no reward from Valve, and I am making it a point that they know this.[/b] It would take effort on their part to single out everyone who contributed to the pack and give them stuff, and I'm going on the assumption that they don't want to do that based on their refusal to include a pack of the works in Daimao's Mod Emporium after they learned that multiple people were involved. This is meant to be a [b]no-hassle-to-Valve[/b] collection submitted with the simple request that they look at it and toss whatever they like out of it into the game. This is to help ensure that they at least take a look and consider doing the teensy bit of work it takes to inspect the submissions and toss them into an update. They are no doubt very busy with a lot of other things behind the scenes, so let's try to make this easy for them.
[/QUOTE]
They didn't include those because they were made by lots of different people, they didn't include them because they wanted everyone to contribute.
EDIT: Also, if they're interested in including those fixes they'll eventually mail you back.
Of course I support your noble cause, oh great one.
By the way, Shugo, I stared at your avatar for nearly half an hour
I Fully support you shugo.
Sorta offtopic, but it could help; Notice how when you're killed as a demo, you drop the scottish resistance, even if you are using the normal sticky launcher :argh:
okay soldier and spy are finished, i'm almost done with the sniper
will post pics of it when sniper is done
[QUOTE=Lamp;19945429]okay soldier and spy are finished, i'm almost done with the sniper
will post pics of it when sniper is done[/QUOTE]
Awesome. :D
Shugo I been waiting for this and i just say if you cant get valves attention just email Gabe Robin twice since sometimes they dont get it.
Post it on steam forums till the thread dies and when it does Revive it and slap valve in the face with the title and get them to read it
but im pretty sure if your title is pretty interesting and theres lots of views and comments valve might look
Just spam Valve the "call button" over steam
Just kidding, keep sending e-mails.
Do it, Valve. My biggest beef is the tips: those seriously need to updated to inform noobies of the new features added since the game came out.
I love your weapon icons.
Valve should this,along with some high-def skins,make a HD-Pack like for Half-Life 1 (you know,it came with Blue Shift)
You can count on me sir! I will fight the evil dungeons of Steamforums.
[QUOTE=MadMaxJ;19953160]Valve should this,along with some high-def skins,make a HD-Pack like for Half-Life 1 (you know,it came with Blue Shift)[/QUOTE]
Basically I agree, but on many machines TF2 just works laggy.
[QUOTE=Baboo00;19944076][url]http://www.youtube.com/watch?v=MhgV7npAqOQ[/url] at 0:41
It currently just shows the headshot icon.[/QUOTE]
You [b]cannot[/b] reflect bullets. That was an arrow he reflected. Bullets [b]are not rendered[/b] in game. You can only reflect projectiles.
[url]http://en.wikipedia.org/wiki/Hitscan[/url]
I can photoshop some more professional looking posters if you tell me what you want them to be like...
What about the missing kill notification icons (such as the FAN, airblasted arrow headshot and telefrag)
[QUOTE=Arsonist;19954892]What about the missing kill notification icons (such as the FAN, airblasted arrow headshot and telefrag)[/QUOTE]
Valve would need to do a little bit of recoding for us to mod those in.
[QUOTE=Elements;19953862]I can photoshop some more professional looking posters if you tell me what you want them to be like...[/QUOTE]
That would be great. Just something that shows off each mod in a way that you get the gist of it and shows the title.
[QUOTE=NeoDement;19956800]Valve would need to do a little bit of recoding for us to mod those in.[/QUOTE]
Actually someone already made a working FAN icon. I forgot where it is, but I believe it was posted here. It only worked in listen servers though because it modified the CTX or something.
Also, the red and the blu medibeam are not the same. The blu one looks really bad when compared to the red one. The red is all twisty, where the blu is not.
[img]http://img76.imageshack.us/img76/7150/gmconstruct0004qb0.jpg[/img]
[img]http://www.ubercharged.net/wp-content/uploads/2009/08/sollypic4-600x375.jpg[/img]
I've made a fix so they look the same:
[url]http://filesmelt.com/dl/medicgun_beam.pcf[/url]
[QUOTE=DainBramageStudios;19953857]You [b]cannot[/b] reflect bullets. That was an arrow he reflected. Bullets [b]are not rendered[/b] in game. You can only reflect projectiles.
[url]http://en.wikipedia.org/wiki/Hitscan[/url][/QUOTE]
But the sniper in the video was using the sniper rifle, not the huntsman, and there wasn't an arrow flying towards the pyro when he used the reflect. Also, there is already a reflected huntsman headshot icon, so it would have displayed that, not a sniper rifle headshot icon.
[QUOTE=Baboo00;19959533]But there are plenty of deathcam pictures with sniper bullets in them...[/QUOTE]
Those are particles and are visible after the bullet has reached its destination.
Because bullets are traces.
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