[QUOTE=stepat201;30621067]Too lazy, I'll just head into the wilds with a pure mind. And I stress the word wild with this game, even the main menu is like rocket science now.[/QUOTE]
Good luck.
I wish they would stop focusing on demoknights and release proper weapons for the demo
[QUOTE=Eesha;30621098]was checking the polycount forum and i saw this .
[url]http://www.polycount.com/forum/showpost.php?p=1137267&postcount=619[/url]
notice something similar?
and i always thought it was made by valve.[/QUOTE]
He had told me it was his pack back when it first leaked.
[QUOTE=stepat201;30621067]Too lazy, I'll just head into the wilds with a pure mind. And I stress the word wild with this game, even the main menu is like rocket science now.[/QUOTE]
I'd really recommend less lazy.
[QUOTE=McNab;30621111]How do you craft weapons?
Wait for their recipes to come out.
:smug:[/QUOTE]
Or you can craft weapons using the old "Fabricate Class Weapons" blueprint using class and slot tokens and hope that you're extremely lucky and get the weapon you want.
i'm interested in the customization/styles/sockets/hats/extra weapons we'll be getting in the end, although we won't see em till the patchnotes
[QUOTE=john_frohman;30621154]Or you can craft weapons using the old "Fabricate Class Weapons" blueprint using class and slot tokens and hope that you're extremely lucky and get the weapon you want.[/QUOTE]
I prefer the 100% chance of success method.
[QUOTE=McNab;30621188]I prefer the 100% chance of success method.[/QUOTE]
But it's still an option.
I hope there's a ton of maps with this update.
[editline]dsdffds[/editline]
And a new game mode or two.
I hope we [b]Meet the Medic[/b] with this update.
Just yesterday people were saying "Ah man, this update is so boring, where are the new weapons that aren't just reskins with new stats"
BAM BOOTIES, not based on any Demoman weapon
"Wahh, now Demoman doesn't have any weapons at all now"
>_>
"However I don't see how that turban makes sense on Demoman, and I hope people won't draw racist conclusions on why you choose to put it on that class... You know... a colored person with a turban handling dangerous explosives..."
This made me lol.
How do I know this is going to the best update of all? A bunch of new weapons without a bunch of the same classes running around. At least there'll be some variety.
Wimp Wednesday
Only underpowered weapons and bad looking hats :smug:
[QUOTE=ned_ballad;30621283]Just yesterday people were saying "Ah man, this update is so boring, where are the new weapons that aren't just reskins with new stats"
BAM BOOTIES, not based on any Demoman weapon
"Wahh, now Demoman doesn't have any weapons at all now"
>_>[/QUOTE]
[img]http://bobertpaulson.files.wordpress.com/2011/01/wheredoyouthinkweare.jpg[/img]
I've been waiting to use this for a long time.
Booties + Full Eyelander = 235hp
Screen = 85 damage point blank
Screen + 5 heads = ~135 damage at point blank
Absolutely not overpowered at all...
[QUOTE=ned_ballad;30621376]Absolutely not overpowered at all...[/QUOTE]
I'm glad you came to that conclusion without the slightest hint of irony.
Certain parts of the demoman set will be restricted on medieval mode.
Calling it now.
[QUOTE=ned_ballad;30621376]Booties + Full Eyelander = 235hp
Screen = 85 damage point blank
Screen + 5 heads = ~135 damage at point blank
Absolutely not overpowered at all...[/QUOTE]
You haven't even tested the weapon yet. Maybe the heads won't give any damage bonus or less.
[QUOTE=ned_ballad;30621376]Booties + Full Eyelander = 235hp
Screen = 85 damage point blank
Screen + 5 heads = ~135 damage at point blank
Absolutely not overpowered at all...[/QUOTE]
[img]http://www.tf2wiki.net/w/images/thumb/6/63/Wiki_scattergun.png/800px-Wiki_scattergun.png[/img]
Your move, Mister [b]Bont[/b]
Scout doesn't have a Grenade Launcher while still being able to do a possible 135 damage per charge.
[QUOTE=Spybreak;30621465][img]http://www.tf2wiki.net/w/images/thumb/6/63/Wiki_scattergun.png/800px-Wiki_scattergun.png[/img]
Your move, Mister [b]Bont[/b][/QUOTE]
[img]http://wiki.teamfortress.com/w/images/3/34/Knife_Weapon.png[/img]
[h2]I win.[/h2]
[QUOTE=ned_ballad;30621491]Scout doesn't have a Grenade Launcher while still being able to do a possible 135 damage per charge.[/QUOTE]
[img]http://www.tf2wiki.net/w/images/thumb/4/42/Minigun_IMG.png/598px-Minigun_IMG.png[/img]
Gun beats Sword.
[QUOTE=Skunkrocker;30621499][img]http://wiki.teamfortress.com/w/images/3/34/Knife_Weapon.png[/img]
[h2]I win.[/h2][/QUOTE]
What about the increased moving speed...
That has less range, less killing power from all sides, and is used by a person with 125 hp.
@skunkrocker
W/ the Persian Persuader, the Demo would simply kill someone, get the ammo from the item dropped of his victim, and recover 50% of health.
W/ the damage resistance from the Targe AND the 100% increase in recharge rate, that would be devastating... :colbert:
and annoying as hell.
[QUOTE=Piscow Piscow;30621550]W/ the Persian Persuader, the Demo would simply kill someone, get the ammo from the item dropped of his victim, and recover 50% of health.[/QUOTE]
Half-Zaitochi
I feel like a badass when I stab mobile scout in the back.
[QUOTE=redBadger;30621576]I feel like a badass when I stab mobile scout in the back.[/QUOTE]
I feel like a badass when I backstab one of those [B]MOTHERFUCKING ANNOYING SCOUTS WHO KEEP DOUBLE-JUMPING OVER MY HEAD WHILE DOING 960 SPINS[/B].
[QUOTE=McNab;30621573]Half-Zaitochi[/QUOTE]
Good point, but the buff on the recharge rate would make it more annoying than it.
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