• The Uber Update
    3,001 replies, posted
[QUOTE=PyroCraz3d;30628596]Also, valve said this would be their biggest update yet. I would not be surprised if they updated all 9 classes.[/QUOTE] if it gonna be western wednesday i think it would be soldier + engie
I am going to love that bat. Now I can do a Force jump when I've already double jumped. Practically, a force jump + a double jump straight after that would be the height of that third jump already. WOW SHIT I'm already imagining HOW FUCKING USEFUL that'd be with the FaN, this bat is a BEAST. [editline]22nd June 2011[/editline] Also where are the stats?
[QUOTE=NitronikALT;30628613]Oh right, forgot that FaN had more pellets. Does the pistol seem interesting to you guys? To me it feels like a "meh" weapon[/QUOTE] I'd use it, reloading is pretty fast anyways.
[QUOTE=NitronikALT;30628613]Oh right, forgot that FaN had more pellets. Does the pistol seem interesting to you guys? To me it feels like a "meh" weapon[/QUOTE] Does it have less ammo per clip, or less ammo in reserve? If the latter, I don't think I'll be using it. Well, either way it sounds bad to use. The pistol already has less bullets than the engie's pistol.. and that's pretty bad.
So lemme get this straight >Mobster Monday Heavy Spy >Timbuk Tuesday Sniper (Beta Weapons) Demo >??? Wednesday Soldier (Beta Weapons) Engineer >??? Thursday Pyro (Detonator + Some other stuff?) Medic (Beta Weapons + Quick-Fix + That new syringe in the double drop image) Right? Unless they suddenly decide to do only one class on Wednesday or Thursday
[QUOTE=Recurracy;30628621]I am going to love that bat. Now I can do a Force jump when I've already double jumped. Practically, a force jump + a double jump straight after that would be the height of that third jump already. WOW SHIT I'm already imagining HOW FUCKING USEFUL that'd be with the FaN, this bat is a BEAST. [editline]22nd June 2011[/editline] Also where are the stats?[/QUOTE] [url=http://www.teamfortress.com/uberupdate/scoutpack.html]Here[/url] Also, now that you make me think of it, shouldn't Valve do an heavy work on the maps? The third jump would probably "break" them if you get what I am saying [QUOTE=Trofflesby;30628642]So lemme get this straight >Mobster Monday Heavy Spy >Timbuk Tuesday Sniper (Beta Weapons) Demo >??? Wednesday Soldier (Beta Weapons) Engineer >??? Thursday Pyro (Detonator + Some other stuff?) Medic (Beta Weapons + Quick-Fix + That new syringe in the double drop image) Right? Unless they suddenly decide to do only one class on Wednesday or Thursday[/QUOTE] You forgot scout on tuesday
:cthulhu: And push the release date to friday. :cthulhu:
[QUOTE=NitronikALT;30628647]Also, now that you make me think of it, shouldn't Valve do an heavy work on the maps? The third jump would probably "break" them if you get what I am saying[/QUOTE]No more than the FaN does. It mainly allows scout to make some jumps that were previously restricted to Demomen and Soldiers. It doesn't make that many routes available though - I would personally be mainly using that third jump for yet more defence against being juggled.
Two days in and we already have five whole class packs. At this rate, we'll have an entirely new game by thursday.
Valve is doing a really good job with this. They're picking out good weapons, making usable stats, and meet the medic will be coming tomorrow? maybe this WILL be the best update yet. It is the best for me so far. I main scout but I despise the FaN and shortstop. Maybe these will become of use for me!
[QUOTE]You forgot scout on tuesday[/QUOTE] Huh, apparently I'm missing something. I just saw this now because of loltimezones Where are the scoot items? I only see Sniper and Demo
[QUOTE=Trofflesby;30628721]Huh, apparently I'm missing something. I just saw this now because of loltimezones Where are the scoot items? I only see Sniper and Demo[/QUOTE] [url]http://www.teamfortress.com/uberupdate/scoutpack.html[/url]
[QUOTE=Dragory;30628728][url]http://www.teamfortress.com/uberupdate/scoutpack.html[/url][/QUOTE] Oh wow, late indeed. Where did you guys find this? When did this get found out? EDIT: HOLY FUCK SODA POPPER YESSSSSSSSSSSSSS MY FAVORITE SCOUT MOD IS NOW IN THE GAME, AND HAS AN AWESOME EFFECT TOO FUCK YES Winger's effect is pretty generic though
Also, you know how we got some extra weapons in the christmas update, alongside with the sets? e: backscratcher, claidhemor. I'm thinking we'll be getting extra weapons here too. Quickfix and detonator might be part of a medic and pyro set. So what do you think we would get?
[QUOTE=Trofflesby;30628747]Oh wow, late indeed. Where did you guys find this? When did this get found out?[/QUOTE] Click the bonk can near the shields on the bottom of the 2nd day update.
So I'm remembering tomorrow I will not be here. Guys please save some weapons for me, I'll be enjoying the summer.
I can't play TF2 because I've been spoiled by all of this. I've never wanted to throw away ~36 hours of my life before.
TF2 is about ~11GB. Oh god. :ohdear:
[QUOTE=Trofflesby;30628642]So lemme get this straight >Mobster Monday Heavy Spy >Timbuk Tuesday Sniper (Beta Weapons) Demo >??? Wednesday Soldier (Beta Weapons) Engineer >??? Thursday Pyro (Detonator + Some other stuff?) Medic (Beta Weapons + Quick-Fix + That new syringe in the double drop image) Right? Unless they suddenly decide to do only one class on Wednesday or Thursday[/QUOTE] medic has 2 packs. also goal keeper.
Hopefully the Soda Popper will be, Crit Cola + Fan + Scrap/Reclaimed.
[QUOTE=Gordonator;30628826]Hopefully the Soda Popper will be, Crit Cola + Fan + Scrap/Reclaimed.[/QUOTE] wouldn't it be 2 critacola's and a fan? or is valve not that creative no more.
[QUOTE=NitronikALT;30628543]Thanks anyway. Uh, so far there are 5 class packs. Do you think they will implement 9 or just 6-7?[/QUOTE] They said it's "the biggest, most ambitious update in the history of Team Fortress 2", so yeah, why not all 9 classes. Since they revealed three packs for Tuesday, they can reveal four more up until Thursday when the update is scheduled.
Triple jump = Goomba stomp kill icon? And scout jump maps are broken now.
Also, a little speculation here: The first update day, 2 classes had new sets. Second update day, 3 classes have new sets. Perhaps on the third, the Wednesday update, we'll get 4 classes. Then on Thursday we'll maybe get a few hats and [B]Meet the fucking Medic already fuck yeah woo birthdays n shit[/B] [QUOTE=Samiam22;30625392]Wow, because of my GMT, the update comes out on my birthday. Best birthday present ever.[/QUOTE] Technically, the update is released on my birthday. Released on 23rd of June, but timezones mean that it's a day late, coming out on Friday. Oh well, my birthday in Australia is actually [I]ahead[/I] of my actual birthday since I was born in England, so the update really [I]does[/I] come out on my birthday. Well this was a fun learning lesson. [QUOTE=Radio Yes;30625992]wiener wednesday added nude models to the game[/QUOTE] I would've rated you dumb, but that avatar was too cute. cough cough
[QUOTE=Dragory;30628728][url]http://www.teamfortress.com/uberupdate/scoutpack.html[/url][/QUOTE] Triple Jumps+ FaN.....wow, I'm going to love that bat. The gun too. The pistol isn't too amazing though.
Pardon me if I'm late, but is it just me, or does the Demo set have no downsides to it, and seem really awesome/OP at the moment?
[QUOTE=That Ninja;30629022]Pardon me if I'm late, but is it just me, or does the Demo set have no downsides to it, and seem really awesome/OP at the moment?[/QUOTE] It has no blatant downsides, but subtle ones are everywhere. You die from anything or anyone with a gun. It's a melee only set.
That pistol is going to be amazingly good for finishing people off that are fleeing though.
[QUOTE=That Ninja;30629022]Pardon me if I'm late, but is it just me, or does the Demo set have no downsides to it, and seem really awesome/OP at the moment?[/QUOTE] you can only use a melee weapon?
Oh god Quintuple jumping scouts. WHAT HAVE YOU DONE VALVE.
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