[QUOTE=Recurracy;30629308]
Anyway I still need to know where everyone gets this information about the soda popper and shit[/QUOTE]
[url]http://www.teamfortress.com/uberupdate/scoutpack.html[/url]
Hidden page
[QUOTE=Recurracy;30629308]I swear I just had a fucking pony avatar before I changed it back to this one
Anyway I still need to know where everyone gets this information about the soda popper and shit[/QUOTE]
Look carefully for bonk [url]http://teamfortress.com/uberupdate/[/url]
I'm betting valve will forget about some things, like the cleadhahmorhimordidurp's extended charge range, bonk invulnerability and having three meters for the scout (sandman + crit-cola + hype meter)
This should indeed make for some interesting bugs.
[QUOTE=That Ninja;30629022]Pardon me if I'm late, but is it just me, or does the Demo set have no downsides to it, and seem really awesome/OP at the moment?[/QUOTE]
Oh yeah, having NO RANGED WEAPONS OF ANY DESCRIPTION isn't a downside.
[QUOTE=xpod1;30629254][img]http://dl.dropbox.com/u/6438055/Reaction%20faces/john%20cleese%20no.gif[/img]
how does an iranian end up in scandinavia[/QUOTE]
They have these amazing people-carrying machines called aeroplanes, that soar through the sky like screaming birds with their butts on fire.
[QUOTE=xpod1;30629254]how does an iranian end up in scandinavia[/QUOTE]A plane.
[QUOTE=Trofflesby;30629364][url]http://www.teamfortress.com/uberupdate/scoutpack.html[/url]
Hidden page[/QUOTE]
Sweet merciful crap I am fucking digging all of that.
[QUOTE=Mr. Sun;30629256]I love the look of the Scout one.
although I hate secret links when the "secret" is something like this. I should be a spoiler or a teaser for something![/QUOTE]
to be honest I really don't dig how it turns the Scout into a walking billboard for the BONK brand, which is
1) really gimmicky and just a fanservice thing
2) not fitting within 1968 (i'm pretty sure they couldn't print raw red and yellow back then. at least make the cans look believable :colbert:)
my two cents
So I released the latest alpha version of a map I'm making yesterday. [B]Specifically tooled[/B] so that scouts couldn't double jump over the huge gaping chasm (koth_chasm hurr) in the middle of the map. A few hours later - triple jump.
[QUOTE=Max of S2D;30629441]to be honest I really don't dig how it turns the Scout into a walking billboard for the BONK brand, which is
1) really gimmicky and just a fanservice thing
2) not fitting within 1968 (i'm pretty sure they couldn't print raw red and yellow back then. at least make the cans look believable :colbert:)
my two cents[/QUOTE]
1.) Gimmicky shit was HUGE in the 1960's
2.) its a fucking game, how does the medic have a heal gun, or how are there teleporters? Being able to print yellow and red is kind of given knowing they already had the technology to heal people with a coloured beam
Wow, Scout Pack. I wonder how much work it took Valve to make those /sarcasm.
[QUOTE=The Party Spy;30629471]1.) Gimmicky shit was HUGE in the 1960's
2.) its a fucking game, how does the medic have a heal gun, or how are there teleporters? Being able to print yellow and red is kind of given knowing they already had the technology to heal people with a coloured beam[/QUOTE]
Not to mention their [i]fucking clothes[/i]
[QUOTE=redBadger;30629496]Wow, Scout Pack. I wonder how much work it took Valve to make those /sarcasm.[/QUOTE]
it's a community pack
[QUOTE=Hamsterjuice;30629521]it's a community pack[/QUOTE]
[IMG]http://forum.esforces.com/attachment.php?attachmentid=1241&d=1302417948[/IMG]
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://tf2.com/uberupdate/pyropack.html[/url]
Hmm
:raise:[/QUOTE]
Didn't fall for it because the Uber Update uses teamfortress.com :smug:
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://tf2.com/uberupdate/pyropack.html[/url]
Hmm
:raise:[/QUOTE]
Close, but no cigar.
[QUOTE=V12US;30629396]They have these amazing people-carrying machines called aeroplanes, that soar through the sky like screaming birds with their butts on fire.[/QUOTE]
im talking about why does he ~live there~
[QUOTE=AkujiTheSniper;30629588]Didn't fall for it because the Uber Update uses teamfortress.com :smug:[/QUOTE]
fine jeez fixed
[editline]22nd June 2011[/editline]
[QUOTE=xpod1;30629597]im talking about why does he ~live there~[/QUOTE]
because immigration (education also)
[QUOTE=Max of S2D;30629441]to be honest I really don't dig how it turns the Scout into a walking billboard for the BONK brand, which is
1) really gimmicky and just a fanservice thing
2) not fitting within 1968 (i'm pretty sure they couldn't print raw red and yellow back then. at least make the cans look believable :colbert:)
my two cents[/QUOTE]
I tought that the set was a parody of the old comic book Ads (X-ray glasses, sea monkeys, etc)
[QUOTE=AkujiTheSniper;30629588]Didn't fall for it because the Uber Update uses teamfortress.com :smug:[/QUOTE]
[url]http://tf2.com/uberupdate/scoutpack.html[/url]
That works too...
oddly it zooms out for me.
[QUOTE=Suttles;30629642][url]http://tf2.com/uberupdate/scoutpack.html[/url]
That works too...
oddly it zooms out for me.[/QUOTE]
(Hint hint i said it to make him edit it so it looks phony now that he needed to edit it)
[QUOTE=Randdalf;30629454]So I released the latest alpha version of a map I'm making yesterday. [B]Specifically tooled[/B] so that scouts couldn't double jump over the huge gaping chasm (koth_chasm hurr) in the middle of the map. A few hours later - triple jump.[/QUOTE]Could FaN scouts get over it?
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url]
Hmm
:raise:[/QUOTE]
Wow, that flamethrower is awesome! :buddy:
[QUOTE=AkujiTheSniper;30629653](Hint hint i said it to make him edit it so it looks phony now that he needed to edit it)[/QUOTE]
hint hint people are still clicking it
also I was originally planning to use teamfortress.com but tf2.com looks more like bit.ly on first glance
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url]
Hmm
:raise:[/QUOTE]
Dayum, fell for it!
[QUOTE=ryfry99;30621122]I wish they would stop focusing on demoknights and release proper weapons for the demo[/QUOTE]
The problem is, its hard to release balanced demoman weapons, when the originals are 100% balanced.
Which leads to things like scot res and LnL.
i really hope we get a few extra backpack pages with this update
Fell for that one.
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