• The Uber Update
    3,001 replies, posted
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url] Hmm :raise:[/QUOTE] :dance:
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url] Hmm :raise:[/QUOTE] Can't wait for "Meet That Cat"
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url] Hmm :raise:[/QUOTE] That melee is way too op
[QUOTE=Allstone;30629659]Could FaN scouts get over it?[/QUOTE] Yes :v:
This scout set will kick ass.
I had a dream about this update yesterday. Is that normal? Me having to wash my bedsheets afterwards, I mean.
[QUOTE=GastricTank;30629790]I had a dream about this update yesterday. Is that normal? Me having to wash my bedsheets afterwards, I mean.[/QUOTE] You WASH them? I thought you lick them clean like everyone else.
[QUOTE=Randdalf;30629770]Yes :v:[/QUOTE]I guess you could do something to exploit the scout losing health on triple jump or put the jump in a place that's vulnerable when you're not moving as fast as when your explosive jump to get across or something.
IMO the best sets so far 1. Scout set.(Bloody perfect. The bat enhances movement which is what scout is good at and needs. Theres a interesting gimmick in the new scattergun, that'll definitely be fun to play with. Also, A ACTUAL PISTOL UNLOCK. FUCK YES. I'm unsure if its stats will be better or worse. I feel more comfortable with clip size over a little more power, but we'll see.) 2. Spy set(Has a pretty interesting knife and revolver. DEF using the revolver. If the knife plays well with entranger, I may use it.) 3. Heavy Set (Seems alright, the minigun seems pretty cool. Finally a shotgun unlock.) 4. Demo set(While its alright, I want some demolition weapons. The set works well, but I have a feeling the sword won't be used much. If I want HP I would use the katana.) 5. Sniper Set(Its really gimmicky. I like the sniper rifle tho. Rewarding headshots is nice. The -20% starting charge is rather lame. )
Wow I didn't notice the scout pack. Triple jump holy shit Imagine triple jump with fan nightmare yes I'm late late late
This thread contains A lot of DUMB and LATE posts.
[QUOTE=i_speel_good;30629839]Wow I didn't notice the scout pack. Triple jump holy shit Imagine triple jump with fan nightmare[/QUOTE] For all we know you need to take bat out. Also, if they ever add another BONK type drink to the game, I want one that increases scouts movement speed by a good bit, but makes him more vulnerable on use.
[QUOTE=AkujiTheSniper;30629802]You WASH them? I thought you lick them clean like everyone else.[/QUOTE] You WHAT? I always drain it out so I have could some milk for cereal for breakfast in the morning, like most normal people do.
[QUOTE=coverop;30629862]This thread contains A lot of DUMB and LATE posts.[/QUOTE] Reverse psychology.
[QUOTE=Holymackeral;30629867]You WHAT? I always drain it out so I have could some milk for cereal for breakfast in the morning, like most normal people do.[/QUOTE] You do that with your neighbor's, not your own silly.
The Atomizer is essentially a FaN without a knockback and a little less damage, so it could get annoying.
[QUOTE=lexus04;30629568][url=http://bit.ly/uberupdate_pyropack_html]http://teamfortress.com/uberupdate/pyropack.html[/url] Hmm :raise:[/QUOTE] i expected an awesome fake update, not some troll shit
[QUOTE=GastricTank;30629790]I had a dream about this update yesterday. Is that normal? Me having to wash my bedsheets afterwards, I mean.[/QUOTE]I had a dream about a TF2 western update and all the classes were in western outfits with a new map set in a western town with a western "shootout" game mode. The things my brain comes up with
what happened to removing "No random crits" as a downside?
[QUOTE=ned_ballad;30629952]what happened to removing "No random crits" as a downside?[/QUOTE] I think its fine with the scattergun, you basically get minicrits for moving.
I cut out the "The 1# Fan" poster and straightened it up as much as I could. [url]http://lulzimg.com/i23/62224d.png[/url] Edit: Replaced it with a slightly better version
[QUOTE=ned_ballad;30629952]what happened to removing "No random crits" as a downside?[/QUOTE] The point of that was not making every new weapon to have no random crits, and rather have more imaginative stats; not removing that attribute entirely
How many swords does the Demoman have now?
Why are all the update weapons movie references? You guys think valve is going to release source film maker too? And meet the pyro would be a community contest.
[QUOTE=Nekoh;30629971]I cut out the "The 1# Fan" poster and straightened it up as much as I could. [url]http://lulzimg.com/i23/ae45ee.png[/url][/QUOTE] That could make a nice spray.
[QUOTE=Captain Chalky;30629885]I really hope the Persian Persuader is one handed. I mean really, who in the name of everything that is right and pure, wields a scimitar with two hands?[/QUOTE] Looking at the size of it, it'll be two-handed and have the Eyelander's increased range. Also in the promo he appears to be partway through doing the decapitation taunt.
[QUOTE=HyperTails;30629998]How many swords does the Demoman have now?[/QUOTE] Demoknight has 2 grenade launchers. In all seriousness, 6.
[QUOTE=HyperTails;30629998]How many swords does the Demoman have now?[/QUOTE]Not enough Ok 6 according to the wiki
[QUOTE=HyperTails;30629998]How many swords does the Demoman have now?[/QUOTE] Including reskins, Demoman will have 10 melee weapons and 3 wearable items Kinda funny how the majority of the weapons available for the "Demolition Man" aren't actually related to Demolition
[QUOTE=t man;30630070]Kinda funny how the majority of the weapons available for the "Demolition Man" aren't actually related to Demolition[/QUOTE] Of the 19 weapons available for the Demoman, 6 of them involve explosives. So yeah.
Sorry, you need to Log In to post a reply to this thread.