How To Make TF2 Look Better Through A Simple Console Command
267 replies, posted
I believe so but I already prior to all this had multicore support turned on in the options
[code]//Better Graphics and or10fps (Mat_picmip -1 = very high)
mat_picmip -10[/code]
put it in the autoexec
[QUOTE=Quantuam VTX;12326275]For Maximum in-game Quality use this
(put in autoexec.cfg)
[lua]mat_picmip -10
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
cl_burninggibs 1
mat_motion_blur_forward_enabled 1
mat_motion_blur_strength 2
mat_specular 1
r_lod 0
echo *****************************
echo * HIGH DETAIL CONFIG LOADED *
echo *****************************
[/lua]
What the commands do
[lua]mat_picmip -10 - Increases texture details to maximum
mp_usehwmmodels 1 - Uses the higher quality of the skins (if they have one)
mp_usehwmvcds 1 - Uses the high-quality "animations"
cl_new_impact_effects 1 - Uses the built in Source Particle System for rendering bullet hits
cl_burninggibs 1 - Makes gibs of a player light on fire if he was on fire when he got gib'd
mat_motion_blur_forward_enabled 1 - Activates motion blur when moving forward
mat_motion_blur_strength 2 - The strength of the blur
mat_specular 1 - Activates specular highlights of the models
r_lod 0 - Removes "Level Of Detail" from models[/lua]
Hope this helps[/QUOTE]
You forgot mat_antialias 4 and mat_aaquality 4
I love how people are rating a year-old thread "late".
[QUOTE=a2h;16014827]I love how people are rating a year-old thread "late".[/QUOTE]
I know.
People are so stupid. (:
[QUOTE=killz2much;16017015]I know.
People are so stupid. (:[/QUOTE]
Those crazy kids!
mat_picmip-9000000000000000000000000000000
it will make the characters get out of the screen
[QUOTE=ntpnick;16010440]Sorry to bring up an old thread but I used these and one other just fooling around and didn't notice much of a difference. I had them in autoexec, got rid of them, and saved. But fps is still reading at a low 60 when I use to be around 200, how can I basically reset?[/QUOTE]
Put this in autoexec.cfg
mat_picmip -1
mp_usehwmmodels 0
mp_usehwmvcds 0
The values to all of the console commands are sometimes stored in config.cfg so simply removing the commands from autoexec won't always undo what you changed.
I could never get autoexec to work, I have to manually put them in the console every single time :saddowns:
Well, they've removed the refraction from water fx already...
This is why I need a good computer.
[QUOTE=Larikang;16031328]Put this in autoexec.cfg
mat_picmip -1
mp_usehwmmodels 0
mp_usehwmvcds 0
The values to all of the console commands are sometimes stored in config.cfg so simply removing the commands from autoexec won't always undo what you changed.[/QUOTE]
for me mp_usehwmmodels is hillbilly mode, it removes the teeth from the faces of my models. It just looks stupid.
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