• TF2 Emporium V
    2,001 replies, posted
I kind of like that logo for some reason. I wouldn't mind it being gone though. Either way is fine with me.
The Hat should not cover his eyes. Its the improper way to wear it, any self-respecting soldier knows that [IMG]http://www.codinghorror.com/blog/images/gunnery-sergeant-hartman-pointing.jpg[/IMG]
[QUOTE=Hazard Fox;19786851]The Hat should not cover his eyes. Its the improper way to wear it, any self-respecting soldier knows that [IMG]http://www.codinghorror.com/blog/images/gunnery-sergeant-hartman-pointing.jpg[/IMG][/QUOTE] The Soldier is a fake Soldier.
Heres the logic Soldier is not actually a soldier, but really desires to be one. So he does what a normal soldier does in order to appear like the norm
[QUOTE=Hazard Fox;19786851]The Hat should not cover his eyes. Its the improper way to wear it, any self-respecting soldier knows that [IMG]http://www.codinghorror.com/blog/images/gunnery-sergeant-hartman-pointing.jpg[/IMG][/QUOTE] There's a reason he got shot.
[QUOTE=Mexican;19786952]There's a reason he got shot.[/QUOTE] Because a fat fuck couldn't handle basic?
[QUOTE=Hazard Fox;19786949]Heres the logic Soldier is not actually a soldier, but really desires to be one. So he does what a normal soldier does in order to appear like the norm[/QUOTE] Or maybe he likes stuff over his eyes?
Should I keep the emblem? Agree/Yes, Disagree/No.?
Just make both an eye covering and baby version because these sissy frilly maggots need there precious eyesight to see the field of flowers they hop through.
[QUOTE=Smashman;19786979]Or maybe he likes stuff over his eyes?[/QUOTE] Ahem [IMG]http://www.notcliche.com/lbw/wp-content/uploads/2009/11/BillsHat.jpg[/IMG]
[QUOTE=Taggart;19786371]Taggarty Rage[/QUOTE] You should add the glove on the right hand.
[QUOTE=Hazard Fox;19787006] [IMG]http://www.notcliche.com/lbw/wp-content/uploads/2009/11/BillsHat.jpg[/IMG][/QUOTE] Late post about this, but: You think there's a reason Valve put the Soldier and the Demo on the render for this? (-> War Update)
[QUOTE=Mexican;19786991]Just make both an eye covering and baby version because these sissy frilly maggots need there precious eyesight to see the field of flowers they hop through.[/QUOTE] Manly and sissy versions it is.
[QUOTE=Hazard Fox;19787006]Ahem [IMG]http://www.notcliche.com/lbw/wp-content/uploads/2009/11/BillsHat.jpg[/IMG][/QUOTE] The halo removes his helmet, the campaign hat is fine, I'll still dl the damn thing
[QUOTE=Hazard Fox;19787006]Ahem [IMG]http://www.notcliche.com/lbw/wp-content/uploads/2009/11/BillsHat.jpg[/IMG][/QUOTE] [QUOTE=Smashman;19786604]Bill's Beret doesn't, which makes me rage. Or the Halo, but fuck that piece of shite.[/QUOTE] Ahem.
[QUOTE=Omolong;19787034]You should add the glove on the right hand.[/QUOTE] I will when I've got everything else done
[QUOTE=Smashman;19786604]Bill's Beret doesn't, which makes me rage. Or the Halo, but fuck that piece of shite.[/QUOTE] Which is why i renamed the Cheater's Lament to the Faggot's Delight It's a Level 1 Aura of Faggotry
What are you blabbering about mostor toggort? I've made 2 hats with 0 3d modeling experience and smoothing worked fine for me. Or does this problem only present itself with sniper hats?
[QUOTE=DrWallaceBreen;19787126]Which is why i renamed the Cheater's Lament to the Faggot's Delight It's a Level 1 Aura of Faggotry[/QUOTE] [img]http://www.facepunch.com/image.php?u=240713&dateline=1263219725[/img]:hf:[img]http://www.facepunch.com/image.php?u=235083&dateline=1249811899[/img] [img]http://www.facepunch.com/image.php?u=240713&dateline=1263219725[/img]:respek:[img]http://www.facepunch.com/image.php?u=235083&dateline=1249811899[/img]
[QUOTE=Smashman;19787173][img]http://www.facepunch.com/image.php?u=240713&dateline=1263219725[/img]:hf:[img]http://www.facepunch.com/image.php?u=235083&dateline=1249811899[/img] [img]http://www.facepunch.com/image.php?u=240713&dateline=1263219725[/img]:respek:[img]http://www.facepunch.com/image.php?u=235083&dateline=1249811899[/img][/QUOTE] First time I've ever witnessed AND been involved in an avatarfist
[QUOTE=DrWallaceBreen;19787205]First time I've ever witnessed AND been involved in an avatarfist[/QUOTE] Me too! I thought I'd stick my neck out, and go for it. :buddy:
[QUOTE=DrWallaceBreen;19787205]First time I've ever witnessed AND been involved in an avatarfist[/QUOTE] Congrats?
[img]http://dl.dropbox.com/u/4061303/what.jpg[/img] I am so fucking lost. anyone have any good UVW unwrap tuts for maya users?
Ah, nothing like a picture of some guy running and a giant head showing manly affection for one another... wait what? /ontopic, it appears the VMT method is broken for Natascha. Any other ideas on how to get it to use a different basetexture?
[QUOTE=Knuckle;19787166]What are you blabbering about mostor toggort? I've made 2 hats with 0 3d modeling experience and smoothing worked fine for me. Or does this problem only present itself with sniper hats?[/QUOTE] what? bodygroups you chump not smoothing groups
Yeah you CHUMP!
Sorry, didn't know the term bodygroups and someone quoted you and said smoothing worked so I assumed it was that... So what are bodygroups exactly?
[QUOTE=Knuckle;19787315]Sorry, didn't know the term bodygroups and someone quoted you and said smoothing worked so I assumed it was that... So what are bodygroups exactly?[/QUOTE] bodygroups = parts of the model that are changable/removable ingame eg the removal of the hat which only works for the Beret and Gibus on my sniper right now
[QUOTE=Taggart;19787344]bodygroups = parts of the model that are changable/removable ingame eg the removal of the hat which only works for the Beret and Gibus on my sniper right now[/QUOTE] So the model breaks bodygroups so it doesn't work with Jarate Headband or Panama?
Oh right, they wouldn't happen to specify anything in the compile file?
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