• TF2 Emporium V
    2,001 replies, posted
Hmm, there is 300 new posts... Lets see if anything interesting that I've missed in my one day absence. [QUOTE=Ross_C;19778432]When Turtling Goes Over Your Head: The Command Shell [img]http://i49.tinypic.com/2938ydk.jpg[/img][/QUOTE] [img]http://neoshinka.files.wordpress.com/2008/11/tear_of_joy_e.jpg[/img] My dream finally realised.
[img]http://filesmelt.com/dl/sleevedsniperscarf.jpg[/img] Scarf shamefully borrowed from GTA IV for the time being
[QUOTE=Galago;19796480][IMG]http://files.uploadffs.com/d/7/899173ce/Corporals_Cone.png[/IMG] I present to you the Corporal's Cone! Next up, UVW mapping.[/QUOTE] Wow! Looks Great! Thanks for taking that up!
Right now i am waiting for a link to a plugin for photoshop so i might as well tell you some shit for skins i plan on doing. So i am putting blood on the spy's weapons and inside his cigarette case so it looks like he has been having a very bloody war. If i get a chance to it i might add some on his suit. So when he does a taunt that sometime's will get him to say "You got blood on my suit" you will see blood.
Question: Is there something like a transparency map I could use for skins? I saw someone make a Trucker Cap for the Engie with a transparent net backside. I'd like to make another hat with a feather on it.
[QUOTE=Populus89;19791343]Brown it is: [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/question2.png[/IMG] But what shade?[/QUOTE] Release. [img]http://t0.gstatic.com/images?q=tbn:sR-AVbUwMfC0iM:http://www.geekologie.com/2007/07/16/now-watch.jpg[/img] [editline]02:07PM[/editline] [QUOTE=Tracker;19796906]Got something going [img]http://www.filepak.com/9/8_SpySHRen1.jpg[/img] [img]http://www.filepak.com/2/7_SpySHRen2.jpg[/img][/QUOTE] Team Colours look off, either borrow from Spies texture, or make them one single plaid-y colour.
[QUOTE=Knuckle;19797857]Well, damnit. Going to make it anyway, because there's a few small issues I have with that one. A) it looks like something out of Disney's Hercules, not TF2. B) no team colours! C) is the ponytail jiggleboned? D) does the description include references to the Scout's mother and corsets? [/QUOTE] A) That's okay. B) That's okay. C) Hopefully D) What? :D
[IMG]http://filebox.me/files/zbfm37itn_screenie.png[/IMG] Yo a little help here?
Someone make melee weapons out of some of the cooler hats. I wanna rubber glove slap someone
How about some mod to change ingame combat text ? Those thin letters should be [B]thick [/B]enough to see them when fighting in melee :hist101:
[QUOTE=Mister Royzo;19798603]Be careful with clipping, Knuckle. I see your classic Spy hairstyle goes through his head.[/QUOTE] I haven't actually modelled anything yet, so your foresight is amazing! But anyway, where do you (think you) spot this? [QUOTE=Baboo00;19799814]A) That's okay. B) That's okay. C) Hopefully D) What? :D[/QUOTE] A) Well I think items should be as TF2-like as possible if they hope to get official B) I love team colours on a hat. It doesn't even have to be the whole hat, just a little detail (eg. a rim around a hat, or the colour of the hairtie in this case). C) Well, I'll make damn sure that mine works both with jigglebones and without (that it doesnt clip the suit either way). D) Just a little hint to my version's "backstory" ;)
[QUOTE=IdleTard;19781076]What do you think of this? [img]http://i49.tinypic.com/28tx46a.jpg[/img] Someone requested this in the last emporium and I decided to give it a go. Keep in mind this is my first model [b]EVER[/b] and it's not finished, I still need to add more detail to it and tweak it's position a bit more. The texture is just a placeholder (I'm going to redone it from scratch once I finish it)[/QUOTE] I personally am very excited for this Only thing I would suggest is to use the model that is already in-game, same exact size. It fits the cartoony look
Can someone make a hat replacement for Spies bowler, here's my idea... Make Simon Riley's Balacalava from Modern Warfare 2? Ghost is a badass. [img]http://images1.wikia.nocookie.net/callofduty/images/4/4d/Ghost-Museum-snow.png[/img]
Why don't you just reskin the spy so it looks like that? instead of making a replacement for something the spy's already wearing.
I made a fork for spy's knife, when i put it in tf2 it did not show up AKA its invisible
[QUOTE=Dirt Bastard;19802048]Why don't you just reskin the spy so it looks like that? instead of making a replacement for something the spy's already wearing.[/QUOTE] Because I don't want all spies looking like ghost. Just a few.
[QUOTE=Galago;19796480][IMG]http://files.uploadffs.com/d/7/899173ce/Corporals_Cone.png[/IMG] I present to you the Corporal's Cone! Next up, UVW mapping.[/QUOTE] Is "Roadside Resistance" a better name?
[QUOTE=Tracker;19796906]Got something going [img_thumb]http://www.filepak.com/9/8_SpySHRen1.jpg[/img_thumb] [img_thumb]http://www.filepak.com/2/7_SpySHRen2.jpg[/img_thumb][/QUOTE] :comeback:
[QUOTE=Pie_Tony;19799189]Hmm, there is 300 new posts... Lets see if anything interesting that I've missed in my one day absence. [image of turtle hat] [image of crying guy] My dream finally realised.[/QUOTE] I still think it would be better if the turtle were still alive and had jiggleboned legs and tail
[QUOTE=Galago;19802553]Is "Roadside Resistance" a better name?[/QUOTE] Yeah you definitely want to go with this one.
[QUOTE=Dirt Bastard;19802048]Why don't you just reskin the spy so it looks like that? instead of making a replacement for something the spy's already wearing.[/QUOTE] Double Balaclava = Moar epik skeelz. its a joke sheesh guys
Hey I've got a (hopefully) quick and easy skin request. Could somebody a minigun skin that colors all of the black parts with a color scheme similar to the ammo drum (grayish/whitish). Thanks!
Could someone post their .qc that they use to compile hats? I've got the attachment bone in place, but I can't seem to get it to compile using my crappy .qc.
[QUOTE=JoshuaC;19805628]Could someone post their .qc that they use to compile hats? I've got the attachment bone in place, but I can't seem to get it to compile using my crappy .qc.[/QUOTE] [code]$modelname "player\items\class/class_domination.mdl" $body studio "smdname.smd" $cdmaterials "models\player\items\whatever" $texturegroup skinfamilies { { "skin" } { "skin_blu" } } $surfaceprop "cloth" $sequence idle "smdname" loop fps 30.00 $collisionmodel "smdname.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code]
This isn't really hat related but is it possible to make a kill icon for the FaN because it bugs me that it uses the Scattergun kill icon.
impossible with our current knowledge
Damn...
[QUOTE=DANKA;19801902]Can someone make a hat replacement for Spies bowler, here's my idea... Make Simon Riley's Balacalava from Modern Warfare 2? Ghost is a badass. [img]http://images1.wikia.nocookie.net/callofduty/images/4/4d/Ghost-Museum-snow.png[/img][/QUOTE] Already been made [url]http://www.fpsbanana.com/skins/77761[/url] [img]http://image.fpsbanana.com/ss/srends/77759a.jpg[/img]
[IMG]http://www.filepak.com/4/1_SpySHRen4.jpg[/IMG] ok, done compiling, works fine in the Model Viewer. I don't have a Backbiters Billycock (or any other spy hat for that matter) so I can't test it in-game. Don't see why it'd have a problem though. Also, I'm shit with names. [URL="http://www.filepak.com/7/7_SpyHatSH.zip"][IMG]http://www.filepak.com/3/1_SpyHatSH.png[/IMG][/URL]
[QUOTE=Tracker;19806179][IMG]http://www.filepak.com/4/1_SpySHRen4.jpg[/IMG] ok, done compiling, works fine in the Model Viewer. I don't have a Backbiters Billycock (or any other spy hat for that matter) so I can't test it in-game. Don't see why it'd have a problem though. Also, I'm shit with names. [URL="http://www.filepak.com/7/7_SpyHatSH.zip"][IMG]http://www.filepak.com/8/1_SpyHatSH.png[/IMG][/URL][/QUOTE] How about "The Devious Deerstalker"?
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