Alright, I need some help, how the hell do I remove things like the Soldier's helmet or the Spy's disguise mask? I import the model/.smd but the helm/mask is in the way for modeling.
Any help??
[QUOTE=Mexican;19910072]If you just make it stuck it'll look like he licked it and stashed it there.[/QUOTE]
because that's totally not a sign of mental illness
Did you import spy_morphs_low.dmx.smd? I did and there was no spymask to be seen. I don't know about the Soldier's helmet though.
[QUOTE=Mexican;19910072]If you just make it stuck it'll look like he licked it and stashed it there.[/QUOTE]
thank you, i don't speak english very well, so i had no idea to tell that he licked the lollipop, and stashed it there.
well, 3D studio max here i go, i'll be back tomorrow after i try the program.
[editline]03:16AM[/editline]
[QUOTE=KingKombat;19910109]because that's totally not a sign of mental illness[/QUOTE]
hmm, ill make it glued after all.
[QUOTE=IdleTard;19908613]
[IMG_THUMB]http://i47.tinypic.com/2nb7var.jpg[/IMG_THUMB]
[/QUOTE]
Is that the Dr Facilier hat from Princess and the Frog?
It is.
Give my this hat so I can finish my faceposing of "Friends on the Other Side".
[editline]03:45AM[/editline]
Next stop: a frog hat.
[QUOTE=Zwolf11;19891671]you know what would better? if the new towers have separate models for all the classes like the gibus and the beret, you could make different towers for each class.
Like for scout it would be:
Modest Pile of Hat- Batter's Helmet
Noble Amassment of Hats - Batter's Helmet + Bonk Helmet
Towering Pillar of Hats- Batter's Helmet + Bonk Helmet + Ye Olde Baker Boy[/QUOTE]
Because the batter's helmet isn't bad enough already, now there can be TWO of it
[QUOTE=Flyingman356;19911155]Because the batter's helmet isn't bad enough already, now there can be TWO of it[/QUOTE]
What's wrong with it?
[QUOTE=MedicWine;19906610][IMG]http://www.warriorsofgreece.com/images/349_Hermes_Messenger_of_the_Greek_Olympian_Gods.jpg[/IMG]
Maybe not the hat, or the staff... but those shoes with the halo glow, along with BONK
:burger:[/QUOTE]
I suggsted that an emprium or 2 ago. Nobody wanted to touch it.
speaking about suggestions...
As much as i love the soldier's cape for the gunboats.
how about actual boats instead of the boots.
[img]http://www.simplonpc.co.uk/QE2_2005_Iceland_Norway/Reykjavik_20050803-10_gunboat.jpg[/img]
Not that exact model, just a for instance.
And they'd have a gun attached too.
[QUOTE=Knuckle;19911270]What's wrong with it?[/QUOTE]
It's pretty much just a bonk helm without the cans, most common scout one, and doesn't even look that good (Yes I realise hat drop rates are equal but it's been out for longer so it's more common)
okay, i have 3dsmax 9, now i need some help...
how do i put the pyro model to make the lollipop fit his head correctly?
[QUOTE=Laurn;19911973]okay, i have 3dsmax 9, now i need some help...
how do i put the pyro model to make the lollipop fit his head correctly?[/QUOTE]
[url]http://forums.steampowered.com/forums/showthread.php?t=1109465[/url] Try this tutorial, it covers the basic steps and programs needed :D
okay, i'll go to sleep now, tomorrow i'll post my progress.
btw 6 am here lol
[QUOTE=Kiamberm;19910088]Alright, I need some help, how the hell do I remove things like the Soldier's helmet or the Spy's disguise mask? I import the model/.smd but the helm/mask is in the way for modeling.
Any help??[/QUOTE]
Delete it.
Assuming you're using 3ds Max, go to the modifier list, click editable poly and then element.
Delete the helmet or the mask and that's sorted.
[QUOTE=Smashman;19912155]Delete it.
Assuming you're using 3ds Max, go to the modifier list, click editable poly and then element.
Delete the helmet or the mask and that's sorted.[/QUOTE]
Finally,
thank you so much!
Hey guys, just alittle something im working on.
[img]http://img29.imageshack.us/img29/7345/pyrotest.png[/img]
Btw, has this been done before? Lots of people requested it but i have not seen it done yet.
[QUOTE=Kiamberm;19912467]Finally,
thank you so much![/QUOTE]
Not a problem.
I had trouble with that. :buddy:
Could anyone give me a link to a Beginners Tutorial in 3ds Max 9. If you could it would really make me happy :D
[QUOTE=Flyingman356;19911966]It's pretty much just a bonk helm without the cans[/QUOTE]
Wasn't the bonk helm originally a batter helm mod though?
[QUOTE=Knuckle;19913009]Wasn't the bonk helm originally a batter helm mod though?[/QUOTE]
Yep, it was.
[QUOTE=Corporal Yippie;19907950]pyro beanie[/QUOTE]
A better example in my opinion: Tyrant's Helmet. I know it looks pretty good, but what the hell is it doing on the soldier in the first place. It fits his head, but not his character.
[QUOTE=Flyingman356;19911966]It's pretty much just a bonk helm without the cans, most common scout one, and doesn't even look that good (Yes I realise hat drop rates are equal but it's been out for longer so it's more common)[/QUOTE]
If anything the Bonk helmet is a batter's helmet WITH cans.
But it's not, they're independently modeled, the bonk helmet is shaped like a hat. Personally I'd take the batter's helmet over the Bonk hat and the baker boy.
[QUOTE=Mexican;19913434]If anything the Bonk helmet is a batter's helmet WITH cans.
But it's not, they're independently modeled, the bonk helmet is shaped like a hat. Personally I'd take the batter's helmet over the Bonk hat and the baker boy.[/QUOTE]
I'd rather the Baker Boy over the two, but the Batter's over the Bonk.
[QUOTE=IdleTard;19908613]Demo sure looks happy. Like the ones who requested this a couple of times in the last emporium, I hope.
[IMG]http://i47.tinypic.com/2nb7var.jpg[/IMG]
Comes in blu and red colours and replaces the stovepipe and the gibbus.
[url]http://i47.tinypic.com/2centlg.jpg[/url]
[url]http://i46.tinypic.com/242z8rc.jpg[/url]
If no one has something against the colours I'll upload and post it.[/QUOTE]
[b]I was the one who requested it![/b]
Thank you!!! :buddy:
[editline]07:06AM[/editline]
*Hugs*
[QUOTE=treythepunkid;19912630]Hey guys, just alittle something im working on.
[img]http://img29.imageshack.us/img29/7345/pyrotest.png[/img]
Btw, has this been done before? Lots of people requested it but i have not seen it done yet.[/QUOTE]
tilt it so he always looks hunched over, so it looks really heavy
Hey guys, just a little update on the helmet. Seeing as no one said it has been done before i will assume that it hasn't and keep working on it!
[media]http://img37.imageshack.us/img37/4887/ctf2fort0006.jpg[/media]
[media]http://img532.imageshack.us/img532/6330/ctf2fort0004.jpg[/media]
(Im really hating the blue glass, will fix tomorrow)
Would do more but getting sleepy.
Have to thank Neo for helping me with that brush stroke like texture. (It kinda hard to see in the photos)
[QUOTE=MedicWine;19913843]tilt it so he always looks hunched over, so it looks really heavy[/QUOTE]
Will do, probably tomorrow.
Btw, is the Emporium getting updated anymore? There have been some mods released that haven't been added, just wondering.
Oh and btw, i was thinking of adding a oxygen tube that has been ripped at that back. It could have full jiggle bones and everything, what do you think?
[QUOTE=treythepunkid;19912630]Hey guys, just alittle something im working on.
[img]http://img29.imageshack.us/img29/7345/pyrotest.png[/img]
Btw, has this been done before? Lots of people requested it but i have not seen it done yet.[/QUOTE]
As good as an idea it is, It may not be accepted because it would interfere with gameplay since snipers cannot see where the head is exactly located.
[QUOTE=AyesDyef;19914396]As good as an idea it is, It may not be accepted because it would interfere with gameplay since snipers cannot see where the head is exactly located.[/QUOTE]
I'm sure it's in the hat... :v:
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